Undaunted Valor PDF - Examination Paper
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Our Lady of Fatima University
Ice Marion M. Ang, Archey M. Ygot, Patrick M. Donato, Sean Zachary Brent D. Mata, David A. D'Angelo Jr., Raymond S. Macatangga
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Summary
This document appears to be a student project, likely an undergraduate capstone project, for a course in animation or computer studies. It details the story outline, characters, a script, and storyboard for an animation titled Undaunted Valor, focused on a retired athlete named Ebb. It includes diagrams, outlines, and pages describing the development process.
Full Transcript
**UNDAUNTED VALOR** Ice Marion M. Ang^12345^, Archey M. Ygot^12345^, Patrick M. Donato^12345^, Sean Zachary Brent D. Mata^12345^, David A. D'Angelo Jr.^246^, Raymond S. Macatangga ^247^ ^1^ Entertainment and Multimedia Computing ^2^College of Computer Studies ^3^ Research Development an...
**UNDAUNTED VALOR** Ice Marion M. Ang^12345^, Archey M. Ygot^12345^, Patrick M. Donato^12345^, Sean Zachary Brent D. Mata^12345^, David A. D'Angelo Jr.^246^, Raymond S. Macatangga ^247^ ^1^ Entertainment and Multimedia Computing ^2^College of Computer Studies ^3^ Research Development and Innovation Center ^4^ Our Lady of Fatima University ^5^ Undergraduate Capstone Project ^6^ Technical Adviser ^7^ Research Adviser **1.0 Introduction** All people face different challenges in life and it helps them grow and be stronger, but not all of them emerge victorious from these battles. Many people find it hard to cope with such adversities and never overcome them, which leads to their lives failing. These are the ones who are left, neglected, and forgotten. Most neglected people just grow old alone to the point that they wander around the streets until someone with a kind heart takes them to shelters or government agencies to help them seek the right assistance needed for them. Home for the aged shelters is supervised personal care facilities which take care of the elderly. These shelters maintain a good quality of life for the elderly by providing them with food, home, medical assistance, and their necessary needs. They're not just retirement homes but they also serve as rescue centers for those who have mental illnesses that are sometimes left and neglected by their families. Some say that the elder people have the wisest wisdom and tell the greatest stories for younger people to learn; they can give valuable advice, inspirations, and even contribute to building one's dream. There's no need to be bound by blood to create a strong connection with the elderly; sometimes, one just needs ears to hear and a heart to understand. - - - - **2.0 Review of Related Literature and Studies ** This chapter describes the thorough research process of the proponents, which includes identifying and analyzing relevant studies and literature. **3.0 Design and Methodology** This chapter revolves around the steps and procedures that will be done to complete the project. This includes the animation process, summary of the story, script, storyboard, character design, concept art, interview questionnaire, and everything from pre-production to post-production of the animation project. In this study, the researchers conducted a Quantitative research approach with Correlational research design. Purposive sampling technique was used to determine the needed respondents for this study. This chapter includes, research design,research locale, population and sampling, research ethics, research instrument, data collection, and data analysis. IMG\_256 *Figure 1. Step-by-step process of animation production* 1. 2. 3. ![IMG\_257](media/image2.jpeg)\ *Figure 2. Prime Ebb* IMG\_258 *Figure 3. Old Ebb* ![IMG\_259](media/image4.jpeg) *Figure 4. Young Flow* IMG\_260 *Figure 5. Adult Flow* ![IMG\_261](media/image6.jpeg) *Figure 6. Agatha* **Undaunted Valor** By Arcane Motion Studios **Script:** (From conflict) Location: Clinic **Page 1** Ebb doing exercises while in clinic (show illustrations of his physical therapy sessions) **Page 2** Illustration of his X-ray is shown Doc: \*state some facts about his knee\* (to be researched) **Page 3** Ebb and his wife is in front of the doctor and the doctor said Doc: "I'm sorry Max, your injuries might be healed but I strictly suggest that you retire from the sport." Ebb started crying **Page 4** (Camera from outside the house looking at the window) Silhouette of Ebb and his wife arguing Wife: "All you ever did after you retire was drink and sulk all day! I can't live with this anymore!" Ebb: "You don't understand everything I've been to! You didn't lose your dream like I did!" Wife: "If you don't appreciate everything I did for you, I'm leaving" Ebb: "Then do it!" Wife left the frame Show Ebb's face looking depressed Location: Outside Bahay Kanlungan **Page 5** Same angle from page 4 show Ebb's face but old **Page 6** Ebb is trying to sneak outside the gate of Bahay Kanlungan **Page 7** Flow is running (angle pointed at Flow's feet) **Page 8** Ebb closing the gate slowly **Page 9** Front view of Flow's hair waving as he ran **Page 10** Ebb is grinning Ebb: "Freedom kekeke.. Huh?" Ebb suddenly noticed something someone running **Page 11** (camera angle in front of Bahay kanlungan) Flow was running fast and suddenly trips in front of Ebb **Page 12** (close up to Flow) Flow turns his face to Ebb Flow tried to cry but Ebb quickly shuts his mouth with a hand **Page 13** (Low angle shot to Ebb) Ebb: "SHHHH, they'll hear you." **Page 14** (same angle to 12) Flow tried to scream louder **Page 15** (same angle to 13) Ebb: "Ok, ok I\'ll tell you a story so shut up now." **Page 16** (same angle as 11) Ebb lifted up Ebb and placed him onto the sidewalk, then he sat beside Flow. **Page 17** (camera to Ebb) Ebb: "I was once a very good soccer player.." Show artistic animation of Ebb playing soccer(PICTURES) Ebb: "I practiced everyday and played with my teammates often. We won a lot of games and brought back countless trophies!" Continue animation **Page 18** (same angle as 11) It was already dusk (orange sun) **Page 19** (same angle to 12) Flow was very fascinated with shining eyes Flow: "Woooow." Agatha: "Found you!" Flow's face came back to reality **Page 20** (foreground interest shot with Ebb in front and Agatha at the back as the focus subject) Agatha Pointing at Ebb **Page 21** (angle idk pa) Agatha guided Ebb back inside **Page 22** (same angle as 11) Flow waving goodbye while Ebb was getting pulled by Sarah **Page 23** (camera to Flow while waving) Flow: "I'll be back tomorrow! Tell me more stories!" Location: Inside Bahay Kanlungan sa may tambayan area **Page 24** (Camera facing tambayan area) Ebb reading newspaper in one of the seats (low volume) Guard: "Hi Flow, come in." Flow jumped to the scene Flow: "Hi Ebb!" Flow was surprised(exaggerate) Flow: "Story time! Story time!" Ebb: "Fine, fine, sit down there and be quiet" **25** (hard transition to next day. Change color mood) Ebb is sitting next to other clients Flow jumped to the scene Flow: "Ebb!" Everyone: "SHHHH!" **26-27** 2 more scenes **28** Flow: "I want to be..." **Page 29** (Camera to Flow) Flow raised his fist Flow: "A soccer player!" Location: Community **Page 30** (establishing shot of community) **Page 31** (Camera in front of Flow) Ebb walking on the sidewalk Flow noticed something to his side and looked **Page 32** A person donating toys to the children of Bahay Kalinga **Page 33** Someone saw Flow at the gate **Page 34** (angle: middle of gate showing both Flow and a Home Parent) The home parent gave a soccer ball to Flow Home parent: "You can have this." **Page 35** (camera to ball from Ebb POV) Ebb holding the ball **Page 36** (camera to Flow from ball POV) Flow was so amazed with shining eyes Flow:"Wooooow" **Page 37** Flow waving goodbye while running away Location: Park **Page 38** Establishing shot of park **Page 39** Flow figuring out what to do with the ball Tried poses he saw from anime Flow: "Egoist!" Flow: "Strike!!" He kicked the ball **Page 40** (camera following the ball rolling) The ball rolled over then a boy stopped it with a foot **Page 41** Flow running towards the ball then stopped Flow: "Hey guys! Wanna play soccer?" **Page 42** (camera on the boy) Boy1: "Soccer? Only strong guys can play soccer! You can't even kick like.." The boy prepares to strike **Page 43** The boy kicked the ball Boy1: "This!" **Page 44** The ball hit Flow and it bounces back to the boy **Page 45** Flow fell and the boys continued to hit him with the ball **Page 45** Flow was walking on the sidewalk while crying **Page 46** Zoom in to Flow's face while crying Location: Flow's house **Page 47** (camera from inside Flow's house) Flow entered their house Mom: "What do you like for dinner, Flow?" sfx \*footsteps\* \*door opens\* \*door closed\* **Page 48** (close up angle to Flow) Flow crying on the bed **Page 49** (camera followed Flow's face, hard cut) Flow moved a position, now facing the ceiling Flow: \*says something that discourages him\* Camera zooms out **Page 50** He dreamt of the stories Ebb told him **Page 51** (same camera position from 49 zoom out) Flow woke up and show a determined expression **Page 52** Flow grabbed the ball **Page 53** Establishing shot of Flow's house Flow left their house with the ball Location: Streets **Page 54** (side view) Flow is running on the streets while kicking his ball **Page 55** (low angle shot pointing to the ball) Ebb kicked the ball **Page 56** (camera follows the ball) The ball was sent high up **Page 57** 1 year later Flow catches the ball with his chest **Page 57** Flow did some tricks with the ball and ran off the frame Location: Tambayan **Page 58** (camera facing Max in the tambayan area) Ebb is reading the newspaper Agatha: "Let's prepare to leave Ebb! We don't want to be late for Flow's finals match!" Ebb: "It was today?!" Ebb shouted in surprise Location: School Field **Page 59** (Establishing shot of the school field) **Page 60** (camera facing Ebb and Agatha) Ebb was sitting next to Agatha and is trying to look for Flow in the field Agatha: "Look! There he is!" Ebb: "Where!?" **Page 61** (camera facing Flow in the field) Flow is breathing slowly and has a serious expression Agatha: "There!" Ebb: "WHERE!?" **Page 61** (camera facing Ebb) Ebb is looking so hard for Ebb until he finally saw him Ebb: "Oh I see him." **Page 62** Flow started his first kick off of the match **Page 63** (camera zooms in to Ebb's eyes) When Flow hit his kick off, a sudden rush also hit Ebb which made him remember his past as a player Ebb wore a surprised expression **Page 64-66** Show illustrations of Ebb's old games **Page 67-68** Slow motion scenes of Flow playing **Page 69** (camera on right side of Ebb facing Ebb's lower jaw and Agatha) Ebb dropped his jaw while watching Flow **Page 70** Flow was doing the exact thing Ebb did in his champion's match (same animation with intro but Flow is playing) **Page 71** Adult Ebb showed in the back of Flow like an astral projection and did the same moves as one **Page 72** Flow was about to do the winning shot **Page 73** The world stopped when an opponent was trying to block Flow's path **Page 74** Flow hit the ball successfully **Page 75** The ball reached the goal. Silence covered the whole field. **Page 76** Flow fell into his knees and shouted his Victory **Page 77** Ebb stood up to his seat and almost fell into his front but Agatha stopped it. **Page 78** (camera to Flow) Flow was crying and laughing at the same time. **Page 79** Ebb and Flow took a picture together Slow fade out **Page 80** Text: 20 years later Location: Bahay Kanlungan **Page 81** (camera facing Sarah) Agatha was talking to someone then she noticed someone from the outside Agatha: "Flow! Come in." Agatha said with an enthusiastic voice **Page 82** (camera facing Flow) Flow: "Hi ma'am!" **Page 83** (diff angle but still facing Flow) Flow: "I'm here to bring donations, and I also brought some company with me." **Page 84** (camera to children) Children from a shelter home was waiting outside with Flow **Page 85-86** Illustrations of what happened afterwards **Page 87** (camera angle POV from Flow's back) Flow and everyone took a picture together **Page 88** Flow's picture with everyone pinned on the corkboard, beside Flow and Ebb's picture **Page 89** White transition to credits Location: Outside Bahay Kanlungan **Page 90** (Silhouette scene) (Camera facing the road) Flow sat down on the far right of the frame **Page 91** (camera moved to the right, revealing Ebb) Add dialogue Ebb: "Continue to learn, do your best and become an inspiration to others. Be proud, Flow." Ebb slowly fades away **Page 92** Camera angle same as 11, sunset theme Title card Slow fade background Cut **End** IMG\_262 *Figure 7. Introduction page 1* ![IMG\_263](media/image8.jpeg) *Figure 8. Introduction page 2* IMG\_264 *Figure 9. Introduction Page 3* ![IMG\_265](media/image10.jpeg) *Figure 10. Introduction Page 4* IMG\_266 *Figure 11. Introduction Page 5* ![IMG\_267](media/image12.jpeg) *Figure 12. Main Page 1* IMG\_268 *Figure 13. Main Page 2* ![IMG\_269](media/image14.jpeg) *Figure 14. Main Page 3* IMG\_270 *Figure 15. Main Page 4* ![IMG\_271](media/image16.jpeg) *Figure 16. Main Page 5* IMG\_272 *Figure 17. Main Page 6* ![IMG\_273](media/image18.jpeg) *Figure 18. Main Page 7* IMG\_274 *Figure 19. Main Page 8* ![IMG\_275](media/image20.png) *Figure 20. Opentoonz Illustration 1* IMG\_276 *Figure 21. Opentoonz Illustration 2* ![IMG\_277](media/image22.png) *Figure 22. Opentoonz Illustration 3* IMG\_278 *Figure 23. Opentoonz Illustration 4* ![IMG\_279](media/image24.png) *Figure 24. Opentoonz Illustration 5* IMG\_280 *Figure 25. Opentoonz Illustration 6* ![IMG\_281](media/image26.png) *Figure 26. Blender 3D Model 1* IMG\_282 *Figure 27. Blender 3D Model 2* ![IMG\_283](media/image28.png) *Figure 28. Blender 3D Model 3* IMG\_284 *Figure 29. Blender 3D Model 4* ![IMG\_285](media/image30.png) *Figure 30. Adobe Premiere Pro Trailer Timeline* IMG\_286 *Figure 31. Scene 20-24 Key Animations* *3.5 Research Design* *3.5.1 Creative Research Method* The researchers produced an animation short film which showcases 2D and 3D animation methods such as frame-by-frame animation, interpolation, and many more. To further improve every aspects of the animation, the researchers sought evaluation from multimedia experts for the technical aspects of the film, as well as the story progression from the beneficiaries. *3.5.2 Non-Experimental Research* *3.5.3 Quantitative Research Approach* The researchers used quantitative research for the evaluation of the animation's technical and story aspects. The evaluation includes technical questions involving the general art, animation, sound design, editing, and many examples that is related to its technicality. For the story, it includes questions about its general story progression, facts, sensitivity, and appropriateness. a. b. c. d. e. f. Exclusion: a. Respondents who do not meet the specific criteria required for the survey. b. Respondents who are incapable of giving personal consent a. b. c. d. Exclusion: e. a. b. Exclusion: a. Individuals who are not directly involved with or affected by the subject of the survey. a. Exclusion: a. ---------------------- ------------- ----------------------------------- **Numerical Rating** **Range** **Equivalent** 5 4.50 - 5.00 Very Satisfied 4 3.50 - 4.49 Satisfied 3 2.50 - 3.49 Neither dissatisfied or satisfied 2 1.50 - 2.49 Dissatisfied 1 1.00 - 1.49 Very Dissatisfied ---------------------- ------------- ----------------------------------- *Table 1 explains the numerical rating, range, and equivalent or descriptive rating* *for the evaluation of the 3D animated film entitled "Undaunted Valor."* **4.0 Results and Discussion ** ------------------------------- This chapter includes the specifications for the computer and other hardware required to create the 3D animated film \"Stitches of Love\" as well as an overview of the data gathered from the evaluation of the respondents. *4.1 System Requirements * --------------------------- *4.2 Hardware Requirements * ----------------------------- *4.3 Evaluation Procedure* -------------------------- *4.5 Procedure for Calculation of Data* --------------------------------------- **Weighted Mean = ∑n i=1 (xi\*wi)/∑n i=1wi** Where: Weighted Mean = weighted average n = the number of terms wi = the weights applied Xi = the data value *4.6 Project Evaluation* ------------------------ --------------------------- ---------- ---------------- **Criteria** **Mean** **Equivalent** Story/Plot 4 Satisfied Animation 4 Satisfied Character Design 4 Satisfied 3D Background 4 Satisfied Video Editing 4 Satisfied Sound Design 3.5 Satisfied Character Dubbing 3.5 Satisfied **Overall Weighted Mean** 4.14 Satisfied --------------------------- ---------- ---------------- Table 2 shows the results from the Multimedia Experts' evaluation which scores 4.14 out of 5, indicating a "satisfied" response. --------------------------- ---------- ---------------- **Criteria** **Mean** **Equivalent** Story/Plot 4 Satisfied Animation 3.6 Satisfied Character Design 3.6 Satisfied 3D Background 3.6 Satisfied Video Editing 3.6 Satisfied Sound Design 3.3 Neither Character Dubbing 3.6 Satisfied **Overall Weighted Mean** 3.61 Satisfied --------------------------- ---------- ---------------- Table 3 shows the results from the Beneficiary's evaluation which scores 3.61 out of 5, indicating a "satisfied" response. --------------------------- ---------- ---------------- **Criteria** **Mean** **Equivalent** Story/Plot 4.38 Satisfied Animation 4.48 Satisfied Character Design 4.57 Very Satisfied 3D Background 4.38 Satisfied Video Editing 4.48 Satisfied Sound Design 4.14 Neither Character Dubbing 4.5 Very Satisfied **Overall Weighted Mean** 4.42 Satisfied --------------------------- ---------- ---------------- Table 4 shows the results from the End-User's evaluation which scores 4.42 out of 5, indicating a "satisfied" response. --------------------------- ---------- ---------------- **Criteria** **Mean** **Equivalent** Story/Plot 4.36 Satisfied Animation 4 Satisfied Character Design 4 Satisfied 3D Background 4 Satisfied Video Editing 4 Satisfied Sound Design 3.70 Satisfied Character Dubbing 3.81 Satisfied **Overall Weighted Mean** 4 Satisfied --------------------------- ---------- ---------------- Table 5 shows the overall results from the evaluation which scores 4 out of 5, indicating a "satisfied" response. **5.0 Summary, Conclusion, and Recommendation** This chapter explains the summary, conclusion, and recommendations of the study. *5.1 Summary* ------------- *5.2 Conclusion* ---------------- *5.3 Recommendation* -------------------- 1. 2. 3. 4. 5. **References:** S.