Python Free Game By Curious Programmer.pdf

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Build Games with Python Hello Camps! Here is a 15 Python Games Source Code pdf for you By Curious Programmer Index 1. Python free Games 1) Features 2) Quick start 2....

Build Games with Python Hello Camps! Here is a 15 Python Games Source Code pdf for you By Curious Programmer Index 1. Python free Games 1) Features 2) Quick start 2. Games 1) Snake 2) Paint 3) Pacman 4) Cannon 5) Connect 6) Flappy 7) Memory 8) Pong 9) Simon Says 10) Tic Tac Toe 11) Tiles 12) Tron 13) Life 14) Maze 15) Fidget 1. Free Python Games Free Python Games is an Apache2 licensed collection of free Python games intended for education and fun. The games are written in simple Python code and designed for experimentation and changes. Simplified versions of several classic arcade games are included. Python is one of the top-five most popular programming languages in the world and available for free from Python.org. Python includes an extensive Standard Library distributed with your installation. The Standard Library has a module called Turtle which is a popular way to introduce programming to kids. All of the games in Free Python Games are implemented using Python and its Turtle module. The games run anywhere Python can be installed which includes desktop computers running Windows, Mac OS, or Linux and older or low-power hardware such as the Raspberry Pi. Each game is entirely independent from the others and includes comments. 1) Features Fun to play! Simple Python code Easy to install Designed for education Depends only on the Python Standard Library Developed on Python 3.7 Tested on CPython 2.7, 3.4, 3.5, 3.6, and 3.7 Tested on Windows, Mac OS X, Raspbian (Raspberry Pi), and Linux Tested using Travis CI and AppVeyor CI 2) Quickstart Installing Free Python Games is simple with pip: $ python3 -m pip install freegames Free Python Games supports a command-line interface (CLI). Help for the CLI is available using: $ python3 -m freegames --help The CLI supports three commands: list, copy, and show. For a list of all games run: $ python3 -m freegames list Any of the listed games may be played by executing the Python module from the command- line. To reference the Python module, combine “freegames” with the name of the game. For example, to play the “snake” game run: $ python3 -m freegames.snake Games can be modified by copying their source code. The copy command will create a Python file in your local directory which you can edit. For example, to copy and play the “snake” game run: $ python3 -m freegames copy snake $ python3 snake.py Python includes a built-in text editor named IDLE which can also execute Python code. To launch the editor and make changes to the “snake” game run: $ python3 -m idlelib.idle snake.py You can also access documentation in the interpreter with Python’s built-in help function: >>> import freegames >>> help(freegames) 2. Games If you have have the look at the index we are going to code 15 python based games so lets start with the game number one 1) Snake classic arcade game. Use the arrow keys to navigate and eat the green food. Each time the food is consumed, the snake grows one segment longer. Avoid eating yourself or going out of bounds! Code from random import randrange from turtle import * from freegames import square, vector food = vector(0, 0) snake = [vector(10, 0)] aim = vector(0, -10) def change(x, y): "Change snake direction." aim.x = x aim.y = y def inside(head): "Return True if head inside boundaries." return -200 < head.x < 190 and -200 < head.y < 190 def move(): "Move snake forward one segment." head = snake[-1].copy() head.move(aim) if not inside(head) or head in snake: square(head.x, head.y, 9, 'red') update() return snake.append(head) if head == food: print('Snake:', len(snake)) food.x = randrange(-15, 15) * 10 food.y = randrange(-15, 15) * 10 else: snake.pop(0) clear() for body in snake: square(body.x, body.y, 9, 'black') square(food.x, food.y, 9, 'green') update() ontimer(move, 100) setup(420, 420, 370, 0) hideturtle() tracer(False) listen() onkey(lambda: change(10, 0), 'Right') onkey(lambda: change(-10, 0), 'Left') onkey(lambda: change(0, 10), 'Up') onkey(lambda: change(0, -10), 'Down') move() done() Output : 2) Paint: draw lines and shapes on the screen. Click to mark the start of a shape and click again to mark its end. Different shapes and colors can be selected using the keyboard. Source Code : from turtle import * from freegames import vector def line(start, end): "Draw line from start to end." up() goto(start.x, start.y) down() goto(end.x, end.y) def square(start, end): "Draw square from start to end." up() goto(start.x, start.y) down() begin_fill() for count in range(4): forward(end.x - start.x) left(90) end_fill() def circle(start, end): "Draw circle from start to end." pass # TODO def rectangle(start, end): "Draw rectangle from start to end." pass # TODO def triangle(start, end): "Draw triangle from start to end." pass # TODO def tap(x, y): "Store starting point or draw shape." start = state['start'] if start is None: state['start'] = vector(x, y) else: shape = state['shape'] end = vector(x, y) shape(start, end) state['start'] = None def store(key, value): "Store value in state at key." state[key] = value state = {'start': None, 'shape': line} setup(420, 420, 370, 0) onscreenclick(tap) listen() onkey(undo, 'u') onkey(lambda: color('black'), 'K') onkey(lambda: color('white'), 'W') onkey(lambda: color('green'), 'G') onkey(lambda: color('blue'), 'B') onkey(lambda: color('red'), 'R') onkey(lambda: store('shape', line), 'l') onkey(lambda: store('shape', square), 's') onkey(lambda: store('shape', circle), 'c') onkey(lambda: store('shape', rectangle), 'r') onkey(lambda: store('shape', triangle), 't') done() Output 3) Packman classic arcade game. Use the arrow keys to navigate and eat all the white food. Watch out for red ghosts that roam the maze. Source code from random import choice from turtle import * from freegames import floor, vector state = {'score': 0} path = Turtle(visible=False) writer = Turtle(visible=False) aim = vector(5, 0) pacman = vector(-40, -80) ghosts = [ [vector(-180, 160), vector(5, 0)], [vector(-180, -160), vector(0, 5)], [vector(100, 160), vector(0, -5)], [vector(100, -160), vector(-5, 0)], ] # fmt: off tiles = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ] # fmt: on def square(x, y): "Draw square using path at (x, y)." path.up() path.goto(x, y) path.down() path.begin_fill() for count in range(4): path.forward(20) path.left(90) path.end_fill() def offset(point): "Return offset of point in tiles." x = (floor(point.x, 20) + 200) / 20 y = (180 - floor(point.y, 20)) / 20 index = int(x + y * 20) return index def valid(point): "Return True if point is valid in tiles." index = offset(point) if tiles[index] == 0: return False index = offset(point + 19) if tiles[index] == 0: return False return point.x % 20 == 0 or point.y % 20 == 0 def world(): "Draw world using path." bgcolor('black') path.color('blue') for index in range(len(tiles)): tile = tiles[index] if tile > 0: x = (index % 20) * 20 - 200 y = 180 - (index // 20) * 20 square(x, y) if tile == 1: path.up() path.goto(x + 10, y + 10) path.dot(2, 'white') def move(): "Move pacman and all ghosts." writer.undo() writer.write(state['score']) clear() if valid(pacman + aim): pacman.move(aim) index = offset(pacman) if tiles[index] == 1: tiles[index] = 2 state['score'] += 1 x = (index % 20) * 20 - 200 y = 180 - (index // 20) * 20 square(x, y) up() goto(pacman.x + 10, pacman.y + 10) dot(20, 'yellow') for point, course in ghosts: if valid(point + course): point.move(course) else: options = [ vector(5, 0), vector(-5, 0), vector(0, 5), vector(0, -5), ] plan = choice(options) course.x = plan.x course.y = plan.y up() goto(point.x + 10, point.y + 10) dot(20, 'red') update() for point, course in ghosts: if abs(pacman - point) < 20: return ontimer(move, 100) def change(x, y): "Change pacman aim if valid." if valid(pacman + vector(x, y)): aim.x = x aim.y = y setup(420, 420, 370, 0) hideturtle() tracer(False) writer.goto(160, 160) writer.color('white') writer.write(state['score']) listen() onkey(lambda: change(5, 0), 'Right') onkey(lambda: change(-5, 0), 'Left') onkey(lambda: change(0, 5), 'Up') onkey(lambda: change(0, -5), 'Down') world() move() done() Output : 4) Connect Connect 4 game. Click a row to drop a disc. The first player to connect four discs vertically, horizontally, or diagonally wins! Source code: from turtle import * from freegames import line turns = {'red': 'yellow', 'yellow': 'red'} state = {'player': 'yellow', 'rows': * 8} def grid(): "Draw Connect Four grid." bgcolor('light blue') for x in range(-150, 200, 50): line(x, -200, x, 200) for x in range(-175, 200, 50): for y in range(-175, 200, 50): up() goto(x, y) dot(40, 'white') update() def tap(x, y): "Draw red or yellow circle in tapped row." player = state['player'] rows = state['rows'] row = int((x + 200) // 50) count = rows[row] x = ((x + 200) // 50) * 50 - 200 + 25 y = count * 50 - 200 + 25 up() goto(x, y) dot(40, player) update() rows[row] = count + 1 state['player'] = turns[player] setup(420, 420, 370, 0) hideturtle() tracer(False) grid() onscreenclick(tap) done() Output : 5) Cannon projectile motion. Click the screen to fire your cannnonball. The cannonball pops blue balloons in its path. Pop all the balloons before they can cross the screen Source Code: from random import randrange from turtle import * from freegames import vector ball = vector(-200, -200) speed = vector(0, 0) targets = [] def tap(x, y): "Respond to screen tap." if not inside(ball): ball.x = -199 ball.y = -199 speed.x = (x + 200) / 25 speed.y = (y + 200) / 25 def inside(xy): "Return True if xy within screen." return -200 < xy.x < 200 and -200 < xy.y < 200 def draw(): "Draw ball and targets." clear() for target in targets: goto(target.x, target.y) dot(20, 'blue') if inside(ball): goto(ball.x, ball.y) dot(6, 'red') update() def move(): "Move ball and targets." if randrange(40) == 0: y = randrange(-150, 150) target = vector(200, y) targets.append(target) for target in targets: target.x -= 0.5 if inside(ball): speed.y -= 0.35 ball.move(speed) dupe = targets.copy() targets.clear() for target in dupe: if abs(target - ball) > 13: targets.append(target) draw() for target in targets: if not inside(target): return ontimer(move, 50) setup(420, 420, 370, 0) hideturtle() up() tracer(False) onscreenclick(tap) move() done() Output: 6) Flappy Flappy-bird inspired game. Click the screen to flap your wings. Watch out for black ravens as you fly across the screen. Source Code : from random import * from turtle import * from freegames import vector bird = vector(0, 0) balls = [] def tap(x, y): "Move bird up in response to screen tap." up = vector(0, 30) bird.move(up) def inside(point): "Return True if point on screen." return -200 < point.x < 200 and -200 < point.y < 200 def draw(alive): "Draw screen objects." clear() goto(bird.x, bird.y) if alive: dot(10, 'green') else: dot(10, 'red') for ball in balls: goto(ball.x, ball.y) dot(20, 'black') update() def move(): "Update object positions." bird.y -= 5 for ball in balls: ball.x -= 3 if randrange(10) == 0: y = randrange(-199, 199) ball = vector(199, y) balls.append(ball) while len(balls) > 0 and not inside(balls): balls.pop(0) if not inside(bird): draw(False) return for ball in balls: if abs(ball - bird) < 15: draw(False) return draw(True) ontimer(move, 50) setup(420, 420, 370, 0) hideturtle() up() tracer(False) onscreenclick(tap) move() done() Output : 7) Memory puzzle game of number pairs. Click a tile to reveal a number. Match two numbers and the tiles will disappear to reveal an image. Source code : from random import * from turtle import * from freegames import path car = path('car.gif') tiles = list(range(32)) * 2 state = {'mark': None} hide = [True] * 64 def square(x, y): "Draw white square with black outline at (x, y)." up() goto(x, y) down() color('black', 'white') begin_fill() for count in range(4): forward(50) left(90) end_fill() def index(x, y): "Convert (x, y) coordinates to tiles index." return int((x + 200) // 50 + ((y + 200) // 50) * 8) def xy(count): "Convert tiles count to (x, y) coordinates." return (count % 8) * 50 - 200, (count // 8) * 50 - 200 def tap(x, y): "Update mark and hidden tiles based on tap." spot = index(x, y) mark = state['mark'] if mark is None or mark == spot or tiles[mark] != tiles[spot]: state['mark'] = spot else: hide[spot] = False hide[mark] = False state['mark'] = None def draw(): "Draw image and tiles." clear() goto(0, 0) shape(car) stamp() for count in range(64): if hide[count]: x, y = xy(count) square(x, y) mark = state['mark'] if mark is not None and hide[mark]: x, y = xy(mark) up() goto(x + 2, y) color('black') write(tiles[mark], font=('Arial', 30, 'normal')) update() ontimer(draw, 100) shuffle(tiles) setup(420, 420, 370, 0) addshape(car) hideturtle() tracer(False) onscreenclick(tap) draw() done() Output : 8) Pong classic arcade game. Use the keyboard to move your paddle up and down. The first player to miss the ball loses. Source Code: from random import choice, random from turtle import * from freegames import vector def value(): "Randomly generate value between (-5, -3) or (3, 5)." return (3 + random() * 2) * choice([1, -1]) ball = vector(0, 0) aim = vector(value(), value()) state = {1: 0, 2: 0} def move(player, change): "Move player position by change." state[player] += change def rectangle(x, y, width, height): "Draw rectangle at (x, y) with given width and height." up() goto(x, y) down() begin_fill() for count in range(2): forward(width) left(90) forward(height) left(90) end_fill() def draw(): "Draw game and move pong ball." clear() rectangle(-200, state, 10, 50) rectangle(190, state, 10, 50) ball.move(aim) x = ball.x y = ball.y up() goto(x, y) dot(10) update() if y < -200 or y > 200: aim.y = -aim.y if x < -185: low = state high = state + 50 if low 198 or abs(y) > 198: up() else: down() width(2) color('red') goto(x, y) dot(4) setup(420, 420, 370, 0) hideturtle() tracer(False) draw() onscreenclick(tap) done() Output : 15) Fidget fidget spinner inspired animation. Click the screen to accelerate the fidget spinner. Source Code from turtle import * state = {'turn': 0} def spinner(): "Draw fidget spinner." clear() angle = state['turn'] / 10 right(angle) forward(100) dot(120, 'red') back(100) right(120) forward(100) dot(120, 'green') back(100) right(120) forward(100) dot(120, 'blue') back(100) right(120) update() def animate(): "Animate fidget spinner." if state['turn'] > 0: state['turn'] -= 1 spinner() ontimer(animate, 20) def flick(): "Flick fidget spinner." state['turn'] += 10 setup(420, 420, 370, 0) hideturtle() tracer(False) width(20) onkey(flick, 'space') listen() animate() done() Output : THANK YOU

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