Module 3: Part II Flow Control Mechanism PDF

Summary

This document presents an overview of flow control mechanisms in data communication. It covers various aspects such as Stop-and-Wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. The content explains concepts like sliding windows and sequence numbers important for efficient data transmission.

Full Transcript

Module 3: Part II Module 3 Data Link Layer- FLOW CONTROL MECHANISM Outline Flow Control Mechanism Sliding Window Protocol Go - Back - N Protocol Selective Repeat Protocol Data link Layer  Error Contro...

Module 3: Part II Module 3 Data Link Layer- FLOW CONTROL MECHANISM Outline Flow Control Mechanism Sliding Window Protocol Go - Back - N Protocol Selective Repeat Protocol Data link Layer  Error Control (Check Part I of Module III) Error Control in the data link layer is a process of detecting and retransmitting the data which has been lost or corrupted during the transmission of data.  Flow Control  Flow control is the process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver. Flow Control  Process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver.  Receiver has limited speed to process incoming data and a limited memory to store incoming data.  Receiver must inform the sender before the limits are reached and request that the transmitter to send fewer frames or stop temporarily.  When the rate of processing is often slower than the rate of transmission, receiver has a block of memory (buffer) for storing incoming data until they are Flow Control Mechanisms  There are three types of flow control mechanism  Stop-and-Wait ARQ (Automatic Repeat Request)  Stop-and-Wait ARQ - lost ACK frame  Stop-and-Wait - delayed ACK frame  Piggybacking  Go-Back-N ARQ  Go-Back-N ARQ - normal operation  Go-Back-N ARQ - lost frame  Go-Back-N ARQ - damaged/lost/delayed ACK  Selective-Repeat ARQ  Sender and receiver windows  Selective Repeat ARQ - lost frame Stop-and-Wait ARQ  Sender keeps a copy of the last frame until it receives an acknowledgement.  Both data frames and acknowledgement (ACK) frames are numbered alternatively 0 and 1.  Sender has a control variable (S) that holds the number of the recently sent frame. (0 or 1)  Receiver has a control variable (R) that holds the number of the next frame expected (0 or 1).  Receiver send only positive ACK if the frame is intact.  ACK number always defines the number of the next expected frame Stop-and-Wait, lost ACK frame  If the sender receives a damaged ACK, it discards it.  When the timer of the sender expires, the sender retransmits frame 1.  Receiver has already received frame 1 and expecting to receive frame 0 (R=0). Therefore it discards the second copy of frame 1. Stop-and-Wait, delayed ACK frame The ACK can be delayed at the receiver or due to some problem It is received after the timer for frame 0 has expired. Sender retransmitted a copy of frame 0. However, since R =0 which means receiver already has frame 0. Receiver discards the duplicate frame 0. Sender receives 2 ACKs, it discards the second ACK. Piggybacking A method to combine a data frame with ACK. Station A and B both have data to send. Instead of sending separately, station A sends a data frame that includes an ACK. Station B does the same thing. Piggybacking saves bandwidth. Disadvantage of Stop-and-Wai  In stop-and-wait, at any point in time, there is only one frame that is sent and waiting to be acknowledged.  This is not a good use of transmission medium.  To improve efficiency, multiple frames should be in transition while waiting for ACK.  Two protocol use the above concept,  Go-Back-N ARQ  Selective Repeat ARQ Go-Back-N ARQ  Sender can send up to W frames before worrying about ACKs.  Sender keeps the copy of these frames until the ACKs arrive.  This procedure requires additional features to be added to Stop-and-Wait ARQ. Sequence Numbers Frames from a sender are numbered sequentially. We need to set a limit since we need to include the sequence number of each frame in the header. If the header of the frame allows m bits, the sequence numbers range from 0 to 2m – 1. for m = 3, sequence numbers are: 1, 2, 3, 4, 5, 6, 7. We can repeat the sequence number. Sequence numbers are: 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, … Sender Sliding Window  At the sending site, to hold the outstanding frames until they are acknowledged, the concept of a window is used.  The size of the window is at most 2m -1 where m is the number of bits for the sequence number.  Size of the window can be variable.  The window slides to include new unsent frames when the correct ACKs are received Receiver Sliding Window  Size of the window at the receiving site is always 1 in this protocol.  Receiver is always looking for a specific frame to arrive in a specific order.  Any frame arriving out of order is discarded and needs to be resent.  Receiver window slides as shown in fig. Receiver is waiting for frame 0 in part a. Control Variables Control Variables …  Sender has 3 variables: S, SF and SL  S holds the sequence number of recently sent frame  SF holds the sequence number of the first frame  SL holds the sequence number of the last frame  Receiver only has the one variable, R, that holds the sequence number of the frame it expects to receive. If the seq. no. is the same as the value of R, the frame is accepted, otherwise rejected. Acknowledge ment  Receiver sends positive ACK if a frame is arrived safe and in order.  If the frames are damaged/out of order, receiver doesn’t respond and discard all subsequent frames until it receives the one it is expecting.  The silence of the receiver causes the timer of the unacknowledged frame to expire.  Then the sender resends all frames, beginning with the one with the expired timer.  For example, suppose the sender has sent frame 6, but the timer for frame 3 expires (i.e. frame 3 has not been acknowledged), then the sender goes back and sends frames 3, 4, 5, 6 again. Thus it is called Go-Back-N-ARQ  The receiver does not have to acknowledge each frame received, it can send one cumulative ACK for several frames. Go-Back-N ARQ, normal operation  The sender keeps track of the outstanding frames and updates the variables and windows as the ACKs arrive. Go-Back-N ARQ, lost frame  Frame 2 is lost  When the receiver receives frame 3, it discards frame 3 as it is expecting frame 2 (according to window).  After the timer for frame 2 expires at the sender site, the sender sends frame 2 and 3. (go back to 2) Go-Back-N ARQ, damaged/lost/delayed ACK  If an ACK is damaged/lost, we can have two situations:  If the next ACK arrives before the expiration of any timer, there is no need for retransmission of frames because ACKs are cumulative in this protocol.  If ACK1, ACK2, and ACK3 are lost, ACK4 covers them if it arrives before the timer expires.  If ACK4 arrives after time-out, the last frame and all the frames after that are resent.  Receiver never resends an ACK.  A delayed ACK also triggers the resending of frames. Go-Back-N ARQ, sender window size  Size of the sender window must be less than 2 m.  Size of the receiver is always 1.  If m = 2, window size = 2 m – 1 = 3.  Fig compares a window size of 3 and 4. Selective Repeat ARQ, sender and receiver windows  Go-Back-N ARQ simplifies the process at the receiver site.  Receiver only keeps track of only one variable  There is no need to buffer out-of-order frames, they are simply discarded.  Go-Back-N ARQ protocol is inefficient for noisy link.  It bandwidth inefficient and slows down the transmission.  In Selective Repeat ARQ, only the damaged frame is resent.  More bandwidth efficient but more complex processing at receiver. Selective Repeat ARQ - lost frame  Frames 0 and 1 are accepted when received because they are in the range specified by the receiver window. Same for frame 3.  Receiver sends a NAK2 to show that frame 2 has not been received and then sender resends only frame 2 and it is accepted as it is in the range of the window. Referenc es  Computer Networks: A Systems Approach, Larry Peterson and Bruce Davie, 5th Ed, The Morgan Kaufmann Series, Elsevier, 2011.  Computer Networking: A Top-Down Approach Featuring the Internet, J. F. Kurose and K. W. Ross, 6th Ed., Pearson Education,2012.  Data Communications and Networking, Behrouz A. Forouzan, McGraw Hill Education, 5th Ed., 2012  TCP/IP Protocol Suite, Behrouz A. Forouzan, McGraw-Hill Education, 4 Ed., 2009  Data and Computer Communications, William Stallings, Pearson Education,10th Ed,2013.

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