Module 4 - Flexible Learning Environment PDF

Summary

This document provides an overview of flexible learning environments, focusing on different models and technologies. It covers topics such as online distance learning, massive open online courses, and blended learning. The different online platforms are explained and some of the advantages are noted.

Full Transcript

🅼🅾🅳🆄🅻🅴 ➍ Flexible Learning Environment by: LLOYD PSYCHE T. BALTAZAR Flexible Learning ▪ According to Shurville et al. (2008), Flexible Learning is a set of educational philosophies and systems, concerned with providin...

🅼🅾🅳🆄🅻🅴 ➍ Flexible Learning Environment by: LLOYD PSYCHE T. BALTAZAR Flexible Learning ▪ According to Shurville et al. (2008), Flexible Learning is a set of educational philosophies and systems, concerned with providing learners with increased choice, convenience, and personalization to suit the learner.” ▪ In particular, flexible learning provides learners with choices about where, when, and how learning occurs”. Flexible Learning Environment ▪ the teacher is no longer a dispenser of knowledge but rather an expert that directs learners ▪ learners can search the web and discover a breadth of information related to the topic ▪ learning takes place anywhere Flexible Learning Environment ▪ learners join class sessions even if they are physically not around ▪ learning space becomes virtual or mediated ▪ library is not only a physical structure but also virtual Flexible Learning ▪Online Distance Learning (ODL) ▪Massive Open Online Course (MOOC) ▪Blended Learning Distance Education Distance learning, also called the distance education, or e-learning, is an online learning form of education in which the main elements include physical separation of teachers and students during instruction and the use of various technologies to facilitate student-teacher and student-student communication. Online Distance Learning ▪ It refers to an internet-based learning environment that can connect students of diverse backgrounds who boast different perspectives. ▪ First introduced in the 1990s with the creation of the internet and utilized in distance learning. ▪ It is most prevalent in higher education, enabling students from different geographical areas to engage with an academic institution and other students online and learn flexibly at their own pace. Online Distance Learning Various Platforms for ODL: ▪ Moodle – created by Martin Dougiamas in 2001 Online Distance Learning Various Platforms for ODL: ▪ Edmodo – created by Nic Borg, Jeff O’Hara and Crystal Hutter in 2008 Online Distance Learning Various Platforms for ODL: ▪ Schoology – created by Jeremy Fiedman, Ryan Hwang, Tim Trinidad, and Bill Kindler in 2009 Online Distance Learning Various Platforms for ODL: ▪ Google Classroom – was created in 2014 designed to help students and teachers communicate, collaborate, organize and manage assignments, go paperless. Online Distance Learning Experiences in ODL: ▪ Students usually interact with classmates and teachers in chat rooms and other instant messaging services. ▪ Group work is completed in chat rooms and special rooms on websites. ▪ Course assignments completed by students are completed on a website or submitted as email attachments. Online Distance Learning Experiences in ODL: ▪ Most reference materials, such as documents and books, are accessible online for students. ▪ Questions for instructors can be asked over the phone, through an e-mail, or in a chat room. Online Distance Learning Massive Open Online Course (MOOC) ▪ It is a model for delivering learning content online to any person who wants to take a course, with no limit on attendance. Massive Open Online Course (MOOC) ▪ Coursera ▪ edX ▪ Udacity ▪ NovoEd ▪ UP - MODeL Blended Learning ▪ It a way of learning that combines traditional classroom lessons with lessons that use computer technology and may be given over the internet. ▪ Blended learning, also known as hybrid learning, is an approach to education that combines online educational materials and opportunities for interaction online with traditional place- based classroom methods. Kinds of Blended Learning Model 1: Face-to-Face Driver ▪ The teacher delivers the curricula most of the time and utilizes online learning at certain times with the purpose to augment or provide alternative experience. ▪ Instruction is provided in a computer laboratory or assigned tasks are uploaded online. Kinds of Blended Learning Model 2: Rotation ▪ The students rotate on a fixed schedule between online learning (self-paced learning) and in-person learning with the teacher. ▪ It is a model that is between traditional face-to- face learning and online learning. Kinds of Blended Learning Model 3: Flex ▪ This model uses an online platform that delivers most of the courses. ▪ Support to learning is provided as needed through on-site support or by an online tutor who facilitates the tutorial or small group discussion. Kinds of Blended Learning Model 4: Online Lab ▪ This model uses an online platform in delivering the course but located in a physical classroom or computer laboratory. ▪ The lessons are in modular format and/ or available online. ▪ Students are enrolled in online lab as well as in traditional classroom courses. Kinds of Blended Learning Model 5: Self-Blend ▪ This model allows coursework beyond that offered in a tradition setting in a specific school. ▪ A course that is not offered by the school may be taken by a student who wants additional learning in a specific content field. Kinds of Blended Learning Model 6: Online Driver ▪ This model is the complete opposite of a traditional face-to-face instructional environment. Students work from remote locations (e.g., their homes) and receive all of their instruction via online platforms. ▪ This model works best for students with chronic illnesses/handicaps who find it difficult to attend school; and students whose jobs or other obligations demand flexibility to “be in school” Online Communities of Learning When productive relationships are cultivated, networking works best. A network is defined as group of individuals who communicates and connects on a regular basis. ▪ If an individual has a personal network of people, one can tap on the potential contacts for social, educational or professional purposes. Social Networking Platforms Facebook ▪ It is the biggest social networking site founded in 2004 by Mark Zuckerberg. ▪ It allows users to post their profile, blogs, pictures, and videos. ▪ It started as a way for college students to connect and socialize. Social Networking Platforms Twitter ▪ It is a social networking site founded in 2006 by Jack Dorsey with Evan Williams and Christopher Stone. ▪ It is a site users post and interact with messages called “tweets”. ▪ It enables people to post their thoughts immediately. Social Networking Platforms Instagram ▪ It is a social networking site founded in 2010 by Kevin Systrom. ▪ It is a platform where users share visual stories. ▪ It allows users to post photos with caption ranging from trips, food, and business products. Social Networking Platforms YouTube ▪ It is the social networking site founded in 2005 by Chad Hurley, Steve Chen, and Jawed Karim (owned by Google). ▪ It is website where users can upload, view, and even share video clips. Social Networking Platforms LinkedIn ▪ It is the social networking site founded in 2003 by Reid Hoffman, product designer Allen Blue, marketing professional Konstantin Guericke, engineer Eric Ly, and engineer Jean-Luc Vaillant. ▪ LinkedIn emphasizes a user’s professional connections. ▪ Users create profile pages that have a structure similar to a résumé, in that users can summarize their career, advertise their particular skills, and list their education and employment history. Social Networking Platforms Tumblr ▪ It is the social networking site founded in 2007 by Davis Karp. ▪ It is a networking site that combines social media and blogging. ▪ Its main goal is to simplify social media and blogging through posting photos, videos, quotes, and even music links. Social Networking Platforms Flickr ▪ It is the social networking site founded in 2004 by Stewart Butterfield and Caterina Fake (acquired by Yahoo). ▪ Flickr is an ad-supported service, free to the general public, that allows users to upload digital photographs from their own computers and share them online with either private groups or the world at large. Benefits of using Social Networking Sites ▪ It easily allows one to transmit information or update contacts on what one thinks or how one feels. ▪ It provides information. ▪ Learners can continually connect as they collaborate to accomplish a task or homework using social networking sites. ▪ Announcements on assignments or instructions for the upcoming work can be delivered though these sites. Dangers of using Social Networking Sites ▪ Social networking sites have many negative publicity and real incidents that may affect youngsters thinking. ▪ There is risk in making friends with strangers who may actually be a predator or a cyberbully. ▪ No one initially recognizes the true nature of an acquaintance or one who seemingly poses as a friend. ▪ There are trolls who actually instigate conflict, misunderstanding or emotional response by eliciting anger or ill feelings from other users. Safeguarding Oneself when in Social Networking Sites 1. A social networking account has passwords and log-in details. Secure passwords and keep them private. 2. Log out every time you use public computers. 3. Regularly check privacy settings so that only direct friends or those particularly known can see the posts. 4. Online posts are saved and may become permanent part of their online reputation. As you use the internet, you leave a digital footprint which can be traced back to you. Safeguarding Oneself when in Social Networking Sites 5. Do not accept invites from contacts unless you know them personally or you are sure of their identity. 6. Seriously consider the effect of possible posts on others before deciding to do so. 7. Using appropriate language is essential. 8. Better be safe than sorry. You should accept friends and connections when you are sure of the person’s identity.

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