Chapter 1: Introduction to Computers and Programming PDF

Summary

This document is an introduction to computer programming and covers the fundamentals of programming, data structures, and algorithms used by C++ developers. It explains the basics of computer systems, hardware, and software, and includes an example algorithm for calculating gross pay.

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Chapter 1: Introduction to Computers and Programming Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.1 Why Program? Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights...

Chapter 1: Introduction to Computers and Programming Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.1 Why Program? Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Why Program? Computer – programmable machine designed to follow instructions Program – instructions in computer memory to make it do something Programmer – person who writes instructions (programs) to make computer perform a task SO, without programmers, no programs; without programs, a computer cannot do anything Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.2 Computer Systems: Hardware and Software Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Main Hardware Component Categories: 1. Central Processing Unit (CPU) 2. Main Memory 3. Secondary Memory / Storage 4. Input Devices 5. Output Devices Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Main Hardware Component Categories Figure 1-2 Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Central Processing Unit (CPU) Comprised of: Control Unit Retrieves and decodes program instructions Coordinates activities of all other parts of computer Arithmetic & Logic Unit Hardware optimized for high-speed numeric calculation Hardware designed for true/false, yes/no decisions Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. CPU Organization Figure 1-3 Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Main Memory It is volatile. Main memory is erased when program terminates or computer is turned off Also called Random Access Memory (RAM) Organized as follows: bit: smallest piece of memory. Has values 0 (off, false) or 1 (on, true) byte: 8 consecutive bits. Bytes have addresses. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Main Memory Addresses – Each byte in memory is identified by a unique number known as an address. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Main Memory In Figure 1-4, the number 149 is stored in the byte with the address 16, and the number 72 is stored at address 23. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Secondary Storage Non-volatile: data retained when program is not running or computer is turned off Comes in a variety of media: magnetic: traditional hard drives that use a moveable mechanical arm to read/write solid-state: data stored in chips, no moving parts optical: CD-ROM, DVD Flash drives, connected to the USB port Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Input Devices Devices that send information to the computer from outside Many devices can provide input: Keyboard, mouse, touchscreen, scanner, digital camera, microphone Disk drives, CD drives, and DVD drives Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Software-Programs That Run on a Computer Categories of software: System software: programs that manage the computer hardware and the programs that run on them. Examples: operating systems, utility programs, software development tools Application software: programs that provide services to the user. Examples : word processing, games, programs to solve specific problems Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.3 Programs and Programming Languages Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Programs and Programming Languages A program is a set of instructions that the computer follows to perform a task We start with an algorithm, which is a set of well-defined steps. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Example Algorithm for Calculating Gross Pay Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Machine Language Although the previous algorithm defines the steps for calculating the gross pay, it is not ready to be executed on the computer. The computer only executes machine language instructions Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Machine Language Machine language instructions are binary numbers, such as 1011010000000101 Rather than writing programs in machine language, programmers use programming languages. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Programs and Programming Languages Types of languages: Low-level: used for communication with computer hardware directly. Often written in binary machine code (0’s/1’s) directly. High-level: closer to human language Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Some Well-Known Programming Languages (Table 1-1 on Page 10) C++ BASIC Ruby Jav FORTRAN a Visual Basic COBOL C # JavaScrip O C stable lawy Pythont Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. From a High-Level Program to an Executable File a) Create file containing the program with a text editor. b) Run preprocessor to convert source file directives to source code program statements. c) Run compiler to convert source program into machine instructions. d) Run linker to connect hardware-specific code to machine instructions, producing an executable file. Steps b–d are often performed by a single command or button click. Errors detected at any step will prevent execution of following steps. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. ↑ From a High-Level Program to an Executable File Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Integrated Development Environments (IDEs) An integrated development environment, or IDE, combine all the tools needed to write, compile, and debug a program into a single software application. Examples are Microsoft Visual C++, Turbo C++ Explorer, CodeWarrior, etc. devc + 1 Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Integrated Development Environments (IDEs) Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.4 What is a Program Made of? Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. What is a Program Made of? Common elements in programming languages: Key Words Programmer-Defined Identifiers Operators Punctuation Syntax Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Program 1-1 Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Key Words Also known as reserved words Have a special meaning in C++ Can not be used for any other purpose Key words in the Program 1-1: using, namespace, int, double, and return Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Key Words Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Programmer-Defined Identifiers Names made up by the programmer Not part of the C++ language Used to represent various things: variables (memory locations), functions, etc. In Program 1-1: hours, rate, and pay. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Operators Used to perform operations on data Many types of operators: Arithmetic - ex: +,-,*,/ Assignment – ex: = Some operators in Program1-1: > = * Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Operators Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Punctuation Characters that mark the end of a statement, or that separate items in a list In Program 1-1: , and ; Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Punctuation Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Syntax The rules of grammar that must be followed when writing a program Controls the use of key words, operators, programmer-defined symbols, and punctuation Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Variables A variable is a named storage location in the computer’s memory for holding a piece of data. In Program 1-1 we used three variables: The hours variable was used to hold the hours worked The rate variable was used to hold the pay rate The pay variable was used to hold the gross pay Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Variable Definitions To create a variable in a program you must write a variable definition (also called a variable declaration) Here is the statement from Program 1-1 that defines the variables: double hours, rate, pay; Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Variable Definitions There are many different types of data, which you will learn about in this course. A variable holds a specific type of data. The variable definition specifies the type of data a variable can hold, and the variable name. Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Variable Definitions Once again, line 7 from Program 1-1: double hours, rate, pay; The word double specifies that the variables can hold double-precision floating point numbers. (You will learn more about that in Chapter 2) Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.5 Input, Processing, and Output Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Input, Processing, and Output Three steps that a program typically performs: 1) Gather input data: from keyboard from files on disk drives 2) Process the input data 3) Display the results as output: send it to the screen write to a file Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.6 The Programming Process Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. The Programming Process Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. 1.7 Procedural and Object-Oriented Programming Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved. Procedural and Object-Oriented Programming Procedural programming: focus is on the process. Procedures/functions are written ~ & to process data. step by Step Object-Oriented programming: focus is on - + objects, - which contain data and the means (x to manipulate the data. Messages sent to objects to perform operations. python jand Copyright © 2018, 2015, 2012, 2009 Pearson Education, Inc., All rights reserved.

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