DT Session 5 - Prototype PDF
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Uploaded by AmbitiousTucson
Gulf University for Science and Technology
Rama Maher
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Summary
This document details Design Thinking Session 5, focusing on prototyping activities. It covers different prototyping methods like paper prototyping and digital tools, highlighting the importance of iteration, user feedback, and collaboration.
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Module 1: Design Thinking – Session 5 September 25, 2024 – October 16, 2024 Rama Maher Session 5 Agenda Phase 4: Prototype - Prototyping Activities Conducting Phase 4 Roses and thorns Introduction - Overview...
Module 1: Design Thinking – Session 5 September 25, 2024 – October 16, 2024 Rama Maher Session 5 Agenda Phase 4: Prototype - Prototyping Activities Conducting Phase 4 Roses and thorns Introduction - Overview Activity: Build your prototype! Design thinking is a human- centered approach to problem-solving that involves understanding user User Interviews Empathy Maps needs, redefining problems, and Understand creating innovative solutions through users and their Personas iterative processes. needs through Journey Maps observation, 1 interaction, and immersion Empathize POV Statements 5 Whys Synthesize the 2 5 Test prototypes with Observational studies HMW statement findings from the Define Test users, gather Interviews empathize phase feedback, and into a clear problem Surveys and Questionnaires refine the statement solution Usability Testing 3 4 Ideate Prototype Generate a wide Brainstorming range of ideas Mind Mapping and potential Dot Voting solutions SCAMPER Create tangible Paper Prototyping Impact Effort Matrix representations of Wireframes ideas to explore and evaluate them 3D Prototyping Interactive prototypes Phase 4: Prototype - Introduction Prototype Phase - Introduction A prototype is a simple The Prototype phase is where experimental model of a ideas start to take physical form, proposed solution used to test or moving towards tangible validate ideas, design products from abstract ideas. assumptions and other aspects The goal is to create something of its conceptualization quickly that can be tested and iterated and cheaply. upon. “They slow us down to speed us up. By taking the time to prototype our Prototypes can take many forms, ideas, we avoid costly mistakes and nearly the only thing in such as becoming too complex too common the various forms have early and sticking with a weak idea is that they are all tangible forms for too long.” of your ideas. – Tim Brown, CEO of the international design and innovation firm IDEO Prototype Phase – Prototyping Tips Start Simple with Low-Fidelity Prototypes: Use paper, sticky notes, or cardboard, focusing on core functionality, not perfection, and iterate quickly and often Involve your Whole Team: Encourage collaboration and diverse perspectives and assign roles based on strengths, while working together for better ideas Test Ideas Early: Present prototypes to peers or target users, gather feedback and stay open to criticism, using feedback for rapid improvement Keep it Lean and Flexible: Avoid overcomplicating designs and stay adaptable and ready to pivot based on user input Prototype Phase – Prototyping Tips Combine Digital and Physical Tools: Start with paper prototypes, then transition to digital tools. For products, use physical materials like foam, clay or 3D printing Make it Interactive: Simulate real usage scenarios by role-playing interactions to test the solution's functionality Document the Process: Take notes and photos to track progress, and share findings regularly with the team Iterate Often: Fail fast and improve based on feedback, constantly refining your prototype Leverage the Impact-Effort Matrix: Prioritize ideas that offer high impact with low effort, and revisit after feedback to focus on key improvements Prototyping Activities Prototyping Activities Paper Wireframes: Mockups: Storyboards: Physical 3D Videos Prototyping: Develop digital Produce Create visual Model: A Prototyping: Prototyping: Sketch simple, sketches of higher-fidelity sequences to prototype Using Create a video low-fidelity the product’s representation depict the model can be materials like explainer that prototypes layout for web of the product user’s made with clay, talks about the using paper or app design, to visualize the interaction anything from cardboard, or problem you and basic used for final design. with the building bricks 3D printers to want to solve materials. websites, product or to craft paper. create and some software or service. physical ideas you other digital models of developed to tools. products. solve it. Begin Prototyping! Create your first prototype with your team, choose the method most relevant to your product/service.