BCA 1 C Past Paper PDF 2024

Summary

This document contains lecture notes on programming fundamentals for a BCA (Bachelor of Computer Applications) course. It covers the concepts of algorithms and flowcharts, and provides examples and details about high-level and low-level languages, including introductions to various programming editors.

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Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C C P PATEL & F H SHAH COMMERCE (AUTONOMOUS) COLLEGE (MANAGED BY SARDAR PATEL EDUCATION TRUST) BCA, BBA(ITM) & PGDCA PROGRAMME BCA SEM : 01 Programming Fund...

Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C C P PATEL & F H SHAH COMMERCE (AUTONOMOUS) COLLEGE (MANAGED BY SARDAR PATEL EDUCATION TRUST) BCA, BBA(ITM) & PGDCA PROGRAMME BCA SEM : 01 Programming Fundamentals Using C UNIT 01 : Concept of Algorithm, Flowchart and Languages UNIT 01 : Concept of Algorithm, Flowchart and Languages Topics  Concept of Algorithm, Flowchart and Languages  Concept of an algorithm and a flowchart, need and definition  Symbols used to draw a flowchart  Typical examples of flowcharts and algorithms  Generations of computer languages High-level and low-level languages  Translators  Introduction to editors and details about one of the editors Reference Books: Books: 1. Balagurusami: Programming in ANSI C Tata McGraw Hill Publication 3rd Edition 2. Kernighan B., Ritchie D:THe C programming Language,Prentice Hall 3. Computer Fundamentals 4th Edition P.K. Sinha, Priti Sinha Concept of Algorithm and Flow Chart Development Need of Algorithm and Flow Chart OR Purpose of Problem Planning Suppose you are asked by your teacher to solve an arithmetic problem and you are not familiar with the steps involved in solving the problem. In such a situation, you will not be able to solve the problem. The same principle applies in writing a program also. A programmer cannot write the instructions to be followed by a computer unless the programmer knows how to solve the problem manually. Suppose you know the steps to be followed for solving the given problem but while solving the problem, you forget to apply some of the steps or you apply the calculation steps in the wrong sequence. Obviously, you will get a wrong answer. Similarly, while writing a computer program, if programmer leaves out some of the instructions for the computer or write the instructions in the wrong sequence, then the computer will calculate a wrong answer. Thus, to produce an effective computer program, it is necessary that the programmer write each and every instruction in the proper sequence. Concept of Algorithm>>> Definition 1: Algorithm can be defined as a finite sequence of steps written in simple English language on paper which, if followed enable a particular task to be accomplished. Compiled by:- DR MITESH PATEL Page 1 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C Definition 2: An algorithm is composed of a finite set of steps, each of which may require one or more operations. Definition 3: An algorithm may be formally defined as a sequence of instructions designed in such a way that if the instructions are executed in the specified sequence, the desired results will be obtained. An Algorithm produces one or more outputs (O/P) and may have zero or more inputs (I/P), which are externally supplied. The instructions in the algorithm should be unambiguous and the result should be obtained after a finite number of executable steps i.e. an algorithm must terminate and should not repeat one or more instructions infinitely. In short, the algorithm represents the logic of the processing to be performed. There are various ways in which an algorithm can be expressed. When an algorithm is expressed in a programming language, it becomes a program. Algorithms are often expressed in the form of what is known as a Flow Chart. The following points must satisfy along with all the algorithms: 1. Input: The user must externally supply one or more quantities. 2. Output: At least one quantity must be produced as output. 3. Definite: Each of the instructions mentioned must be clear and unambiguous. 4. Finite: On going through all the instructions of any algorithm one by one, the algorithm must end after the execution of a finite number of steps. 5. Effective: All the instructions must be basic so that they can easily be performed on paper. 6. Feasible: Each operation must also be feasible apart from being definite. Rules for writing Algorithms: 1. START – STOP: First step of any algorithm must be START and last step must be STOP, which indicates starting or beginning of an algorithm and End point or stop algorithm process. 2. INPUT – OUTPUT: Input (I/P) to the algorithm and output (O/P) from the algorithm should be indicated by READ and WRITE words. E.g. suppose we want to input two numbers to the algorithm and final answer we want to print after processing then by READ A, B statements (steps) two inputted numbers stored in two variables A and B and suppose we want to store the result in another variable C then we can print the result by WRITE C statement (step). In both the statements more then one variables (e.g. A and B in READ statement) should be separated by comma symbol only. Compiled by:- DR MITESH PATEL Page 2 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C 3. Condition (Decision): In some cases there is need for making condition which results in either YES (TRUE) or NO (FALSE) only. And depending on the answer remaining steps follows. 4. Looping: In some cases there is need for executing or repeating one or more steps for the number of times, so in that case you can use Repeat – Until Loop FLOW CHART: Definition: “A Flow Chart is a diagrammatic representation of the algorithm, using a standard set of symbols”. OR “A Flow Chart is a pictorial representation of an algorithm in which boxes of different shapes are used to denote different types of operations”. The actual instructions are written within these boxes using clear and concise statements. These boxes are connected with solid lines having arrow marks to indicate the flow of operation that is the exact sequence in which the instructions are to be executed. Normally, an algorithm is first represented in the form of a flowchart and the flowchart is then expressed in some programming language to prepare a computer program. The main advantage of these two step approach in program writing is that while drawing flowchart one in not concerned with the details of the programming language. Symbols used to draw a Flow Chart: Shapes of the boxes used in a flowchart are relatively standard, many variations are also in existence. We shall use the following boxes: 1. Start-Stop box: START STOP Used to indicate the point at which an algorithm begins and the point where it terminates or stops. 2. Process (Assignment) box: A=B+C A=B+C B = C / 10 A=A+B SUM = SUM + 5 C=A*B C = C * 10 Compiled by:- DR MITESH PATEL Page 3 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C Used to indicate straight forward computation of certain quantity. A rectangle is used to represent process box. 3. Decision box: Is Is A>=B? YES > A=B? < NO = The point at which a decision has to be made and the algorithm has to select between two or three branches leading to the other parts of a decision box indicates the flow chart. A diamond shape is used to represent such a box. 4. Input-Output box: READ A, WRITE A, B, C B, C The point at which values of some data items have to be read or some results written are indicated by input / output boxes. Both the boxes are represented by parallelogram. The box on the left-hand side is a read box, which indicates the read operation. The box on the right-hand side is an output box. 5. Connectors: A A Frequently a flow chart becomes too long to fit in a single page Thus when a flowchart spreads over more than one page, connector boxes are used to serve as links among sections in different pages. A Circle is used to represent a connector and a letter or digit is placed within the circle to indicate the link. Compiled by:- DR MITESH PATEL Page 4 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C 6. Flowlines: Flow lines with arrowheads are used to indicate the flow of operations, that is, the exact sequence in which the instructions are to be executed. The normal flow of flowchart is from top to bottom and left to right. EXAMPLES: 1. Read two numbers and add them and print the result. Algorithm: [Add two numbers] Step 1: START Step 2: Read A, B Step 3: C = A + B Step 4: Write C Step 5: STOP Flowchart: [Add two numbers] START Read A, B C=A+B Write C STOP Compiled by:- DR MITESH PATEL Page 5 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C 2. Read two numbers and finds larger number and print larger number. Algorithm: [Find larger number] Step 1: START Step 2: Read A, B Step 3: Is A > B No. Go to step 6. Step 4: Write (‘A is larger’) Step 5: Go to step 8 Step 6: Write (‘B is larger’) Step 7: STOP Flowchart: [Find larger number] START Read A, B NO Is Write B A>B? yes YES Write A STOP 3. To determine whether the given number is positive, negative or zero. Algorithm: [Positive, Negative or Zero] Step 1: START Step 2: Read N Step 3: Is N > 0 No. Go to step 5. Step 4: Write (‘N is positive’). Go to step 8 Step 5: Is N < 0 No. Go to step 7 Step 6: Write (‘N is negative’). Go to step 8 Step 7: Write (“N is zero’) Step 8: STOP Compiled by:- DR MITESH PATEL Page 6 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C Flowchart: [Positive, Negative or Zero] START Yes Read N Yes Is N > 0? No Is N < 0? No Yes Yes Write ('N Write ('N Write ('N is is is zero') positive') negative') Yes Yes Yes STOP 4. Write algorithm and draw flowchart for printing first 10 natural numbers. Algorithm: [Print first 10 natural nos.] Step 1: START Step 2: Count = 0 Step 3: Count = Count + 1 Step 4: Write Count Step 5: Is Count = 10? No. Go to step 3 Step 6: STOP Flowchart: [Print first 10 natural nos.] START Count = 0 Count = Count + 1 B A Compiled by:- DR MITESH PATEL Page 7 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C A Write Count B Is NO Count = 10? STOP  Generation of Computer Languages>>> The term ‘Generation’ of computer is used to categorize the generic enhancements in the various computer languages that have evolved over the last 50 yrs. Each generation indicates significant progress towards making computers easier to use. In the early days of computing, it was assumed that only a few elite technical specialists would learn to use computers, but now their use by a larger proportion of population is taken for granted. Computer languages by generation are classified as follows.  First generation (late 1940s) – Machine languages  Second generation (early 1950s) – Assembly languages  Third generation (late 1950s to 1970s) – High level languages  Fourth generation (late 1970 onwards) – including a whole range of query languages & other tools. Computer languages can be classified into 3 categories: 1. Machine language 2. Assembly language 3. High – level language  Machine languages: The set of instructions codes, whether in binary or in decimal notation, which can be directly understood by the computer without the help of a translating program is called a machine code or machine language program. A computer understands information composed of only zeros and ones. This means that a computer uses binary digits for its operation. The computer’s instructions are therefore coded and stored in the memory in the form of 0’s and 1’s. A program written in the form of Compiled by:- DR MITESH PATEL Page 8 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C 0’s and 1’s is called a machine language program. There is a specific binary code for each instruction. The binary code (machine code or object code) for a certain operation differs from one computer to another. Two part of machine code: The circuitry of a computer is wired in such a way that it immediately recognizes the machine languages and converts it into electrical signals needed to run the computer. An instruction prepared in any machine language has a two-part format, as shown below. OPCODE OPERAND (Operation (Address / code) Location) Operation code: The first part is the command or operation and it tells the computer what function to perform. Every computer has an operation code or opcode for each of its functions. Address: The second part of the instruction is the operand and it tells the computer where to find and store the data or other instructions that are to be manipulated. Thus each instruction tells the control unit of the CPU what to do and what is the length and location of the data fields that are involved in the operation. Typical operations involve reading, adding, subtracting, writing and so on.  Advantages of machine language: Programs written in the machine language can be executed very fast by the computer. This is mainly because the CPU directly understands machine instructions and no translation of the program is required.  Disadvantages of machine language: Machine dependent: Because the internal design of computers is different from one another and needs different electrical signals to operate, the machine language is also different from one type of computer to another. It is determined by the actual design or construction of the Arithmetic Logic Unit, the control unit and the word length of the memory unit. Hence, it is important to note that after becoming proficient in the machine code of a particular computer, the programmer will be required to learn a new machine code and would have to write all the existing programs again, in case the computer system. Difficult to program: Although machine language is easily used by the computer, it is very difficult to write a program in this language. It is necessary for the programmer either to memorize dozens of code numbers for the commands in the machine’s instruction set or to constantly refer to a reference card. A programmer is also forced to keep track of the storage locations of data Compiled by:- DR MITESH PATEL Page 9 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C and instructions. A machine language programmer must also be expert who knows about the hardware structure of the computer. Error prone: For writing a program in machine language, the programmer not only has to remember the opcodes, but also has to keep a track of the storage location of data and instructions. It therefore becomes very difficult for him to concentrate fully on the logic of the problem. This frequently causes errors in programming. Difficult to modify: It is very difficult to correct or modify machine language programs. Checking machine instructions to locate errors is about as tedious as writing them initially. Similarly, modifying a machine language program at a later date is so difficult that many programmers would prefer to code the new logic afresh instead of incorporating the necessary modifications in the old program. In short, writing a program in machine language is so difficult and time consuming that it is rarely used today.  Assembly language: The instructions, words which direct the computer are stored in the machine in numerical form. The programmer, however, rarely writes his instructions in numerical form, instead, each instruction to the computer is written using a letter code to designate the operation to be performed, plus the address in the memory of the number to be used in this step of the calculation. Later, the alphabetical section of the instruction word is converted to numerical form using an assembler. An instruction word as written by the programmer therefore consist of two parts a) The operation code part that designates the operation (addition, subtraction, multiplication etc.) to be performed. b) The address of the number to be used. A typical instruction word is ADD 535 The operation code part consisting of the letter ADD, directs the computer to perform the arithmetic operation of addition and address part, tells a computer the address in storage of the number to be used. Mnemonics: A Mnemonic means a name or symbol used for some code or function. All computer languages are made up of Mnemonics except the machine language itself.  Advantages of assembly language: a) The advantage of assembly language over HLL is that the computation time of an assembly language program is less. An assembly language program runs faster to produce the desired result. b) Easier to understand and use: Assembly languages are easier to understand and use because mnemonics are used instead of numeric op – codes and suitable codes are used for data. The use of mnemonics means that comments are usually not needed, the program itself is understandable. Compiled by:- DR MITESH PATEL Page 10 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C c) Easy to locate and correct errors: It is easier to find and correct errors because of the use of mnemonics and symbolic field names. d) Easier to modify: Assembly language program are easier for people to modify than machine language program. This is mainly because they are easier to understand and it is easier to locate, correct and modify instructions as and when desired.  Disadvantages of Assembly language: a) Programming is difficult and time consuming. b) Assembly languages are machine dependent. The programmer must have detailed knowledge of the structure of computer he is using. He must have the knowledge of registers and instruction sets of the computer, connection of ports to the peripherals etc. c) The program written in an assembly language for one computer cannot be used in any other computer, i.e. the assembly language program is not portable. Each processor has its own instruction sets and hence its own assembly language. d) An assembly language program contains more instructions as compared to a high-level language program. Each statement of a program in a high – level language (such as FORTRAN, PASCAL etc) corresponds to many instructions in an assembly language program. e) In case of an assembly language program, instructions are still written at the machine – code level – that is one assembler instruction is substituted for one machine – code instruction.  High – level languages (HLL) To overcome the difficulties associated with assembly languages, high – level or procedure – oriented languages were developed. High – level languages permit programmers to describe tasks in a form which is problem oriented rather than computer oriented. A programmer can formulate problems more efficiently in a high – level language program. Besides he must not have a precise knowledge of the architecture of the computer he is using. The instructions written in a high – level language are called statements. Examples of high – level languages are BASIC, PASCAL, FORTRAN, COBOL, ALGOL, PROLOG, LISP, ADA, SNOBOL, etc.  Advantages of high – level language: a) Machine Independence: High – level languages are machine independent. This is very valuable advantage because it means that a company changing computers – from one to different manufacture – will not be required to rewrite all the programs that it is currently using. In other words, a program written in a high – level language can be run on many different types of computers with very little or practically no modification. Compiled by:- DR MITESH PATEL Page 11 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C b) Portability: High – level languages are independent of computer architecture. The same program will run on any other computer that has a compiler for that language. The compiler is machine dependent and not language dependent. c) Easy to learn and use: These languages are very similar to the languages normally used by us in our day – to –day life. Hence they are easy to learn and use. The programmer need not learn any thing about the computer he is going to use. He need not worry about how to store his numbers in the computer, where to store them, what to do with them, etc. That is the programmer need not know the machine instructions, the data formats, and so on. d) Fewer errors: In case of high – level languages, since the programmer need not write all the small steps carried out by the computer, he is much less likely to make errors made by the programmer. So errors can be easily located and corrected by programmer. e) Lower program preparation cost: Writing programs in high – level languages requires less time and effort which ultimately leads to lower program preparation cost  Disadvantages of high – level languages Lower efficiency: program written in assembly language or machine language is more efficient than one written in high – level language. That is, the program written in high – level language take more time to run and require more main storage.  Translators>>>  Compiler: Since a computer hardware is capable of understanding only machine level instructions, so it is necessary to convert the instructions of a program written in high – level language to machine instructions before the program can be executed by the computer. In case of a high – level language, this job is carried out by a compiler. Thus, a compiler is a translating program that translates the instructions of a high – level language into machine language. A program written by a programmer in a high – level language is called is called a source program. After this source program has been converted into machine language by compiler, it is referred to as an object program. INPUT Compiler OUTPUT High Level machine language One – to – many (Source program) (Object program) Translation Figure: - Illustrating the translation process of a compiler Compiled by:- DR MITESH PATEL Page 12 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C As shown in the above figure the input to the compiler is a source program written in a high – level language and its output is an object program which consists of machine language instructions. Note that the source program and the object program are the same program, but at different stages of development. The compiler can translate only those source programs which have been written in the language for which the compiler is meant. For example, a FORTRAN compiler is only capable of translating source programs which have been written in FORTRAN and, therefore, each machine requires a separate compiler for each high – level language that it supports. This is illustrating in the following figure: Program P1 in high Compiler for language L1 level language L1 Machine code for P1 Compiler for language L2 Program P2 in high Machine code level language L2 for P2 Figure: Computer supporting languages L1 & L2 Compilers are large programs, which reside permanently on secondary storage. When the translation of a program is to be done, they are copied into the main memory of the computer. The compiler, being a program, is executed in the CPU. While translating a given program, the compiler analyses each statement in the source program and generates the sequence of machine instructions which, when executed, will precisely carry out the computation specified in the statement. A compiler cannot diagnose logical errors. It can only diagnose grammatical (syntax) errors in the program.  Interpreter: Interpreter is also a translator meant for translating high – level languages into machine code. Here translation and execution of the instructions goes on parallel. That is once the first instruction is translated it is executed immediately. So in case of interpreter no object code of the program is saved in the memory, and thus the program execution is slow as compared to the compiler. Each time translation is required whenever you execute the program while in case of compiler, once the object code is saved, no translation is required for execution. Error solving process is less time consuming in case of interpreter. Interpreter itself is the small software as compared to the compiler, so it occupies less storage space.  Assembler: Assembler translates the assembly language into machine code Assembly language Machine code (source code) Assembler (Object code) Compiled by:- DR MITESH PATEL Page 13 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C The translator program that translates an assembly code into the computer’s machine code is called an assembler. The assembler is a system program which is supplied by the computer manufacturer. It is written by system programmer by great care. It is so called because in addition to translating the assembly code into machine code, it also, ‘assembles’ the machine code in the main memory of the computer and makes it ready for execution. The symbolic program written by the programmer in assembly language is called a source program. After the source program has been converted into machine language by an assembler, it is referred to as an object program. The input to an assembler is a source program written in assembly language and its output is an object program, which is in machine language. Since the assembler translates each assembly language instructions into its equivalent machine language instructions, there is one - to – one correspondence between the assembly instructions of source program and the machine instructions of object programs.\  THE TURBO C ++ EDITOR INTRODUCTION The editor is used to need to write, edit, compile, link, run, manage and debug your programs. The turbo C ++ offers everything you need to write, edit, compile, link, run, manage and debug your programs. You require TC. EXE file to active the Turbo C ++ i.e. TC editor. The menu bar at the top of the screen is the gateway of the menus.  EDITORS EXAMPLE : TC editor, vi editor, KOMODO EDIT, Net Beans etc.. To go to the menu bar, there are three different ways. 1. Press F10 key or 2. Press Alt + ch, Where ch is the first character of the menu options. 3. Click any where on it. (if mouse facility is available) The Once you open this editor, it has following menu options. - File - Edit - Search - Run - Compile - Debug - Project - Options - Windows - Help File Menu: The file menu provides commands for creating new files, opening Existing files, saving files, chaining directories, printing files, shelling to ODS & quitting Turbo C ++. Edit Menu: The edit menu provides commands to cut, copy and paste text in Edit windows. You can also undo changes and reverses the changes you have just undone. Compiled by:- DR MITESH PATEL Page 14 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C Search Menu: The Search menu provides command to search for text, function, declarations and error location in your files. Run Menu: The run menu provides commands to run your program and to start and end debugging sessions. Compile Menu: The compile menu provides commands to compile the program in the active edit window, or to make or build your project. Debug Menu: The Debug menu provides commands to control all the features of the integrated debugger. Project Menu: The project menu contains all the project management commands To do the following: - create or open a project - add or delete files from your project - set options for a file in the project - view include files for a specific file in the project, etc. Options Menu: The options menu contains for viewing and changing various default setting in Turbo C ++ Windows Menu: The window menu contains window management commands. Help Menu: This Help menu provides access to the online help system. EDITOR COMMANDS: The Turbo C ++ offers variety of commands to do several tasks. Depending upon their functions, commands are classified into following categories: 1. Cursor Movement Commands 2. Insert & Delete Command 3. Block Commands 4. Miscellaneous Commands Cursor Movement Commands: The following table shoes the cursor movement commands: Commands Function To move cursor one character left To move cursor one character right To move cursor one line up To move cursor one line down PgUp To move cursor one page up i.e. screen up Compiled by:- DR MITESH PATEL Page 15 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C PgDn To move cursor one page down i.e. screen down Ctrl + A or Ctrl + To move cursor one word left Ctrl + F or Ctrl + To move cursor one word right Home To move cursor at beginning of line End To move cursor at end of line Ctrl + Home To move cursor at the top of window Ctrl + End To move cursor at the end of window Ctrl + PgUp To move cursor at the top of file Ctrl + PgDn To move cursor at the bottom of file Insert & Delete Commands : The following table shows insert & delete commands. Command Function Delete To delete the character Back Space or Shift + To delete the character to left Tab Ctrl + Y To delete the line Ctrl + T To delete the Word Ctrl +Q Y To delete the from current cursor position to end Ctrl + N To insert the line Insert To make insert mode on / off Block Commands: The following table shows block commands: Command Function Ctrl + KB To set beginning of the block Ctrl + K K To set end of the block Ctrl +K C To copy the block Ctrl + KV To move the block Ctrl + KY To delete the block Ctrl + K R To read a block from the disk Miscellaneous Commands : The following table shows miscellaneous commands: Commands Function Ctrl + Q A Search & Replace Ctrl + L Search Ctrl + [or + Ctrl +] Pair matching Compiled by:- DR MITESH PATEL Page 16 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C HOT KEYS: Turbo C ++ provides hot keys, or shortcut for your convenience. These hot keys can be classified into following category a) General hot keys b) Menu hot keys c) Editing hot keys d) Online Help hot keys e) Window management hot keys f) Debugging /Running hot keys [a]General hot keys: Commands Function F1 Displays a help screen F2 Saves the file that’s in the active edit window F3 Brings up a dialog box so you can open file. F4 Runs your program to the line where the cursor is positioned F5 Zooms the active window F6 Cycles through all open windows F7 Runs your program in debug mode, tracing into functions F8 Runs your program in debug mode, stepping over functions calls F9 Invokes the Project Manager to make an. EXE file F10 Takes you to the menu bar [b] Menu hot keys: Commands Function Alt + Spacebar Takes you to the (=) system menu Alt + C Takes you to compile menu Alt + XD Takes you to Debug menu Alt + E Takes you to Edit menu Alt + F Takes you to File menu Alt + H Takes you to Help menu Alt + O Takes you to Option menu Alt + P Takes you to Project menu Alt + S Takes you to Run menu Alt + W Takes you to Search menu Alt + X Exits Turbo C ++ [c] Editing hot keys: Commands Function Alt + backspace Undo Shift + Alt + Redo Compiled by:- DR MITESH PATEL Page 17 of 18 Unit: 01 BCA SEM : 01 || US1MABCA01 || Programming Fundamental Using C Backspace Shift + Delete Places selected text in Clipboard, deletes selection Shift + Insert Pastes text from Clipboard into the active window Ctrl + Delete Remove selected text from window; doesn’t put it in Clipboard Ctrl + Insert Copies selected text to Clipboard [d] Online help hot keys: Commands Function F1 Opens a context-sensitive help screen [e] Window management hot keys: Commands Function Alt + O Displays a list of open windows Alt + F3 Closes the window Alt + F5 Displays user screen Ctrl + F5 Changes size or position of active window [f] Debugging / Running hot Keys : Commands Function Alt + F4 Opens an Inspector window Alt + F7 Takes you to previous error Alt + F8 Takes you to next error Alt + F9 Compiles to.OBJ Ctrl + F9 Runs program $$$=====================$$$=======================$$$ Disclaimer: The study material is compiled by DR MITESH PATEL. The basic objective of this material is to supplement teaching and discussion in the classroom in the subject. Students are required to go for extra reading in the subject through Library books recommended by Sardar Patel University, Vallabh Vidyanagar. Students should also consult the subject teacher for the solution of their problems in order to enhance their subject knowledge. $$$=====================$$$=======================$$$ Compiled by:- DR MITESH PATEL Page 18 of 18

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