Introduction To Animation, Principles, And Evolution (NU - Dasmariñas)

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This document is a presentation on the introduction to animation, its principles, and evolution. It covers the history of animation, different techniques, and important figures in the field. The presentation was created for the School of Engineering, Computing, and Architecture at NU - Dasmariñas.

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NU - DASMARIÑAS Introduction to Animation, Its Principles and Evolution Week 2-3 1st Term 2024 - 2025 School of Engineering, Computing, and Architecture CTADMUSL ADVANCED MULTIMEDIA SYSTEM Objectives At the end of this discussion student will: 1. Understand the history...

NU - DASMARIÑAS Introduction to Animation, Its Principles and Evolution Week 2-3 1st Term 2024 - 2025 School of Engineering, Computing, and Architecture CTADMUSL ADVANCED MULTIMEDIA SYSTEM Objectives At the end of this discussion student will: 1. Understand the history of animation 2. Analyze the evolution of animation techniques from traditional to digital formats 3. Understand the principles of animations. CTADMUSL ADVANCED MULTIMEDIA SYSTEM What is Animation? Animation is the rapid display of sequences of static imagery in such a way as to create the illusion of movement. – Tate.org Animation is animated cartoon, a motion picture made from a series of drawings simulating motion by means of slight progressive changes. – Merriam Webster Online CTADMUSL ADVANCED MULTIMEDIA SYSTEM HISTORY OF ANIMATION CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation Joseph Plateau (1801-1883) Joseph Plateau was a Belgian physicist. He was the first person to create phenakistoscope disc which showed illusion moving thus beginning animation. A phenakistoscope disc was a spinning wheel with different pictures acting out a particular scene. Once the wheel started to spin the user would like through circle with a whole in the middle to see the animation. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation William Horner (1786-1837) was a British mathematician. He is also a pioneer in the animation field by creating zoetrope in 1834. He was originally was going to call it the Daedalum which means Wheel of the Devil. The zoetrope works by a rotating cylinder which has a certain number of pictures on the inside. The cylinder must be spun to work, if looking through the holes in the cylinder then you can see the picture moving while the cylinder is moving. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation Emile Reynaud (1844-1918) He was a science teacher and inventor of Praxinoscope; this was the successor to the zoetrope. It was a cylinder and a long strip of paper which showed 12 frames of the animation. Making the cylinder spin would make the 12 frames of the animation into one motion. It became widely used and successful. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation John Barnes Linnett was a British printer and pioneer in the animation industry. He was the creator of the flick book. This was a book was the user would flick through the pages very fast and that they would be able to see a sequence through the book. This became very popular during the late 19th/early 20th century. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation Eadweard Muybridge (1830-1904) = A British Photographer Thomas Edison (1847-1931) = A American businessman and inventor These two become pioneers in the field of animation after they both invented the Kinetoscope which was a picture projector that was invented in 1888. The Kinetoscope worked by creating picture or illusion of movement of a series of images. This was run over a light bulb with a high-speed shutter to produce a movie. Before video tapping this was a practical way to develop live TV broadcasts. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation Lumière brothers Auguste Lumière (1862-1954) Louis Lumière (1864 – 1948) These two were both French filmmakers are most famous for creating the Cinematograph which was the first motion film picture camera. Compared to modern day camera the early version of this camera was very heavy and very big to carry around. The Lumière brothers were inspired by Eadweard Muybridge’s photography. They first showed there private screening of a motion pictures in 1895. But there first motion picture was on the 28th December 1895. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Beginning of Animation Keith Haring “Flick book” (1958-1990) Keith Haring was most famous for his flick book animations. Flick books are where the animation is each on a single page in the book and the user would flip through the book to see the animation. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Developing Animation Walt Disney (1901-1966) creator of Walt Disney Company Walt Disney is best known for creating Walt Disney Company and Mickey Mouse. His company is famous for Walt Disney Animation Studios because of how he broke the silent era with a fully sound animation movie. His first animation movie was called Steamboat Willie which was released in 1928. After this Walt Disney Studios started making many Cel and Rotoscope animation movies i.e. Sleeping Beauty, Jungle Book and Cinderella because of how successful Walt Disney’s earlier animation movies were. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Developing Animation Hanna-Barbera Productions, Inc. was founded in 1957 by William Hanna, Joseph Barbera and George Sidney. The company was most famous for the children animation TV shows The Flintstones, Scooby-Doo and The Smurfs. In the 1990s the company become a subsidiary of Cartoon Network Studios. After William Hanna’s death in 2001 the company became fully absorbed into Warner Bros. After 2001 animation was handled by Cartoon Network Studios. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Developing Animation Ray Harryhausen (1920-2013) visual effects creator When it came to visual effects Ray Harryhausen was considered one of the best of all time. His specialty in animation was mostly Greek Mythological and Arabian Night stories. He was best known for his animation work in Clash of the Titians (1981) The Sci-Fi Boys (2006) and Sinbad and the Eye of the Tiger (1977). Harryhausen used a technique called Dynamtion; its technique was basic but very affective, it was used to make giant monsters look very big when actually they were small toys. CTADMUSL ADVANCED MULTIMEDIA SYSTEM Developing Animation Warner Brothers Entertainment, Inc. Warner Brothers was founded in 1923 Albert, Harry, Sam and Jack Warner. It is one of the leading studios in creating media for the cinema and the Television. A subsidiary of Warner Brothers is Warner Brother Animation Studio which was founded in 1930. They are most famous for the Looney Tunes Show, Teen Titans Go! And MAD, the majority of the time Warner Bros animates their movies and TV shows in Cel animation. CTADMUSL ADVANCED MULTIMEDIA SYSTEM TYPES OF ANIMATION CTADMUSL ADVANCED MULTIMEDIA SYSTEM TYPES OF ANIMATION Traditional Animation Rotoscope Animation 2D Animation Animation Mixed with 3D Animation Live Action Typography Stop Motion Animation Animation Motion Graphics Whiteboard Clay Animation Animation CTADMUSL ADVANCED MULTIMEDIA SYSTEM Traditional Animation and Computer-Generated Imagery CTADMUSL ADVANCED MULTIMEDIA SYSTEM Traditional Animation and Computer-Generated Imagery CTADMUSL ADVANCED MULTIMEDIA SYSTEM NU - DASMARIÑAS Storyboarding Week 2-3 1st Term 2024 - 2025 School of Engineering, Computing, and Architecture CTADMUSL ADVANCED MULTIMEDIA SYSTEM Objectives At the end of this discussion student will: 1. Identify and explain the fundamental principles of storyboarding. 2. Create a clear and engaging storyboards that effectively communicate a narrative concept CTADMUSL ADVANCED MULTIMEDIA SYSTEM Storyboard ing Why learn how to Storyboard? 1. A story artist is like a mini-director. In control of creative content Visualizing (and improving) the idea or script Lots of responsibility, but lots of freedom 2. A good story artist is always in demand. Story is the one discipline that is still not being outsourced Job security and career path for growth with many diverse projects Whether it's freelance or contract work, storyboards are ALWAYS needed to bring the concept or screenplay to the next phase. 3. Storyboard artists are some of the highest paid artists in the industry. Why? Because you are near the top of the creative food chain. 「 Commercials, advertising, interactive media, motion graphics, pre-viz for special FX, 2D or 3D animated feature films, televisions series, music videos, and video games. 」 All require storyboards of some sort to visualize a script or idea, To help uncover any potential problems To help the client/producer/director visualize the end product. The Function of Storyboards 1. Staging The positioning of characters in each scene for maximum emotional content and clear readability of actions. In animation, staging refers to: purpose of directing the audience's attention making it clear what is of greatest importance in a scene what is happening, and what is about to happen This is done by: the placement of a character in the frame the use of light and shadow the angle and position of the camera 2. Storytelling Each panel's sketch communicates the important ideas through the action of each scene Types of shots Framing/editing principles Scene transitions These depict elements like the poses and expressions of the characters. Also shows how the scenes will cut and how close (or far) the camera is to the subject. Storyboard Usage 1. Film/Television/Video Games The storyboard is essentially a large comic strip of the film or some section of the film produced beforehand. 2. Animatics In animation and special effects work, the storyboarding stage is followed by a mock-up called "animatics" (also known as leica reels or story reels). 3. Interactive Media/ Advertising Business Intended to convince or compel an audience to action, and to pitch a concept to the client. 4. You Whatever animated thing you are about to create or develop, storyboarding it first will always help to plan your work. PLANNING IS IMPORTANT! Before you begin any shot, it's so important to study references, work out your thumbnails, and make your timing and acting decisions on paper. Thumbnail Storyboards Thumbnail storyboards are the first sketches of the storyboards for a scene. They show the overall view and flow of a scene. Storyboards A storyboard is a graphic representation of how your production will unfold. They contain specific details such as camera movement and character movement. Anatomy of Storyboard Storyboard Essentials 1. Can I clearly see what is going on? 2. Is the camera angle motivated by the story point? 3. Number of characters in the scene, do they all need to be here? 4. Can I tell where I've been, where I am, and where I’m going? 5. Has the staging become too obvious? Arrows in Storyboarding Arrows in storyboarding convey movement (camera, character, object etc.) There is no set rule in placing arrows in a storyboard, as long as it conveys the meaning intended. PAN RIGHT PAN LEFT ZOOM IN ZOOM OUT CAMERA TILT DOWN CAMERA TILT UP CAMERA ROTATION SAMPLE ONLY Business in the Garden Onyx the pug exits the back door of the house leading to the garden. He stops briefly to observe the vast array of plants and flowers. He moves to his left, trots next to the hydrangeas, and sniffs them. He sneezes. He then spots some petunias and trots next to them. He sniffs once more. It is then that the call of nature finally hits him. He sprints to a nearby wall and with urgency, he lifts his left leg. After a few seconds, finishes his business. Satisfied, he gives the ground a few scratches and heads to the door whence he came. He goes back inside the house. SAMPLE ONLY Activity # 2 Using the accompanying template, create a storyboard based on the given narrative. Complete the task using the Thumbnail Storyboard template. The Lighthouse Keeper In a small coastal town, there lived a lighthouse keeper named Ethan. Every evening, Ethan would climb the spiraling staircase to the top of the lighthouse and tend to the beacon. One stormy night, as the waves crashed against the rocks, Ethan spotted a ship in distress. With quick thinking, he activated the lighthouse beacon, guiding the ship safely to shore. The grateful captain thanked Ethan profusely, calling him a hero. News of Ethan's bravery spread throughout the town, and he became a local legend. From that day forward, Ethan's dedication to his duty as a lighthouse keeper was celebrated far and wide. And as the years passed, his light continued to shine brightly, guiding sailors home through even the darkest of nights. Principles of Animations CTADMUSL ADVANCED MULTIMEDIA SYSTEM CTADMUSL ADVANCED MULTIMEDIA SYSTEM CTADMUSL ADVANCED MULTIMEDIA SYSTEM

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