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Introduction to Network Layer NETWORK-LAYER SERVICES Before discussing the network layer in the Internet today, let’s briefly discuss the network-layer services that, in general, are expected from a network- layer protocol. Figure : Communication at the network layer Figure : Communication at th...
Introduction to Network Layer NETWORK-LAYER SERVICES Before discussing the network layer in the Internet today, let’s briefly discuss the network-layer services that, in general, are expected from a network- layer protocol. Figure : Communication at the network layer Figure : Communication at the network layer The figure shows that the Internet is made of many networks (or links) connected through the connecting devices. In other words, the Internet is an internetwork, a combination of LANs and WANs. To better understand the role of the network layer (or the internetwork layer), we need to think about the connecting devices (routers or switches) that connect the LANs and WANs. As the figure shows, the network layer is involved at the source host, destination host, and all routers in the path (R2, R4, R5, and R7). At the source host (Alice), the network layer accepts a packet from a transport layer, encapsulates the packet in a datagram, and delivers the packet to the data-link layer. At the destination host (Bob), the datagram is decapsulated, and the packet is extracted and delivered to the corresponding transport layer. Although the source and destination hosts are involved in all five layers of the TCP/IP suite, the routers use three layers if they are routing packets only; however, they may need the transport and application layers for control purposes. A router in the path is normally shown with two data-link layers and two physical layers, because it receives a packet from one network and delivers it to another network. Packetizing The first duty of the network layer is definitely packetizing: encapsulating the payload (data received from upper layer) in a network-layer packet at the source and decapsulating the payload from the network-layer packet at the destination. In other words, one duty of the network layer is to carry a payload from the source to the destination without changing it or using it. The network layer is doing the service of a carrier such as the postal office, which is responsible for delivery of packages from a sender to a receiver without changing or using the contents. The source host receives the payload from an upper-layer protocol, adds a header that contains the source and destination addresses and some other information that is required by the network-layer protocol (as discussed later) and delivers the packet to the data-link layer. The source is not allowed to change the content of the payload unless it is too large for delivery and needs to be fragmented. Packetizing The destination host receives the network-layer packet from its data-link layer, decapsulates the packet, and delivers the payload to the corresponding upper-layer protocol. If the packet is fragmented at the source or at routers along the path, the network layer is responsible for waiting until all fragments arrive, reassembling them, and delivering them to the upper-layer protocol. The routers in the path are not allowed to decapsulate the packets they received unless the packets need to be fragmented. The routers are not allowed to change source and destination addresses either. They just inspect the addresses for the purpose of forwarding the packet to the next network on the path. However, if a packet is fragmented, the header needs to be copied to all fragments and some changes are needed, as we discuss in detail later. Routing and Forwarding Routing The network layer is responsible for routing the packet from its source to the destination. A physical network is a combination of networks (LANs and WANs) and routers that connect them. This means that there is more than one route from the source to the destination. The network layer is responsible for finding the best one among these possible routes. The network layer needs to have some specific strategies for defining the best route. In the Internet today, this is done by running some routing protocols to help the routers coordinate their knowledge about the neighborhood and to come up with consistent tables to be used when a packet arrives. 18.1.2 Routing and Forwarding Forwarding If routing is applying strategies and running some routing protocols to create the decision-making tables for each router, forwarding can be defined as the action applied by each router when a packet arrives at one of its interfaces. The decision-making table a router normally uses for applying this action is sometimes called the forwarding table and sometimes the routing table. When a router receives a packet from one of its attached networks, it needs to forward the packet to another attached network (in unicast routing) or to some attached networks (in multicast routing). To make this decision, the router uses a piece of information in the packet header, which can be the destination address or a label, to find the corresponding output interface number in the forwarding table. Figure 18.2 shows the idea of the forwarding process in a router. Figure 18.2: Forwarding process 18-2 PACKET SWITCHING From the discussion of routing and forwarding in the previous section, we infer that a kind of switching occurs at the network layer. A router, in fact, is a switch that creates a connection between an input port and an output port (or a set of output ports. Switching techniques In data communication switching techniques are divided into two broad categories, circuit switching and packet switching. Circuit switching is mostly used at the physical layer. Only packet switching is used at the network layer (the unit of data at this layer is a packet). At the network layer, a message from the upper layer is divided into manageable packets and each packet is sent through the network. The source of the message sends the packets one by one; the destination of the message receives the packets one by one. The destination waits for all packets belonging to the same message to arrive before delivering the message to the upper layer. The connecting devices in a packet-switched network still need to decide how to route the packets to the final destination. Today, a packet-switched network can use two different approaches to route the packets: the datagram approach and the virtual circuit approach. Datagram Approach When the Internet started, to make it simple, the network layer was designed to provide a connectionless service in which the network-layer protocol treats each packet independently, with each packet having no relationship to any other packet. The idea was that the network layer is only responsible for delivery of packets from the source to the destination. In this approach, the packets in a message may or may not travel the same path to their destination. Figure 18.3 shows the idea.. Figure 18.3: A connectionless packet-switched network Datagram Approach When the network layer provides a connectionless service, each packet traveling in the Internet is an independent entity; there is no relationship between packets belonging to the same message. The switches in this type of network are called routers. A packet belonging to a message may be followed by a packet belonging to the same message or to a different message. A packet may be followed by a packet coming from the same or from a different source. Each packet is routed based on the information contained in its header: source and destination addresses. The destination address defines where it should go; the source address defines where it comes from. The router in this case routes the packet based only on the destination address. The source address may be used to send an error message to the source if the packet is discarded. Figure 18.4 shows the forwarding process in a router in this case. We have used symbolic addresses such as A and B. Figure 18.4: Forwarding process in a router when used in a connectionless network SA DA Data SA DA Data 18. 15 Datagram Approach The datagram networks are sometimes referred to as connectionless networks. The term connectionless here means that the switch (packet switch) does not keep information about the connection state. There are no setup or teardown phases. Each packet is treated the same by a switch regardless of its source or destination. In other words, there is no resource allocation for a packet. This means that there is no reserved bandwidth on the links, and there is no scheduled processing time for each packet. Resources are allocated on demand. The allocation is done on a first come, first-served basis. When a switch receives a packet, no matter what is the source or destination, the packet must wait if there are other packets being processed. As with other systems in our daily life, this lack of reservation may create delay. For example, if we do not have a reservation at a restaurant, we might have to wait. Virtual-Circuit Approach In a connection-oriented service (also called virtual-circuit approach), there is a relationship between all packets belonging to a message. Before all datagrams in a message can be sent, a virtual connection should be set up to define the path for the datagrams. After connection setup, the datagrams can all follow the same path. In this type of service, not only must the packet contain the source and destination addresses, it must also contain a flow label, a virtual circuit identifier that defines the virtual path the packet should follow. Shortly, we will show how this flow label is determined, but for the moment, we assume that the packet carries this label. Figure 18.5 shows the concept of connection-oriented service. Four datagrams (1,2,3,4) belonging to the same message follow the same path (SenderR1R3R4Receiver). NETWORK-LAYER PERFORMANCE The upper-layer protocols that use the service of the network layer expect to receive an ideal service, but the network layer is not perfect. The performance of a network can be measured in terms of delay, throughput, and packet loss. Congestion control is an issue that can improve the performance. Delay All of us expect instantaneous response from a network, but a packet, from its source to its destination, encounters delays. The delays in a network can be divided into four types: transmission delay, propagation delay, processing delay, and queuing delay. 18.3.1 Delay Transmission delay Delay Propagation delay Delay Processing delay Delay Queuing delay Throughput Throughput at any point in a network is defined as the number of bits passing through the point in a second, which is actually the transmission rate of data at that point. In a path from source to destination, a packet may pass through several links (networks), each with a different transmission rate. How, then, can we determine the throughput of the whole path? To see the situation, assume that we have three links, each with a different transmission rate, as shown in Figure. Throughput To see the situation, assume that we have three links, each with a different transmission rate, as shown in Figure. Throughput In this figure, the data can flow at the rate of 200 kbps in Link1. However, when the data arrives at router R1, it cannot pass at this rate. Data needs to be queued at the router and sent at 100 kbps. When data arrives at router R2, it could be sent at the rate of 150 kbps, but there is not enough data to be sent. In other words, the average rate of the data flow in Link3 is also 100 kbps. We can conclude that the average data rate for this path is 100 kbps, the minimum of the three different data rates. Throughput The figure also shows that we can simulate the behavior of each link with pipes of different sizes; the average throughput is determined by the bottleneck, the pipe with the smallest diameter. In general, in a path with n links in series, we have Throughput We need to mention another situation in which we think about the throughput. The link between two routers is not always dedicated to one flow. A router may collect the flow from several sources or distribute the flow between several sources. In this case the transmission rate of the link between the two routers is actually shared between the flows and this should be considered when we calculate the throughput. For example, in Figure the transmission rate of the main link in the calculation of the throughput is only 200 kbps because the link is shared between three paths. Packet Loss Another issue that severely affects the performance of communication is the number of packets lost during transmission. When a router receives a packet while processing another packet, the received packet needs to be stored in the input buffer waiting for its turn. A router, however, has an input buffer with a limited size. A time may come when the buffer is full and the next packet needs to be dropped. The effect of packet loss on the Internet network layer is that the packet needs to be resent, which in turn may create overflow and cause more packet loss. A lot of theoretical studies have been done in queuing theory to prevent the overflow of queues and prevent packet loss. Congestion Control Congestion control is a mechanism for improving performance. Although congestion at the network layer is not explicitly addressed in the Internet model, the study of congestion at this layer may help us to better understand the cause of congestion at the transport layer and find possible remedies to be used at the network layer. Congestion at the network layer is related to two issues, throughput and delay, which we discussed in the previous section. IPv4 ADDRESSES As we discussed, communication at the network layer is host-to- host (computer-to-computer); a computer somewhere in the world needs to communicate with another computer somewhere else in the world. Usually, computers communicate through the Internet. The packet transmitted by the sending computer may pass through several LANs or WANs before reaching the destination computer. For this level of communication, we need a global addressing scheme; we called this logical addressing. Today, we use the term IP address to mean a logical address in the network layer of the TCP/IP protocol suite. IPv4 address An IPv4 address is a 32-bit address that uniquely and universally defines the connection of a host or a router to the Internet. The IP address is the address of the connection, not the host or the router, because if the device is moved to another network, the IP address may be changed. IPv4 addresses are unique in the sense that each address defines one, and only one, connection to the Internet. If a device has two connections to the Internet, via two networks, it has two IPv4 addresses. IPv4 addresses are universal in the sense that the addressing system must be accepted by any host that wants to be connected to the Internet. Address Space Notations There are three common notations to show an IPv4 address: binary notation (base 2), dotted-decimal notation (base 256), and hexadecimal notation (base 16). In binary notation, an IPv4 address is displayed as 32 bits. To make the address more readable, one or more spaces are usually inserted between each octet (8 bits). Each octet is often referred to as a byte. To make the IPv4 address more compact and easier to read, it is usually written in decimal form with a decimal point (dot) separating the bytes. This format is referred to as dotted-decimal notation. Note that because each byte (octet) is only 8 bits, each number in the dotted-decimal notation is between 0 and 255. We sometimes see an IPv4 address in hexadecimal notation. Each hexadecimal digit is equivalent to four bits. This means that a 32-bit address has 8 hexadecimal digits. This notation is often used in network programming. Notations Figure shows an IP address in the three discussed notations. Address Space Hierarchy in Addressing A 32-bit IPv4 address is also hierarchical, but divided only into two parts. The first part of the address, called the prefix, defines the network; the second part of the address, called the suffix, defines the node (connection of a device to the Internet). Figure 18.17 shows the prefix and suffix of a 32-bit IPv4 address. The prefix length is n bits and the suffix length is (32 - n) bits. FORWARDING OF IP PACKETS We discussed the concept of forwarding at the network layer earlier in this chapter. In this section, we extend the concept to include the role of IP addresses in forwarding. As we discussed before, forwarding means to place the packet in its route to its destination. Since the Internet today is made of a combination of links (networks), forwarding means to deliver the packet to the next hop (which can be the final destination or the intermediate connecting device). When IP is used as a connectionless protocol, forwarding is based on the destination address of the IP datagram; when the IP is used as a connection-oriented protocol, forwarding is based on the label attached to an IP datagram. Destination Address Forwarding We first discuss forwarding based on the destination address. This is a traditional approach, which is prevalent today. In this case, forwarding requires a host or a router to have a forwarding table. When a host has a packet to send or when a router has received a packet to be forwarded, it looks at this table to find the next hop to deliver the packet to. Destination Address Forwarding A classless forwarding table needs to include four pieces of information: the mask, the network address, the interface number, and the IP address of the next router (needed to find the link-layer address of the next hop, we will learn in Chapter 9). However, we often see in the literature that the first two pieces are combined. For example, if n is 26 and the network address is 180.70.65.192, then one can combine the two as one piece of information: 180.70.65.192/26. Figure shows a simple forwarding module and forwarding table for a router with only three interfaces. Destination Address Forwarding Example : Make a forwarding table for router R1 using the configuration in Figure. Destination Address Forwarding Example --solution What is an IP address? How does IP addressing work? An IP address is a unique identifier assigned to a device or domain that connects to the Internet. Each IP address is a series of characters, such as '192.168.1.1'. Via DNS resolvers, which translate human-readable domain names into IP addresses, users are able to access websites without memorizing this complex series of characters. Each IP packet will contain both the IP address of the device or domain sending the packet and the IP address of the intended recipient, much like how both the destination address and the return address are included on a piece of mail. Mobile Internet Protocol (or Mobile IP) Mobile IP is a communication protocol (created by extending Internet Protocol, IP) that allows the users to move from one network to another with the same IP address. It ensures that the communication will continue without user’s sessions or connections being dropped. Terminologies: Mobile Node (MN): It is the hand-held communication device that the user caries e.g. Cell phone. Home Network: It is a network to which the mobile node originally belongs to as per its assigned IP address (home address). Home Agent (HA): It is a router in home network to which the mobile node was originally connected Home Address: It is the permanent IP address assigned to the mobile node (within its home network). Foreign Network: It is the current network to which the mobile node is visiting (away from its home network). Foreign Agent (FA): It is a router in foreign network to which mobile node is currently connected. The packets from the home agent are sent to the foreign agent which delivers it to the mobile node. Correspondent Node (CN): It is a device on the internet communicating to the mobile node. Care of Address (COA): It is the temporary address used by a mobile node while it is moving away from its home network. Internet Control Message Protocol (ICMP) Since IP does not have a inbuilt mechanism for sending error and control messages. It depends on Internet Control Message Protocol(ICMP) to provide an error control. It is used for reporting errors and management queries. It is a supporting protocol and used by networks devices like routers for sending the error messages and operations information. e.g. the requested service is not available or that a host or router could not be reached. Source quench message : Source quench message is request to decrease traffic rate for messages sending to the host(destination). Or we can say, when receiving host detects that rate of sending packets (traffic rate) to it is too fast it sends the source quench message to the source to slow the pace down so that no packet can be lost. ICMP will take source IP from the discarded packet and informs to source by sending source quench message. Then source will reduce the speed of transmission so that router will free for congestion. IPv6 addressing IPv6 was developed by Internet Engineering Task Force (IETF) to deal with the problem of IP v4 exhaustion. IP v6 is 128-bits address having an address space of 2^128, which is way bigger than IPv4. In IPv6 we use Colon-Hexa representation. There are 8 groups and each group represents 2 Bytes. In IPv6 representation, we have three addressing methods : Unicast Multicast Anycast Unicast Address: Unicast Address identifies a single network interface. A packet sent to unicast address is delivered to the interface identified by that address. Multicast Address: Multicast Address is used by multiple hosts, called as Group, acquires a multicast destination address. These hosts need not be geographically together. If any packet is sent to this multicast address, it will be distributed to all interfaces corresponding to that multicast address. Anycast Address: Anycast Address is assigned to a group of interfaces. Any packet sent to anycast address will be delivered to only one member interface (mostly nearest host possible). Note : Broadcast is not defined in IPv6. Hexadecimal Number System Before introducing IPv6 Address format, we shall look into Hexadecimal Number System. Hexadecimal is a positional number system that uses radix (base) of 16. To represent the values in readable format, this system uses 0-9 symbols to represent values from zero to nine and A-F to represent values from ten to fifteen. Every digit in Hexadecimal can represent values from 0 to 15. Address Structure An IPv6 address is made of 128 bits divided into eight 16-bits blocks. Each block is then converted into 4-digit Hexadecimal numbers separated by colon symbols. For example, given below is a 128 bit IPv6 address represented in binary format and divided into eight 16- bits blocks: 0010000000000001 0000000000000000 0011001000111000 1101111111100001 0000000001100011 0000000000000000 0000000000000000 1111111011111011 Each block is then converted into Hexadecimal and separated by ‘:’ symbol: 2001:0000:3238:DFE1:0063:0000:0000:FEFB Even after converting into Hexadecimal format, IPv6 address remains long. IPv6 provides some rules to shorten the address. The rules are as follows: Rule.1: Discard leading Zero(es): In Block 5, 0063, the leading two 0s can be omitted, such as (5th block): 2001:0000:3238:DFE1:63:0000:0000:FEFB Rule.2: If two of more blocks contain consecutive zeroes, omit them all and replace with double colon sign ::, such as (6th and 7th block): 2001:0000:3238:DFE1:63::FEFB Consecutive blocks of zeroes can be replaced only once by :: so if there are still blocks of zeroes in the address, they can be shrunk down to a single zero, such as (2nd block): 2001:0:3238:DFE1:63::FEFB IPv6 protocol IP version 6 is the new version of Internet Protocol, which is way better than IP version 4 in terms of complexity and efficiency. Let’s look at the header of IP version 6 and understand how it is different from IPv4 header. Version (4-bits) : Indicates version of Internet Protocol which contains bit sequence 0110. Traffic Class (8-bits) : The Traffic Class field indicates class or priority of IPv6 packet which is similar to Service Field in IPv4 packet. It helps routers to handle the traffic based on priority of the packet. If congestion occurs on router then packets with least priority will be discarded. As of now only 4-bits are being used (and remaining bits are under research), in which 0 to 7 are assigned to Congestion controlled traffic and 8 to 15 are assigned to Uncontrolled traffic. Priority assignment of Congestion controlled traffic : Uncontrolled data traffic is mainly used for Audio/Video data. So we give higher priority to Uncontrolled data traffic. Source node is allowed to set the priorities but on the way routers can change it. Therefore, destination should not expect same priority which was set by source node. Flow Label (20-bits) : Flow Label field is used by source to label the packets belonging to the same flow in order to request special handling by intermediate IPv6 routers, such as non-default quality of service or real time service. In order to distinguish the flow, intermediate router can use source address, destination address and flow label of the packets. Between a source and destination multiple flows may exist because many processes might be running at the same time. Routers or Host that do not support the functionality of flow label field and for default router handling, flow label field is set to 0. While setting up the flow label, source is also supposed to specify the lifetime of flow. Payload Length (16-bits) : It is a 16-bit (unsigned integer) field, indicates total size of the payload which tells routers about amount of information a particular packet contains in its payload. Payload Length field includes extension headers(if any) and upper layer packet. In case length of payload is greater than 65,535 bytes (payload up to 65,535 bytes can be indicated with 16-bits), then the payload length field will be set to 0 and jumbo payload option is used in the Hop-by-Hop options extension header. Next Header (8-bits) : Next Header indicates type of extension header(if present) immediately following the IPv6 header. Whereas In some cases it indicates the protocols contained within upper-layer packet, such as TCP, UDP. Hop Limit (8-bits) : Hop Limit field is same as TTL in IPv4 packets. It indicates the maximum number of intermediate nodes IPv6 packet is allowed to travel. Its value gets decremented by one, by each node that forwards the packet and packet is discarded if value decrements to 0. This is used to discard the packets that are stuck in infinite loop because of some routing error. Source Address (128-bits) : Source Address is 128-bit IPv6 address of the original source of the packet. Destination Address (128-bits) : Destination Address field indicates the IPv6 address of the final destination(in most cases). All the intermediate nodes can use this information in order to correctly route the packet. Extension Headers : In order to rectify the limitations of IPv4 Option Field, Extension Headers are introduced in IPversion 6. The extension header mechanism is very important part of the IPv6 architecture. Next Header field of IPv6 fixed header points to the first Extension Header and this first extension header points to the second extension header and so on. Transition from IPv4 to IPv6 address When we want to send a request from an IPv4 address to an IPv6 address but it isn’t possible because IPv4 and IPv6 transition is not compatible. For solution to this problem, we use some technologies. These technologies are: Dual Stack Routers, Tunneling, and NAT Protocol Translation. These are explained as following below. Dual Stack Routers: In dual stack router, A router’s interface is attached with IPv4 and IPv6 addresses configured is used in order to transition from IPv4 to IPv6. In this above diagram, A given server with both IPv4 and IPv6 address configured can communicate with all hosts of IPv4 and IPv6 via dual stack router (DSR). The dual stack router (DSR) gives the path for all the hosts to communicate with server without changing their IP addresses. 2.Tunneling: Tunneling is used as a medium to communicate the transit network with the different IP versions. In this diagram, the different IP versions such as IPv4 and IPv6 are present. The IPv4 networks can communicate with the transit or intermediate network on IPv6 with the help of Tunnel. Its also possible that the IPv6 network can also communicate with IPv4 networks with the help of Tunnel. 3.NAT Protocol Translation: This is another important method of transition to IPv6 by means of a NAT-PT (Network Address Translation – Protocol Translation) enabled device. With the help of a NAT-PT device, actual can take place happens between IPv4 and IPv6 packets and vice versa. See the diagram below: A host with IPv4 address sends a request to an IPv6 enabled server on Internet that does not understand IPv4 address. In this scenario, the NAT-PT device can help them communicate. When the IPv4 host sends a request packet to the IPv6 server, the NAT-PT device/router strips down the IPv4 packet, removes IPv4 header, and adds IPv6 header and passes it through the Internet. When a response from the IPv6 server comes for the IPv4 host, the router does vice versa. Routing General Idea In unicast routing, a packet is routed, hop by hop, from its source to its destination by the help of forwarding tables. The source host needs no forwarding table because it delivers its packet to the default router in its local network. The destination host needs no forwarding table either because it receives the packet from its default router in its local network. This means that only the routers that glue together the networks in the internet need forwarding tables. Least-Cost Routing When an internet is modeled as a weighted graph, one of the ways to interpret the best route from the source router to the destination router is to find the least cost between the two. In other words, the source router chooses a route to the destination router in such a way that the total cost for the route is the least cost among all possible routes. Figure : An internet and its graphical representation 20. 66 Figure : Least-cost trees for nodes in the internet of Figure 4.56 ROUTING ALGORITHMS Several routing algorithms have been designed in the past. The differences between these methods are in the way they interpret the least cost and the way they create the least-cost tree for each node. In this section, we discuss the common algorithms; later we show how a routing protocol in the Internet implements one of these algorithms. Distance-Vector Routing The distance-vector (DV) routing uses the goal we discussed in the introduction, to find the best route. In distance-vector routing, the first thing each node creates is its own least-cost tree with the rudimentary information it has about its immediate neighbors. The incomplete trees are exchanged between immediate neighbors to make the trees more and more complete and to represent the whole internet. We can say that in distance-vector routing, a router continuously tells all of its neighbors what it knows about the whole internet (although the knowledge can be incomplete). Figure : Graphical idea behind Bellman-Ford equation Figure : The distance vector corresponding to a tree Figure : The first distance vector for an internet Figure : Updating distance vectors Figure Example of a domain using RIP Link-State Routing A routing algorithm that directly follows our discussion for creating least-cost trees and forwarding tables is link-state (LS) routing. This method uses the term link-state to define the characteristic of a link (an edge) that represents a network in the internet. In this algorithm the cost associated with an edge defines the state of the link. Links with lower costs are preferred to links with higher costs; if the cost of a link is infinity, it means that the link does not exist or has been broken. Figure : Example of a link-state database Figure : LSPs created and sent out by each node to build LSDB Figure : Least-cost tree 20. 78 Figure: Spanning trees in path-vector routing Path-Vector Routing Both link-state and distance-vector routing are based on the least-cost goal. However, there are instances where this goal is not the priority. For example, assume that there are some routers in the internet that a sender wants to prevent its packets from going through. In other words, the least-cost goal, applied by LS or DV routing, does not allow a sender to apply specific policies to the route a packet may take. To respond to these demands, a third routing algorithm, called path-vector (PV) routing has been devised. Figure 20.12: Path vectors made at booting time Figure 20.13: Updating path vectors UNICAST ROUTING PROTOCOLS After an introduction, we discuss three common protocols used in the Internet: Routing Information Protocol (RIP), based on the distance-vector algorithm, Open Shortest Path First (OSPF), based on the link-state algorithm, and Border Gateway Protocol (BGP), based on the path-vector algorithm. Internet Structure Before discussing unicast routing protocols, we need to understand the structure of today’s Internet. The Internet has changed from a tree-like structure, with a single backbone, to a multi-backbone structure run by different private corporations today. Although it is difficult to give a general view of the Internet today, we can say that the Internet has a structure similar to what is shown in Figure. Routing Information Protocol The Routing Information Protocol (RIP) is one of the most widely used intradomain routing protocols based on the distance-vector routing algorithm we described earlier. RIP was started as part of the Xerox Network System (XNS), but it was the Berkeley Software Distribution (BSD) version of UNIX that helped make the use of RIP widespread. Figure : Internet structure Figure : Hop counts in RIP 1 hop (N4) 2 hops (N3, N4) 3 hops (N2, N3, N4) Figure : Forwarding tables Figure: Example of an autonomous system using RIP 20. 90 Figure : RIP message format Open Shortest Path First Open Shortest Path First (OSPF) is also an intradomain routing protocol like RIP, but it is based on the link-state routing protocol we described earlier in the chapter. OSPF is an open protocol, which means that the specification is a public document. Figure : Metric in OSPF Total cost: 4 Total cost: 7 Total cost: 12 Figure: Forwarding tables in OSPF Figure : Areas in an autonomous system Figure : Five different LSPs (Part I) Figure : Five different LSPs (Part II) Figure: OSPF message formats (Part I) Attention Figure 20.23: OSPF message formats (Part II) Attention Border Gateway Protocol The Border Gateway Protocol version 4 (BGP4) is the only interdomain routing protocol used in the Internet today. BGP4 is based on the path-vector algorithm we described before, but it is tailored to provide information about the reachability of networks in the Internet. Figure : A sample internet with four ASs Figure : Combination of eBGP and iBGP sessions in our internet Figure : Finalized BGP path tables (Part III) Figure : Forwarding tables after injection from BGP (Part II) Figure : Format of path attribute Figure : BGP messages