Slides_Multimedia Foundations and Web Design.docx
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**Foundations of Multimedia and Web Design** Slide Title: Text Enables Hierarchy\ \ Subtitle: Organizing Visual Information\ \ - Text creates visual hierarchy on screens\ - Headings organize content into manageable chunks\ - Chapter titles arrange content into logically ordered subsections\ - Style...
**Foundations of Multimedia and Web Design** Slide Title: Text Enables Hierarchy\ \ Subtitle: Organizing Visual Information\ \ - Text creates visual hierarchy on screens\ - Headings organize content into manageable chunks\ - Chapter titles arrange content into logically ordered subsections\ - Style differences (font, size, color) create visual distinction\ \ \ Key Takeaway:\ \ Text hierarchy helps readers navigate and understand complex information\ \ \ **Slide Title: Hypermedia**\ \ Subtitle: Non-Linear Digital Media\ \ Bullet Points:\ \ - Definition: Digital technologies presenting multimedia content in a non-linear form\ - Contrasts traditional linear media (books, vinyl records)\ - Allows user-directed choices and spontaneous detours\ - Extension of hypertext, incorporating hyperlinks in:\ - Graphics\ - Audio\ - Video\ - Text\ \ Key Takeaway:\ \ Hypermedia enables flexible, user-controlled navigation through multimedia content **GRAPHICS** Slide Title: Graphics\ \ Subtitle: Visual Enhancement in Multimedia\ \ - Graphics add visual interest and depth to multimedia\ - Types of graphics:\ - Digital photographs\ - Illustrations\ - Clipart\ - Still images\ - Text rendered as graphics\ - Graphics editing programs:\ - Adobe Photoshop (bitmap graphics)\ - Adobe Illustrator (vector graphics)\ \ Image Suggestions:\ \ - Examples of different graphic types\ - Screenshots of Adobe Photoshop and Adobe Illustrator\ - Infographic illustrating the difference between bitmap and vector graphics\ \ Key Takeaway:\ \ Graphics enhance multimedia experiences and can be created/edited using specialized software. **VIDEO** Slide Title: Video in Multimedia\ \ Subtitle: Enhancing Interactive Experiences\ \ - Definition: Electronic medium for displaying moving visual images\ - Video vs. Film: Often used interchangeably, but distinct in multimedia context\ - Interactive video distribution formats:\ - Blu-ray disc\ - Web embedding\ - Streaming online\ - Interactive elements:\ - Navigation menus\ - Text overlays (subtitles)\ - Graphics and animation\ - Audio\ - Video capture devices:\ - Broadcast cameras\ - Camcorders\ - HDSLRs\ - Tablets\ - Smartphones\ - Laptop webcams\ \ \ Key Takeaway:\ \ Video enhances multimedia experiences through interactive distribution formats and devices.\ \ Here\'s **a comparison of video and film in a multimedia context:**\ \ Video\ \ 1. Electronic medium\ 2. Digital format\ 3. Designed for playback on electronic devices (TV, computer, mobile)\ 4. Typically used for:\ - Television shows\ - Online content (YouTube, streaming)\ - Digital advertising\ - Multimedia presentations\ 5. Characteristics:\ - Lower resolution (compared to film)\ - Easier editing and post-production\ - Faster production cycle Film\ \ 1. Photographic medium\ 2. Analog format (celluloid)\ 3. Designed for playback on film projectors\ 4. Typically used for:\ - Cinematic releases (movies)\ - High-end advertising\ - Artistic expression\ - Archival purposes\ 5. Characteristics:\ - Higher resolution (compared to video)\ - More complex editing and post-production\ - Longer production cycle\ \ Key differences in multimedia context:\ \ 1. Distribution: Video is primarily distributed digitally, while film is distributed physically (reels, DVDs).\ 2. Resolution: Film offers higher resolution, but video resolution is improving with advancements in technology.\ 3. Production: Video production is generally faster and more flexible, while film production is often more complex and time-consuming.\ 4. Purpose: Video is commonly used for multimedia applications, while film is often used for cinematic experiences. AUDIO Slide Title: Audio in Multimedia\ \ Subtitle: The Power of Sound\ \ - Definition: Electronic capture and reproduction of sound\ - Audio can be:\ - Synchronized with video\ - Standalone (podcasts, radio commercials)\ - Accompaniment to visual narratives (voiceover, dialog, music, sound effects)\ - Functions of audio:\ - Evokes memories and emotions\ - Intensifies experiences\ - Grabs attention\ - Examples:\ - Ringtones and sound effects on smartphones\ - Video game soundtracks and sound effects\ - Podcasts and radio commercials\ \ \ Key Takeaway:\ \ Audio enhances multimedia experiences, evoking emotions and intensifying engagement. **ANIMATION** Slide Title: Animation\ \ Subtitle: Bringing Motion to Multimedia\ \ - Definition: Rapid projection of sequenced images creating motion over time\ - Types:\ - 2D animation (x-axis, y-axis)\ - 3D animation (x-axis, y-axis, z-axis)\ - Applications:\ - Film and video production\ - Television commercials\ - Cartoons and animated shorts\ - Motion graphics (logos, text)\ - Websites and user interfaces\ - Gaming products and applications\ - Techniques:\ - Keyframe animation\ - Motion tweens (Ken Burns effect)\ - Animated GIFs\ - Tools:\ - HTML5, CSS, JavaScript\ - Various programs and plug-ins\ \ \ Key Takeaway:\ \ Animation enhances multimedia experiences by adding motion and visual energy.\ \ **CLOSE UP -- MULTI-PLATFORM DISTRIBUTION** Slide Title: Multi-Platform Distribution\ \ Subtitle: Adapting to Changing Market Needs\ \ \ \ - Definition: Content distribution across multiple platforms (print, digital, audio, video)\ - Examples:\ - Book: print, eBook, audiobook\ - Motion pictures: theaters, premium cable, broadcast TV, streaming, DVD\ - Factors influencing distribution decisions:\ - Market forces\ - Technological innovation\ - Consumer habits\ - Disruptive events (e.g., COVID-19 pandemic)\ - Benefits of multi-platform distribution:\ - Adaptability\ - Accommodating change\ - Multiple content delivery paths\ \ I\ Key Takeaway:\ \ Multi-platform distribution ensures content reaches consumers through diverse channels. **THE WORLD WIDE WEB** Slide Title: The World Wide Web\ \ Subtitle: Evolution of Multimedia Distribution\ \ - Invented by Tim Berners-Lee in 1990\ - Dominant multimedia distribution platform for over 20 years\ - Faced competition from newer technologies (gaming systems, mobile apps, AR/VR)\ - Remains popular gateway to multimedia content\ - Users increasingly consume multimedia through various \"smart\" devices and platforms\ \ \ Key Takeaway:\ \ The World Wide Web revolutionized multimedia distribution, but faces competition from emerging technologies. **Three Generations of the Web** Slide 1: Three Generations of the Web\ \ Title: Evolution of the World Wide Web\ Subtitle: Web 1.0, 2.0, and 3.0\ Image: Web logo or timeline illustration\ \ Slide 2: Web 1.0 (1991-2001)\ \ Title: Static Web\ \ - One-way communication\ - Point-to-point exchanges\ - Static content (text, images)\ - Linear presentation\ - Limited interactivity\ - Dial-up modem access\ Image: Old computer or dial-up modem screenshot\ \ Slide 3: Web 1.0 Characteristics\ \ Title: Read-Only Platform\ - No user-generated content\ - Limited customization\ - No collaboration\ - Low-bandwidth connection\ Image: Static webpage screenshot\ \ Slide 4: Web 2.0 (2001-2010)\ \ Title: Dynamic Web\ Bullet Points:\ - Rich media content\ - Dynamic webpages\ - Content management systems\ - Social networks\ - Blogging\ - Tagging\ - Wikis\ Image: Social media or YouTube screenshot\ \ Slide 5: Web 2.0 Technologies\ \ Title: Rich Internet Applications\ Bullet Points:\ - Adobe Flash\ - Java\ - Microsoft Silverlight\ - HTML5\ Image: RIA logo or diagram\ \ Slide 6: Web 3.0 (2010-present)\ \ Title: Semantic Web\ Subtitle: Decentralized and Intelligent\ Bullet Points:\ - Decentralized content creation\ - Machine-processable data\ - Metaverse integration\ - Artificial intelligence\ Image: Metaverse or blockchain illustration\ \ Slide 7: Web 3.0 Components\ \ Title: Five Key Elements\ Bullet Points (based on Patrizio, 2022):\ 1. Decentralization\ 2. Blockchain\ 3. Artificial intelligence\ 4. Internet of Things (IoT)\ 5. Extended reality (XR)\ Image: Web 3.0 diagram or infographic\ \ Key Takeaway:\ The World Wide Web has evolved through three generations, transforming from a static to dynamic and decentralized platform.\ \ \ \ Slide **Title: Five Components of Web 3.0**\ \ Component 1: Semantic Web\ \ - Definition: Digital content organized for computer understanding\ - Features:\ - Machine-readable content\ - Improved search accuracy\ - Enhanced data integration\ - Image: Semantic Web logo or diagram\ \ Component 2: Artificial Intelligence (AI)\ \ - Definition: Machine learning algorithms for personalized content\ - Features:\ - Content tailoring\ - Computer-generated content\ - Predictive analytics\ - Image: AI logo or robot illustration\ \ Component 3: 3D Graphics and Spatial Web\ \ - Definition: Immersive AR/VR experiences\ - Features:\ - Augmented reality (AR)\ - Virtual reality (VR)\ - 3D natural environments\ - Image: AR/VR headset or 3D graphics screenshot\ \ Component 4: Blockchain and Cryptocurrency\ \ - Definition: Decentralized ledger for secure transactions\ - Features:\ - Secure data storage\ - Transparent transactions\ - Decentralized ownership\ - Image: Blockchain logo or cryptocurrency graph\ \ Component 5: Ubiquitous Connectivity\ \ - Definition: Constant connectivity through high-speed broadband\ - Features:\ - Faster data transfer\ - Seamless connectivity\ - Increased accessibility\ - Image: Wi-Fi logo or global network illustration\ \ Key Takeaway:\ Web 3.0 integrates these five components to create a decentralized, intelligent, and immersive internet experience.