Software Engineering - B. Tech. III Year - I Semester PDF

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This document looks like a syllabus or course outline for a Software Engineering course at a university or college. Topics range from various software process models to software quality control and risk management. It is oriented towards undergraduate students taking a computer science or related degree.

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B. Tech. III Year - I Semester L T/P/D C 3 -/-/- 3 (CS502PC) SOFTWARE ENGINEERING OBJECTIVES:  To comprehend the various software proc...

B. Tech. III Year - I Semester L T/P/D C 3 -/-/- 3 (CS502PC) SOFTWARE ENGINEERING OBJECTIVES:  To comprehend the various software process models.  To understand the types of software requirements and SRS document.  To know the different software design and architectural styles.  To learn the software testing approaches and metrics used in software development.  To know about quality control and risk management. UNIT - I: Introduction to Software Engineering: The evolving role of software, Changing Nature of Software, Software myths. A Generic view of process: Software engineering- A layered technology, a process framework, The Capability Maturity Model Integration (CMMI), Process patterns, process assessment, Personal and team process model. Process models: The waterfall model, Incremental process models, Evolutionary process models, The Unified process. UNIT - II: Software Requirements: Functional and non-functional requirements, User requirements, Systemrequirements, Interface specification, the software requirements document. Requirements engineering process: Feasibility studies, Requirements elicitation andanalysis, Requirements validation, Requirements management. System models: Context Models, Behavioral models, Data models, Object models, structured methods. UNIT - III: Design Engineering: Design process and Design quality, Design concepts, the design model.Creating an architectural design: Software architecture, Data design, Architectural styles and patterns, Architectural Design, conceptual model of UML, basic structural modeling, class diagrams, sequence diagrams, collaboration diagrams, use case diagrams, component diagrams. UNIT - IV: Testing Strategies: A strategic approach to software testing, test strategies for conventional software, Black-Box and White-Box testing, Validation testing, System testing, the art of Debugging. Product metrics: Software Quality, Metrics for Analysis Model, Metrics for Design Model, Metrics for source code, Metrics for testing, Metrics for maintenance. UNIT - V: Metrics for Process and Products: Software Measurement, Metrics for softwarequality. Risk management: Reactive vs. Proactive Risk strategies, software risks, Risk identification, Risk projection, Risk refinement, RMMM, RMMM Plan. Quality Management: Quality concepts, Software quality assurance, Software Reviews, Formal technical reviews, Statistical Software quality Assurance, Software reliability, The ISO 9000 quality standards. TEXT BOOKS : 1. Software Engineering A practitioner’s Approach, Roger S Pressman, 6th edition. McGrawHill International Edition. 2. Software Engineering, Ian Sommerville, 7th edition, Pearson education. 3. The unified modeling language user guide Grady Booch, James Rambaugh, Ivar Jacobson, Pearson Education. REFERENCE BOOKS : 1. Software Engineering, A Precise Approach, Pankaj Jalote, Wiley India, 2010. 2. Software Engineering: A Primer, Waman S Jawadekar, Tata McGraw-Hill, 2008 3. Software Engineering, Principles and Practices, Deepak Jain, Oxford University Press. 4. Software Engineering1: Abstraction and modelling, Diner Bjorner, Springer International edition, 2006. 5. Software Engineering2: Specification of systems and languages, Diner Bjorner, Springer International edition 2006. 6. Software Engineering Principles and Practice, Hans Van Vliet, 3rd edition, John Wiley & Sons Ltd. 7. Software Engineering3: Domains, Requirements, and Software Design, D. Bjorner, Springer International Edition. 8. Introduction to Software Engineering, R. J. Leach, CRC Press. OUTCOMES: At the end of the course the students are able to:  To compare and select a process model for a business system.  To identify and specify the requirements for the development of an application.  To develop and maintain efficient, reliable and cost effective software solutions.  To critically think and evaluate assumptions and arguments of the client. INDEX UNIT NO TOPIC PAGE NO Introduction to Software Engineering 1-2 1 A Generic view of process 2-22 Software Requirements 23-32 2 Requirements engineering process 32-41 System models 41-48 Design Engineering 49-56 Creating an architectural design 56-63 3 Object-Oriented Design 64-66 Performing User interface design 66-73 Testing Strategies 74-80 4 Product metrics 80-81 Metrics for Process and Products 81-84 Risk management 85-89 5 Quality Management 89-97 SOFTWARE ENGINEERING UNIT-I INTRODUCTION TO SOFTWARE ENGINEERING Software: Software is Instructions (computer programs) that provide desired features, function, and performance, when executed Data structures that enable the programs to adequately manipulate information, Documents that describe the operation and use of the programs. Characteristics of Software: Software is developed or engineered; it is not manufactured in the classical sense. Software does not ―wear out‖ Although the industry is moving toward component-based construction, most software continues to be custom built. Software Engineering: The systematic, disciplined quantifiable approach to the development, operation and maintenance of software; that is, the application of engineering to software. The study of approaches as in (1) EVOLVING ROLE OF SOFTWARE: Software takes dual role. It is both a product and a vehicle for delivering a product. As a product: It delivers the computing potential embodied by computer Hardware or bya network of computers. As a vehicle: It is information transformer-producing, managing, acquiring, modifying, displaying, or transmitting information that can be as simple as single bit or as complex as a multimedia presentation. Software delivers the most important product of our time-information. It transforms personal data It manages business information to enhance competitiveness It provides a gateway to worldwide information networks It provides the means for acquiring information The role of computer software has undergone significant change over a span of little more than 50 years Dramatic Improvements in hardware performance Vast increases in memory and storage capacity A wide variety of exotic input and output options 1970s and 1980s: Osborne characterized a ―new industrialrevolution‖ Toffler called the advent of microelectronics part of ―the third wave of change‖ in human history Naisbitt predicted the transformation from an industrial society to an ―information society‖ Feigenbaum and McCorduck suggested that information and knowledge would be the focal point for power in the twenty-first century Stoll argued that the ―electronic community‖ created by networks and software was the key to knowledge interchange throughout the world 1990s began: Toffier described a ―power shift‖ in which old power structures disintegrate as computers and software lead to a ―democratization of knowledge‖. Yourdon worried that U.S companies might lose their competitive edge in software related business and predicted ―the decline and fall of the American programmer‖. Hammer and Champy argued that information technologies were to play a pivotal role in the —reengineering of the corporation‖. Mid-1990s: The pervasiveness of computers and software spawned a rash of books by neo-luddites. Page 1 SOFTWARE ENGINEERING Later 1990s: Yourdon reevaluated the prospects of the software professional and suggested ―the rise and resurrection‖ of the American programmer. th The impact of the Y2K ―time bomb‖ was at the end of 20 century 2000s progressed: Johnson discussed the power of ―emergence‖ a phenomenon that explains what happens when interconnections among relatively simple entities result in a system that ―self-organizes to form more intelligent, more adaptive behavior‖. Yourdon revisited the tragic events of 9/11 to discuss the continuing impact of global terrorism on the IT community Wolfram presented a treatise on a ―new kind of science‖ that posits a unifying theory based primarily on sophisticated software simulations Daconta and his colleagues discussed the evolution of ―the semantic web‖. Today a huge software industry has become a dominant factor in the economies of the industrialized world. THE CHANGING NATURE OF SOFTWARE: The 7 broad categories of computer software present continuing challenges for software engineers: System software Application software Engineering/scientific software Embedded software Product-line software Web-applications Artificial intelligence software. System software: System software is a collection of programs written to service other programs. The systems software is characterized by heavy interaction with computer hardware heavy usage by multiple users concurrent operation that requires scheduling, resource sharing, and sophisticated process management complex data structures multiple external interfaces E.g. compilers, editors and file management utilities. Application software: Application software consists of standalone programs that solve a specific business need. It facilitates business operations or management/technical decision making. It is used to control business functions in real-time E.g. point-of-sale transaction processing, real-time manufacturing process control. Engineering/Scientific software: Engineering and scientific applicationsrange -from astronomy to volcanology - from automotive stress analysis to space shuttle orbital dynamics - from molecular biology to automated manufacturing E.g. computer aided design, system simulation and other interactive applications. Embedded software: Embedded software resides within a product or system and is used to implement and control features and functions for the end-user and for the system itself. It can perform limited and esoteric functions or provide significant function and control capability. Page 2 SOFTWARE ENGINEERING E.g. Digital functions in automobile, dashboard displays, braking systems etc. Product-line software: Designed to provide a specific capability for use by many different customers, product-line software can focus on a limited and esoteric market place or address mass consumer markets E.g. Word processing, spreadsheets, computer graphics, multimedia, entertainment, database management, personal and business financial applications Web-applications: WebApps are evolving into sophisticated computing environments that not only provide standalone features, computing functions, and content to the end user, but also are integrated with corporate databases and business applications. Artificial intelligence software: AI software makes use of nonnumerical algorithms to solve complex problems that are not amenable to computation or straightforward analysis. Application within this area includes robotics, expert systems, pattern recognition, artificial neural networks, theorem proving, and game playing. The following are the new challenges on the horizon: Ubiquitous computing Netsourcing Open source The ―new economy‖ Ubiquitous computing: The challenge for software engineers will be to develop systems and application software that will allow small devices, personal computers and enterprise system to communicate across vast networks. Net sourcing: The challenge for software engineers is to architect simple and sophisticated applications that provide benefit to targeted end-user market worldwide. Open Source: The challenge for software engineers is to build source that is self descriptive but more importantly to develop techniques that will enable both customers and developers to know what changes have been made and how those changes manifest themselves within the software. The ―new economy‖: The challenge for software engineers is to build applications that will facilitate mass communication and mass product distribution. SOFTWARE MYTHS Beliefs about software and the process used to build it- can be traced to the earliest days of computing myths have a number of attributes that have made them insidious. Management myths: Manages with software responsibility, like managers in most disciplines, are often under pressure to maintain budgets, keep schedules from slipping, and improve quality. Myth: We already have a book that‘s full of standards and procedures for building software - Wont that provide my people with everything they need to know? Reality: The book of standards may very well exist but, is it used? Are software practitioners aware of its existence? Does it reflect modern software engineering practice? Myth: If we get behind schedule, we can add more programmers and catch up. Reality: Software development is not a mechanistic process like manufacturing. As new people are added, people who were working must spend time educating the new comers, thereby reducing the amount of time spend on productive development effort. People can be added but only in a planned and well coordinated manner. Myth: If I decide to outsource the software project to a third party, I can just relax and let that firm built it. Reality: If an organization does not understand how to manage and control software projects internally, it will invariably struggle when it outsources software projects. Page 3 SOFTWARE ENGINEERING Customer myths: The customer believes myths about software because software managers and practitioners do little to correct misinformation. Myths lead to false expectations and ultimately, dissatisfaction with the developer. Myth: A general statement of objectives is sufficient to begin with writing programs - we can fill in the details later. Reality: Although a comprehensive and stable statement of requirements is not always possible, an ambiguous statement of objectives is recipe for disaster. Myth: Project requirements continually change, but change can be easily accommodated because software is flexible. Reality: It is true that software requirements change, but the impact of change varies with the time at which it is introduced and change can cause upheaval that requires additional resources and major design modification. Practitioner’s myths: Myths that are still believed by software practitioners: during the early days of software, programming was viewed as an art from old ways and attitudes die hard. Myth: Once we write the program and get it to work, our jobs are done. Reality: Someone once said that the sooner you begin writing code, the longer it‘ll take you to get done. Industry data indicate that between 60 and 80 percent of all effort expended on software will be expended after it is delivered to the customer for the first time. Myth: The only deliverable work product for a successful project is the working program. Reality: A working program is only one part of a software configuration that includes many elements. Documentation provides guidance for software support. Myth: software engineering will make us create voluminous and unnecessary documentation and will invariably slows down. Reality: software engineering is not about creating documents. It is about creating quality. Better quality leads to reduced rework. And reduced rework results in faster delivery times. A GENERIC VIEW OF PROCESS SOFTWARE ENGINEERING - A LAYERED TECHNOLOGY: Tools Methods Process A quality focus Software Engineering Layers Page 4 SOFTWARE ENGINEERING Software engineering is a layered technology. Any engineering approach must rest on an organizational commitment to quality. The bedrock that supports software engineering is a quality focus. The foundation for software engineering is the process layer. Software engineering process is the glue that holds the technology layers. Process defines a framework that must be established for effective delivery of software engineering technology. The software forms the basis for management control of software projects and establishes the context in which - technical methods are applied, - work products are produced, - milestones are established, - quality is ensured, - And change is properly managed. Software engineering methods rely on a set of basic principles that govern area of the technologyand include modeling activities. Methods encompass a broad array of tasks that include communication, requirements analysis, design modeling, program construction, Testing and support. Software engineering tools provide automated or semi automated support for the process and the methods. When tools are integrated so that information created by one tool can be used by another, a system for the support of software development, called computer-aided software engineering, isestablished. A PROCESS FRAMEWORK: Software process must be established for effective delivery of software engineering technology. A process framework establishes the foundation for a complete software process by identifying a small number of framework activities that are applicable to all software projects, regardless of their size or complexity. The process framework encompasses a set of umbrella activities that are applicable across the entire software process. Each framework activity is populated by a set of software engineering actions Each software engineering action is represented by a number of different task sets- each a collection of software engineering work tasks, related work products, quality assurance points, and project milestones. In brief "A process defines who is doing what, when, and how to reach a certain goal." A Process Framework establishes the foundation for a complete software process identifies a small number of framework activities applies to all s/w projects, regardless of size/complexity. also, set of umbrella activities applicable across entire s/w process. Each framework activity has set of s/w engineering actions. Each s/w engineering action (e.g., design) has Page 5 SOFTWARE ENGINEERING - collection of related tasks (called task sets): work tasks work products (deliverables) quality assurance points project milestones. Software process Process framework Umbrella activities Framework activity #1 Software engineering action Work tasks Work products Task sets Quality assurance points Project milestones Work tasks ask sets Software engineering action T Work products Quality assurance points Project milestones Framework activity #n Software engineering action Work tasks Work products Task sets Quality assurance points Project milestones Work tasks Software engineering action Work products Quality assurance points Project milestones \ Page 6 SOFTWARE ENGINEERING Generic Process Framework: It is applicable to the vast majority of software projects Communication activity Planning activity Modeling activity analysis action requirements gathering work task elaboration work task negotiation work task specification work task validation work task design action data design work task architectural design work task interface design work task component-level design work task Construction activity Deployment activity Communication: This framework activity involves heavy communication and collaboration with the customer and encompasses requirements gathering and other related activities. Planning: This activity establishes a plan for the software engineering work that follows. It describes the technical tasks to be conducted, the risks that are likely, the resources that will be required, the work products to be produced, and a work schedule. Modeling: This activity encompasses the creation of models that allow the developer and customer to better understand software requirements and the design that will achieve those requirements. The modeling activity is composed of 2 software engineering actions- analysis and design. Analysis encompasses a set of work tasks. Design encompasses work tasks that create a design model. Construction: This activity combines core generation and the testing that is required to uncover the errors in the code. Deployment: The software is delivered to the customer who evaluates the delivered product and provides feedback based on the evolution. These 5 generic framework activities can be used during the development of small programs, the creation of large web applications, and for the engineering of large, complex computer-based systems. The following are the set of Umbrella Activities. Software project tracking and control – allows the software team to assess progress against the project plan and take necessary action to maintain schedule. Risk Management - assesses risks that may effect the outcome of the project or the quality of the product. Software Quality Assurance - defines and conducts the activities required to ensure software quality. Formal Technical Reviews - assesses software engineering work products in an effort to uncover and remove errors before they are propagated to the next action or activity. Page 7 SOFTWARE ENGINEERING Measurement - define and collects process, project and product measures that assist the team in delivering software that needs customer‘s needs, can be used in conjunction with all other framework and umbrella activities. Software configuration management - manages the effects of change throughout the software process. Reusability management - defines criteria for work product reuse and establishes mechanisms to achieve reusable components. Work Product preparation and production - encompasses the activities required to create work products such as models, document, logs, forms and lists. Intelligent application of any software process model must recognize that adaption is essential for success but process models do differ fundamentally in: The overall flow of activities and tasks and the interdependencies among activities and tasks. The degree through which work tasks are defined within each frame work activity. The degree through which work products are identified and required. The manner which quality assurance activities are applied. The manner in which project tracking and control activities are applied. The overall degree of the detailed and rigor with which the process is described. The degree through which the customer and other stakeholders are involved with the project. The level of autonomy given to the software project team. The degree to which team organization and roles are prescribed. THE CAPABILITY MATURITY MODEL INTEGRATION (CMMI): The CMMI represents a process meta-model in two differentways: As a continuous model As a staged model. Each process area is formally assessed against specific goals and practices and is rated according to the following capability levels. Level 0: Incomplete. The process area is either not performed or does not achieve all goals and objectives defined by CMMI for level 1 capability. Level 1: Performed. All of the specific goals of the process area have been satisfied. Work tasks required to produce defined work products are being conducted. Level 2: Managed. All level 1 criteria have been satisfied. In addition, all work associated with the process area conforms to an organizationally defined policy; all people doing the work have access to adequate resources to get the job done; stakeholders are actively involved in the process area as required; all work tasks and work products are ―monitored, controlled, and reviewed; Level 3: Defined. All level 2 criteria have been achieved. In addition, the process is ―tailored from the organizations set of standard processes according to the organizations tailoring guidelines, and contributes and work products, measures and other process-improvement information to the organizational process assets‖. Level 4: Quantitatively managed. All level 3 criteria have been achieved. In addition, the process area is controlled and improved using measurement and quantitative assessment.‖Quantitative objectives for quality and process performance are established and used as criteria in managing the process‖ Page 8 Level 5: Optimized. All level 4 criteria have been achieved. In addition, the process area is adapted and optimized using quantitative means to meet changing customer needs and to continually improve the efficacy of the process area under consideration‖ Page 9 SOFTWARE ENGINEERING The CMMI defines each process area in terms of ―specific goals‖ and the ―specific practices‖ required to achieve these goals. Specific practices refine a goal into a set of process-related activities. The specific goals (SG) and the associated specific practices(SP) defined for project planning are SG 1 Establish estimates SP 1.1 Estimate the scope of the project SP 1.2 Establish estimates of work product and task attributes SP 1.3 Define project life cycle SP 1.4 Determine estimates of effort and cost SG 2 Develop a Project Plan SP 2.1 Establish the budget and schedule SP 2.2 Identify project risks SP 2.3 Plan for data management SP 2.4 Plan for needed knowledge and skills SP 2.5 Plan stakeholder involvement SP 2.6 Establish the project plan SG 3 Obtain commitment to the plan SP 3.1 Review plans that affect the project SP 3.2 Reconcile work and resource levels SP 3.3 Obtain plan commitment In addition to specific goals and practices, the CMMI also defines a set of five generic goals and related practices for each process area. Each of the five generic goals corresponds to one of the five capability levels. Hence to achieve a particular capability level, the generic goal for that level and the generic practices that correspond to that goal must be achieved. To illustrate, the generic goals (GG) and practices (GP) for the project planning process area are GG 1 Achieve specific goals GP 1.1 Perform base practices GG 2 Institutionalize a managed process GP 2.1 Establish and organizational policy GP 2.2 Plan the process GP 2.3 Provide resources GP 2.4 Assign responsibility GP 2.5 Train people GP 2.6 Manage configurations GP 2.7 Identify and involve relevant stakeholders GP 2.8 Monitor and control the process GP 2.9 Objectively evaluate adherence GP 2.10 Review status with higher level management GG 3 Institutionalize a defined process GP 3.1 Establish a defined process GP 3.2 Collect improvement information GG 4 Institutionalize a quantitatively managed process GP 4.1 Establish quantitative objectives for the process Page 10 SOFTWARE ENGINEERING GP 4.2 Stabilize sub process performance GG 5 Institutionalize and optimizing process GP 5.1 Ensure continuous process improvement GP 5.2 Correct root causes of problems PROCESS PATTERNS The software process can be defined as a collection patterns that define a set of activities, actions, work tasks, work products and/or related behaviors required to develop computer software. A process pattern provides us with a template- a consistent method for describing an important characteristic of the software process. A pattern might be used to describe a complete process and a task within a framework activity. Pattern Name: The pattern is given a meaningful name that describes its function within the software process. Intent: The objective of the pattern is described briefly. Type: The pattern type is specified. There are three types Task patterns define a software engineering action or work task that is part of the process and relevant to successful software engineering practice. Example: Requirement Gathering Stage Patterns define a framework activity for the process. This pattern incorporates multiple task patterns that are relevant to the stage. Example: Communication Phase patterns define the sequence of framework activities that occur with the process, even when the overall flow of activities is iterative in nature. Example: Spiral model or prototyping. Initial Context: The conditions under which the pattern applies are described prior to the initiation of the pattern, we ask What organizational or team related activities have already occurred. What is the entry state for the process What software engineering information or project information already exists Problem: The problem to be solved by the pattern is described. Solution: The implementation of the pattern is described. This section describes how the initial state of the process is modified as a consequence the initiation of the pattern. It also describes how software engineering information or project information that is available before the initiation of the pattern is transformed as a consequence of the successful execution of the pattern Resulting Context: The conditions that will result once the pattern has been successfully implemented are described. Upon completion of the pattern we ask What organizational or team-related activities must have occurred What is the exit state for the process What software engineering information or project information has been developed? Known Uses: The specific instances in which the pattern is applicable are indicated Process patterns provide and effective mechanism for describing any software process. The patterns enable a software engineering organization to develop a hierarchical process description that begins at a high-level of abstraction. Once process pattern have been developed, they can be reused for the definition of process variants-that is, a customized process model can be defined by a software team using the pattern as building blocks for the process models. Page 11 SOFTWARE ENGINEERING PROCESS ASSESSMENT The existence of a software process is no guarantee that software will be delivered on time, that it will meet the customer‘s needs, or that it will exhibit the technical characteristics that will lead to long-term quality characteristics. In addition, the process itself should be assessed to be essential to ensure that it meets a set of basic process criteria that have been shown to be essential for a successful software engineering. Software Identifies Identifies capabilities and risk Software Lead Software Capability Motivat A Number of different approaches to software process assessment have been proposed over the past few decades. Standards CMMI Assessment Method for Process Improvement (SCAMPI) provides a five step process assessment model that incorporates initiating, diagnosing, establishing, acting & learning. The SCAMPI method uses the SEI CMMI as the basis for assessment. CMM Based Appraisal for Internal Process Improvement (CBA IPI) provides a diagnostic technique for assessing the relative maturity of a software organization, using the SEI CMM as the basis for the assessment. SPICE (ISO/IEC15504) standard defines a set of requirements for software process assessments. The intent of the standard is to assist organizations in developing an objective evaluation of the efficacy of any defined software process. ISO 9001:2000 for Software is a generic standard that applies to any organization that wants to improve the overall quality of the products, system, or services that it provides. Therefore, the standard is directly applicable to software organizations &companies. PERSONAL AND TEAM PROCESS MODELS: The best software process is one that is close to the people who will be doing the work.Each software engineer would create a process that best fits his or her needs, and at the same time meets the broader needs of the team and the organization. Alternatively, the team itself would create its own process, and at the same time meet the narrower needs of individuals and the broader needs of the organization. Personal software process (PSP) The personal software process (PSP) emphasizes personal measurement of both the work product that is produced and the resultant quality of the work product. Page 12 SOFTWARE ENGINEERING The PSP process model defines five framework activities: planning, high-level design, high level design review, development, and postmortem. Planning: This activity isolates requirements and, base on these develops both size and resource estimates. In addition, a defect estimate is made. All metrics are recorded on worksheets or templates. Finally, development tasks are identified and a project schedule is created. High level design: External specifications for each component to be constructed are developed and a component design is created. Prototypes are built when uncertainty exists. All issues are recorded and tracked. High level design review: Formal verification methods are applied to uncover errors in the design. Metrics are maintained for all important tasks and work results. Development: The component level design is refined and reviewed. Code is generated, reviewed, compiled, and tested. Metrics are maintained for all important task and work results. Postmortem: Using the measures and metrics collected the effectiveness of the process is determined. Measures and metrics should provide guidance for modifying the process to improve its effectiveness. PSP stresses the need for each software engineer to identify errors early and, as important, to understand the types of errors that he is likely to make. PSP represents a disciplined, metrics-based approach to software engineering. Team software process (TSP): The goal of TSP is to build a ―self-directed project team that organizes itself to produce high-quality software. The following are the objectives for TSP: Build self-directed teams that plan and track their work, establish goals, and own their processes and plans. These can be pure software teams or integrated product teams(IPT) of 3 to about 20 engineers. Show managers how to coach and motivate their teams and how to help them sustain peak performance. Accelerate software process improvement by making CMM level 5 behavior normal and expected. Provide improvement guidance to high-maturity organizations. Facilitate university teaching of industrial-grade team skills. self-directed team defines roles and responsibilities for each team member tracks quantitative project data identifies a team process that is appropriate for the project a strategy for implementing the process defines local standards that are applicable to the teams software engineeringwork; continually assesses risk and reacts to it Tracks, manages, and reports project status. - TSP defines the following framework activities: launch, high-level design, implementation, integration and test, and postmortem. TSP makes use of a wide variety of scripts, forms, and standards that serve to guide team members in their work. Scripts define specific process activities and other more detailed work functions that are part of the team process. Each project is ―launched‖ using a sequence of tasks. The following launch script is recommended Review project objectives with management and agree on and document team goals Establish team roles Define the teams development process Make a quality plan and set quality targets Plan for the needed support facilities Page 13 SOFTWARE ENGINEERING PROCESS MODELS Prescriptive process models define a set of activities, actions, tasks, milestones, and work products that are required to engineer high-quality software. These process models are not perfect, but they do provide a useful roadmap for software engineering work. A prescriptive process model populates a process framework with explicit task sets for software engineering actions. THE WATERFALL MODEL: The waterfall model, sometimes called the classic life cycle, suggests a systematic sequential approach to software development that begins with customer specification of requirements and progresses through planning, modeling, construction, and deployment. Context: Used when requirements are reasonably well understood. Advantage: It can serve as a useful process model in situations where requirements are fixed and work is to proceed to complete in a linear manner. The problems that are sometimes encountered when the waterfall model is applied are: Real projects rarely follow the sequential flow that the model proposes. Although the linear model can accommodate iteration, it does so indirectly. As a result, changes can cause confusion as the project team proceeds. It is often difficult for the customer to state all requirements explicitly. The waterfall model requires this and has difficulty accommodating the natural uncertainty that exist at the beginning of many projects. The customer must have patience. A working version of the programs will not be available until late in the project time-span. If a major blunder is undetected then it can be disastrous until the program is reviewed. INCREMENTAL PROCESS MODELS: The incremental model The RAD model THE INCREMENTAL MODEL: Context: Incremental development is particularly useful when staffing is unavailable for a complete implementation by the business deadline that has been established for the project. Early increments can be implemented with fewer people. If the core product is well received, additional staff can be added to implement the next increment. In addition, increments can be planned to manage technical risks. Page 14 SOFTWARE ENGINEERING increment # n C o m m uni c a i on Pla n n i n g M od e l ing a n a l y si s C on s t r u ct i o desi g n co d e D ep l o ym e n t te s t d e l i v e ry fe ed ba c k deliv ery of nt h increment increment # 2 C o m m u n i c a t io n Pla n n i n g M odeli n g a n a l y si s C on st r c ti o n des ign co d e D ep l o ym e n t te s t d el i v er y deliv ery of fe ed b a c k increment # 1 2ndincrement C o m m uni c a i on Pla n n i n g M odeli n g a n a l ys i C o n st r u ct i o n sd e s i g n co d e D ep lo ym en t te s t deli ver y deliv ery of feedb a c k 1st increment project calendar time The incremental model combines elements of the waterfall model applied in an iterative fashion. The incremental model delivers a series of releases called increments that provide progressively more functionality for the customer as each increment is delivered. When an incremental model is used, the first increment is often a core product. That is, basic requirements are addressed. The core product is used by the customer. As a result, a plan is developed for the next increment. The plan addresses the modification of the core product to better meet the needs of the customer and the delivery of additional features and functionality. This process is repeated following the delivery of each increment, until the complete product is produced. For example, word-processing software developed using the incremental paradigm might deliver basic file management editing, and document production functions in the first increment; more sophisticated editing, and document production capabilities in the second increment; spelling and grammar checking in the third increment; and advanced page layout capability in the fourth increment. Difference: The incremental process model, like prototyping and other evolutionary approaches, is iterative in nature. But unlike prototyping, the incremental model focuses on delivery of an operational product with each increment THE RAD MODEL: Rapid Application Development (RAD) is an incremental software process model that emphasizes a short development cycle. The RAD model is a ―high-speed‖ adaption of the waterfall model, in which rapid development is achieved by using a component base construction approach. Context: If requirements are well understood and project scope is constrained, the RAD process enables a development team to create a ―fully functional system‖ within a very short time period. Page 15 SOFTWARE ENGINEERING Team # n M o d e lin g business m odeling dat a m odeling process m odeling Co n st ru ct io n com ponent reuse Team # 2 autom at ic code Communicat ion generation Mo d eling business m odeling dat a m odeling process m odeling Planning De ployme nt Team # 1 int egrat ion deliv ery Mode ling feedback business modeling dat a modeling process modeling Const ruct ion component reuse aut omat ic code generat ion t est ing 6 0 - 9 0 days The RAD approach maps into the generic framework activities. Communication works to understand the business problem and the information characteristics that the software must accommodate. Planning is essential because multiple software teams works in parallel on different system functions. Modeling encompasses three major phases- business modeling, data modeling and process modeling- and establishes design representation that serve existing software components and the application of automatic code generation. Deployment establishes a basis for subsequent iterations. The RAD approach has drawbacks: For large, but scalable projects, RAD requires sufficient human resources to create the right number of RAD teams. If developers and customers are not committed to the rapid-fire activities necessary to complete the system in a much abbreviated time frame, RAD projects will fail If a system cannot be properly modularized, building the components necessary for RAD will be problematic If high performance is an issue, and performance is to be achieved through tuning the interfaces to system components, the RAD approach may not work; and RAD may not be appropriate when technical risks arehigh. EVOLUTIONARY PROCESS MODELS: Evolutionary process models produce with each iteration produce an increasingly more complete version of the software with every iteration. Evolutionary models are iterative. They are characterized in a manner that enables software engineers to develop increasingly more complete versions of the software. Page 16 SOFTWARE ENGINEERING PROTOTYPING: Prototyping is more commonly used as a technique that can be implemented within the context of anyone of the process model. The prototyping paradigm begins with communication. The software engineer and customer meet and define the overall objectives for the software, identify whatever requirements are known, and outline areas where further definition is mandatory. Prototyping iteration is planned quickly and modeling occurs. The quick design leads to the construction of a prototype. The prototype is deployed and then evaluated by the customer/user. Iteration occurs as the prototype is tuned to satisfy the needs of the customer, while at the same time enabling the developer to better understand what needs to be done. Qu ick p lan Com municat ion Mo d e lin g Qu ick d e sig n Deployment De live r y Const ruct ion & Fe e dback of prot ot ype Context: If a customer defines a set of general objectives for software, but does not identify detailed input, processing, or output requirements, in such situation prototyping paradigm is best approach. If a developer may be unsure of the efficiency of an algorithm, the adaptability of an operating system then he can go for this prototyping method. Advantages: The prototyping paradigm assists the software engineer and the customer to better understand what is to be built when requirements are fuzzy. The prototype serves as a mechanism for identifying software requirements. If a working prototype is built, the developer attempts to make use of existing program fragments or applies tools. Prototyping can be problematic for the followingreasons: The customer sees what appears to be a working version of the software, unaware that the prototype is held together ―with chewing gum and baling wire‖, unaware that in the rush to get it working we haven‘t considered overall software quality or long-term maintainability. When informed that the product must be rebuilt so that high-levels of quality can be maintained, the customer cries foul and demands that ―a few fixes‖ be applied to make the prototype a working product. Too often, software development relents. The developer often makes implementation compromises in order to get a prototype working quickly. An inappropriate operating system or programming language may be used simply because it is available and known; an inefficient algorithm may be implemented simplyto Page 17 SOFTWARE ENGINEERING demonstrate capability. After a time, the developer may become comfortable with these choices and forget all the reasons why they were inappropriate. The less-than-ideal choice has now become an integral part of the system. THE SPIRAL MODEL The spiral model, originally proposed by Boehm, is an evolutionary software process model that couples the iterative nature of prototyping with the controlled and systematic aspects of the waterfall model. The spiral model can be adapted to apply throughout the entire life cycle of an application, from concept development to maintenance. Using the spiral model, software is developed in a series of evolutionary releases. During early iterations, the release might be a paper model or prototype. During later iterations, increasingly morecomplete versions of the engineered system are planning estimation scheduling risk analysis communication modeling analysis design start deployment construction delivery code feedback produced. test Anchor point milestones- a combination of work products and conditions that are attained along the path of the spiral- are noted for each evolutionary pass. The first circuit around the spiral might result in the development of product specification; subsequent passes around the spiral might be used to develop a prototype and then progressively more sophisticated versions of the software. Each pass through the planning region results in adjustments to the project plan. Cost and schedule are adjusted based on feedback derived from the customer after delivery. In addition, the project manager adjusts the planned number of iterations required to complete the software. It maintains the systematic stepwise approach suggested by the classic life cycle but incorporates it into an iterative framework that more realistically reflects the real world. The first circuit around the spiral might represent a ―concept development project‖ which starts at the core of the spiral and continues for multiple iterations until concept development is complete. If the concept is to be developed into an actual product, the process proceeds outward on the spiral and a ―new product development project‖ commences. Later, a circuit around the spiral might be used to represent a ―product enhancement project.‖ In essence, the spiral, when characterized in this way, remains operative until the software is retired. Context: The spiral model can be adopted to apply throughout the entire life cycle of an application, from concept development to maintenance. Advantages: It provides the potential for rapid development of increasingly more complete versions of the software. Page 18 SOFTWARE ENGINEERING The spiral model is a realistic approach to the development of large-scale systems and software. The spiral model uses prototyping as a risk reduction mechanism but, more importantly enables the developer to apply the prototyping approach at any stage in the evolution of the product. Draw Backs: The spiral model is not a panacea. It may be difficult to convince customers that the evolutionary approach is controllable. It demands considerable risk assessment expertise and relies on this expertise for success. If a major risk is not uncovered and managed, problems will undoubtedly occur. THE CONCURRENT DEVELOPMENT MODEL: The concurrent development model, sometimes called concurrent engineering, can be represented schematically as a series of framework activities, software engineering actions and tasks, and their associated states. none Modeling act ivit y represents the state Under of a software engineering development activity or task Await ing changes Under review Under revision Baselined Done The activity modeling may be in anyone of the states noted at any given time. Similarly, other activities or tasks can be represented in an analogous manner. All activities exist concurrently but reside in different states. Any of the activities of a project may be in a particular state at any one time under development awaiting changes under revision under review In a project the communication activity has completed its first iteration and exists in the awaiting changes state. The modeling activity which existed in the none state while initial communication was Page 19 SOFTWARE ENGINEERING Page 20 completed, now makes a transition into the under development state. If, however, the customer indicates that changes in requirements must be made, the modeling activity moves from the under development state into the awaiting changes state. The concurrent process model defines a series of events that will trigger transitions from state to state for each of the software engineering activities, actions, or tasks. The event analysis model correction which will trigger the analysis action from the done state into the awaiting changes state. Context: The concurrent model is often more appropriate for system engineering projects where different engineering teams are involved. Advantages: The concurrent process model is applicable to all types of software development and provides an accurate picture of the current state of a project. It defines a network of activities rather than each activity, action, or task on the network exists simultaneously with other activities, action and tasks. A FINAL COMMENT ON EVOLUTIONARY PROCESSES: The concerns of evolutionary software processes are: The first concern is that prototyping poses a problem to project planning because of the uncertain number of cycles required to construct the product. Second, evolutionary software process do not establish the maximum speed of the evolution. If the evolution occurs too fast, without a period of relaxation, it is certain that the process will fall into chaos. Third, software processes should be focused on flexibility and extensibility rather than on high quality. THE UNIFIED PROCESS: The unified process (UP) is an attempt to draw on the best features and characteristics of conventional software process models, but characterize them in a way that implements many of the best principles of agile software development. The Unified process recognizes the importance of customer communication and streamlined methods for describing the customer‘s view of a system. It emphasizes the important role of software architecture and ―helps the architect focus on the right goals, such as understandability, reliance to future changes, and reuse―. If suggests a process flow that is iterative and incremental, providing the evolutionary feel that is essential in modern software development. A BRIEF HISTORY: During the 1980s and into early 1990s, object-oriented (OO) methods and programming languages gained a widespread audience throughout the software engineering community. A wide variety of object- oriented analysis (OOA) and design (OOD) methods were proposed during the same time period. During the early 1990s James Rumbaugh, Grady Booch, and Ival Jacobsom began working on a — Unified method‖ that would combine the best features of each of OOD & OOA. The result was UML - a unified modeling language that contains a robust notation fot the modeling and development of OO systems. By 1997, UML became an industry standard for object-oriented software development. At the same time, the Rational Corporation and other vendors developed automated tools to support UML methods. Over the next few years, Jacobson, Rumbugh, and Booch developed the Unified process, a framework for object-oriented software engineering using UML. Today, the Unified process and UML are widely used on OO projects of all kinds. The iterative, incremental model proposed by the UP can and should be adapted to meet specific project needs. Page 20 PHASES OF THE UNIFIED PROCESS: The inception phase of the UP encompasses both customer communication and planning activities. By collaborating with the customer and end-users, business requirements for the software are identified, a rough architecture for the system is proposed and a plan for the iterative, incremental nature of the ensuing project is developed. The elaboration phase encompasses the customer communication and modeling activities of the generic process model. Elaboration refines and expands the preliminary use-cases that were developed as part of the inception phase and expands the architectural representation to include five different views of the software- the use-case model, the analysis model, the design model, the implementation model, and the deployment model. The construction phase of the UP is identical to the construction activity defined for the generic software process. Using the architectural model as input, the construction phase develops or acquires the software components that will make each use-case operational for end-users. To accomplish this, analysis and design models that were started during the elaboration phase are completed to reflect the final version of the software increment. The transition phase of the UP encompasses the latter stages of the generic construction activity and the first part of the generic deployment activity. Software given to end-users for beta testing, and user feedback reports both defects and necessary changes. The production phase of the UP coincides with the deployment activity of the generic process. During this phase, the on-going use of the software is monitored, support for the operating environment is provided, and defect reports and requests for changes are submitted and evaluated. Elaborat ion Incept ion const ruc t ion Release t ransit ion soft ware increment product ion A software engineering workflow is distributed across all UP phases. In the context of UP, a workflow is analogous to a task set. That is, a workflow identifies the tasks required to accomplish an important software engineering action and the work products that are produced as a consequence of successfully completing the tasks. UNIFIED PROCESS WORK PRODUCTS: During the inception phase, the intent is to establish an overall ―vision‖ for the project, identify a set of business requirements, make a business case for the software, and define project and business risks that may represent a threat to success. Page 21 The most important work product produced during the inception is the use-case modell-a collection of use-cases that describe how outside actors interact with the system and gain value from it. The use-case model is a collection of software features and functions by describing a set of preconditions, a flow of events and a set of post-conditions for the interaction that is depicted. The use-case model is refined and elaborated as each UP phase is conducted and serves as an important input for the creation of subsequent work products. During the inception phase only 10 to 20 percent of the use-case model is completed. After elaboration, between 80 to 90 percent of the model has been created. The elaboration phase produces a set of work products that elaborate requirements and produce and architectural description and a preliminary design. The UP analysis model is the work product that is developed as a consequence of this activity. The classes and analysis packages defined as part of the analysis model are refined further into a design model which identifies design classes, subsystems, and the interfaces between subsystems. Both the analysis and design models expand and refine an evolving representation of software architecture. In addition the elaboration phase revisits risks and the project plan to ensure that each remains valid. The construction phase produces an implementation model that translates design classes into software components into the physical computing environment. Finally, a test model describes tests that are used to ensure that use cases are properly reflected in the software that has been constructed. The transition phase delivers the software increment and assesses work products that are produced as end-users work with the software. Feedback from beta testing and qualitative requests for change is produced at this time. Inception phase Elaboration phase Vision document Init ial use-case model Init ial project glossary Construct ion phase Use-case model Init ial business case Supplement ary requirement s Init ial risk assessment. including non-funct ional Transition phase Design model Project plan, Analy sis model Soft ware component s phases and it erat ions. Soft ware archit ect Deliv ered soft ware Int egrat ed soft ware Business model, ure Descript ion. increment increment Bet a t est report s if necessary. Execut able archit ect Test plan and General user feedback One or more prot ot ypes ural prot ot ype. procedure Test cases Preliminary design Support document at ion model Revised risk list user manuals Project plan including inst allat ion manuals it erat ion plan adapt descript ion of current ed workflows milest increment ones t echnical work product s Preliminary user manual Page 22 UNIT-II SOFTWARE REQUIREMENTS Software requirements are necessary To introduce the concepts of user and system requirements To describe functional and non-functional requirements To explain how software requirements may be organised in a requirements document What is a requirement? The requirements for the system are the description of the services provided by the system and its operational constraints It may range from a high-level abstract statement of a service or of a system constraint to a detailed mathematical functional specification. This is inevitable as requirements may serve a dual function o May be the basis for a bid for a contract - therefore must be open to interpretation; o May be the basis for the contract itself - therefore must be defined in detail; Both these statements may be called requirements Requirements engineering: The process of finding out, analysing documenting and checking these services and constraints is called requirement engineering. The process of establishing the services that the customer requires from a system and the constraints under which it operates and is developed. The requirements themselves are the descriptions of the system services and constraints that are generated during the requirements engineering process. Requirements abstraction (Davis): If a company wishes to let a contract for a large software development project, it must define its needs in a sufficiently abstract way that a solution is not pre-defined. The requirements must be written so that several contractors can bid for the contract, offering, perhaps, different ways of meeting the client organisation’s needs. Once a contract has been awarded, the contractor must write a system definition for the client in more detail so that the client understands and can validate what the software will do. Both of these documents may be called the requirements document for the system.” Types of requirement: User requirements Statements in natural language plus diagrams of the services the system provides and its operational constraints. Written for customers. System requirements A structured document setting out detailed descriptions of the system‘s functions, services and operational constraints. Defines what should be implemented so may be part of a contract between client and contractor. Definitions and specifications: User Requirement Definition: The software must provide the means of representing and accessing external files created by other tools. Page 23 System Requirement specification: The user should be provided with facilities to define the type of external files. Each external file type may have an associated tool which may be applied to the file. Each external file type may be represented as a specific icon on the user‘s display. Facilities should be provided for the icon representing an external file type to be defined by the user. When an user selects an icon representing an external file, the effect of that selection is to apply the tool associated with the type of the external file to the file represented by the selected icon. Requirements readers: Functional and non-functional requirements: Functional requirements Statements of services the system should provide how the system should react to particular inputs and how the system should behave in particular situations. Non-functional requirements Constraints on the services or functions offered by the system such as timing constraints, constraints on the development process, standards, etc. Domain requirements Requirements that come from the application domain of the system and that reflect characteristics of that domain. FUNCTIONAL REQUIREMENTS: Describe functionality or system services. Depend on the type of software, expected users and the type of system where the software is used. Functional user requirements may be high-level statements of what the system should do but functional system requirements should describe the system services in detail. The functional requirements for The LIBSYS system: A library system that provides a single interface to a number of databases of articles in different libraries. Users can search for, download and print these articles for personal study. Examples of functional requirements The user shall be able to search either all of the initial set of databases or select a subset from it. The system shall provide appropriate viewers for the user to read documents in the document store. Page 24 Every order shall be allocated a unique identifier (ORDER_ID) which the user shall be able to copy to the account‘s permanent storage area. Requirements imprecision Problems arise when requirements are not precisely stated. Ambiguous requirements may be interpreted in different ways by developers and users. Consider the term ‗appropriate viewers‘ o User intention - special purpose viewer for each different document type; o Developer interpretation - Provide a text viewer that shows the contents of the document. Requirements completeness and consistency: In principle, requirements should be both complete and consistent. Complete They should include descriptions of all facilities required. Consistent There should be no conflicts or contradictions in the descriptions of the system facilities. In practice, it is impossible to produce a complete and consistent requirementsdocument. NON-FUNCTIONAL REQUIREMENTS These define system properties and constraints e.g. reliability, response time and storage requirements. Constraints are I/O device capability, system representations, etc. Process requirements may also be specified mandating a particular CASE system, programming language or development method. Non-functional requirements may be more critical than functional requirements. If these are not met, the system is useless. Non-functional requirement types: Non-functional requirements : Product requirements Page 25 Requirements which specify that the delivered product must behave in a particular way e.g. execution speed, reliability, etc. Eg:The user interface for LIBSYS shall be implemented as simple HTML without frames or Java applets. Organisational requirements Requirements which are a consequence of organisational policies and procedures e.g. process standards used, implementation requirements, etc. Eg: The system development process and deliverable documents shall conform to the process and deliverables defined in XYZCo-SP-STAN-95. External requirements Requirements which arise from factors which are external to the system and its development process e.g. interoperability requirements, legislative requirements, etc. Eg: The system shall not disclose any personal information about customers apart from their name and reference number to the operators of the system. Goals and requirements: Non-functional requirements may be very difficult to state precisely and imprecise requirements may be difficult to verify. Goal A general intention of the user such as ease of use. The system should be easy to use by experienced controllers and should be organised in such a way that user errors are minimised. Verifiable non-functional requirement A statement using some measure that can be objectively tested. Experienced controllers shall be able to use all the system functions after a total of two hours training. After this training, the average number of errors made by experienced users shall not exceed two per day. Goals are helpful to developers as they convey the intentions of the system users. Requirements measures: Property Measure Speed Processed transactions/second User/Event response time Screen refresh time Size M Bytes Number of ROM chips Ease of use Training time Number of help frames Reliability Mean time to failure Probability of unavailability Rate of failure occurrence Availability Robustness Time to restart after failure Percentage of events causing failure Probability of data corruption on failure Page 26 Portability Percentage of target dependent statements Number of target systems Requirements interaction: Conflicts between different non-functional requirements are common in complex systems. Spacecraft system To minimise weight, the number of separate chips in the system should be minimised. To minimise power consumption, lower power chips should be used. However, using low power chips may mean that more chips have to be used. Which is the most critical requirement? A common problem with non-functional requirements is that they can be difficult to verify. Users or customers often state these requirements as general goals such as ease of use, the ability of the system to recover from failure or rapid user response. These vague goals cause problems for system developers as they leave scope for interpretation and subsequent dispute once the system is delivered. DOMAIN REQUIREMENTS Derived from the application domain and describe system characteristics and features that reflect the domain. Domain requirements be new functional requirements, constraints on existing requirements or define specific computations. If domain requirements are not satisfied, the system may be unworkable. Library system domain requirements: There shall be a standard user interface to all databases which shall be based on the Z39.50 standard. Because of copyright restrictions, some documents must be deleted immediately on arrival. Depending on the user‘s requirements, these documents will either be printed locally on the system server for manually forwarding to the user or routed to a network printer. Domain requirements problems Understandability Requirements are expressed in the language of the application domain; This is often not understood by software engineers developing the system. Implicitness Domain specialists understand the area so well that they do not think of making the domain requirements explicit. USER REQUIREMENTS Should describe functional and non-functional requirements in such a way that they are understandable by system users who don‘t have detailed technical knowledge. User requirements are defined using natural language, tables and diagrams as these can be understood by all users. Problems with natural language Lack of clarity Precision is difficult without making the document difficult to read. Requirements confusion Functional and non-functional requirements tend to be mixed- up. Requirements amalgamation Several different requirements may be expressed together. Requirement problems Database requirements includes both conceptual and detailed information Describes the concept of a financial accounting system that is to be included in LIBSYS; Page 27 28 SOFTWARE ENGINEERING – Material SOFTWARE ENGINEERING However, it also includes the detail that managers can configure this system - this is unnecessary at this level. Grid requirement mixes three different kinds of requirement Conceptual functional requirement (the need for a grid); Non-functional requirement (grid units); Non-functional UI requirement (grid switching). Structured presentation Guidelines for writing requirements Invent a standard format and use it for all requirements. Use language in a consistent way. Use shall for mandatory requirements, should for desirable requirements. Use text highlighting to identify key parts of the requirement. Avoid the use of computer jargon. SYSTEM REQUIREMENTS More detailed specifications of system functions, services and constraints than userrequirements. They are intended to be a basis for designing the system. They may be incorporated into the system contract. System requirements may be defined or illustrated using system models Requirements and design In principle, requirements should state what the system should do and the design should describe how it does this. In practice, requirements and design are inseparable A system architecture may be designed to structure the requirements; The system may inter-operate with other systems that generate design requirements; The use of a specific design may be a domain requirement. Problems with NL(natural language) specification Ambiguity The readers and writers of the requirement must interpret the same words in the same way. NL is naturally ambiguous so this is very difficult. Over-flexibility The same thing may be said in a number of different ways in the specification. Lack of modularisation NL structures are inadequate to structure system requirements. Alternatives to NL specification: Notation Description Structured natural This approach depends on defining standard forms or templates to express the language requirements specification. Design description This approach uses a language like a programming language but with more abstract languages features to specify the requirements bydefining an operational model of the system. This approach is not now widely used although it can be useful for interface specifications. Page 28 29 SOFTWARE ENGINEERING – Material SOFTWARE ENGINEERING Graphical A graphical language, supplemented by text annotations is used to define the functional notations requirements for the system. An early example of such a graphical language was SADT. Now, use-case descriptions and sequence diagrams are commonly used. Mathematical These are notations based on mathematical concepts such as finite-state machines or specifications sets. These unambiguous specifications reduce the arguments between customer and contractor about system functionality. However, most customers don‘t understand formal specifications and are reluctant to accept it as a system contract. 3.1) Structured language specifications The freedom of the requirements writer is limited by a predefined template for requirements. All requirements are written in a standard way. The terminology used in the description may be limited. The advantage is that the most of the expressiveness of natural language is maintained but a degree of uniformity is imposed on the specification. Form-based specifications Definition of the function or entity. Description of inputs and where they come from. Description of outputs and where theygo to. Indication of other entities required. Pre and post conditions (if appropriate). The side effects (if any) of the function. Tabular specification Used to supplement natural language. Particularly useful when you have to define a number of possible alternative courses of action. Graphical models Graphical models are most useful when you need to show how state changes or where you need to describe a sequence of actions. Sequence diagrams These show the sequence of events that take place during some user interaction with a system. You read them from top to bottom to see the order of the actions that take place. Cash withdrawal from an ATM Validate card; Handle request; Complete transaction. Page 29 30 SOFTWARE ENGINEERING SOFTWARE ENGINEERING Sequence diagram of ATM withdrawal System requirement specification using a standard form: Function Description Inputs Source Outputs Destination Action Requires Pre-condition Post-condition Side-effects When a standard form is used for specifying functional requirements, the following information should be included: Description of the function or entity being specified Description of its inputs and where these come from Descript

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