Games Engineering Optimisations PDF

Summary

This document, Games Engineering Optimisations, is from Prof. Kurt Debattista at the University of Warwick. It discusses a range of optimisations, including those at the algorithmic, code-level, system-level, and parallel computing levels.

Full Transcript

Games Engineering Optimisations Prof. Kurt Debattista Optimisations Algorithmic Code-level System-level Parallel computing Timing Timing code to show optimisations #include // … // Timing loop with conditionals auto start = std::chrono::high_resolution_clock::now();...

Games Engineering Optimisations Prof. Kurt Debattista Optimisations Algorithmic Code-level System-level Parallel computing Timing Timing code to show optimisations #include // … // Timing loop with conditionals auto start = std::chrono::high_resolution_clock::now(); auto sum = doWork(N); auto end = std::chrono::high_resolution_clock::now(); std::cout

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