Software Engineering - Week 2 Presentation PDF
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Beykent University
Dr. Turhan Karagüler
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Summary
This presentation introduces software engineering concepts, details the importance of the software development life cycle processes, and outlines various aspects such as classical waterfall models and software engineering principles.
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Software Engineering Dr. Turhan Karagüler [email protected] Contents of the Course Weeks Topics Week 1: Introduction to Software Engineering Week 2: Software Development Life Cycle- Classical Waterfall Model. Week 3: Iterative Waterfall Model, Prototypi...
Software Engineering Dr. Turhan Karagüler [email protected] Contents of the Course Weeks Topics Week 1: Introduction to Software Engineering Week 2: Software Development Life Cycle- Classical Waterfall Model. Week 3: Iterative Waterfall Model, Prototyping Model, Evolutionary Model Week 4: Spiral Model, Requirements Analysis and Specification Problems without a SRS document, Decision Tree, Decision Table Week 5: Formal System Specification. Software Design, Software Design Strategies Week 6: Software Analysis & Design Tools Week 7: Object Modelling Using UML, Use Case Diagram Week 8: Mid-Term Exam Week 9: Interaction Diagrams, Activity and State Chart Diagram Week 10: Coding & Testing Week 11: Black-Box Testing, White-Box Testing Week12: Debugging, Integration and System Testing Week 13: Software Maintenance Process Models Week 14: Computer Aided Software Engineering Introduction to Software Engineering The term software engineering is composed of two words, software and engineering. Software is more than just a program code. A program is an executable code, which serves some computational purpose. Software is considered to be a collection of executable programming code, associated libraries and documentations. Software, when made for a specific requirement is called software product. Engineering on the other hand, is all about developing products, using well- defined, scientific principles and methods. So, we can define software engineering as an engineering branch associated with the development of software product using well-defined scientific principles, methods and procedures. The outcome of software engineering is an efficient and reliable software product. IEEE defines software engineering as: The application of a systematic, disciplined, quantifiable approach to the development, operation and maintenance of software. Continue Without using software engineering principles it would be difficult to develop large programs. In industry it is usually needed to develop large programs to accommodate multiple functions. A problem with developing such large commercial programs is that the complexity and difficulty levels of the programs increase exponentially with their sizes. Software engineering helps to reduce this programming complexity. Software engineering principles use two important techniques to reduce problem complexity: abstraction and decomposition. The principle of abstraction implies that a problem can be simplified by omitting irrelevant details. In other words, the main purpose of abstraction is to consider only those aspects of the problem that are relevant for certain purpose and suppress other aspects that are not relevant for the given purpose. Once the simpler problem is solved, then the omitted details can be taken into consideration to solve the next lower level abstraction, and so on. Abstraction is a powerful way of reducing the complexity of the problem. The other approach to tackle problem complexity is decomposition. In this technique, a complex problem is divided into several smaller problems and then the smaller problems are solved one by one. However, in this technique any random decomposition of a problem into smaller parts will not help. The problem has to be decomposed such that each component of the decomposed problem can be solved independently and then the solution of the different components can be combined to get the full solution. A good decomposition of a problem should minimize interactions among various components. If the different subcomponents are interrelated, then the different components cannot be solved separately and the desired reduction in complexity will not be realized. NEED OF SOFTWARE ENGINEERING Large software - It is easier to build a wall than to a house or building, likewise, as the size of software become large engineering has to step to give it a scientific process. Scalability- If the software process were not based on scientific and engineering concepts, it would be easier to re-create new software than to scale an existing one. Cost- As hardware industry has shown its skills and huge manufacturing has lower down the price of computer and electronic hardware. But the cost of software remains high if proper process is not adapted. Dynamic Nature- The always growing and adapting nature of software hugely depends upon the environment in which the user works. If the nature of software is always changing, new enhancements need to be done in the existing one. This is where software engineering plays a good role. Quality Management- Better process of software development provides better and quality software product CHARACTERESTICS OF GOOD SOFTWARE A software product can be judged by what it offers and how well it can be used. This software must satisfy on the following grounds: Operational Transitional Maintenance Operational This tells us how well software works in operations. It can be measured on: Budget Usability Efficiency Correctness Functionality Dependability Security Safety Transitional This aspect is important when the software is moved from one platform to another: Portability Interoperability Reusability Adaptability Maintanence This aspect briefs about how well a software has the capabilities to maintain itself in the ever-changing environment: Modularity Maintainability Flexibility Scalability ***In short, Software engineering is a branch of computer science, which uses well-defined engineering concepts required to produce efficient, durable, scalable, in-budget and on-time software products SOFTWARE DEVELOPMENT LIFE CYCLE Life Cycle Model A software life cycle model (also called process model) is a descriptive and diagrammatic representation of the software life cycle. A life cycle model represents all the activities required to make a software product transit through its life cycle phases. It also captures the order in which these activities are to be undertaken. In other words, a life cycle model maps the different activities performed on a software product from its inception to retirement. Different life cycle models may map the basic development activities to phases in different ways. Thus, no matter which life cycle model is followed, the basic activities are included in all life cycle models though the activities may be carried out in different orders in different life cycle models. During any life cycle phase, more than one activity may also be carried out. THE NEED FOR A SOFTWARE LIFE CYCLE MODEL The development team must identify a suitable life cycle model for the particular project and then adhere to it. Without using of a particular life cycle model the development of a software product would not be in a systematic and disciplined manner. When a software product is being developed by a team there must be a clear understanding among team members about when and what to do. Otherwise it would lead to chaos and project failure. This problem can be illustrated by using an example. Suppose a software development problem is divided into several parts and the parts are assigned to the team members. From then on, suppose the team members are allowed the freedom to develop the parts assigned to them in whatever way they like. It is possible that one member might start writing the code for his part, another might decide to prepare the test documents first, and some other engineer might begin with the design phase of the parts assigned to him. This would be one of the perfect recipes for project failure. A software life cycle model defines entry and exit criteria for every phase. A phase can start only if its phase-entry criteria have been satisfied. So without software life cycle model the entry and exit criteria for a phase cannot be recognized. Without software life cycle models it becomes difficult for software project managers to monitor the progress of the project. Types of Life Cycle Models Many life cycle models have been proposed so far. Each of them has some advantages as well as some disadvantages. A few important and commonly used life cycle models are as follows: Classical Waterfall Model Iterative Waterfall Model Prototyping Model Evolutionary Model Spiral Model Classical Waterfall Model The classical waterfall model is intuitively the most obvious way to develop software. Though the classical waterfall model is elegant and intuitively obvious, it is not a practical model in the sense that it cannot be used in actual software development projects. Thus, this model can be considered to be a theoretical way of developing software. But all other life cycle models are essentially derived from the classical waterfall model. So, in order to be able to appreciate other life cycle models it is necessary to learn the classical waterfall model. Classical waterfall model divides the life cycle into the following phases as shown in fig.1.1: Fig 1.1 Diagram of Classical Waterfall Model Feasibility study The main aim of feasibility study is to determine whether it would be financially and technically feasible to develop the product. At first project managers or team leaders try to have a rough understanding of what is required to be done by visiting the client side. They study different input data to the system and output data to be produced by the system. They study what kind of processing is needed to be done on these data and they look at the various constraints on the behavior of the system. After they have an overall understanding of the problem they investigate the different solutions that are possible. Then they examine each of the solutions in terms of what kind of resources required, what would be the cost of development and what would be the development time for each solution. Based on this analysis they pick the best solution and determine whether the solution is feasible financially and technically. They check whether the customer budget would meet the cost of the product and whether they have sufficient technical expertise in the area of development. Requirements analysis and specification The aim of the requirements analysis and specification phase is to understand the exact requirements of the customer and to document them properly. This phase consists of two distinct activities, namely Requirements gathering and analysis The goal of the requirements gathering activity is to collect all relevant information from the customer regarding the product to be developed. This is done to clearly understand the customer requirements so that incompleteness and inconsistencies are removed. Requirements specification The requirements analysis activity is begun by collecting all relevant data regarding the product to be developed from the users of the product and from the customer through interviews and discussions. Continue For example, to perform the requirements analysis of a business accounting software required by an organization, the analyst might interview all the accountants of the organization to ascertain their requirements. The data collected from such a group of users usually contain several contradictions and ambiguities, since each user typically has only a partial and incomplete view of the system. Therefore it is necessary to identify all ambiguities and contradictions in the requirements and resolve them through further discussions with the customer. After all ambiguities, inconsistencies, and incompleteness have been resolved and all the requirements properly understood, the requirements specification activity can start. During this activity, the user requirements are systematically organized into a Software Requirements Specification (SRS) document. The customer requirements identified during the requirements gathering and analysis activity are organized into a SRS document. The important components of this document are functional requirements, the non-functional requirements, and the goals of implementation. Design The goal of the design phase is to transform the requirements specified in the SRS document into a structure that is suitable for implementation in some programming language. In technical terms, during the design phase the software architecture is derived from the SRS document. Two distinctly different approaches are available: the traditional design approach and the object-oriented design approach. Traditional design approach -Traditional design consists of two different activities; first a structured analysis of the requirements specification is carried out where the detailed structure of the problem is examined. This is followed by a structured design activity. During structured design, the results of structured analysis are transformed into the software design. Object-oriented design approach -In this technique, various objects that occur in the problem domain and the solution domain are first identified, and the different relationships that exist among these objects are identified. The object structure is further refined to obtain the detailed design. Coding & Unit Testing The purpose of the coding phase (sometimes called the implementation phase) of software development is to translate the software design into source code. Each component of the design is implemented as a program module. The end-product of this phase is a set of program modules that have been individually tested. During this phase, each module is unit tested to determine the correct working of all the individual modules. It involves testing each module in isolation as this is the most efficient way to debug the errors identified at this stage Integration and System Testing Integration of different modules is undertaken once they have been coded and unit tested. During the integration and system testing phase, the modules are integrated in a planned manner. The different modules making up a software product are almost never integrated in one shot. Integration is normally carried out incrementally over a number of steps. During each integration step, the partially integrated system is tested and a set of previously planned modules are added to it. Finally, when all the modules have been successfully integrated and tested, system testing is carried out. The goal of system testing is to ensure that the developed system conforms to its requirements laid out in the SRS document. System testing usually consists of three different kinds of testing activities: α – testing: It is the system testing performed by the development team. β –testing: It is the system testing performed by a friendly set of customers. Acceptance testing: It is the system testing performed by the customer himself after the product delivery to determine whether to Maintenance Maintenance of a typical software product requires much more than the effort necessary to develop the product itself. Many studies carried out in the past confirm this and indicate that the relative effort of development of a typical software product to its maintenance effort is roughly in the 40:60 ratios. Maintenance involves performing any one or more of the following three kinds of activities: Correcting errors that were not discovered during the product development phase. This is called corrective maintenance. Improving the implementation of the system, and enhancing the functionalities of the system according to the customer’s requirements. This is called perfective maintenance. Porting the software to work in a new environment. For example, porting may be required to get the software to work on a new computer platform or with a new operating system. This is called adaptive maintenance. Shortcomings of Classical Waterfall Model The classical waterfall model is an idealistic one since it assumes that no development error is ever committed by the engineers during any of the life cycle phases. However, in practical development environments, the engineers do commit a large number of errors in almost every phase of the life cycle. The source of the defects can be many: oversight, wrong assumptions, use of inappropriate technology, communication gap among the project engineers, etc. These defects usually get detected much later in the life cycle. For example, a design defect might go unnoticed till we reach the coding or testing phase. Once a defect is detected, the engineers need to go back to the phase where the defect had occurred and redo some of the work done during that phase and the subsequent phases to correct the defect and its effect on the later phases. Therefore, in any practical software development work, it is not possible to strictly follow the classical waterfall model.