CPO Science Foundations of Physics PDF

Summary

This document is a presentation on geometrical optics, covering fundamental concepts like reflection, refraction, lenses, and mirrors. It's structured as a series of slides and is a good resource for secondary school science.

Full Transcript

CPO Science Foundations of Physics Unit 6, Chapter Unit 6: Light and Optics Chapter 17 Light and Color  17.1 Reflection and Refraction  17.2 Mirrors, Lenses, and Images  17.3 Optical Systems Chapter 17 Objectives 1. Describe the functions of convex and concave lenses, a pr...

CPO Science Foundations of Physics Unit 6, Chapter Unit 6: Light and Optics Chapter 17 Light and Color  17.1 Reflection and Refraction  17.2 Mirrors, Lenses, and Images  17.3 Optical Systems Chapter 17 Objectives 1. Describe the functions of convex and concave lenses, a prism, and a flat mirror. 2. Describe how light rays form an image. 3. Calculate the angles of reflection and refraction for a single light ray. 4. Draw the ray diagram for a lens and a mirror showing the object and image. 5. Explain how a fiber-optic circuit acts like a pipe for light. 6. Describe the difference between a real image and a virtual image and give an example of each. Chapter 17 Vocabulary Terms  lens  index of  magnifying glass  mirror refraction  spherical  prism  focal point aberration  optics  focal length  reflection  geometric  optical axis  diffraction optics  light ray  telescope  specular  magnification  focus reflection  critical angle  total internal  diffuse  Snell’s law reflection  converging  real image  resolution  diverging  virtual image  pixel image  law of reflection  chromatic  focal plane  normal line aberration  thin lens formula  ray diagram  refraction  magnification  fiber optics  object  dispersion 17.1 Reflection and Refraction  Key Question: How do we describe the reflection and refraction of light? 17.1 Reflection and Refraction  The overall study of how light behaves is called optics.  The branch of optics that focuses on the creation of images is called geometric optics, because it is based on relationships between angles and lines that describe light rays. 17.1 Reflection and Refraction  A lens is an optical device that is used to bend light in a specific way.  A converging lens bends light so that the light rays come together to a point.  A diverging lens bends light so it spreads light apart instead of coming together. 17.1 Reflection and Refraction  Mirrors reflect light and allow us to see ourselves.  A prism is another optical device that can cause light to change directions.  A prism is a solid piece of glass with flat polished surfaces. 17.1 Reflection  Images appear in mirrors because of how light is reflected by mirrors.  The incident ray follows the light falling onto the mirror.  The reflected ray follows the light bouncing off the mirror. 17.1 Reflection  In specular reflection each incident ray bounces off in a single direction.  A surface that is not shiny creates diffuse reflection.  In diffuse reflection, a single ray of light scatters into many directions. Law of Reflection The incident ray strikes the mirror. The reflected ray bounces off. The angle of incidence equals the angle of reflection. 17.1 Law of reflection 30o 30o  A light ray is incident on a plane mirror with a 30 degree angle of incidence.  Sketch the incident and reflected rays and determine the angle of reflection. 17.1 Refraction  Light rays may bend as they cross a boundary from one material to another, like from air to water.  This bending of light rays is known as refraction.  The light rays from the straw are refracted (or bent) when they cross from water back into air before reaching your eyes. 17.1 Refraction When a ray of light crosses from one material to another, the amount it bends depends on the difference in index of refraction between the two materials. 17.1 Index of refraction The ability of a material to bend rays of light is described by the index of refraction (n). 17.1 Snell's law of refraction  Snell’s law is the relationship between the angles of incidence and refraction and the index of refraction of both materials. Angle of incidence Angle of refraction (degrees) (degrees) ni sin i= nr sin Index of r refraction of Index of incident refraction of material refractive material 17.1 Calculate the angle of refraction  A ray of light traveling through air is incident on a smooth surface of water at an angle of 30° to the normal.  Calculate the angle of refraction for the ray as it enters the water.  N1 = 1.00 (air)  (N1/N2) sin#1 = sin#2  N2 = 1. 33 (water)  Use: sin-1 or  #1 = 30  Use: arcsin  #2 = ?  sin-1(N1/N2) sin#1 = sin-1  N1sin#1 = sin#2 N2sin#2  sin-1[(N1/N2) sin#1] = #2 17.1 Dispersion and prisms 17.1 Dispersion and prisms 17.2 Mirrors, Lenses, and Images Key Question: How does a lens or mirror form an image? 17.2 Mirrors, Lenses, and Images We see a world of images created on the retina of the eye by the lens in the front of the eye. 17.2 Mirrors, Lenses, and Images  Objects are real physical things that give off or reflect light rays.  Images are “pictures” of objects that are formed in space where light rays meet. 17.2 Mirrors, Lenses, and Images  The virtual image in a flat mirror is created by the eye and brain. Sounds are created by your ears and brain. 17.2 Mirrors, Lenses, and Images  Light rays that enter a converging lens parallel to its axis bend to meet at a point called the focal point.  The distance from the center of the lens to the focal point is called the focal length.  The optical axis usually goes through the center of the lens. 17.2 The image formed by a lens  A lens can form a virtual image just as a mirror does.  Rays from the same point on an object are bent by the lens so that they appear to come from a much larger object. 17.2 The image formed by a lens  A converging lens can also form a real image.  In a real image, light rays from the object actually come back together. 17.2 Drawing ray diagrams  A ray diagram is the best way to understand what type of image is formed by a lens, and whether the image is magnified or inverted.  These three rays follow the rules for how light rays are bent by the lens: 1. A light ray passing through the center of the lens is not deflected at all (A). 2. A light ray parallel to the axis passes through the far focal point (B). 3. A light ray passing through the near focal point emerges parallel to the axis (C). 17.3 Optical Systems Key Question: How are the properties of images determined? 17.3 Optical Systems  An optical system is a collection of mirrors, lenses, prisms, or other optical elements that performs a useful function with light.  Characteristics of optical systems are: — The location, type, and magnification of the image. — The amount of light that is collected. — The accuracy of the image in terms of sharpness, color, and distortion. — The ability to change the image, like a telephoto lens on a camera. — The ability to record the image on film or electronically. 17.3 The sharpness of an image  Defects in the image are called aberrations and can come from several sources. — Chromatic aberration is caused by dispersion, when different colors focus at different distances from the lens. 17.3 The sharpness of an image — Spherical aberration causes a blurry image because light rays farther from the axis focus to a different point than rays near the axis. 17.3 The sharpness of an image — Diffraction causes a point on an object to focus as a series of concentric rings around a bright spot. 17.3 Thin lens formula  The thin lens formula is a mathematical way to do ray diagrams with algebra instead of drawing lines on graph paper. 1 +1 = 1 Object do di distance focal (cm) df length (cm) Image distance (cm) 17.3 Use the thin lens formula  Calculate the location of the image if the object is 6 cm in front of a converging lens with a focal length of 4 cm. 17.3 Image relay  A technique known as image relay is used to analyze an optical system made of two or more lenses. Application: The Telescope

Use Quizgecko on...
Browser
Browser