Metaverse in Media - A Comprehensive Guide PDF
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Uploaded by TolerableMossAgate1270
Dr. Radwa Abdullatif
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Summary
This presentation covers different aspects of the Metaverse in the media. It discusses its uses in newsrooms, virtual events, education, and other applications. The presentation also highlights various tools and trends in the Metaverse, including Virtual Worlds, Virtual Reality, immersive storytelling, and related developments.
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METAVERSE In Media Dr. Radwa Abdullatif AI Journalism & Metaverse Trainer and specialist Avatar Mobile Laptop VR Glasses THE METAVERSE VR TECHNOLOGY (VIRTUAL REALITY) Do you think virtual reality and metaverse are NEW 1838 VIRTUAL WORLDS...
METAVERSE In Media Dr. Radwa Abdullatif AI Journalism & Metaverse Trainer and specialist Avatar Mobile Laptop VR Glasses THE METAVERSE VR TECHNOLOGY (VIRTUAL REALITY) Do you think virtual reality and metaverse are NEW 1838 VIRTUAL WORLDS Metaverse The metaverse market is valued at approximately $74.4 billion in 2024. Projected Growth: It is expected to grow significantly, reaching $936.57 billion by 2030. Number of Active Users: The metaverse has over 600 million active users worldwide as of 2024. User Demographics: About 51% of users are under the age of 13, and 83.5% are under 18 years old. Future Projections2030 User Base: The global number of metaverse users is predicted to exceed 1.4 billion by 2030. Daily Usage: By 2026, it is expected that 25% of people will spend at least one hour per day in the metaverse METAVERSE IN NEWSROOM 1.VIRTUAL NEWSROOM COLLABORATION Journalists and editors can work together in a virtual space, regardless of their physical location. They can use avatars to interact, share screens, and collaborate on stories in real-time. 2. IMMERSIVE REPORTING Reporters can use VR to cover events from the scene, providing viewers with a 360-degree view of the location. This immersive experience can make news more engaging and impactful. 3. INTERACTIVE NEWS STORIES News organizations can create interactive stories where viewers can explore different aspects of a story by navigating through a virtual environment. This can include interviews, infographics, and multimedia elements. VIRTUAL PRESS CONFERENCES Companies and organizations can host virtual press conferences in the metaverse, allowing journalists to attend and ask questions in a more interactive and engaging way. VIRTUAL NEWS GALLERIES News organizations can set up virtual galleries to showcase their work, including photo essays, video reports, and interactive features.Viewers can explore these galleries at their own pace. 7. AUDIENCE ENGAGEMENT Newsrooms can host virtual town hall meetings or Q&A sessions where viewers can interact with journalists and ask questions directly, fostering a more engaged and informed audience. THE WALL STREET JOURNAL some news organizations are beginning to explore the potential of the metaverse for journalism and storytelling. For example, The Wall Street Journal has experimented with virtual reality (VR) and augmented reality (AR) to create immersive news experiences. They have used VR to take readers to the front lines of conflicts and AR to enhance print articles with interactive elements. THE GUARDIAN The Guardian has also dabbled in VR journalism, producing pieces that allow users to experience stories in a more immersive way. These initiatives show how news organizations are leveraging the metaverse to create more engaging and interactive content for their audiences. IN MEDIA 1.VIRTUAL EVENTS AND CONCERTS Virtual events are revolutionizing the way we experience live performances. With platforms like Decentraland or VRChat, you can create immersive experiences where attendees can interact with the environment and each other. 2. IMMERSIVE STORYTELLING Immersive storytelling in the metaverse goes beyond traditional media.You can create virtual worlds where users become part of the story. Platforms like Unity and Unreal Engine allow creators to build interactive narratives where users' choices impact the storyline. 3.VIRTUAL REAL ESTATE Virtual real estate is booming! You can develop and sell virtual properties such as art galleries, shops, or themed environments. These spaces can be used for events, showcasing art, or even virtual meetups. Platforms like The Sandbox and Decentraland are popular for buying and selling virtual land. 4. NFTS AND DIGITAL ART Non-Fungible Tokens (NFTs) are unique digital assets that can represent anything from art to music. Artists can create digital art and sell it as NFTs on platforms like OpenSea or Rarible. This not only provides a new revenue stream but also allows artists to reach a global audience. 5. EDUCATIONAL CONTENT Educational experiences in the metaverse can be incredibly engaging.You can develop interactive simulations, virtual classrooms, or even virtual field trips. Imagine students exploring ancient civilizations or conducting science experiments in a virtual lab! 6. GAMING AND INTERACTIVE MEDIA The metaverse offers endless possibilities for gaming. Developers can create games that allow users to explore and interact with virtual worlds. These games can be built on platforms like Roblox or Fortnite, which have vast user bases and robust development tools. 7. INFLUENCER MARKETING Influencers are finding new ways to engage with their audiences in the metaverse. They can host virtual meet-and- greets, collaborate with brands on virtual merchandise, or even create their own virtual worlds. This allows for unique, immersive brand experiences that are more engaging than traditional social media content. VIRTUAL REALITY SPACES THANK YOU!