Experiential Learning Cycle in Mathematics PDF

Summary

This document provides an overview of the experiential learning cycle, including Kolb's model and learning styles. It also delves into the concept of situated learning, emphasizing the importance of real-world contexts in the learning process.

Full Transcript

**Experiential Learning Cycle** *Kolb's model is structured around a four-stage learning cycle:* 1. **Concrete Experience (CE)** It's Where learners encounter a new situation or problem. Example: A student conducting a science experiment in a lab. 2. **Reflective Observation (RO)** 3. **Ab...

**Experiential Learning Cycle** *Kolb's model is structured around a four-stage learning cycle:* 1. **Concrete Experience (CE)** It's Where learners encounter a new situation or problem. Example: A student conducting a science experiment in a lab. 2. **Reflective Observation (RO)** 3. **Abstract Conceptualization (AC) o.** 4. **Active Experimentation (AE)** Kolb also identified four learning styles based on the experiential learning cycle 1. **Converging** o Learners prefer to solve problems and make decisions based on practical applications. They excel at problem-solving and are typically more focused on practical tasks and experiments. **Example: A student who enjoys applying theoretical knowledge to real-world problems.** 2. **Diverging** These learners are imaginative and open-minded. They excel in brainstorming and are good at seeing things from different perspectives. Example: A student who enjoys thinking about how things could be done differently and is good at generating new ideas. 3. **Assimilating** Learners with this style prefer to work with abstract concepts and theories. They are good at organizing and analyzing information, and they excel in understanding and interpreting information. Example: A student who prefers to study and integrate theories and concepts before applying them. 4. **Accommodating** These learners are hands-on and rely on intuition rather than logic. They are adaptable and often use trial and error to solve problems. Example: A student who learns best by doing and experimenting, and who is comfortable with uncertainty and taking risks. *Applications in Education* Experiential Learning Theory is widely used in education to enhance learning by : Encouraging Active Participation Engaging students in hands-on activities and real-world problems helps them learn by doing. :Promoting Reflection Allowing time for students to reflect on their experiences helps deepen their understanding and connects theory to practice. Fostering Critical Thinking : Students develop their own theories and solutions, enhancing their ability to think critically and independently. Applying Knowledge :Students test and apply their new knowledge, reinforcing learning and improving retention. *Benefits* Deeper Learning : Learning through experience helps students grasp Concepts more deeply and retain information longer. Improved Problem-Solving Skills : By working through real-world problems, students develop practical problem-solving abilities. Enhanced Engagement :Active, experiential learning can be more engaging and motivating students compared to passive learning methods. Increased Self-Awareness : Reflection and application help students understand their own learning processes and styles. Challenges Resource-Intensive : Implementing experiential learning can require significant resources, time, and effort. Need for Facilitation : Effective experiential learning often needs skilled facilitation to guide students through the cycle and ensure meaningful reflection. Situated Learning Theory is a concept developed by Jean Lave and Etienne Wenger in the early 1990s. focuses on the idea that learning is inherently tied to the context in which it occurs, emphasizing that best acquired and understood through participation in real-life activities within specific social and cultural contexts. Here's a deeper look into the theory : Key Concepts of Situated Learning 1. **Learning in Context** Learning is most effective when it is connected to the real-life context where it will be applied. This means that knowledge is gained through engaging in authentic tasks and activities that reflect how knowledge will be used in practical situations. Example: Learning to cook by actually preparing meals in a kitchen rather than just reading recipes in a textbook. 2. **Communities of Practice** According to Situated Learning Theory, learning occurs through participation in communities of practice. These are groups of people who share a common interest or profession and engage in collective learning. Members of these communities interact, collaborate, and share knowledge as they work together. Example: A group of apprentices learning their trade by working alongside experienced craftsmen in a workshop. 3. Legitimate Peripheral Participation at, This concept refers to the process by which newcomers or beginners participate in activities at the periphery of a community of practice, gradually taking on more complex roles and responsibilities as they gain experience and expertise. Example: A new employee starting with simple tasks and gradually taking on more complex projects as they become more proficient. 4. Situated Learning Learning is viewed as a process of becoming part of a community of practice, rather than just acquiring abstract knowledge. It involves engaging in the actual practices and routines of the community. Example: Learning to use software by working on real projects with experienced colleagues rather than through isolated tutorials *Applications in Education* 1. Real-World Contexts 2. Collaborative Learning 3. Experiential Learning 1. Critical Reflection 2. Self-Awareness 3. Learning from Experience 4. Integrating New Knowledge 5. Goal Setting and Improvement 1. Active Learning 2. Prior Knowledge 3. Social Interaction 4. Scaffolding 5. Contextual Learning 1. Jean Piaget 2. Lev Vygotsky 3. Jerome Bruner 1. Inquiry-Based Learning 2. Problem-Based Learning 3. Project-Based Learning 4. Collaborative Learning

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