Summary

This is a lecture about different operating systems structures, and the various services provided by an operating system. The lecture also discusses the different ways to structure an operating system including the concept of layering and modularity and how different operating systems including (MS-DOS, UNIX, and Mac OS) are structured.

Full Transcript

Chapter 2: Operating-System Structures Edited by Dr. Fatma Sakr Silberschatz, Galvin and Gagne ©2009 Chapter 2: Operating-System Structures Operating System Services User Operating System Interface System Calls...

Chapter 2: Operating-System Structures Edited by Dr. Fatma Sakr Silberschatz, Galvin and Gagne ©2009 Chapter 2: Operating-System Structures Operating System Services User Operating System Interface System Calls Types of System Calls System Programs Operating System Design and Implementation Operating System Structure Virtual Machines Operating System Debugging Operating System Generation System Boot Edited by Dr. Fatma Sakr 2.2 Silberschatz, Galvin and Gagne ©2009 Objectives To describe the services an operating system provides to users, processes, and other systems To discuss the various ways of structuring an operating system To explain how operating systems are installed and customized and how they boot Edited by Dr. Fatma Sakr 2.3 Silberschatz, Galvin and Gagne ©2009 Operating System Services Operating systems provide an environment for execution of programs and services to programs and users One set of operating-system services provides functions that are helpful to the user: User interface - Almost all operating systems have a user interface (UI).  Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch Program execution - The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error) I/O operations - A running program may require I/O, which may involve a file or an I/O device File-system manipulation - The file system is of particular interest. Programs need to read and write files and directories, create and delete them, search them, list file Information, permission management. Edited by Dr. Fatma Sakr 2.4 Silberschatz, Galvin and Gagne ©2009 Operating System Services (Cont.) Communications – Processes may exchange information, on the same computer or between computers over a network  Communications may be via shared memory or through message passing (packets moved by the OS) Error detection – OS needs to be constantly aware of possible errors  May occur in the CPU and memory hardware, in I/O devices, in user program  For each type of error, OS should take the appropriate action to ensure correct and consistent computing  Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system Edited by Dr. Fatma Sakr 2.5 Silberschatz, Galvin and Gagne ©2009 Operating System Services (Cont.) Another set of OS functions exists for ensuring the efficient operation of the system itself via resource sharing Resource allocation - When multiple users or multiple jobs running concurrently, resources must be allocated to each of them  Many types of resources - Some (such as CPU cycles, main memory, and file storage) may have special allocation code, others (such as I/O devices) may have general request and release code Accounting - To keep track of which users use how much and what kinds of computer resources Protection and security - The owners of information stored in a multiuser or networked computer system may want to control use of that information, concurrent processes should not interfere with each other  Protection involves ensuring that all access to system resources is controlled  Security of the system from outsiders requires user authentication, extends to defending external I/O devices from invalid access attempts  If a system is to be protected and secure, precautions must be instituted throughout it. A chain is only as strong as its weakest link. Edited by Dr. Fatma Sakr 2.6 Silberschatz, Galvin and Gagne ©2009 A View of Operating System Services Edited by Dr. Fatma Sakr 2.7 Silberschatz, Galvin and Gagne ©2009 User Operating System Interface - CLI Command Line Interface (CLI) or command interpreter allows direct command entry  Sometimes implemented in kernel, sometimes by systems program  Sometimes multiple flavors implemented – shells  Primarily fetches a command from user and executes it – Sometimes commands built-in, sometimes just names of programs » If the latter, adding new features doesn’t require shell modification Edited by Dr. Fatma Sakr 2.8 Silberschatz, Galvin and Gagne ©2009 User Operating System Interface - GUI User-friendly desktop metaphor interface Usually mouse, keyboard, and monitor Icons represent files, programs, actions, etc Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory (known as a folder) Invented at Xerox PARC Many systems now include both CLI and GUI interfaces Microsoft Windows is GUI with CLI “command” shell Apple Mac OS X as “Aqua” GUI interface with UNIX kernel underneath and shells available Solaris is CLI with optional GUI interfaces (Java Desktop, KDE) Edited by Dr. Fatma Sakr 2.9 Silberschatz, Galvin and Gagne ©2009 Bourne Shell Command Interpreter Edited by Dr. Fatma Sakr 2.10 Silberschatz, Galvin and Gagne ©2009 CLI- Interface Edited by Dr. Fatma Sakr 2.11 Silberschatz, Galvin and Gagne ©2009 The Mac OS X GUI Edited by Dr. Fatma Sakr 2.12 Silberschatz, Galvin and Gagne ©2009 System Calls Programming interface to the services provided by the OS Typically written in a high-level language (C or C++) Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls? Ans. Most details of OS interface hidden from programmer by API Edited by Dr. Fatma Sakr 2.13 Silberschatz, Galvin and Gagne ©2009 Example of System Calls System call sequence to copy the contents of one file to another file Edited by Dr. Fatma Sakr 2.14 Silberschatz, Galvin and Gagne ©2009 Example of Standard API Consider the ReadFile() function in the Win32 API—a function for reading from a file A description of the parameters passed to ReadFile() HANDLE file—the file to be read LPVOID buffer—a buffer where the data will be read into and written from DWORD bytesToRead—the number of bytes to be read into the buffer LPDWORD bytesRead—the number of bytes read during the last read LPOVERLAPPED ovl—indicates if overlapped I/O is being used Edited by Dr. Fatma Sakr 2.15 Silberschatz, Galvin and Gagne ©2009 System Call Implementation Typically, a number associated with each system call System-call interface maintains a table indexed according to these numbers The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values The caller (User) need know nothing about how the system call is implemented Just needs to obey API and understand what OS will do as a result call Most details of OS interface hidden from programmer by API  Managed by run-time support library (set of functions built into libraries included with compiler) Edited by Dr. Fatma Sakr 2.16 Silberschatz, Galvin and Gagne ©2009 API – System Call – OS Relationship Edited by Dr. Fatma Sakr 2.17 Silberschatz, Galvin and Gagne ©2009 Standard C Library Example C program invoking printf() library call, which calls write() system call Edited by Dr. Fatma Sakr 2.18 Silberschatz, Galvin and Gagne ©2009 System Call Parameter Passing Often, more information is required than simply identity of desired system call Exact type and amount of information vary according to OS and call Three general methods used to pass parameters to the OS Simplest: pass the parameters in registers  In some cases, may be more parameters than registers Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register  This approach taken by Linux and Solaris Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system Block and stack methods do not limit the number or length of parameters being passed Edited by Dr. Fatma Sakr 2.19 Silberschatz, Galvin and Gagne ©2009 Parameter Passing via Table Edited by Dr. Fatma Sakr 2.20 Silberschatz, Galvin and Gagne ©2009 Types of System Calls Process control end, abort load, execute create process, terminate process get process attributes, set process attributes wait for time wait event, signal event allocate and free memory File management create file, delete file open, close file read, write, reposition get and set file attributes Edited by Dr. Fatma Sakr 2.21 Silberschatz, Galvin and Gagne ©2009 Types of System Calls (Cont.) Device management request device, release device read, write, reposition get device attributes, set device attributes logically attach or detach devices Information maintenance get time or date, set time or date get system data, set system data get and set process, file, or device attributes Communications create, delete communication connection send, receive messages transfer status information attach and detach remote devices Edited by Dr. Fatma Sakr 2.22 Silberschatz, Galvin and Gagne ©2009 Examples of Windows and Unix System Calls Edited by Dr. Fatma Sakr 2.23 Silberschatz, Galvin and Gagne ©2009 Example: MS-DOS Single-tasking Shell invoked when system booted Simple method to run program No process created Single memory space Loads program into memory, overwriting all but the kernel Program exit -> shell reloaded Edited by Dr. Fatma Sakr 2.24 Silberschatz, Galvin and Gagne ©2009 MS-DOS execution (a) At system startup (b) running a program Edited by Dr. Fatma Sakr 2.25 Silberschatz, Galvin and Gagne ©2009 Example: FreeBSD BSD : "Berkeley Software Distribution" Unix variant Multitasking User login -> invoke user’s choice of shell Shell executes fork() system call to create process Executes exec() to load program into process Shell waits for process to terminate or continues with user commands Process exits with code of 0 – no error or > 0 – error code Edited by Dr. Fatma Sakr 2.26 Silberschatz, Galvin and Gagne ©2009 FreeBSD Running Multiple Programs Edited by Dr. Fatma Sakr 2.27 Silberschatz, Galvin and Gagne ©2009 System Programs System programs provide a convenient environment for program development and execution. They can be divided into: File manipulation Status information File modification Programming language support Program loading and execution Communications Application programs Most users’ view of the operation system is defined by system programs, not the actual system calls Edited by Dr. Fatma Sakr 2.28 Silberschatz, Galvin and Gagne ©2009 System Programs Provide a convenient environment for program development and execution Some of them are simply user interfaces to system calls; others are considerably more complex File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and directories Edited by Dr. Fatma Sakr 2.29 Silberschatz, Galvin and Gagne ©2009 System Programs Status information Some ask the system for info - date, time, amount of available memory, disk space, number of users Others provide detailed performance, logging, and debugging information Typically, these programs format and print the output to the terminal or other output devices Some systems implement a registry - used to store and retrieve configuration information Edited by Dr. Fatma Sakr 2.30 Silberschatz, Galvin and Gagne ©2009 System Programs (Cont.) File modification Text editors to create and modify files Special commands to search contents of files or perform transformations of the text Programming-language support Compilers, assemblers, debuggers and interpreters Edited by Dr. Fatma Sakr 2.31 Silberschatz, Galvin and Gagne ©2009 System Programs (Cont.) Program loading and execution- Absolute loaders, relocatable loaders, linkage editors, and overlay-loaders, debugging systems for higher-level and machine language Edited by Dr. Fatma Sakr 2.32 Silberschatz, Galvin and Gagne ©2009 System Programs (Cont.) Communications - Provide the mechanism for creating virtual connections among processes, users, and computer systems Allow users to send messages to one another’s screens, browse web pages, send electronic-mail messages, log in remotely, transfer files from one machine to another Edited by Dr. Fatma Sakr 2.33 Silberschatz, Galvin and Gagne ©2009 Operating System Design and Implementation Design and Implementation of OS not “solvable”, but some approaches have proven successful Internal structure of different Operating Systems can vary widely Start by defining goals and specifications Affected by choice of hardware and type of system User goals and System goals User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient Edited by Dr. Fatma Sakr 2.34 Silberschatz, Galvin and Gagne ©2009 Operating System Design and Implementation (Cont.) Important principle to separate Policy: What will be done? Mechanism: How to do it? Mechanisms determine how to do something, Policies decide what will be done The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later Edited by Dr. Fatma Sakr 2.35 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (1/9) 1- Simple Structure (MS-DOS) MS-DOS – written to provide the most functionality in the least space Not divided into modules Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated Edited by Dr. Fatma Sakr 2.36 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (2/9) Example : MS-DOS Structure Edited by Dr. Fatma Sakr 2.37 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (3/9) 2- Layered Approach Structure The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers Edited by Dr. Fatma Sakr 2.38 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (4 /9) Example : Traditional UNIX System Structure – Layered structure Edited by Dr. Fatma Sakr 2.39 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (5 /9) Example : Traditional UNIX System Structure – Layered structure UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX OS consists of two separable parts Systems programs The kernel  Consists of everything below the system-call interface and above the physical hardware  Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level Edited by Dr. Fatma Sakr 2.40 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (6/9) 3- Microkernel System Structure Moves as much from the kernel into “user” space Communication takes place between user modules using message passing Benefits: Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure Detriments: Performance overhead of user space to kernel space communication Edited by Dr. Fatma Sakr 2.41 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (6/9) 3- Microkernel System Structure Inter-process communication Edited by Dr. Fatma Sakr 2.42 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (7/9) 3- Microkernel System Structure – Example Mac OS X Structure Berkeley Standard Distribution Edited by Dr. Fatma Sakr 2.43 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (8 /9) 4- Modules System Structure Most modern operating systems implement kernel modules Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Overall, similar to layers but with more flexible Edited by Dr. Fatma Sakr 2.44 Silberschatz, Galvin and Gagne ©2009 Operating Systems Structures (9 /9) 4- Modules System Structure- Example Solaris OS Edited by Dr. Fatma Sakr 2.45 Silberschatz, Galvin and Gagne ©2009 Virtual Machines A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware. A virtual machine provides an interface identical to the underlying bare hardware. The operating system host creates the illusion that a process has its own processor and (virtual memory). Each guest provided with a (virtual) copy of underlying computer. Edited by Dr. Fatma Sakr 2.46 Silberschatz, Galvin and Gagne ©2009 Virtual Machines History and Benefits First appeared commercially in IBM mainframes in 1972 Fundamentally, multiple execution environments (different operating systems) can share the same hardware Protect from each other Some sharing of file can be permitted, controlled Commutate with each other, other physical systems via networking Useful for development, testing “Open Virtual Machine Format”, standard format of virtual machines, allows a VM to run within many different virtual machine (host) platforms Edited by Dr. Fatma Sakr 2.47 Silberschatz, Galvin and Gagne ©2009 Virtual Machines (Cont.) (a) Nonvirtual machine (b) virtual machine Edited by Dr. Fatma Sakr 2.48 Silberschatz, Galvin and Gagne ©2009 System Boot Operating system must be made available to hardware so hardware can start it Small piece of code – bootstrap loader, locates the kernel, loads it into memory, and starts it Sometimes two-step process where boot block at fixed location loads bootstrap loader When power initialized on system, execution starts at a fixed memory location Firmware used to hold initial boot code Edited by Dr. Fatma Sakr 2.49 Silberschatz, Galvin and Gagne ©2009 End of Chapter 2 Edited by Dr. Fatma Sakr Silberschatz, Galvin and Gagne ©2009

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