ITE 392 Script Writing & Storyboard Design Reviewer PDF

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OrderlyBlueTourmaline402

Uploaded by OrderlyBlueTourmaline402

University of Iloilo

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scriptwriting storyboarding filmmaking screenwriting

Summary

This document is a reviewer for script writing and storyboard design. It includes lessons on scriptwriting, storyboard design concepts, and formatting. The document covers different types of writers, basic storytelling concepts, composition techniques, script formats, and screenwriting notations like FADE IN, CUT TO, and DISSOLVE TO.

Full Transcript

ITE 392 - Script Writing and Storyboard Design Reviewer Lesson 1: Scriptwriting What is a script? - It is a written document that outlines the dialogue, actions and instructions. 2 TYPES OF WRITERS: 1. Scriptwriter- where dialogue and stage directions are the focus. Specializes:...

ITE 392 - Script Writing and Storyboard Design Reviewer Lesson 1: Scriptwriting What is a script? - It is a written document that outlines the dialogue, actions and instructions. 2 TYPES OF WRITERS: 1. Scriptwriter- where dialogue and stage directions are the focus. Specializes: Stage Play Television Shows Radio Dramas Video Games Animated Content 2. Screen Writer - focuses on camera, angles, visuals, or Hollywood production. Specializes: Films TV Series Web Series Short Films Lesson 2: Basic of Storytelling Character - Protagonist, Antagonist, Supporting characters Setting - time and place where the story takes place Conflict- problem or obstacle that the protagonist must overcome. Resolution - the end of the story, where loose ends are tied up and the conflict is resolved. Lesson 3: Composition -To create effective placements of shots in your storyboard, let’s be mindful of these principles. PERSPECTIVE - the art of drawing solid objects on a two-dimensional surface so as to give the right impression of their height, width, depth, and position in relation to each other when viewed from a particular point Things to take in mind: VP (Vanishing Point)- the point at which receding parallel lines viewed in perspective appear to converge. Types of Perspective - 1 point, 2 point, 3 point perspective. DEPTH - Depth works hand in hand with perspective in giving the illustrations a 3D feel. The simple way to show depth is by separating the setting into 3 parts. FOREGROUND MIDGROUND BACKGROUND COMPOSITION - This refers to how each element is arranged within our drawings. An effective composition can help us tell stories within just one illustration. Types of Composition: Symmetry Rule of Thirds Golden Spiral COLOR AND LIGHT - This basic rule state that darker and cool colors indicate things that are closer to you, while lighter and warm colors indicate things further away from you. Lesson 4: Script Formats SCENE HEADLINE - Indicates the location and time of a scene. And must be written in ALL CAPS. Format: INT./EXT. [Location] - [Time of Day] INT.: Interior (inside a building, room, etc.) EXT.: Exterior (outside, open spaces) Time of Day: DAY, NIGHT, or specifics like DAWN, DUSK, EVENING Example: INT. CLASSROOM - DAY (This means the scene is inside a classroom during the day) ACTION DESCRIPTION - Describes what is happening in the scene. Written in the present tense. Includes characters' actions, settings, and any notable details. Example: The classroom is filled with sunlight streaming through large windows. STUDENTS chatter while the TEACHER writes on the chalkboard. DIALOGUE - Indicates what each character says. The character's name is written in ALL CAPS, centered above their dialogue. The dialogue itself is indented and written below the character's name. Example: TEACHER: Alright, class, settle down. STUDENT: But it's almost lunchtime! Lesson 5: Steps in Writing a Script CONCEPT: the central idea of the story. -ex: a group of pirates who wants to find the treasure called one piece OUTLINE: a summary of the story that includes major plot points. -ex: One piece is about a group of pirates that travels the grand line along the way they find many obstacles and adversaries TREATMENT: a more detailed version of the outline that consists descriptions and scene breakdown -ex: A young pirate named “Monkey D. Luffy, who wants to be the King of the Pirates, gathers a crew and learns the mysteries of the world. SCRIPT: The final written version of the story. LESSON 6: Creating a Cohesive Script FORESHADOWING - Hinting at future events in a story through subtle or indirect means. RECURRING MOTIFS- are elements—ideas, images, symbols, or themes—that appear repeatedly in a body of work, enhancing its meaning and emotional impact. REPETITION- Repeating words, phrases, motifs, sounds, images, or actions, for a specific purpose. CONTRAST- refers to the deliberate use of differences to highlight distinctions between elements, enhancing visual storytelling, mood, or thematic depth. It can manifest in various forms, such as visuals, sound, narrative, or character dynamics Applying environments and visual details. BALANCE IMAGES AND DIALOGUE - USE SETTING TO CREATE A MOOD USE PROPS TO CREATE A CHARACTERS TRAITS USE FRAMING TO EMPHASIZE STORY BEATS LESSON 7: Formatting a Screenplay Document Notations in Scripts & Screenplay FADE IN - Used to indicate the beginning of a scene or sequence. Ex: FADE IN: EXT. FOREST - DAY CUT TO - Used to indicate a sudden shift in scene or location. Ex: CUT TO: INT. CASTLE - NIGHT DISSOLVE TO - Used to indicate a transition between scenes or time periods Ex: DISSOLVE TO: EXT. CITY STREET - DAY SMASH CUT - Used to indicate a sudden, jarring transition Ex: SMASH CUT: INT. CLASSROOM - DAY VO (Voice Over) - Used to indicate a character speaking off-screen Ex: VO: "Once upon a time..." OS (Off Screen) - Used to indicate a character speaking off-screen Ex: JIM (OS): "I'll be right there." POV (Point of View) - Used to indicate the perspective of a character Ex: POV SHOT: JANE looks out the window. CU (Close-Up) - Used to indicate a close-up shot of a character or object Ex: CU: The villain's eyes narrow. WS (Wide Shot) - Used to indicate a wide shot of a location or scene Ex: WS: The city skyline at night. Elements in a Screenplay Document Scene Heading- Specifies whether the scene is INT. or EXT., the location, and the time of day Ex: INT. COFFEE SHOP - DAY Action - Describes what is happening in the scene in present tense Ex: Jane walks into the coffee shop and orders a latte. Character - Indicates which character is speaking Ex: JANE Parenthetical - Provides additional information about how the dialogue should be delivered Ex: (angrily) "I said no foam!" Transition - Indicates how one scene transitions to the next Ex: CUT TO: Shot - Specifies the type of shot, such a close-up or wide shot Ex: CU: Jane's hands shake as she takes a sip of her coffee. Slugline - Indicates a change in location within the same scene Ex: LATER THAT DAY LESSON 8: Type of Shots EXTREME Wide Shot (EWS) -A Extreme wide shot (EWS) The shot is so far away from the subject that they are no longer visible. This is used to create a sense of a character being lost or almost engulfed by the sheer size of their surroundings. Wide Shot (WS) -A wide shot, also known as a long shot, captures the entire subject within its environment. It shows the subject from head to toe, along with significant portions of the surrounding setting. Medium Shot (MS) A medium shot frames the subject from the waist up. It balances the subject's details with some background context. Close-Up (CU) A close-up shot tightly frames a subject, typically focusing on a person's face or a specific detail of an object. This shot type is designed to capture the intricacies and subtle nuances of the subject. FULL BODY SHOT (FBS) A full shot, a character is framed from head to toe. These shots allow the audience to see the emotions on a character's face while simultaneously seeing their physicality, body language, and actions. EXTREME CLOSE UP SHOT (ECUP) An extreme close-up (ECU) shot is a more intense version of a close-up shot, sometimes showing only the subject's eyes. Camera Angles Eye-Level Angle - The camera is positioned at the subject’s eye level, creating a neutral perspective. The subject is usually captured from the knees to the head, with very little surrounding context. High Angle/birds eye view - The camera is positioned above the subject, looking down. The shot looks down at the subject from a higher perspective, making it appear smaller and less in control. Low Angle/worms eye view - The camera is positioned below the subject, looking up. This creates a perceived effect of making the viewer feel lower, while the subjects appear stronger and more in control.

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