Summary

This document provides an overview of You First, a global sports and entertainment agency. It details their core services including sponsorship and activations, events, digital and influencer marketing, branded content, esports, and gaming and YouTube and digital originals.

Full Transcript

ISDE Exam 2 **[You first document summary:]** Company Overview: - Founded: 2002 - Presence: 21 offices in 13 countries - Team: 275 employees - Focus Areas: Sports, esports, entertainment, and cultural initiatives - Clientele: Over 200 clients spanning diverse industries Core Se...

ISDE Exam 2 **[You first document summary:]** Company Overview: - Founded: 2002 - Presence: 21 offices in 13 countries - Team: 275 employees - Focus Areas: Sports, esports, entertainment, and cultural initiatives - Clientele: Over 200 clients spanning diverse industries Core Services: 1. Sponsorship & Activation: - Strategic consultancy, negotiation, and activation of sponsorships for brands like Herbalife, Iberdrola, and Continental. - Development of innovative sponsorship activations, including podcasts and branded events. 2. Events: - Creation and execution of large-scale fan zones, corporate events, and public engagement projects for clients like LaLiga, Euroleague, and AECC. - Comprehensive event management, including design, logistics, and audience engagement. 3. Digital & Influencer Marketing: - Influencer campaigns featuring well-known personalities to amplify brand presence. - Successful campaigns for brands such as Oppo and Mahou. 4. Branded Content Production: - Development of creative campaigns, such as \"Correr es de Valientes\" and sports-themed content for global tournaments. - Integration of storytelling into brand strategies to engage target audiences effectively. 5. Esports & Gaming: - Entry into esports with projects like branded Fortnite maps and collaborations with gaming influencers like TheGrefg. - Partnerships with esports leagues to position brands in front of younger, digitally-savvy audiences. 6. YouTube and Digital Originals: - Specialized content creation and management through its Knot business unit. - Representation and development of professional YouTube channels. Achievements: - Successful partnerships with major sports leagues, international brands, and local communities. - Innovation in sponsorship activations, integrating traditional media with digital platforms to maximize brand exposure. Market Position: You First positions itself as a multidisciplinary, entrepreneurial agency offering tailored services to brands and talent, with a strong emphasis on storytelling, digital transformation, and audience engagement. The document is a presentation by **You First**, a global sports and entertainment agency. It highlights their services, expertise, and notable projects across sports, esports, and entertainment. Here\'s a breakdown of its contents: **Overview of You First** 1. **Company Profile**: - Founded in 2002 with 275 employees and 21 offices across 13 countries. - A multidisciplinary agency specializing in sponsorships, event organization, digital campaigns, and influencer marketing. 2. **Capabilities and Services**: - Data & Insights: Consumer analysis, brand consultancy, ROI measurement. - Digital & Content: Audiovisual content, social media campaigns, and influencer collaborations. - Sponsorship: Strategy development, negotiations, activation planning, and media partnerships. - Events: Creation and management of fan zones, corporate events, and brand activations. - Esports: Projects for gaming audiences with branded maps, influencers, and tournaments. **Notable Projects** 1. **Sponsorship Activation**: - **Herbalife Spain**: Managed sponsorship strategies, such as naming rights for Gran Canaria Basket and the Iberdrola Women\'s Soccer League. - **Continental**: Developed sponsorships in cycling, including the Vuelta and brand ambassadors. - **Euroleague Basketball**: Managed ambassadors and created engagement campaigns during the season. 2. **Events**: - **LaLiga Destino**: Managed fan zones in cities competing for promotion to the second division. - **BMW International Golf Cup**: Organized amateur golf tournaments in Spain with a national final. - **AECC Race Against Cancer**: Comprehensive management of the race, raising awareness and funds. 3. **Branded Content**: - **Delaviuda Christmas Campaign**: Featuring influencers and branded storytelling. - **Mahou Activation**: Engaging fans through creative content focused on their connection with sports teams. - **World Cup & Euro Cup Campaigns**: Content featuring football personalities and showcasing LG products. 4. **Esports**: - Developed branded maps in Fortnite for Snack\'In and a League of Legends Super League campaign for Openbank. - Collaborated with gaming influencers like TheGrefg for brand activations and digital campaigns. 5. **YouTube and Originals**: - Created sports content for digital platforms, combining storytelling with professional representation. **Focus Areas** 1. **Sports**: Building fan engagement through sponsorships, events, and content. 2. **Esports**: Innovative campaigns tailored to gaming audiences and new trends. 3. **Entertainment & Culture**: Leveraging influencers and digital platforms to amplify brand messaging. **Clients and Partnerships** - Collaborates with global brands and events, such as FC Barcelona, Euroleague, BMW, and Openbank. - Specialized in aligning brands with audiences through customized strategies and campaigns. **[IP in sports:]** **Importance of Intellectual Property (IP):** - Recognized as a valuable asset in sports for branding, revenue generation, and market differentiation. - Includes trademarks, copyrights (content, media), and image rights of players. - Facilitates licensing and merchandising opportunities. **2. Trademarks in Sports:** - **Definition:** A distinctive sign identifying products/services and distinguishing them from competitors. - **Requirements:** Must be distinctive, non-descriptive, and represented clearly. - **Types:** Word, figurative, shape, position, pattern, color, sound, motion, multimedia, and hologram marks. - **Usage:** Associated with products/services, sponsorships, advertising, and media. - **Protection:** Requires registration in jurisdictions (national, EU, or international). - **Duration:** Typically valid for 10 years and renewable indefinitely. - **Obligation:** Must be actively used to maintain rights, with evidence required to avoid revocation. **3. Copyright in Sports:** - **Definition:** Protects original intellectual creations (e.g., music, audiovisual works, and scripts). - **Rights:** Includes economic rights (reproduction, distribution, transformation) and moral rights (authorship, integrity, disclosure). - **Registration:** Not mandatory but useful for legal enforcement and licensing. - **Scope:** Protects the form of expression, not ideas. - **Applications:** Club hymns, event content, and marketing materials. **4. Licensing Agreements:** - **Definition:** Contracts allowing third parties to use IP for mutual benefit. - **Trademark Licensing:** - Expands market reach and enhances business portfolios. - Clauses include exclusivity, territory, duration, quality control, and royalties. - **Copyright Licensing:** - Focuses on economic rights, such as reproduction and distribution. - Requires written agreements specifying scope, duration, and modes of exploitation. **5. Economic Considerations:** - Revenue models include flat fees, royalties, or minimum guarantees. - Licensing agreements must balance exploitation with maintaining brand integrity.  **Importance of IP in Sports**: - Recognizes the increasing value of trademarks, copyrights, and image rights in the sports industry. - IP drives content creation (e.g., videos, pictures, club hymns), enhances merchandising, and protects players\' images.  **Trademarks in Sports**: - Definition and significance: - Distinctive signs identifying products/services and distinguishing them from competitors. - Essential for building reputation, licensing, and merchandising. - Requirements: - Must be distinctive, non-descriptive, and registered for specific products/services. - Types of trademarks: - Word marks, figurative marks, shape marks, color marks, sound marks, multimedia marks, and hologram marks. - Usage and protection: - Trademarks must be used as registered; otherwise, they risk revocation. - Examples include McDonald\'s losing its EU trademark for \"Big Mac\" due to insufficient usage evidence.  **Copyright in Sports**: - Protects original creations (literary, musical, artistic works) such as club hymns, videos, and documentaries. - Economic rights: - Include reproduction, distribution, and adaptation of the work. - Moral rights: - Ensure authorship recognition and protect the integrity of the work. - Importance of registration: - While copyright protection is automatic upon creation, registration eases enforcement and licensing.  **License Agreements**: - Definition: - Agreements where IP rights holders grant third parties the right to use and exploit their IP. - Trademark licenses: - Include terms like exclusivity, territory, duration, and quality control. - Help combat piracy and counterfeiting. - Copyright licenses: - Focus on economic rights and specify terms for scope, duration, and modes of exploitation. - Compensation models: - Flat fees, royalties, and minimum guarantees.  **Merchandising in Sports**: - Trademarks and copyrights enable licensing programs that expand business reach and revenue through merchandise, stores, and digital content.  **Image Rights**: - Legal framework under Spanish law (Organic Law 1/1982, Royal Decree 1006/1985). - Players' rights regarding their personal and professional images. - Image exploitation requires explicit consent, either written or oral, with a preference for written agreements. - Infringements include unauthorized capturing, use, or disclosure of private life details or images for commercial purposes. - Consent exceptions include public events, parody, and informative uses.  **Image Exploitation in Sports**: - Key stakeholders: clubs, players, sponsors, broadcasters. - Uses include advertising, merchandising, branded content, and public relations. - Distinction between private/personal and collective/team images.  **Ambush Marketing**: - Unauthorized associations or exploitation of events, teams, or players. - Strategies to prevent ambush marketing through contractual clauses and regulations.  **Sponsorship Agreements**: - Defined as advertising agreements involving investment by sponsors in exchange for brand visibility. - Structured sponsorship programs categorize sponsors based on investment levels and define associated rights. - Common clauses cover exclusivity, geographic scope, term, economic compensation, and intellectual property use.  **Digital and Emerging Assets**: - Increasing interest in digital content such as social media posts, e-games, and NFTs. - The metaverse offers potential sponsorship opportunities but presents legal uncertainties, particularly around rights clearance and jurisdiction.  **Endorsement Agreements**: - Focus on individual athletes promoting sponsor products, including exclusivity clauses and social media commitments.  **Traditional vs. Digital Sponsorship Assets**: - Traditional: physical advertising (stadiums, merchandise). - Digital: online content, NFTs, and virtual reality engagements. **[Examples:]** **Copyright Examples** 1. **Monkey Selfie Case (Naruto)**: - A legal debate over whether an animal can own copyright for a photograph. - The U.S. Court of Appeal ruled that animals do not have statutory standing under the Copyright Act to claim ownership of intellectual property. 2. **Tattoos**: - Ownership disputes over tattoos and their use in media. - Examples include: - **Mike Tyson's Tattoo Case**: Tattoo artist sued Warner Bros. for reproducing Tyson's tattoo in \"The Hangover 2.\" Settled out of court. - **Rasheed Wallace's Tattoo Case**: Tattoo artist sued Nike over reproducing Wallace's tattoo in advertisements. Settled out of court. **Trademark Examples** 1. **Messi vs. Massi**: - A trademark conflict where Massi (a prior EU trademark for class 25 products) contested Messi's trademark registration. - The EUIPO initially rejected Messi's trademark due to a risk of confusion. - The EU Court of Justice ruled in favor of Messi, citing his global reputation, which eliminated conceptual confusion. **Practical Scenarios** 1. **Image Rights**: - Examples where image rights are critical in agreements, especially in digital media and sponsorship contexts. 2. **Counterfeit Products**: - Addressed as a general issue with suggestions for combating counterfeit trademarks and products. 3. **Sponsorship Agreements**: - Hypothetical: A sports club (\"Club A\") designs a sponsorship program. Key clauses and sponsor categories are explored to ensure clear rights and obligations. 4. **Merchandising Programs**: - Hypothetical: Club A plans to develop a licensing program, raising questions about agreements, rights, and partnerships required to avoid disputes. **[Law in sports:]** 1. **Doping Violations**: - Types of violations under the World Anti-Doping Code: - Presence of a prohibited substance. - Use or attempted use. - Evading, tampering, trafficking, or failing to cooperate with doping control. - Complicity and prohibited associations. - New violation categories: - Acts of retaliation or discouraging whistleblowing. 2. **Historical Context**: - Evolution of doping in sports: - Methamphetamine use in World War II. - State-sponsored doping scandals (e.g., Russia). - Criminalization of doping in some jurisdictions. **World Anti-Doping Code 2021:** 1. **Structure**: - Increased document size over time: - 2003: 68 pages. - 2021: 184 pages + 8 international standards. - Key additions include: - Substances of abuse rules. - Enhanced protections for privacy and personal information. 2. **International Standards**: - Prohibited List (2024). - Therapeutic Use Exemptions (TUE). - Results management and new procedures for education and compliance. 3. **Sanctions and Rules**: - Strict liability: Athletes are responsible for substances found in their bodies. - Penalties range from reprimands to lifetime bans, depending on intent and fault. - Reduced sanctions for cooperation and evidence of accidental ingestion. **Notable Cases and Examples:** 1. **César Cielo et al.** (Brazilian swimmers, 2011): - Successfully argued no fault/negligence, avoiding sanctions. 2. **Maria Sharapova**: - Positive test for meldonium (banned substance as of 2016). - Defense established lack of intent due to prior legal use. 3. **Richard Gasquet** (French tennis player): - Tested positive for cocaine; defense involved contamination from a kiss at a nightclub. 4. **Clenbuterol Contamination**: - Multiple athletes tested positive due to contaminated meat in Mexico (e.g., 109 FIFA cases). 5. **Jon Jones (UFC fighter)**: - Reduced sanction for providing substantial assistance to uncover other doping violations. **Key Themes:** 1. **Athlete Rights**: - Right to a fair hearing and access to representation. - Transparency in testing procedures. - Protections for minors and recreational athletes. 2. **Burden of Proof**: - Greater than a balance of probability but less than beyond reasonable doubt. - Athletes must establish lack of intent or fault to reduce penalties. 3. **Challenges in Evidence**: - Establishing contamination or proving unintentional ingestion is critical but difficult. - Advanced testing measures (e.g., nanograms, blood passports). **Critical Moments in Doping Cases:** - Impacts of positive findings: - Loss of medals, sponsorships, and reputation. - Financial and emotional toll (e.g., legal fees, career disruption). - Examples of defenses: - Contaminated supplements. - Lack of education on prohibited substances. - Procedural errors during testing. **Future of Anti-Doping:** 1. **Education**: - Increased focus on prevention through awareness and education. 2. **Sanctions**: - Proportional penalties reflecting individual circumstances. - Reduced ineligibility for cooperation and rehabilitation. 3. **Legal Precedents**: - Examples like Halep v. ITIA showcase evolving standards in proving intent and contamination. **[Dispute resolution mechanisms ]** **Introduction** - The exponential growth of the football industry has increased the complexity of legal relationships and conflicts. - Establishes the importance of **Lex Sportiva**, a body of sports law requiring specialized arbitrators and bodies. **Historical Context** 1. **Court of Arbitration for Sport (CAS)**: - Created in 1981 by the International Olympic Committee (IOC) to resolve international sports disputes. 2. **FIFA's Dispute Resolution Mechanisms**: - In 2001, FIFA initiated the Chamber of Arbitration for Football (CIAF). - By 2002, FIFA accepted CAS jurisdiction as the final appellate body for football disputes. **Regulatory Framework** - **National Level**: - Spanish Law 39/2022 defines the role of sports bodies and federations. - **International Level**: - FIFA statutes govern dispute resolution through specialized bodies. **Types of Conflicts** 1. **Labour Disputes**: - Between clubs and players regarding contracts and terminations. - Jurisdiction: Domestic courts and laws. 2. **Civil Disputes**: - Includes club-to-club transfer disputes. - Jurisdiction: Domestic or FIFA bodies based on agreements. 3. **Competitive/Administrative Conflicts**: - Relates to penalties, sanctions, financial fair play, etc. - Jurisdiction depends on the issue's nature and involved bodies. **Dispute Resolution Mechanisms** 1. **Domestic Bodies and Courts**: - Handle labour, civil, and administrative disputes locally. 2. **Arbitration**: - Binding decisions, with CAS as the most prominent body. 3. **Mediation**: - Non-binding recommendations from a third-party mediator. **FIFA's Framework** 1. **FIFA Football Tribunal**: - Resolves international disputes, including contractual stability, employment issues, and training compensation. 2. **Specific Chambers**: - **Dispute Resolution Chamber (DRC)**: - Handles disputes with international dimensions (e.g., coach-club disputes, minor registrations). - **Player Status Chamber**: - Deals with agent-related contract disputes. - **Agents Chamber**: - Focuses on representation agreements between agents and clients. **CAS Jurisdiction and Procedures** 1. **Ordinary Arbitration**: - Parties include arbitration clauses in contracts for dispute resolution. 2. **Appeal Procedure**: - Appeals against decisions by sports bodies or tribunals (e.g., FIFA's DRC). 3. **Mediation**: - Informal negotiation facilitated by a mediator. 4. **Consultancy**: - Legal opinions requested by sports organizations, non-binding and confidential. **Benefits of Arbitration** - Confidentiality, simplicity, and flexibility. - Specialized arbitrators and consistent jurisprudence. - Particularly suited for international sports disputes. **Conclusion** - Alternative dispute resolution methods like arbitration and mediation are critical for fairness, efficiency, and maintaining relationships in sports. - Utilizing these mechanisms supports the sustainable development of the global sports industry. **[Law in sports FIFA:]** 1. **FIFA Foundation and Evolution**: - Founded in 1904 in Paris to unify international football competitions. - Currently, FIFA comprises 211 member associations, making it one of the largest global sports organizations. 2. **Legal Form and Objectives**: - FIFA operates under Swiss Civil Code (Art. 60 ff.). - Key objectives for 2023--2027 include promoting football globally, ensuring financial sustainability, and advancing regulatory frameworks. 3. **Organizational Structure**: - **Congress**: Supreme legislative body with 211 member associations. Handles admission, suspension, financial statements, and World Cup host selection. - **Council**: Strategic and oversight body that sets FIFA\'s mission and policies. Comprises 37 members, including the President. - **President**: Represents FIFA and oversees its mission and relations with stakeholders. - **General Secretariat**: Manages daily operations, competitions, and commercial contracts. - **Standing Committees**: Provide specialized advice to the Council and Secretariat. - **Independent Committees**: Include governance, audit, compliance, and judicial bodies (e.g., Disciplinary and Ethics Committees). 4. **Membership**: - Member associations organize and supervise football in their countries. - Rights: Voting in Congress, nominating candidates, participating in FIFA programs. - Duties: Compliance with FIFA statutes, decisions, and promoting football development. 5. **Confederations**: - Groups of associations from the same continent, responsible for organizing inter-club and international competitions. 6. **FIFA Football Tribunal**: - Resolves football-related disputes with international dimensions, including: - Employment disputes between players and clubs. - Training compensation and solidarity mechanisms. - Regulatory applications (e.g., player eligibility). - Chambers: - **Dispute Resolution Chamber (DRC)**: Focused on player-club employment issues. - **Player Status Chamber (PSC)**: Addresses transfer-related disputes. - **Agents Chamber (AC)**: Handles disputes involving football agents. 7. **Legal Mechanisms and Resources**: - FIFA statutes and governance regulations govern operations and dispute resolution. - The tribunal can impose sanctions and ensure compliance without secondary procedures. 8. **Documentation**: - Key documents include FIFA Statutes, Governance Regulations, Procedural Rules, and the FIFA Football Tribunal Guide. **Key Insights** - FIFA has a robust structure to govern global football and resolve disputes. - It promotes transparency and efficiency through detailed regulations and specialized committees. - The FIFA Football Tribunal plays a central role in ensuring fairness in player, club, and agent disputes. 1. **Legal and Compliance**: - FIFA's principles of legality, good governance, and transparency. - Specialized departments include: - Regulatory Governance & Compliance - Clearing House - Agents and Anti-doping - Key FIFA regulations: - FIFA Statutes: Membership, governance, dispute resolution, and arbitration. - FIFA Disciplinary Code: Defines violations and sanctions. - FIFA Code of Ethics: Governs stakeholder conduct. - FIFA Regulations on the Status and Transfer of Players (RSTP): Rules for player eligibility and transfers. 2. **Regulatory Compliance**: - Ensures proper application of FIFA regulations to protect football\'s integrity. - Focus areas include: - Transfers (domestic and international) - Registration periods - Minors - Third-party ownership (TPO) and influence (TPI) 3. **International Player Transfers (TMS)**: - **TMS (Transfer Matching System)**: - Ensures transparency and compliance in international transfers. - Covers contracts, payments, and regulatory checks. - **Key aspects**: - International transfers occur between associations. - Registration via TMS ensures adherence to FIFA rules. 4. **Registration Periods**: - Governed by Article 6 of the RSTP. - Associations define two annual transfer windows for men's and women's football. - TMS enforces compliance, halting transfers outside registration periods. 5. **Loans**: - **Key provisions** (Article 10 RSTP): - Maximum loan duration: 1 year. - No sub-loans permitted. - Loans must be registered in TMS. 6. **Trials**: - **Conditions** (Article 19ter RSTP): - Purpose: Evaluate players. - Duration: 8 weeks for players under 21; 3 weeks for those older. - Strict regulations for minors, including parental consent. 7. **Bridge Transfers**: - Transfers involving an intermediary club (Club B) before moving to the intended club (Club C). - FIFA prohibits such arrangements if not for legitimate purposes (Article 5 RSTP). 8. **Minor Players**: - General prohibition on international transfers of players under 18. - **Exceptions**: - Parental relocation for non-football reasons. - EU/EEA transfers for players aged 16-18. - Humanitarian grounds and exchange programs. 9. **Third-Party Ownership (TPO) and Influence (TPI)**: - **TPO**: - Prohibits third parties from owning players\' economic rights (Article 18ter RSTP). - **TPI**: - Prevents third parties from influencing clubs\' policies or player transfers (Article 18bis RSTP). - Violations result in disciplinary action by FIFA. 10. **Useful Documents**: - FIFA RSTP (June 2024 edition) - Explanatory notes on loans, registration, and minor players. - FIFA Manual on TPO and TPI. **Key Takeaways** - FIFA's legal framework is comprehensive, covering governance, compliance, and the regulation of player movements. - Systems like TMS ensure transparency in international transfers. - Strict rules govern sensitive issues such as minor players, loans, and third-party ownership. **[Labor & Sports law:]** 1. **Introduction to Labor and Sports Law**: - Sports law combines traditional legal disciplines with sports-specific rules and regulations. - Labor law ensures contractual stability, safeguards workers' rights, and balances stakeholder interests in sports. 2. **General Overview of Labor Law**: - Covers employment relationships, wages, working conditions, unions, health and safety, and collective bargaining. - Labor law's relevance in sports arises from balancing club, player, and regulatory body interests. 3. **Sports-Specific Elements of Labor Law**: - Contractual agreements: Employment and transfer agreements. - Player rights: Freedom of movement, fundamental rights, and gender equality. - Termination of contracts, disciplinary issues, and player eligibility. - Focus on safeguarding children, gender-specific provisions, and the labor market. 4. **Historical Context**: - **Bosman Case (1995)**: Landmark decision establishing the free movement of workers and altering the transfer system in football. - Post-Bosman: Abolished transfer fees for out-of-contract players, enhancing player mobility across the EU. 5. **FIFA Rules and Regulations**: - Key documents: FIFA Statutes, Regulations on the Status and Transfer of Players (RSTP), Disciplinary Code, and Code of Ethics. - Labor law elements include contractual stability, non-discrimination, and subsidiarity to Swiss labor law principles. 6. **Employment Relationships in Sports**: - Essential contract elements: Duration, subordination, personal performance, and wages. - Special provisions for minors, female players (e.g., maternity leave), and contract negotiation protocols. - Pre-contracts and their legal implications. 7. **FIFA RSTP (2024 Edition)**: - Contractual stability: Ensures agreements are respected. - Just cause termination: Conditions under which a contract can be terminated. - Compensation: Residual value, mitigated compensation, and additional clauses. - Training rewards and solidarity mechanisms: Compensation for clubs training young players. 8. **Recent Reforms**: - **Protection for Coaches**: Inclusion in FIFA regulations. - **Female Players**: New provisions for maternity, adoption, and health rights. - **Loan Provisions**: New limits on loan durations and sub-loaning to prevent player hoarding. - **Safeguarding and Child Protection**: FIFA Guardians Program and dedicated regulations. 9. **Pending Legal Case**: - **Lassana Diarra Case (CJEU)**: Questions whether FIFA's RSTP provisions on contract termination conflict with EU law. 10. **Labor Law Dispute Resolution**: - FIFA Football Tribunal: - Handles international disputes involving contracts, training compensation, and agents. - Decisions can be appealed to the Court of Arbitration for Sport (CAS). - National courts: Certain disputes can be resolved through National Dispute Resolution Chambers (NDRC). **Key Takeaways** - Labor law's role in sports ensures fairness, protects rights, and fosters contractual stability. - FIFA regulations align with labor law principles to govern employment relationships, transfers, and disputes. - Ongoing reforms aim to address evolving issues, including gender equality, safeguarding, and competitive balance. **[Formula 1]**  **Formula 1 Events and Locations**: - Lists various Grand Prix events, including locations such as Melbourne (Australian GP), Hockenheim (German GP), Catalunya (Spanish GP), Shanghai (Chinese GP), Monaco, Silverstone (British GP), and others. - Includes events from multiple years, particularly around 2018-2019.  **Formula 1 Ecosystem**: - Describes the components of the F1 ecosystem, including drivers, sponsors, manufacturers, and teams. - Mentions Bernie Ecclestone and Liberty Media, suggesting a timeline or evolution of management. - Highlights aspects like entertainment, media rights, digital environments, social media, and e-sports.  **TV Rights and Media Evolution**: - Discusses changes in media consumption: - Open TV. - Digital TV. - OTT (Over-The-Top streaming services) and multi-device platforms (mobile, PC, tablet). - Notes the \"new era\" of TV rights distribution.  **Ticketing Evolution**: - Tracks how ticketing methods evolved: - Pre-2000s: Physical tickets at box offices. - 2000s onwards: Introduction of e-commerce, digital marketing, and social media integration. - Mentions specific platforms like Serviticket and LKXA. - Focus on digital marketing and promotional strategies in 2016-2019.  **Ticket Sales Statistics**: - Graphical representation of F1 ticket sales from 1991 to 2018. - Highlights peak years and trends, possibly influenced by economic conditions or notable F1 drivers (e.g., Fernando Alonso).  **Audience Data**: - Audience trends for TV broadcasters like Movistar, Telecinco, Antena 3, and La Sexta. - Compares audience engagement between free-to-air and pay-per-view (PPV) models. - Includes audience figures and changes over years.  **Economic Context**: - Discusses how ticket sales were influenced by the economic crisis and periods of economic prosperity.  **Driver and Team Dynamics**: - Mentions specific teams like McLaren, Ferrari, and Renault. - References a timeline of notable achievements and struggles in the career of Fernando Alonso, tying it to audience interest and ticket sales.  **Key Trends and Metrics**: - Multiple charts showing: - Ticket sales. - TV audiences. - Economic impact on F1 events. - Highlights the shift in audience habits and commercial strategies over the years.  **Logos and Branding**: - Includes the Formula 1 logo and possibly some visual branding elements for events and sponsors. **[La Liga:]** **La Liga Overview:** - La Liga is highlighted as a global football leader featuring: - **Top Clubs**: - Two of the world\'s most popular clubs play in La Liga. - **European Trophies**: - Success in UEFA competitions over the past decade, including: - UEFA Champions League. - UEFA Europa League. - UEFA Super Cup. - UEFA Conference League. **2. Ballon d'Or Winners:** - **Dominance Since 2009**: - La Liga players have won the Ballon d'Or every year except one since 2009. - **Winners**: - Lionel Messi: 2009, 2010, 2011, 2012, 2015, 2019, 2021, 2023. - Cristiano Ronaldo: 2013, 2014, 2016, 2017. - Luka Modric: 2018. - Karim Benzema: 2022. **3. International Strategy:** - Focus on expanding La Liga\'s global footprint through: - **Institutional Initiatives**: - Building relationships with international sports and governmental bodies. - **Marketing**: - Leveraging global campaigns to attract diverse audiences. - **Audiovisual Experience**: - High-quality broadcast innovations to improve viewer experience worldwide. - **Digital Communications**: - Social media and local-language content to enhance fan engagement. - **\'Glocal\' Activations**: - Combining global branding with local cultural adaptations. - **Support for Clubs**: - Comprehensive assistance before and during matches. **4. TV Rights Market:** - **Evolution of TV Rights**: - Transition from traditional Pay-TV to a mix of Pay-TV and OTT services. - La Liga developed its own **OTT platform** with dual objectives: - Defensive strategy for Spain. - Expansion strategy for international markets. **5. Thailand Case Study:** - **Key Partnerships**: - Collaborations with: - Thai League. - Football Association of Thailand. - Sports Authority of Thailand. - **CSR Projects**: - AV Academy (Surat Thani). - Second Chance (Koh Kret). - **Localized Campaigns**: - Digital unboxing events. - Social media collaborations in the Thai language. - **On-Site Media Engagement**: - Local tournaments and celebrations. - Michelin-star La Liga Tapas Festival. **6. Social Media Presence:** - **Follower Growth**: - From 3.9M followers in 2013/14 to over 200M by 2022/23. - **Localized Content**: - Platforms include Facebook, Twitter, and LINE, customized for regions like Thailand. - **Comparison with European Competitions**: - Social media metrics demonstrate La Liga's dominance in digital engagement. **7. Marketing and Events:** - **Licensing Agreement**: - Annual festival-style events combining football and music. - Each event hosted in a different city and stadium. - **Key Metrics from 2022/23**: - 3 toolkits delivered. - 52 events organized. - 901 direct impacts. - 851 club-focused actions across 42 teams. **8. Outcomes and Impacts:** - **Media Engagement**: - 7,884 impacts across 58 territories. - 39% coverage from non-sports media outlets. - 29 international press trips involving 10 clubs. - **Social Engagement**: - 29 countries engaged through videocalls and digital campaigns. **9. Challenges and Future Goals:** - **Next Steps for TV Rights**: - Dominance of OTT services as a key revenue and engagement platform. - La Liga\'s strategy to adapt to a hybrid OTT and Pay-TV model by 2029. **[International competitions and commercial rights:]** **Structure and Governance in Sports:** **Sport vs. Discipline:** - Explains the difference between a sport (broad category) and a discipline (specific subset of the sport). **Federated Sport:** - Hierarchical governance levels: - **National Federation** - **Continental Federation** - **International Federation** - **IOC (International Olympic Committee)** **Commercial Rights:** **Types of Contracts:** 1. **Sponsorship Contracts**: - **Key Elements**: - Object of the agreement. - Temporal scope. - Territorial scope. - Material scope (exclusivity or not). - Fees. - Confidentiality. - Force majeure. - Governing law and jurisdiction. - Causes and consequences of non-compliance. - **Sponsorship Benefits**: - Naming rights and logo use. - Advertising exposure (e.g., LED displays, backdrops). - Rights for promotional activities (e.g., trophy tours, game activations). - Hospitality rights (e.g., ticketing and VIP access). 2. **Licensing Contracts**: - **Key Elements**: - Scope of the license. - Product or service classification. - Exclusivity. - Sublicense rights. - Approval and control requirements. - Obligations for product commercialization. - Liability for damages. - Fees and royalty arrangements. **Sponsorship and Media Integration:** - **Benefits for Sponsors**: - Use of league and club logos. - Advertising rights through newsletters, media, and digital platforms. - Promotional opportunities, including in-game activations. - Hospitality and VIP access for events. - **Media and Digital Integration**: - Promotion through platforms like YouTube. - GDPR-compliant email marketing and database engagement. **Image Rights:** - Differentiation between: - **Collective Image Rights**: Shared rights across teams or organizations. - **Individual Image Rights**: Rights specific to individual athletes. **Case Study: Euroleague Basketball:** - Contractual agreements with clubs for participation in Euroleague competitions. - Includes rights for naming, advertising, and licensing specific to the basketball ecosystem. **Sensitive Sectors:** - Covers regulated areas, such as: - Betting. - Sports apparel. - Ethical considerations for sponsorship and compliance. **Legal Considerations in Contracts:** - Critical clauses include: - Governing law and jurisdiction. - Force majeure. - Confidentiality. - Consequences of non-compliance. **[Santiago 2023 Pan American and Parapan American Games:]** **Organizational Details:** - **Leadership**: Harold Mayne-Nicholls (Executive Director). - **Mission**: Deliver a high-quality, community-driven event while creating a legacy of social transformation. - **Vision**: Unite Chile and the Americas through sport, with an emphasis on inspiration and inclusion. - **Values**: - **Passion**: Strong conviction and effort. - **Perseverance**: Steadfastness in challenges. - **Inclusion**: Welcoming diversity. - **Determination**: Purposeful action. - **Excellence**: Professional commitment. **Key Achievements and Events:** 1. **Volunteer Participation**: - Over 15,000 volunteers contributed to the event. - National engagement included more than 35,000 applicants. 2. **Collaborative Agreements**: - Partnerships with Metro, Antofagasta Minerals, and Colbún for logistics and funding. 3. **Pan American Village**: - Location: Cerrillos, Santiago. - Infrastructure: - 17 residential towers with 1,355 apartments. - Accommodated 8,000 residents, including accessible apartments. - Integrated with a social housing plan. 4. **Notable Milestones**: - Family runs and cultural events were organized to foster community engagement. - Inclusion agreements, such as the Parapan American commitment to non-discrimination. **Venues:** 1. **Main Venues**: - **Parque Estadio Nacional**: 59 hectares featuring state-of-the-art facilities: - Paralympic Training Center. - Aquatic Sports Center. - Mario Recordón Athletics Center. - Urban Sports Center. - Other locations included Parque Peñalolén, Punta de Lobos, and venues in Valparaíso. 2. **Accessibility**: - Modernized venues equipped with inclusive infrastructure. **Sponsorships and Funding:** - **Sponsors**: - 34 traditional sponsors and 8 institutional partners. - Total sponsorship revenue: \$20,322,892 USD (net). - **Country Image**: - Leveraged sponsorships to enhance Chile's global image. **Ticketing Statistics:** 1. **Pan American Games**: - **Total Tickets Issued**: 1,327,894. - **Breakdown**: - 778,970 tickets sold. - 222,501 free tickets. - 326,423 contractual tickets. - **Revenue**: CLP 5.047 billion (\~\$4.77 million USD). - **Attendance**: - Average 80% attendance across events. - Athletics: 279,630 tickets. - Football: 255,350 tickets. - Volleyball: 206,549 tickets. - Attendance tripled compared to Lima 2019 (1.3M vs. 517,000 attendees). 2. **Parapan American Games**: - **Total Tickets Issued**: 273,287 (out of 333,702 available). - **Attendance**: 82% average. - **Revenue**: CLP 551.5 million (\~\$521,719 USD). - Popular disciplines: Wheelchair basketball, wheelchair tennis, and para-athletics. **Broadcast and Audience:** - **Live Coverage**: - 12,000 hours of Full HD broadcasting. - Simultaneous streaming of 110 video signals. - Total audience: Nearly 200 million viewers globally. - **Digital Reach**: - Chilevisión: 11.8 million viewers (73% of Chile's population). - Canal 13 (13Go, T13 en Vivo): 3.5 million streams. - TVN: 24horas.cl reached 17.3 million page views, TVN.cl had 6.3 million views, and YouTube totaled 13.4 million visits. **Technological Innovations:** 1. **Cybersecurity**: - AI-enabled systems detected and blocked 9,220 potential threats in real time. 2. **Wi-Fi Infrastructure**: - Equivalent to providing 33,038 days of uninterrupted connectivity. 3. **Streaming**: - Seamless broadcasting across all venues, a first for Chile. **Legacy:** 1. **Sports Legacy**: - **Training and Equipment**: - \$12 million USD invested in sports equipment. - Trained 740 new technical officials and 1,500 sports management professionals. - **Broadcast Academy**: 113 students trained. - Chilean athlete participation doubled from Lima 2019, with 698 athletes competing. 2. **Urban Legacy**: - **Pan American Village**: - Accessible housing with modern infrastructure. - Integrated with Metro and Parque Metropolitano. - **Parque Estadio Nacional**: - Positioned as one of Latin America's most significant urban sports parks. 3. **Social Legacy**: - **Cultural Impact**: - Pan American Torch Relay and other programs engaged thousands. - "Conoce a tu estrella" program inspired children through sports. - **Volunteer Impact**: - Strong national commitment with over 35,000 applicants. **Safety and Labor Contributions:** - **Safety**: - Zero fatal accidents during the event\'s planning and execution. - **Employment**: - Generated over 1,340 labor contracts under Chilean law. - Engaged 22,203 collaborators across 162 contracting companies. **[Big data and analytics:]** - **Big Data Definition**: - Refers to large-scale, complex data collections beyond human memory capacity. - Recent advancements: - Faster, high-capacity computing. - Increased data collection and digitalization. - Key methods, such as Logistic Regression, date back over 100 years. - **Use of Big Data**: - Solves problems like classification, regression, sentiment analysis, and image generation. - Introduces AI tools like ChatGPT and DALL-E. **Machine Learning (ML) Modeling:** - **Supervised Learning**: - Uses labeled data (e.g., predicting a duck vs. pig). - Applications: Binary classification (e.g., \"Chihuahua vs muffin\") and multi-class classification. - **Unsupervised Learning**: - Identifies patterns in unlabeled data (e.g., clustering similar plants). - **ML Lifecycle**: - Starts with training models on labeled data. - Evaluates models on new, unseen data. **Data Analytics Roles:** - Describes roles such as: - **Data Scientists**: Design predictive models. - **Data Engineers**: Build data pipelines. - **Analysts**: Generate actionable insights. **Sports Analytics:** 1. **Applications**: - Ticketing, fan engagement, retail logistics, and match-day crowd management. - Enhancing museum experiences with data. 2. **Baseball**: - "Moneyball" approach by Oakland A's: - Focus on simple, statistically relevant metrics like OBP (On-Base Percentage) and SLG (Slugging Percentage). - Overcame biases in scouting. **Football Analytics:** - **Challenges**: - Complex interactions of 22 players. - Ambiguity in metrics like ball possession. - **Types of Data**: - **Event Data**: - Manually tagged actions like shots, tackles, and fouls. - **Tracking Data**: - Tracks player and ball movements 25 times/second, resulting in \~3.5 million observations per match. - **Contextual Data**: - Includes player sleep, hydration, medical records, and stress levels. **Advanced Metrics:** 1. **Expected Goals (xG)**: - Predicts goal likelihood based on shot distance, angle, and context (e.g., cross or counter-attack). 2. **Post-Shot Expected Goals (PSxG)**: - Evaluates shot quality after it leaves the player\'s boot. - Highlights clinical finishers and overperforming goalkeepers. 3. **Pitch Control**: - Quantifies space ownership on the field. - Useful for understanding player positioning and tactical setups. 4. **Expected Possession Value (EPV)**: - Estimates scoring/conceding probabilities based on possession phases. - Tracks player contributions beyond goals. **FC Barcelona Analytics:** - **Off-Ball Actions**: - Measures player impact without possession, such as advantageous positioning. - **Dynamic Formations**: - Analyzes team setups in short timeframes (e.g., 4-3-3 or 4-4-2). - **Defensive Responsibility**: - Assigns accountability for defensive events based on spatial dynamics. **Communication:** - **Challenges**: - Coaches must process vast amounts of data in limited time. - Key strategies: - Use iterative processes to ensure understanding. - Employ visual aids like video. - **Tools**: - Transition from static PDFs to dynamic web applications for real-time insights. **[Sports tech:]** **1. Introduction to SportsTech:** - Defines SportsTech as the intersection of sports and technology. - Sports Context: - 40 Olympic Sports. - Over 200 recognized sports with national or international federations. - Estimated 8,000+ sports played globally. - Technology Context: - Focus on innovations improving sports experiences for fans, athletes, and executives. **2. Global Overview: Facts & Figures:** - **Market Insights**: - \$37 billion+ in mergers and acquisitions (M&A) deals in 2024, surpassing 2023 figures. - 65% of total investments in 2024 directed toward fan-focused solutions. - **Investor Landscape**: - Growing involvement of athletes as investors and startup founders. **3. Key Trends:** - **Athlete-Driven Ventures**: Significant increase in athlete-founded startups and their participation as investors. - **Fan Engagement**: Strong emphasis on fan experience platforms, accounting for 65% of investments. - **Expansion of Unicorns**: - 35 SportsTech unicorns identified in 2024, up from 32 in 2023. - Examples include Fanatics, Sportradar, and WHOOP. **4. Use Cases Across Sectors:** - **For Athletes**: - **Activity & Performance**: - Wearables and sports equipment for tracking and improving performance. - Software for analytics, training, recovery, and injury prevention. - **For Fans**: - Content platforms (streaming, news). - Fan engagement solutions (merchandise, fantasy sports, betting). - **For Executives**: - Management tools for teams, leagues, and facilities. - Media production and sponsorship platforms. **5. Case Studies:** - **WHOOP**: - Founded in 2012; focuses on health metrics and recovery insights for athletes. - Pioneered a subscription model and achieved a \$3.68 billion valuation by 2021. - **Fanatics**: - Transitioned from merchandise reselling to a direct-to-consumer platform. - Valued at \$31 billion in 2022, with aspirations to become a \$100 billion empire. - **Sportradar**: - Provides sports data and analytics for 83 sports across 120 countries. - Official data provider for major leagues like the NBA and Bundesliga. - Went public in 2021 at a valuation of €6.6 billion. **Educational Elements:** - Encourages attendees to explore SportsTech companies by creating 300-500 word summaries on selected companies, focusing on: - Company overview. - Unique selling proposition (USP). - Technological impact. - Global branding. **Key Takeaways:** - **SportsTech Framework**: - Categorized solutions for athletes, fans, and executives. - **Investment Trends**: - Surge in fan-focused and athlete-driven innovations. - **Market Expansion**: - Growth of SportsTech unicorns despite global economic challenges.

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