Intrapersonal Computer-Mediated Communication PDF
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This presentation discusses intrapersonal communication in the context of computer-mediated communication. It examines the various ways individuals communicate with themselves and others online.
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Intrapersonal Computer- Mediated Communication Objectives 01. 02. Articulate Categorize personal intrapersonal identifiability along a communication as continuum and present the a form of self-talk. effects of various degrees of...
Intrapersonal Computer- Mediated Communication Objectives 01. 02. Articulate Categorize personal intrapersonal identifiability along a communication as continuum and present the a form of self-talk. effects of various degrees of identifiability on communication behaviors 03. 04. 05. Discuss identity online—as Identify the Understand how online perceived by the different forms of selfpresentation and individual and by self an individual representation can communication has, as well as influence offline self- partners—and how when and how perception and attitudes. multiple identities these selves may can coexist and be be strategically Introduction People used online tools to record and reflect on daily events. Three-quarters of all blogs are written primarily with the sender as the intended audience. CMC and online tools allowing us to communicate with others in broad social networks and communicate with ourselves. Calendar appointment, blog entry for a class project, emailed yourself a reminder or memo to read later, or even posted a status message somewhere more for yourself than for anyone else. We often forget all of the intrapersonal uses of CMC. “ Intrapersonal communication refers to communication we have with and the within ourselves. It may be as explicit as self-talk, in which you verbalize your own ideas aloud and to yourself.” Intrapersonal communication occurring whenever you serve as both the sender and receiver, encoding and decoding your own messages. You are engaging in intrapersonal communication when you write in a diary or a journal, as you seek to capture and structure your own ideas on the page and with no intent of sharing them with others. Individuals often engage in imagined interactions before an interpersonal event - where an individual rehearses and prepares for an interaction by internally developing mental scripts of how the interaction is expected to play out. Even communicative acts that seem to have a social component, such as public self-statements, may really be (or have strong elements of) intrapersonal communication. Intrapersonal communication therefore is identifiable as the use of language to communicate—to actually interact—with or about one’s self, including self-talk, visualization, and imagination. One of the most important constructs underlying intrapersonal communication is the matter of identifiability. Do you and other communicators know who you and each other are? Identifiability as a continuum ranging from identifiable to anonymous, with pseudonyms falling in the middle of that continuum. 8 Identifiability When an identifiable communicator sends a message, receivers know (1) who the sender was, (2) to connect the message with the sender, and (3) that both that message and previous/subsequent messages come from that same sender. Implications of Identifi ability in CMC Identifiability lets us know with whom we’re connecting. Help us intrapersonally crafting our messages and expectations guided by the specific communication partner. Identifiable CMC can give us an opportunity to present ourselves as we want to be seen, it’s not just that we are identifiable online, but rather by what we are identified. Knowing who communicators are can lead to communication patterns more similar to their offline counterparts. Because our messages are linked with our persistent identities, we may be more mindful of how we communicate and with whom. Pseudonymity When the source of the message is distinguishable and persistent, but not faithful to the offline sender. “fictitious alternative identity”. A name, an image, a persona, or an identity that is not necessarily our own but is how others see and know us. We may not know the true identity behind a pseudonymous message, receivers can attribute messages over time to the same source. Pseudonyms give us an opportunity to be someone else online. On online discussions, users got to create their online personas. Their pseudonyms could be as simple as a username. Pseudonyms often additionally included the development of rich, complex biographies further used to create the character. Using the pseudonyms allowed users a sense of privacy, as they were not linked to their real names or home addresses unless they voluntarily disclosed that information. Implications of Pseudonymity in CMC Pseudonymity can provide individuals with unique opportunities online that they may not have offline- identity trial or identity exploration. Individuals can use chat rooms, discussion boards, and social media as relatively safe places to try out parts of themselves they may not be fully comfortable with or feel safe disclosing to known others. Online give individuals opportunities to adopt identity traits the users deem successful while rejecting those that were not. Pseudonymous CMC can lead to a disinhibition effect whereby individuals are less concerned about the outcomes of their actions and can thus act more freely. The disinhibition effect explains some of the more negative experiences such as trolling or flaming. The disinhibition effect creates opportunities for cathartic communication, as individuals vent pent-up negativity in a way that may not be appropriate offline or consistent with how they want to be seen—by themselves or by others. Anonymity The source of a In anonymous communication, message is unknown the sender is simply no one and unspecified.. and/or anyone. Offline, notes from secret Unlike identifiable admirers communication, where the sender is known, or are a form of anonymity. pseudonymous communication, where the sender is persistent but obfuscated. Types of Anonymity Self-anonymity Other- anonymity The sender perceives Receivers cannot distinguish the herself/himself as anonymous sender. to the receiver. Physical Discursive anonymity Anonymity refers to the state in which one Refers to the state in cannot determine or sense the which specific presence of the physical message of comments or a source. statements cannot be linked to a particular sender. Implications of Anonymity in CMC Anonymity may increase the disinhibition effect over pseudonymity, making a communicator even more likely to transmit messages they perceive receivers may find unwelcome or negative. Individuals may be much less concerned about repercussions of negative behavior. Discussions were much more civil and measured when posters were identifiable, and that conversely discussions were much more uncivil when users could post anonymously. Identity Online-Dimensions of Yourself Three domains of the self, and self-discrepancy subsequently argues that when these three domains of the self are not aligned or consistent, individuals experience agitation, feelings of dejection or rejection, negative emotions, and other undesirable outcomes. Three domains of the self The actual self The ideal self The ought self The representation of you The representation The representation (including your physical, of the attributes of you that someone personal, social, and someone would like believes you should psychological attributes) you to possess: the possess: the self someone believes you actually possess: the person self you strive to be perceived as needed you truly think you currently and become. in a given context. are. In online dating profiles, individuals often face a tension: presenting themselves in such a way as to be perceived as favorably as possible. Users do not perceive these representations as lies. Instead, these profiles are seen as promises or commitments. This discrepancy was not an attempt to be deceitful, but rather a discrepancy between the actual and ideal self. Identity shift The process of self- transformation occurring when an individual makes mediated claims about herself/himself. Identity shift occurs when individuals make statements about themselves and subsequently experience a change in their self in line with the selectively presented attributes. Self- Presentation Identity shift is grounded in the hyperpersonal model and specifically its selective self-presentation component. Hyperpersonal model, mediated interactions allow individuals to selectively self-present. Identity shift is an inherently intrapersonal effect, as even if self-presentations are not shared identity shift processes still occur. Virtual Reality Refers to “a digitally created space that humans could access by donning sophisticated computer equipment”. Users typically wear some form of headgear that provides visual and audio input to let them “see,” “hear,” and even “feel” the virtual environment in which they are placed Immersion refers to the use of digital devices to simulate multiple senses so that users can experience sight, sound, touch, taste, and/or smells in the virtual environment. VR can be a unique way to interact with others, but also to see and reflect on your own self intrapersonally, sometimes even creating change in your self- concept. Proteus Eff ect Refers to changes in self-behavior and self- perception based on changes in self- representation. Occurs when you change your thoughts or actions online based on how you physically see yourself. Proteus effect is about how an individual visualizes herself/himself and the self- transformation that occurs within the virtual space. Critical to the Proteus effect, an individual must see her/himself embodied in the avatar and connect with the avatar to demonstrate that the avatar’s actions or appearance are really the user’s. Embodiment refers to actions taken and experienced through digital representations of a physical self, allowing the user to take on the perception of the embodied avatar. Augmented Reality Refers to the use of digital tools to influence or affect how we see and interact with the corporeal world around us with computer-generated information that appears to coexist with the “real world”. Augmented reality can give individuals a chance to personally experience things they may not be able to do otherwise due to safety or practical concerns. Thank you