ENTR 238 Exam 1 Guide PDF
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Uploaded by HarmlessAppleTree3967
South Dakota State University
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This document provides a guide for an entrepreneurship exam, covering the revenue model, core competencies, startup markets, and the feasibility influence model. It also discusses effective messaging, customer development, and practical advice on how to launch and grow a business. Key concepts include the importance of action, minimizing risk, and understanding your target market.
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**The Revenue Model: An Entrepreneurship Framework** **1. Manufacturing (M)** - Take in raw materials and convert and/or add value. - Earn a margin by moving goods into the market through a distribution system (mostly owned by others, but not always). **2. Retail (R)** - Create an app...
**The Revenue Model: An Entrepreneurship Framework** **1. Manufacturing (M)** - Take in raw materials and convert and/or add value. - Earn a margin by moving goods into the market through a distribution system (mostly owned by others, but not always). **2. Retail (R)** - Create an appropriate space/environment. - Merchandise a collection of products (mostly made by others, but not always). - Earn a margin on items sold. **3. Dollars for Hours/Space/Access (DFH)** - Charge a fee per "unit." - Earn a margin on every "unit" sold. **4. Brokering (B)** - Earn a margin for making "connections" and/or facilitating transactions. - Usually (but not always) do not have to take title (ownership) or even possession of the items being bought and sold. **5. Leveraging Intellectual Property (LIP)** - Protect and sell/license your own intellectual property, OR - Acquire access to intellectual property owned by others to develop M/R/DFH/B. **6. Combination of Some or All of the Above** **Case Study Option 1:** Dollars for Hours\ **Case Study Option 2:** DFH + Brokering **Connecting Core Competencies, Competitive Advantages, and Meaningful Messaging** - **Core competencies**: Capabilities that make an organization valuable. - Must contribute to customer benefits across various markets and be hard to replicate. - Not product-specific. - **Competitive advantages**: Make offerings more attractive than competing options. - Tied to specific products or outputs. - **Compelling messaging**: Highlights competitive advantages derived from core competencies. **Flow of Value Creation:** Core Competencies → Competitive Advantages → Compelling Message **Lifestyle vs. Growth Businesses** **Lifestyle Businesses (Build to Keep)** - Small, family/partner-owned, slow growth. - No investor funding, long-term high income. - Examples: Retail, restaurants, lawyers, plumbers. - Owners control the business and can sell later. **Growth Companies (Build to Sell)** - Investor-funded, fast growth, high risk. - Aim to sell in 5-10 years for profit. - Examples: Software, medical devices, electronics. - Controlled by a Board of Directors. **Key Stats:** - 90% of startups are lifestyle businesses. - Less than 10% get angel/VC funding. - Some lifestyle businesses grow into large companies over time. **Top-Down vs. Bottom-Up Thinking** **Top-Down Approach (Big Market → Small Share)** - Starts with industry-wide data, then narrows down. - Example: *"If 1% of 45M laptop buyers buy our product, we sell 450K units."* - **Risk**: Overestimates demand without real customer validation. **Bottom-Up Approach (Small Base → Scales Up)** - Starts with real customer data and builds up. - Example: *"We identified 212 potential clients, 55 qualified, 3 already committed."* - More realistic, based on actual demand and early traction. **Three Types of Startup Markets (From *Four Steps to the Epiphany*)** 1. **Existing Markets (Better Product)** - Compete with known players. - Win by offering better performance or meeting unmet demand. 2. **New Markets (Innovative Product)** - No direct competitors; customers may not understand the product. - Enables something entirely new or drastically reduces costs. 3. **Re-segmented Markets (Refined Approach)** - **Low Cost:** "Good enough" at a lower price. - **Niche:** Premium solution for a specific audience. **Feasibility Influence Model** - Framework for feasibility studies. - Focuses on testing ideas within an entrepreneur's control. **Effective Messaging & Customer Development** **Common Top-Down Mistakes** - Generic slogans (*"Quality products, quality people!"*). - Focus on awareness instead of conversion. - Overloading with company name, features, and broad themes. **Key Messaging Principles** 1. **Structure Matters:** - **Headline** (Benefit-driven). - **Visual** (Eye-catching). - **Support Copy** (Call to action). - **Signature** (Logo). - **Contact Info** (Web, phone, location). 2. **Clarity & Presentation:** - Is the message meaningful? - Is it well-presented? **Improving with a Small Budget** - Use your own space first. - Partner with complementary businesses. - Leverage others' interests to expand reach. **Essential Questions** - **Who exactly is your customer?** (Not just broad demographics). - **How will you reach them?** (Beyond just \"social media\"). - **How will you measure success?** **How to Fail Productively?** - **Fail small, fast, and cheaply.** - Learn from failures **early on.** **Start Within Your Means** 1. **What you know** 2. **Who you know** 3. **Who you are** **Good Ideas Are Everywhere** - *Can we separate ideas into good and bad with enough research?* **FALSE** - Only **two types of ideas**: - **Tested ideas** - **Untested ideas** - No perfect "archetype" for entrepreneurs. **Fixed vs. Variable Costs in Early Ventures** - **Fixed Cost**: Incurred whether you sell or not. - **Variable Cost**: Only incurred when you sell something. **Effectual Entrepreneurship: Chapter Highlights** **Chapter 5 -- Plunge** - New businesses start by taking **action** (self-funding, selling to real customers). - *Delayed Life Plan* → "I'll start when I have time/money" → Often never happens! - **No perfect time to start** -- just begin with small steps. **Action Plan:** - Do one thing per week to move forward. - Consider max loss vs. minimum gain before taking the leap. **Opportunity Cost:** - Being a student = forgone income & time. - Starting a business = costs, but **not starting** means missing out on connections, experience, and learning. **Chapter 6 -- Entrepreneurs Are Not Predictors** - Entrepreneurs **shape** the future instead of predicting it. - **Uncertainty vs. Risk:** - **Risk** = Measurable. - **Uncertainty** = Unknown. - **Think risk first, then maximize potential returns.** - *The future belongs to those who create it, not those who try to predict it.* **Chapter 7 -- Where Ideas Come From** **1. Search & Select (Existing Need)** - A concept exists elsewhere but not here. - *Example:* Kids-only salon, bridal shop in Brookings. **2. Opportunity Making (Created Need)** - Entrepreneurs make opportunities through **curiosity and action.** - *Examples:* - *Kool Beans* -- Started roasting beans, built a coffee business. - *Blue Tide Car Wash, Cubby's Sports Bar* -- Used existing assets creatively. **3. Acting & Monetizing** - *Who will buy it? How will it make money?* - *Examples:* - *Daktronics* -- Wrestling scoreboard failed but led to new profitable products. - *Target* -- Invested in \"worst\" customers to turn them into loyal ones. **Chapter 8 -- Managing Uncertainty Through Control** - **What We Control:** Money, time, effort. - **What We Can't Control:** Economy, trends. - **Avoid Learned Helplessness** -- focus on what you can control. **Chapter 9 -- Leverage Contingencies & Partnerships** - **Turning Mistakes into Opportunities:** - *Jelly Belly → Belly Flops (misshapen jelly beans sold at a discount).* - **Partnerships Provide More Resources but...** - Don't over-rely on partners. - Maintain control & independence in decision-making.