CSE446 Lecture 4: Blockchain & Cryptocurrencies - Distributed Systems & Consensus Algorithms - PDF

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These lecture notes cover the fundamental concepts of distributed systems and consensus algorithms, with a focus on their application in blockchain and cryptocurrency technologies. It details the distributed system model, different network types, and fault models. The presentation also discusses consensus mechanisms and their significance.

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CSE446: Blockchain & Cryptocurrencies Lecture – 4: Distributed Systems & Consensus Algorithms Agenda Distributed system model (Node, process, network) Network types Various fault models Need for consensus Atomic broadcast, atomic broadcast properties Consensus properties FLP Imposs...

CSE446: Blockchain & Cryptocurrencies Lecture – 4: Distributed Systems & Consensus Algorithms Agenda Distributed system model (Node, process, network) Network types Various fault models Need for consensus Atomic broadcast, atomic broadcast properties Consensus properties FLP Impossibility, CAP Theorem Various consensus algorithms Distributed system model A distributed system consists of many computers (nodes) These nodes might be geographically located at different places, however, they are connected by a communication network All nodes are considered autonomous They behave independently of each other They communicate with others using the network Distributed system model Each node contains a processor, communication network, software and non-volatile storage Each processor within a node has volatile memory inaccessible by other nodes Each node has a network interface (NIC) through which it is connected to the network Software is mainly the OS The non-volatile is the storage used to store programs (other s/w) and data Distributed system model Often a distributed system can be viewed as a logical construct, from an application viewpoint Such applications will be regarded as distributed applications For this course, a distributed system = a distributed application A distributed application consists of concurrently executing processes A process is the execution of sequential program which is a list of of statements or instructions Concurrent processes can be executed in a single processor, each sharing the processor, the multiprogramming approach However, we are more interested about processes running in parallel in different nodes Distributed system model There are three different types of concurrent processes: independent, competing and cooperating Concurrent processes are considered independent if the sets of objects accessed by them are disjoint Concurrent processes are considered competing if they share resources but they do not exchange information between them Cooperating processes exchange information between them either using shared data objects or via message passing Distributed system model: network P2P and client/server Network Even though, we only show nodes here, there could be processes underneath https://www.networkstraining.com/wp-content/uploads/2021/06/Client-Server-p2p.png Network type Dwork et al.* categorised three types of networks exhibiting different properties: synchronous, asynchronous, and partially/eventually synchronous The latency involved in delivering a message to all nodes in a synchronous network is bound by some time denoted as ∆ Any message sent at time T will be delivered by T + ∆ On the other hand, the latency in an asynchronous network cannot be reliably bound by any ∆, message will eventually be delivered *C. Dwork, N. Lynch, and L. Stockmeyer “Consensus in the presence of partial synchrony”. Journal of the ACM (JACM), 35(2):288323, 1988. Network type In a partially/eventually synchronous network, it is assumed that the network will eventually act as a synchronous network even though it might be asynchronous over some arbitrary period of time Fault model In a distributed system, a node (process) might behave differently for various reasons (e.g. intentional or unintentional corruption) When this happens, we call these nodes as faulty nodes Up to f nodes out of N (total number) may fail f is usually a function of N, like f < N/2 or f < N/3 We mostly look at two types of faults: Crash failure Byzantine failure Nodes that do not fail are called “honest” or “correct” nodes Fault model: crash failure The crash failure model deals with nodes that simply fail to respond due to some hardware or software failure E.g. Hardware crash, hard disk bad sector, software crash, etc. It may happen any time without any prior warning The corresponding faulty node remains unresponsive until further actions are taken Fault model: BGP The Byzantine Generals Problem, by Leslie Lamport, Robert Shostak, and Marshall Pease. ACM TOPLAS 1982 Byzantine army divisions camped outside the walls of an enemy city Each division is led by a general Generals decide on a common plan of action Fault model: byzantine fault There are two types of generals: Loyal or Traitor Conditions needed to be met: Loyal generals decide upon the same plan of action Small number of traitors should not be able to lead the loyal generals make a bad decision Fault model: byzantine fault General 2 receives ATTACK, ATTACK General 3 receives ATTACK, ATTACK So ATTACK is Not a Bad Decision Fault model: byzantine fault General 2 receives ATTACK, ATTACK General 3 receives RETREAT, ATTACK Now, ATTACK or RETREAT? Fault model: byzantine fault Coping with failures in nodes not related to crash A (faulty) byzantine node sends conflicting information to different parts of system (the byzantine behavior) Non-malicious: Software bugs Malicious reasons: Machine compromised P2P Networks: Faulty nodes generate corrupted and misleading messages Good nodes have to “agree to do the same thing” (agreement) Agreement in the presence of faults is challenging Fault model: byzantine failure Byzantine failure deals with nodes that misbehave due to some software bugs or because of the nodes being compromised by an adversary A Byzantine node can behave maliciously by arbitrarily sending deceptive messages to others This might affect the security of distributed systems Hence, such nodes are mostly relevant in application with security implications The need for consensus algorithm Consensus is a fundamental problem in distributed applications One use-case is database replication (aka Replicated Database) Database replication is the process of storing data in more than one site or node It is useful in ensuring resilience against node failures within a network E.g. data are not lost when one or more nodes fail to function in an excepted https://databand.ai/blog/data-replication-the-basics-risks-and-best-practices/ fashion This improves the availability of data The need for consensus algorithm It is simply copying data from one server to another server So that all the users can share the same data without any inconsistency To ensure synchronisation across multiple nodes The mechanism of consensus is used Consensus enables all nodes agree https://databand.ai/blog/data-replication-the-basics-risks-and-best-practices/ to a certain shared state/data among a set of distributed nodes State machine The finite automata or finite state machine is an abstract machine Simply, it is an abstract model of a digital computer It has a set of states It contains rules for moving from one state to another but it depends upon the applied input symbol It can be deterministic or non-deterministic https://www.geeksforgeeks.org/introduction-of-finite-automata/ State machine A deterministic finite automata is a 5- tuple, (Q, Σ, δ, q0, F), consisting of a finite set of states Q a finite set of input symbols called the alphabet Σ a transition function δ : Q × Σ → Q an initial or start state 𝑞0 ∈ 𝑄 a set of accept states 𝐹 ⊆ 𝑄 https://www.geeksforgeeks.org/introduction-of-finite-automata/ Atomic broadcast In fault-tolerant distributed computing, an atomic broadcast or total order broadcast is a broadcast where all nodes receive the same set of input messages in the same order (i.e. the same sequence of messages) State machine replication The notion of the replicated database can be generalised with the concept of State Machine Replication (SMR) The core idea behind SMR is that a computing machine can be expressed as a deterministic state machine The machine accepts an input message, performs its predefined computation, and might produce an output/response These actions essentially change its state SMR conceptualises that such a state machine, with an initial state, can be replicated among different nodes State machine replication State machine replication State machine replication State machine replication State machine replication If we can ensure an atomic broadcast of messages then each node would be able to evolve the states of its state machine individually in exactly the same fashion All nodes behave similarly even though they are different This can guarantee consistency and availability regarding the state of the machine (as well as data it holds) For example, if a node fails, other nodes can be used to recover its states or the data Once this occurs, it can be said that a distributed consensus has emerged among the participating nodes State machine replication To make this happen, a protocol is required The protocol needs to ensure the timely dissemination and atomic broadcast of input messages among the nodes Such a protocol is called a consensus protocol Question?

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