CMP5123 Week 4 MAC Layer Protocols PDF

Summary

These lecture notes cover multiple access control (MAC) protocols, including random access methods like ALOHA and slotted ALOHA, as well as controlled access methods such as reservation, polling, and token passing. These protocols determine how multiple sending/receiving nodes share a common link in a network.

Full Transcript

Multiple Access Control (MAC) Layer (fixed vs. random access, TDMA, FDMA, CDMA) Multiple Access ▪ Broadcast link used in LAN consists of multiple sending and receiving nodes connected to or use a single shared link Broadcast links Examples Figure 12.1 Data link layer divided into two functional...

Multiple Access Control (MAC) Layer (fixed vs. random access, TDMA, FDMA, CDMA) Multiple Access ▪ Broadcast link used in LAN consists of multiple sending and receiving nodes connected to or use a single shared link Broadcast links Examples Figure 12.1 Data link layer divided into two functionality-oriented sublayers Responsible for error and flow control Link Layer Control (LLC) MAC Control Responsible framing and MAC address and Multiple Access Control Multiple Access ▪ Problem: When two or more nodes transmit at the same time, their frames will collide and the link bandwidth is wasted during collision ▪ How to coordinate the access of multiple sending/receiving nodes to the shared link???  Solution: We need a protocol to coordinate the transmission of the active nodes  These protocols are called Medium or Multiple Access Control (MAC) Protocols belong to a sublayer of the data link layer called MAC (Medium Access Control)  What is expected from Multiple Access Protocols:  Main task is to minimize collisions in order to utilize the bandwidth by:  Determining when a station can use the link (medium)  what a station should do when the link is busy  what the station should do when it is involved in collision Terms  Throughput: is the amount of data moved successfully from one place to another in a given time period.  propagation delay: is the amount of time it takes for the head of the signal to travel from the sender to the receiver. For wireless Random Access  Random Access (or contention) Protocols:  No station is superior to another station and none is assigned the control over another.  A station with a frame to be transmitted can use the link directly based on a procedure defined by the protocol to make a decision on whether or not to send. ALOHA ALOHA Random Access Scheme  It was developed at the University of Hawaii in the early 1970s to connect computers situated on different Hawaiian islands. The computers of the ALOHA network transmit on the same radio channel whenever they have a packet to transmit.  From time-to-time packet transmission will collide, but these can be treated as transmission errors, and recovery can take place by retransmission. When traffic is very light, the probability of collision is very small, and so retransmissions need to be carried out infrequently.  ALOHA scheme requires stations to use a random retransmission time. (This randomization is intended to spread out the retransmission and reduces the likelihood of additional collisions between stations. )  ALOHA is the father of multiple access protocols. 9 1 Pure ALOHA  All frames from any station are of fixed length (L bits)  Stations transmit at equal transmission time (all stations produce frames with equal frame lengths).  A station that has data can transmit at any time  After transmitting a frame, the sender waits for an acknowledgment for an amount of time (time out) equal to the maximum round-trip propagation delay  Time out= 2* tprop  If no ACK was received, sender assumes that the frame or ACK has been destroyed and resends that frame after it waits for a random amount of time  If station fails to receive an ACK after repeated transmissions, it gives up.  Channel utilization or efficiency or Throughput is the percentage of the transmitted frames that arrive successfully (without collisions) Maximum Propagation Delay  Maximum propagation delay(tprop): time it takes for a bit of a frame to travel between the two most widely separated stations. The farthest station Station B receives the first bit of the frame at time t= tprop Critical time for pure ALOHA protocol Tfr= Frame Transmission time If the frame transmission time is Tfr, then the vulnerable time is = 2 Tfr. This means no station should send during the Tfr before this station starts transmission and no station should start sending during the T-sec period that the current station is sending. Pure ALOHA In pure ALOHA, frames are transmitted at completely random times. 2 Slotted ALOHA  Time is divided into slots equal to a frame transmission time (Tfr)  A station can transmit at the beginning of a slot only.  If a station misses the beginning of a slot, it has to wait until the beginning of the next time slot.  A central clock or station informs all stations about the start of a each slot In danger time for slotted ALOHA protocol Random Access – Slotted ALOHA ALOHA ◼ Advantage of ALOHA protocols ◼ ◼ A node that has frames to be transmitted can transmit continuously at the full rate of channel (R bps) if it is the only node with frames ◼ Simple to be implemented ◼ No master station is needed to control the medium Disadvantage ◼ ◼ If (M) nodes want to transmit, many collisions can occur and the rate allocated for each node will not be on average R/M bps This causes low channel utilization BASIS FOR COMPARISON Pure ALOHA Slotted ALOHA Frame Transmission The user can transmit the data frame whenever the station has the data to be transmitted. The user has to wait till the next time slot start, to transmit the data frame. Time In Pure ALOHA the time is continuous. In Slotted ALOHA the time is discrete. Throughput The maximum throughput occurs at G = 1/2 which is 18% The maximum throughput occurs at G = 1 which is 37%. Danger Time = 2 Tfr = Tfr Random Access – Carrier Sense Multiple Access (CSMA) Random Access – Carrier Sense Multiple Access (CSMA)  A user wishing to transmit first listens to the medium to see if another transmission is in progress (carrier sense)  Based on the fact that in LAN propagation time is very small  ➔ If a frame was sent by a station, All stations knows immediately so they can wait before start sending   ➔ A station with frames to be sent, should sense the medium for the presence of another transmission (carrier) before it starts its own transmission This can reduce the possibility of collision but it cannot eliminate it.  Collision can only happen when more than one station begin transmitting within a short time (the propagation time period) Random Access – Carrier Sense Multiple Access (CSMA) ▪ Vulnerable time for CSMA is the maximum propagation time ▪ The longer the propagation delay, the worse the performance of the protocol because of the above case. Types of CSMA Protocols Different CSMA protocols that determine: ▪ What a station should do when the medium is idle? ▪ What a station should do when the medium is busy? 1. Non-Persistent CSMA 2. 1-Persistent CSMA 3. p-Persistent CSMA 1) Non-persistent CSMA  A station with frames to be sent, should sense the medium: 1. If medium is idle, transmit; otherwise, go to 2 2. If medium is busy, (backoff) wait a random amount of time and repeat 1  Performance:  Random delays reduces probability of collisions because two stations with data to be transmitted will wait for different amount of times.  Bandwidth is wasted if waiting time (backoff) is large because medium will remain idle following end of transmission even if one or more stations have frames to send Random Waiting times Wasted time 2) 1-persistent CSMA ◼ ◼ To avoid idle channel time, 1-persistent protocol used Station wishing to transmit listens to the medium: 1. 2. ▪ If medium idle, transmit immediately; If medium busy, continuously listen until medium becomes idle; then transmit immediately with probability 1 Performance ▪ ▪ 1-persistent stations are selfish If two or more stations becomes ready at the same time, collision guaranteed 3) P-persistent CSMA ◼ ◼ 1. Time is divided to slots where each Time unit (slot) typically equals maximum propagation delay Station wishing to transmit listens to the medium: If medium idle, transmit with probability (p), OR ▪ wait one time unit (slot) with probability (1 – p), then repeat 1. ▪ 2. 3. If medium busy, continuously listen until idle and repeat step 1 Performance ◼ ◼ Reduces the possibility of collisions like non-persistent Reduces channel idle time like 1-persistent 3) P-persistent CSMA  the time slot is usually set to the maximum propagation delay.  as p decreases, stations wait longer to transmit but the number of collisions decreases  Considerations for the choice of p:  (n x p) must be < 1 for stability, where n is maximum number of stations, i.e., p < 1/n CSMA/CD (Collision Detection) CSMA (all previous methods) has an inefficiency: ▪ If a collision has occurred, the channel is unstable until colliding packets have been fully transmitted ▪ CSMA/CD (Carrier Sense Multiple Access with Collision Detection) overcomes this as follows: ▪ While transmitting, the sender is listening to medium for collisions. ▪ Sender stops transmission if collision has occurred reducing channel wastage . CSMA/CD is Widely used for bus topology LANs (IEEE 802.3, Ethernet). ▪ of its own signal, it means collision occurred CSMA/CD Protocol  Use one of the CSMA persistence algorithm (non-persistent, 1-persistent, p-persistent) for transmission  If a collision is detected by a station during its transmission then it should do the following:  Abort transmission and  Transmit a jam signal to notify other stations of collision so that they will discard the transmitted frame also to make sure that the collision signal will stay until detected by the furthest station  After sending the jam signal, backoff (wait) for a random amount of time, then  Transmit the frame again CSMA/CD  Question: How long does it take to detect a collision?  Answer: In the worst case, twice the maximum propagation delay of the medium Note: a = maximum propagation delay CSMA/CD ▪ Restrictions of CSMA / CD: ▪ Packet transmission time should be at least as long as the time needed to detect a collision (2 * maximum propagation delay + jam sequence transmission time) ▪ Otherwise, CSMA/CD does not have an advantage over CSMA Controlled Access or Scheduling Controlled Access or Scheduling  Provides in order access to shared medium so that every station has chance to transfer (fair protocol)  Eliminates collision completely  Three methods for controlled access:  Reservation  Polling  Token Passing 1-Reservation Access Method ▪ Stations take turns transmitting a single frame at a full rate ( R ) bps ▪ Transmissions are organized into variable length cycles ▪ Each cycle begins with a reservation interval that consists of (N) minislots. One minislot for each of the N stations ▪When a station needs to send a data frame, it makes a reservation in its own minislot. ▪By listening to the reservation interval, every station knows which stations will transfer frames, and in which order. ▪The stations that made reservations can send their data frames after the reservation frame. 2- Polling ▪ Stations take turns accessing the medium ▪ Two models: Centralized and distributed polling ▪ Centralized polling ▪ ▪ One device is assigned as primary station and the others as secondary stations ▪ All data exchanges are done through the primary ▪ When the primary has a frame to send it sends a select frame that includes the address of the intended secondary ▪ When the primary is ready to receive data it send a Poll frame for each device to ask if it has data to send or not. If yes, data will be transmitted otherwise NAK is sent. ▪ Polling can be done in order (Round-Robin) or based on predetermined order Distributed polling ▪ No primary and secondary ▪ Stations have a known polling order list which is made based on some protocol  station with the highest priority will have the access right first, then it passes the access right to the next station Select and poll functions in polling access method Primary is sending to Secondary Secondary is sending to Primary 3- Token-Passing network ▪Station Interface is in two states: ▪Listen state: Listen to the arriving bits and check the destination address to see if it is its own address. If yes the frame is copied to the station otherwise it is passed through the output port to the next station. ▪Transmit state: station captures a special frame called free token and transmits its frames. Sending station is responsible for reinserting the free token into the ring medium and for removing the transmitted frame from the medium. Channelization Channelization Channelization is a multiple-access method in which the available bandwidth of a link is shared in time, frequency, or through code, between different stations. In this section, we discuss three channelization protocols. FDMA and TDMA FDMA (Frequency Division Multiple Access) • assign a frequency to a transmission channel • permanent (e.g., radio broadcast), slow hopping (e.g., GSM), fast hopping (FHSS, Frequency Hopping Spread Spectrum) TDMA (Time Division Multiple Access) • assign the fixed sending frequency to a transmission channel between a sender and a receiver for a certain amount of time Frequency-division multiple access (FDMA)  FDMA: Frequency Division Multiple Access:  Transmission medium is divided into M separate frequency bands  Each station transmits continuously on the assigned band  A node is limited to an average rate even when it is the only node with frame to be sent Time-division multiple access (TDMA) TDMA: Time Division Multiple Access  TDMA: Time Division Multiple Access  The entire bandwidth capacity is a single channel with its capacity shared in time between M stations  A node must always wait for its turn until its slot time arrives even when it is the only node with frames to send CDMA: Code Division Multiple Access ◼ CDMA: Code Division Multiple Access ◼ ◼ ◼ In CDMA, one channel carries all transmissions simultaneously Each station codes its data signal by a specific codes before transmission The stations receivers use these codes to recover the data for the desired station

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