Chapter 5: Basic Computer Organization and Design PDF
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Summary
This document provides an overview of basic computer organization and design concepts. It details instruction codes, addressing modes, and computer registers. The document also discusses memory reference instructions and the design of a basic computer.
Full Transcript
Chapter 5: BASIC COMPUTER ORGANIZATION AND DESIGN 1 5-1 INSTRUCTION CODES The Internal organization of a digital system is defined by the sequence of microoperations it performs on data stored in its registers The user of a computer can control the p...
Chapter 5: BASIC COMPUTER ORGANIZATION AND DESIGN 1 5-1 INSTRUCTION CODES The Internal organization of a digital system is defined by the sequence of microoperations it performs on data stored in its registers The user of a computer can control the process by means of a program A program is a set of instructions that specify the operations, operands, and the processing sequence 2 Computer Organization and Architecture CONT.… A computer instruction is a binary code that specifies a sequence of micro-operations for the computer. Each computer has its unique instruction set Instruction codes and data are stored in memory The computer reads each instruction from memory and places it in a control register The control unit interprets the binary code of the instruction and proceeds to execute it by issuing a sequence of micro-operations 3 Computer Organization and Architecture CONT.… An Instruction code is a group of bits that instructs the computer to perform a specific operation (sequence of microoperations). It is divided into parts (basic part is the operation part) The operation code of an instruction is a group of bits that defines certain operations such as add, subtract, shift, and complement 4 Computer Organization and Architecture CONT.. The number of bits required for the operation code depends on the total number of operations available in the computer 2n (or little less) distinct operations n bit operation code 5 Computer Organization and Architecture CONT.. An operation must be performed on some data stored in processor registers or in memory An instruction code must therefore specify not only the operation, but also the location of the operands (in registers or in the memory), and where the result will be stored (registers/memory) 6 Computer Organization and Architecture CONT.. Memory words can be specified in instruction codes by their address Processor registers can be specified by assigning to the instruction another binary code of k bits that specifies one of 2k registers Each computer has its own particular instruction code format Instruction code formats are conceived by computer designers who specify the architecture of the computer 7 Computer Organization and Architecture STORED PROGRAM ORGANIZATION An instruction code is usually divided into operation code, operand address, addressing mode, etc. The simplest way to organize a computer is to have one processor register (accumulator AC) and an instruction code format with two parts (op code, address) 8 Computer Organization and Architecture STORED PROGRAM ORGANIZATION 15 12 11 0 Memory Opcode Address 15 4096x16 0 Instruction Format Instruction 15 0 s (program) Binary Operand Operands (data) 15 0 Processor register (Accumulator AC) 9 CoSc2022: Computer Organization and Architecture 5-1 INSTRUCTION CODES INDIRECT ADDRESS There are three Addressing Modes used for address portion of the instruction code: Immediate: the operand is given in the address portion (constant) Move 05 H Direct: the address points to the operand stored in the memory LDA 2500h Indirect: the address points to the pointer (another address) stored in the memory that references the operand in memory Mov A,M One bit of the instruction code can be used to distinguish between direct & indirect addresses 10 Computer Organization and Architecture CONT.. Instruction Format Effective 15 14 12 11 0 address I Opcode Address Direct Address Indirect address 22 0 ADD 457 35 1 ADD 300 300 1350 457 Operand 1350 Operand + + AC AC 11 Computer Organization and Architecture 5-2 COMPUTER REGISTERS Computer instructions are normally stored in consecutive memory locations and executed sequentially one at a time. The control reads an instruction from a specific address in memory and executes it, and so on This type of sequencing needs a counter to calculate the address of the next instruction after execution of the current instruction is completed 12 Computer Organization and Architecture 5-2 COMPUTER REGISTERS CONT. It is also necessary to provide a register in the control unit for storing the instruction code after it is read from memory The computer needs processor registers for manipulating data and a register for holding a memory address 13 Computer Organization and Architecture Registers in the Basic Computer 11 0 PC 11 0 AR Memory 15 0 4096 x 16 IR 15 0 15 0 TR DR 7 0 7 0 15 0 OUTR INPR AC List of BC Registers DR 16 Data Register Holds memory operand AR 12 Address Register Holds address for memory AC 16 Accumulator Processor register IR 16 Instruction Register Holds instruction code PC 12 Program Counter Holds address of instruction TR 16 Temporary Register Holds temporary data INPR 8 Input Register Holds input character OUTR 8 Output Register Holds output character 14 Computer Organization and Architecture S2 S1 Bus S0 Memory unit 7 4096 x 16 Address Write Read AR 1 LD INR CLR PC 2 LD INR CLR DR 3 LD INR CLR E Adder and logic AC 4 Computer Registers LD INR CLR Common Bus System INPR IR 5 LD TR 6 LD INR CLR OUTR Clock LD 16-bit common bus 15 Computer Organization and Architecture 5-2 COMPUTER REGISTERS COMMON BUS SYSTEM S2S1S0: Selects the register/memory that would use the bus LD (load): When enabled, the particular register receives the data from the bus during the next clock pulse transition E (extended AC bit): flip-flop holds the carry DR, AC, IR, and TR: have 16 bits each AR and PC: have 12 bits each since they hold a memory address 16 Computer Organization and Architecture CONT.. When the contents of AR or PC are applied to the 16-bit common bus, the four most significant bits are set to zeros When AR or PC receives information from the bus, only the 12 least significant bits are transferred into the register INPR and OUTR: communicate with the eight least significant bits in the bus 17 Computer Organization and Architecture CONT.. INPR: Receives a character from the input device (keyboard,…etc) which is then transferred to AC OUTR: Receives a character from AC and delivers it to an output device (say a Monitor) Five registers have three control inputs: LD (load), INR (increment), and CLR (clear) 18 Computer Organization and Architecture 5-2 COMPUTER REGISTERS MEMORY ADDRESS The input data and output data of the memory are connected to the common bus But the memory address is connected to AR Therefore, AR must always be used to specify a memory address By using a single register for the address, we eliminate the need for an address bus that would have been needed otherwise 19 Computer Organization and Architecture 5-2 COMPUTER REGISTERS MEMORY ADDRESS CONT. Register Memory: Write operation Memory Register: Read operation (note that AC cannot directly read from memory!!) Note that the content of any register can be applied onto the bus and an operation can be performed in the adder and logic circuit during the same clock cycle 20 Computer Organization and Architecture 5-2 COMPUTER REGISTERS MEMORY ADDRESS CONT. The transition at the end of the cycle transfers the content of the bus into the destination register, and the output of the adder and logic circuit into the AC For example, the two microoperations DR←AC and AC←DR (Exchange) can be executed at the same time 21 Computer Organization and Architecture 5-2 COMPUTER REGISTERS MEMORY ADDRESS CONT. 1- place the contents of AC on the bus (S2S1S0=100) 2- enabling the LD (load) input of DR 3- Transferring the contents of the DR through the adder and logic circuit into AC 4- enabling the LD (load) input of AC All during the same clock cycle The two transfers occur upon the arrival of the clock pulse transition at the end of the clock cycle 22 CoSc2022: Computer Organization and Architecture 5-3 COMPUTER INSTRUCTIONS Basic Computer Instruction code format Memory-Reference Instructions (OP-code = 000 ~ 110) 15 14 12 11 0 I Opcode Address Register-Reference Instructions (OP-code = 111, I = 0) 15 12 11 0 0 1 1 1 Register operation Input-Output Instructions (OP-code =111, I = 1) 15 12 11 0 1 1 1 1 I/O operation 23 CoSc2022: Computer Organization and Architecture BASIC COMPUTER INSTRUCTIONS Hex Code Symbol I=0 I=1 Description AND 0xxx 8xxx AND memory word to AC ADD 1xxx 9xxx Add memory word to AC LDA 2xxx Axxx Load AC from memory STA 3xxx Bxxx Store content of AC into memory BUN 4xxx Cxxx Branch unconditionally BSA 5xxx Dxxx Branch and save return address ISZ 6xxx Exxx Increment and skip if zero CLA 7800 Clear AC CLE 7400 Clear E CMA 7200 Complement AC CME 7100 Complement E CIR 7080 Circulate right AC and E CIL 7040 Circulate left AC and E INC 7020 Increment AC SPA 7010 Skip next instr. if AC is positive SNA 7008 Skip next instr. if AC is negative SZA 7004 Skip next instr. if AC is zero SZE 7002 Skip next instr. if E is zero HLT 7001 Halt computer INP F800 Input character to AC OUT F400 Output character from AC SKI F200 Skip on input flag SKO F100 Skip on output flag ION F080 Interrupt on 24 IOF F040 Interrupt off 5-3 COMPUTER INSTRUCTIONS INSTRUCTION SET COMPLETENESS The set of instructions are said to be complete if the computer includes a sufficient number of instructions in each of the following categories: Arithmetic, logical, and shift instructions Instructions for moving information to and from memory and processor registers Program control instructions together with instructions that check status conditions Input & output instructions 25 Computer Organization and Architecture 5-4 TIMING & CONTROL The timing for all registers in the basic computer is controlled by a master clock generator. The clock pulses are applied to all flip-flops and registers in the system, including the flip-flops and registers in the control unit The clock pulses do not change the state of a register unless the register is enabled by a control signal (i.e., Load) 26 Computer Organization and Architecture 5-4 TIMING & CONTROL The control signals are generated in the control unit and provide control inputs for the multiplexers in the common bus, control inputs in processor registers, and microoperations for the accumulator There are two major types of control organization: Hardwired control Microprogrammed control 27 Computer Organization and Architecture 5-4 TIMING & CONTROL In the hardwired organization, the control logic is implemented with gates, flip-flops, decoders, and other digital circuits. In the microprogrammed organization, the control information is stored in a control memory (if the design is modified, the microprogram in control memory has to be updated) D3T4: SC←0 28 CoSc2022: Computer Organization and Architecture The Control Unit for the basic computer Instruction register (IR) 15 14 13 12 11 - 0 Other inputs 3x8 decoder 7 6543 210 D0 I D7 Control Control logic outputs gates T15 T0 15 14.... 2 1 0 4 x 16 Sequence decoder 4-bit Increment (INR) sequence Clear (CLR) counter (SC) Clock 29 Hardwired Control Organization Computer Organization and Architecture - Generated by 4-bit sequence counter and 4x16 decoder - The SC can be incremented or cleared. - Example: T0, T1, T2, T3, T4, T0, T1,... Assume: At time T4, SC is cleared to 0 if decoder output D3 is active. D3T4: SC 0 T0 T1 T2 T3 T4 T0 Clock T0 T1 T2 T3 T4 D3 CLR SC 30 Computer Organization and Architecture 5-4 TIMING & CONTROL CONT. A memory read or write cycle will be initiated with the rising edge of a timing signal Assume: memory cycle time < clock cycle time! So, a memory read or write cycle initiated by a timing signal will be completed by the time the next clock goes through its positive edge The clock transition will then be used to load the memory word into a register The memory cycle time is usually longer than the processor clock cycle wait cycles 31 Computer Organization and Architecture 5-4 TIMING & CONTROL CONT. T0: AR←PC Transfers the content of PC into AR if timing signal T0 is active T0 is active during an entire clock cycle interval During this time, the content of PC is placed onto the bus (with S2S1S0=010) and the LD (load) input of AR is enabled The actual transfer does not occur until the end of the clock cycle when the clock goes through a positive transition This same positive clock transition increments the sequence counter SC from 0000 to 0001 The next clock cycle has T1 active and T0 inactive 32 Computer Organization and Architecture 5-5 INSTRUCTION CYCLE A program is a sequence of instructions stored in memory The program is executed in the computer by going through a cycle for each instruction (in most cases) Each instruction in turn is subdivided into a sequence of sub-cycles or phases 33 Computer Organization and Architecture 5-5 INSTRUCTION CYCLE CONT. Instruction Cycle Phases: 1- Fetch an instruction from memory 2- Decode the instruction 3- Read the effective address from memory if the instruction has an indirect address 4- Execute the instruction This cycle repeats indefinitely unless a HALT instruction is encountered 34 Computer Organization and Architecture 5-5 INSTRUCTION CYCLE FETCH AND DECODE Initially, the Program Counter (PC) is loaded with the address of the first instruction in the program The sequence counter SC is cleared to 0, providing a decoded timing signal T0 After each clock pulse, SC is incremented by one, so that the timing signals go through a sequence T0, T1, T2, and so on 35 CoSc2022: Computer Organization and Architecture 5.6 MEMORY REFERENCE INSTRUCTIONS Operation Symbol Symbolic Description Decoder AND D0 AC AC M[AR] ADD D1 AC AC + M[AR], E Cout LDA D2 AC M[AR] STA D3 M[AR] AC BUN D4 PC AR BSA D5 M[AR] PC, PC AR + 1 ISZ D6 M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1 36 CoSc2022: Computer Organization and Architecture CONT.. - The effective address of the instruction is in AR and was placed there during timing signal T2 when I = 0, or during timing signal T3 when I = 1 - Memory cycle is assumed to be short enough to be completed in a CPU cycle - The execution of MR Instruction starts with T4 AND to AC D0T4: DR M[AR] Read operand D0T5: AC AC DR, SC 0 AND with AC ADD to AC D1T4: DR M[AR] Read operand D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E 37 MEMORY REFERENCE INSTRUCTIONS. LDA: Load to AC D2T4: DR M[AR] D2T5: AC DR, SC 0 STA: Store AC D3T4: M[AR] AC, SC 0 BUN: Branch Unconditionally D4T4: PC AR, SC 0 BSA: Branch and Save Return Address M[AR] PC, PC AR + 1 Computer Organization and Architecture Cont.. BSA: executed in a sequence of two micro-operations: D5T4: M[AR] PC, AR AR + 1 D5T5: PC AR, SC 0 ISZ: Increment and Skip-if-Zero D6T4: DR M[AR] D6T5: DR DR + 1 D6T6: M[AR] DR, if (DR = 0) then (PC PC + 1), SC 0 39 Computer Organization and Architecture Memory-reference instruction AND ADD LDA STA D0 T 4 D1 T 4 D2 T 4 D 3T 4 DR M[AR] DR M[AR] DR M[AR] M[AR] AC SC 0 D0 T 5 D1 T 5 D2 T 5 AC AC DR AC AC + DR AC DR SC