Object-Oriented Software Engineering Chapter 5 Analysis, Object Modeling PDF

Document Details

ReverentSugilite7944

Uploaded by ReverentSugilite7944

Bernd Bruegge & Allen H. Dutoit

Tags

object modeling software engineering uml analysis

Summary

This document discusses various aspects of Object-Oriented Software Engineering, specifically focusing on object modeling techniques. The text covers topics such as activities in object modeling, class identification, and the distinction between generalization and specialization. It's a textbook chapter, not a past exam paper.

Full Transcript

Object-Oriented Software Engineering Using UML, Patterns, and Java Object Modeling Chapter 5: Analysis, Ambiguity Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2 An overvi...

Object-Oriented Software Engineering Using UML, Patterns, and Java Object Modeling Chapter 5: Analysis, Ambiguity Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2 An overview of OOSE development activities and their products Problem Statement Requirements Elicitation Use Case Diagrams Non-functional Req. Functional Model Sequence Diagrams Analysis Class State Analysis Object Model Dynamic Model Diagrams Diagrams System Activity Design Diagrams Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3 Analysis When working with either the analysis object model or the dynamic model, it is essential to remember that these models represent user-level concepts, not actual software classes or components. For example, classes such as Database, Subsystem, SessionManager, Network, should not appear in the analysis model as the user is completely shielded from those concepts. Consequently, analysis classes should be viewed as high-level abstractions that will be realized in much more detail later. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4 Activities during Object Modeling Main goal: Find important abstractions Steps during object modeling 1. Class identification 2. Find attributes 3. Find methods 4. Find associations between classes Order of steps Goal: get desired abstractions Order of steps secondary, only a heuristic What happens if we find wrong abstractions? We iterate and revise the model Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5 Class Identification Class identification is crucial to OO modeling Helps to identify important entities of a system Basic assumptions: 1. We can find classes for a new software system (Forward Engineering) 2. We can identify classes in an existing system (Reverse Engineering) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6 Class Identification is a Hard Problem One problem: Definition of system boundary: Which abstractions are outside, which abstractions are inside the system boundary? Actors are outside the system Classes/Objects are inside the system. Another problem: Classes/Objects are not just found by taking a picture of a scene or domain Application domain has to be analyzed Depending on purpose of system, different objects might be found How can we identify purpose of a system? Scenarios and use cases => Functional model Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7 Generalization vs Specialization Generalization is the modeling activity that identifies abstract concepts from lower-level ones. For example, assume we are reverse-engineering an emergency management system and discover screens for managing traffic accidents and fires. Noticing common features among these three concepts, we create an abstract concept called Emergency to describe the common (and general) features of traffic accidents and fires. Specialization is the activity that identifies more specific concepts from a high-level one. For example, assume that we are building an emergency management system from scratch a and that we are discussing its functionality with the client. The client first introduces us with theconcept of an incident, then describes three types of Incidents: Disasters, which require the collaboration of several agencies, Emergencies, which require immediate handling but can be handled by a single agency, and LowPriorityIncidents, that do not need to be handled if resources are required for other, higher-priority Incidents Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8 Class Hierarchy Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9 There are different types of Objects Entity Objects Represent persistent information tracked by the system (Application domain objects, also called “Business objects”) Objects representing system data, often from the domain model. Boundary Objects Represent interaction between user and the system Objects that interface with system actors (e.g. a user or external service). Windows, screens and menus are examples of boundaries that interface with users. Control Objects Represent the control tasks performed by the system Objects that mediate between boundaries and entities. These serve as the glue between boundary elements and entity elements, implementing the logic required to manage the various elements and their interactions. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10 Example: 2BWatch Modeling To distinguish different object types in a model we can use the UML Stereotype mechanism Year Button ChangeDate Month LCDDisplay Day Entity Objects Control Object Boundary Objects Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11 Naming Object Types in UML UML provides stereotype mechanism to introduce new types of modeling elements Drawn as a name enclosed by angled double-quotes () and placed before name of a UML element (class, method, attribute, …) Notation: Name Year Button ChangeDate Month LCDDisplay Day UML is an Extensible Language Stereotypes allow you to extend vocabulary of UML so that you can create new model elements, derived from existing ones. Example: Stereotypes can also be used to classify method behavior such as , or Stereotypes can be represented with icons and graphics: This can increase readability of UML diagrams. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13 Icons for Stereotypes One can use icons to identify a stereotype When the stereotype is applied to a UML model element, the icon is displayed beside or above the name Year ChangeDate Button WatchUser Entity Object Control Object Boundary Object Actor Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14 Pros and Cons of Stereotype Graphics Advantages: UML diagrams may be easier to understand if they contain graphics and icons for stereotypes This can increase the readability of the diagram, especially if the client is not trained in UML And they are still UML diagrams! Disadvantages: If developers are unfamiliar with the symbols being used, it can become much harder to understand what is going on Additional symbols add to the burden of learning to read the diagrams. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15 Communication among objects Four rules apply to their communication: Actors can only talk to boundary objects. Boundary objects can only talk to controllers and actors. Entity objects can only talk to controllers. Controllers can talk to boundary objects and entity objects, and to other controllers, but not to actor Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16 Communication among Objects Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17 What is the benefit of Object types? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18 Object Types allow us to deal with Change Having three types of objects leads to models that are more resilient to change Interface of a system changes more likely than control The way the system is controlled changes more likely than entities in application domain Object types originated in Smalltalk: Model, View, Controller (MVC) Model Entity Object View Boundary Object Controller Control Object Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19 Finding Participating Objects in Use Cases Pick a use case and look at flow of events Do a textual analysis (noun-verb analysis) Nouns are candidates for objects/classes Verbs are candidates for operations This is also called Abbott’s Technique After objects/classes are found, identify their types Identify real world entities that the system needs to keep track of (FieldOfficer Entity Object) Identify real world procedures that the system needs to keep track of (EmergencyPlan Control Object) Identify interface artifacts (PoliceStation Boundary Object). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20 Mapping parts of speech to model components (Abbot’s Technique) Example Part of speech UML model component “Monopoly” Proper noun object Toy Improper noun class Buy, recommend Doing verb operation is-a being verb inheritance has an having verb aggregation must be modal verb constraint dangerous adjective attribute enter transitive verb operation depends on intransitive verb constraint, class, Bernd Bruegge & Allen H. Dutoit association 21 Object-Oriented Software Engineering: Using UML, Patterns, and Java Generating a Class Diagram from Flow of Events Customer Flow of events: The customer enters the store to buy Store ? a toy. It has to be a toy that his daughter likes and it must cost less enter() Euro. He tries a videogame than 50 Euro videogame, which uses a data glove and a head- Daughter mounted display. He likes it. age suitable An assistant helps him. The suitability *Toy of the game depends on the age of the Toy price buy() child. His daughter is only 3 years old. buy() like() The assistant recommends another toy, namely a boardgame type of toy boardgame. The customer buy the game and leaves VideoGame BoardGame the store Ways to find Objects Syntactical investigation with Abbot‘s technique: Flow of events in use cases Problem statement Use other knowledge sources: Application knowledge: End users and experts know the abstractions of the application domain Solution knowledge: Abstractions in the solution domain General world knowledge: Your generic knowledge and intution Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23 Order of Activities for Object Identification 1. Formulate a few scenarios with help from an end user or application domain expert 2. Extract use cases from scenarios, with help of an application domain expert 3. Then proceed in parallel with following: Analyze flow of events in each use case using Abbot's textual analysis technique Generate UML class diagram Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24 Steps in Generating Class Diagrams 1. Class identification (textual analysis, domain expert) 2. Identification of attributes and operations (sometimes before classes are found!) 3. Identification of relations: Associations between classes Multiplicities Inheritance Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25 Who uses Class Diagrams? Purpose of class diagrams Description of static properties of a system Main users of class diagrams: Application domain expert uses class diagrams to model application domain (including taxonomies) during requirements elicitation and analysis Developer uses class diagrams during development of a system during analysis, system design, object design and implementation Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26 Who does not use Class Diagrams? The client and the end user are usually not interested in class diagrams Clients focus more on project management issues End users are more interested in functionality of the system. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27 Developers have different Views on Class Diagrams According to the development activity, a developer plays different roles: Analyst System Designer Object Designer Implementor /Development Engineer Each of these roles has a different view about class diagrams (object model). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28 The View of the Analyst The analyst is interested in application classes: associations between classes are relationships between abstractions in application domain operations and attributes of application classes The analyst uses inheritance in the model to reflect taxonomies in application domain Taxonomy: An is-a-hierarchy of abstractions in an application domain The analyst is not interested In exact signature of operations in solution domain classes Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29 The View of the Designer The designer focuses on solution of problem (i.e., solution domain) Associations between classes are now references (pointers) between classes in solution domain The designer describes interface of subsystems (system design) and classes (object design) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30 Goals of the Designer Design usability: interfaces are usable from as many classes as possible within the system Design reusability: interfaces are designed in a way that they can also be reused by other (future) software systems => Class libraries => Frameworks => Design patterns Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31 The View of the Implementor /Dev. Engineer Class implementor Must realize interface of a class in a programming language Interested in appropriate data structures (for attributes) and algorithms (for operations) Class extender Interested in how to extend a class to solve a new problem or to adapt to a change in application domain Class user Interested in signatures of class operations and conditions, under which they can be invoked NOT interested in implementation of a class Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32 Why distinguish Users of Class Diagrams? Models often don‘t distinguish between application classes and solution classes Reason: Modeling languages like UML allow use of both types of classes in same model “address book“, “array" Preferred: No solution classes in analysis model Many systems don‘t distinguish between specification and implementation of a class Reason: Object-oriented programming languages allow simultaneous use of specification and implementation of a class Preferred: We distinguish between analysis model and object design model. Analysis model does not contain any implementation specification. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33 Analysis Model vs Object Design model Analysis model constructed during analysis phase Main stake holders: End user, customer, analyst Class diagrams contain only application domain classes Object design model (sometimes also called specification model) created during object design phase Main stake holders: class specifiers, class implementors, class users and class extenders Class diagrams contain application domain as well as solution domain classes Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34 Summary System modeling Functional + object + dynamic modeling Functional modeling From scenarios to use cases to objects Object modeling is the central activity Class identification is a major activity of object modeling Easy syntactic rules to find classes and objects (Abbot’s Technique) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35 Summary Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36

Use Quizgecko on...
Browser
Browser