Chapter 5: The Network Layer: Control Plane PDF

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This chapter of a computer networking textbook explores the network layer's control plane, focusing on routing algorithms, protocols like OSPF and BGP, and the concept of Software-Defined Networking (SDN). It details how forwarding tables are computed, maintained, and installed, and examines the differences between per-router and logically centralized control. The chapter also includes sections on network management protocols like ICMP and SNMP.

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CHAPTER 5 The Network Layer: Control Plane In this chapter, we’ll complete our journey through the network layer by covering the control-plane c...

CHAPTER 5 The Network Layer: Control Plane In this chapter, we’ll complete our journey through the network layer by covering the control-plane component of the network layer—the network-wide logic that con- trols not only how a datagram is routed along an end-to-end path from the source host to the destination host, but also how network-layer components and services are configured and managed. In Section 5.2, we’ll cover traditional routing algorithms for computing least cost paths in a graph; these algorithms are the basis for two widely deployed Internet routing protocols: OSPF and BGP, that we’ll cover in Sec- tions 5.3 and 5.4, respectively. As we’ll see, OSPF is a routing protocol that operates within a single ISP’s network. BGP is a routing protocol that serves to interconnect all of the networks in the Internet; BGP is thus often referred to as the “glue” that holds the Internet together. Traditionally, control-plane routing protocols have been implemented together with data-plane forwarding functions, monolithically, within a router. As we learned in the introduction to Chapter 4, software-defined networking (SDN) makes a clear separation between the data and control planes, implementing control-plane functions in a separate “controller” service that is distinct, and remote, from the forwarding components of the routers it controls. We’ll cover SDN control- lers in Section 5.5. In Sections 5.6 and 5.7, we’ll cover some of the nuts and bolts of managing an IP network: ICMP (the Internet Control Message Protocol) and SNMP (the Simple Network Management Protocol). 407 M05_KURO5469_08_GE_C05.indd 407 03/05/2021 16:42 408 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE 5.1 Introduction Let’s quickly set the context for our study of the network control plane by recall- ing Figures 4.2 and 4.3. There, we saw that the forwarding table (in the case of destination-based forwarding) and the flow table (in the case of generalized forward- ing) were the principal elements that linked the network layer’s data and control planes. We learned that these tables specify the local data-plane forwarding behavior of a router. We saw that in the case of generalized forwarding, the actions taken could include not only forwarding a packet to a router’s output port, but also drop- ping a packet, replicating a packet, and/or rewriting layer 2, 3 or 4 packet-header fields. In this chapter, we’ll study how those forwarding and flow tables are computed, maintained and installed. In our introduction to the network layer in Section 4.1, we learned that there are two possible approaches for doing so. Per-router control. Figure 5.1 illustrates the case where a routing algorithm runs in each and every router; both a forwarding and a routing function are contained Routing Algorithm Control plane Data plane Forwarding Table Figure 5.1 ♦ Per-router control: Individual routing algorithm components interact in the control plane M05_KURO5469_08_GE_C05.indd 408 03/05/2021 16:42 5.1 INTRODUCTION 409 within each router. Each router has a routing component that communicates with the routing components in other routers to compute the values for its forwarding table. This per-router control approach has been used in the Internet for decades. The OSPF and BGP protocols that we’ll study in Sections 5.3 and 5.4 are based on this per-router approach to control. Logically centralized control. Figure 5.2 illustrates the case in which a logically centralized controller computes and distributes the forwarding tables to be used by each and every router. As we saw in Sections 4.4 and 4.5, the generalized match-plus-action abstraction allows the router to perform traditional IP forward- ing as well as a rich set of other functions (load sharing, firewalling, and NAT) that had been previously implemented in separate middleboxes. Logically centralized routing controller Control plane Data plane Control Agent (CA) CA CA CA CA Figure 5.2 ♦ Logically centralized control: A distinct, typically remote, controller interacts with local control agents (CAs) M05_KURO5469_08_GE_C05.indd 409 03/05/2021 16:42 410 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE The controller interacts with a control agent (CA) in each of the routers via a well-defined protocol to configure and manage that router’s flow table. Typically, the CA has minimum functionality; its job is to communicate with the controller, and to do as the controller commands. Unlike the routing algorithms in Figure 5.1, the CAs do not directly interact with each other nor do they actively take part in computing the forwarding table. This is a key distinction between per-router control and logically centralized control. By “logically centralized” control [Levin 2012] we mean that the routing control service is accessed as if it were a single central service point, even though the service is likely to be implemented via multiple servers for fault-tolerance, and performance scalability reasons. As we will see in Section 5.5, SDN adopts this notion of a logically centralized controller—an approach that is finding increased use in production deployments. Google uses SDN to control the rout- ers in its internal B4 global wide-area network that interconnects its data centers [Jain 2013]. SWAN [Hong 2013], from Microsoft Research, uses a logically centralized controller to manage routing and forwarding between a wide area network and a data center network. Major ISP deployments, including COM- CAST’s ActiveCore and Deutsche Telecom’s Access 4.0 are actively integrating SDN into their networks. And as we’ll see in Chapter 8, SDN control is central to 4G/5G cellular networking as well. [AT&T 2019] notes, “ … SDN, isn’t a vision, a goal, or a promise. It’s a reality. By the end of next year, 75% of our network functions will be fully virtualized and software-controlled.” China Telecom and China Unicom are using SDN both within data centers and between data centers [Li 2015]. 5.2 Routing Algorithms In this section, we’ll study routing algorithms, whose goal is to determine good paths (equivalently, routes), from senders to receivers, through the network of routers. Typically, a “good” path is one that has the least cost. We’ll see that in practice, however, real-world concerns such as policy issues (for example, a rule such as “router x, belonging to organization Y, should not forward any packets originating from the network owned by organization Z ”) also come into play. We note that whether the network control plane adopts a per-router control approach or a logically centralized approach, there must always be a well-defined sequence of routers that a packet will cross in traveling from sending to receiving host. Thus, the routing algorithms that compute these paths are of fundamental importance, and another candidate for our top-10 list of fundamentally important networking concepts. A graph is used to formulate routing problems. Recall that a graph G = (N, E) is a set N of nodes and a collection E of edges, where each edge is a pair of nodes from N. In the context of network-layer routing, the nodes in the graph represent M05_KURO5469_08_GE_C05.indd 410 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 411 5 3 v w 2 5 u 2 1 z 3 1 2 x 1 y Figure 5.3 ♦ Abstract graph model of a computer network routers—the points at which packet-forwarding decisions are made—and the edges connecting these nodes represent the physical links between these routers. Such a graph abstraction of a computer network is shown in Figure 5.3. When we study the BGP inter-domain routing protocol, we’ll see that nodes represent networks, and the edge connecting two such nodes represents direction connectivity (know as peering) between the two networks. To view some graphs representing real network maps, see [CAIDA 2020]; for a discussion of how well different graph-based models model the Internet, see [Zegura 1997, Faloutsos 1999, Li 2004]. As shown in Figure 5.3, an edge also has a value representing its cost. Typically, an edge’s cost may reflect the physical length of the corresponding link (for example, a transoceanic link might have a higher cost than a short-haul terrestrial link), the link speed, or the monetary cost associated with a link. For our purposes, we’ll simply take the edge costs as a given and won’t worry about how they are determined. For any edge (x, y) in E, we denote c(x, y) as the cost of the edge between nodes x and y. If the pair (x, y) does not belong to E, we set c(x, y) = ∞. Also, we’ll only consider undirected graphs (i.e., graphs whose edges do not have a direction) in our discussion here, so that edge (x, y) is the same as edge (y, x) and that c(x, y) = c(y, x); however, the algorithms we’ll study can be easily extended to the case of directed links with a different cost in each direction. Also, a node y is said to be a neighbor of node x if (x, y) belongs to E. Given that costs are assigned to the various edges in the graph abstraction, a natural goal of a routing algorithm is to identify the least costly paths between sources and destinations. To make this problem more precise, recall that a path in a graph G = (N, E) is a sequence of nodes (x1, x2, g, xp) such that each of the pairs (x1, x2), (x2, x3), g, (xp - 1, xp) are edges in E. The cost of a path (x1, x2, g, xp) is simply the sum of all the edge costs along the path, that is, M05_KURO5469_08_GE_C05.indd 411 03/05/2021 16:42 412 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE c(x1, x2) + c(x2, x3) + g + c(xp - 1, xp). Given any two nodes x and y, there are typi- cally many paths between the two nodes, with each path having a cost. One or more of these paths is a least-cost path. The least-cost problem is therefore clear: Find a path between the source and destination that has least cost. In Figure 5.3, for exam- ple, the least-cost path between source node u and destination node w is (u, x, y, w) with a path cost of 3. Note that if all edges in the graph have the same cost, the least- cost path is also the shortest path (that is, the path with the smallest number of links between the source and the destination). As a simple exercise, try finding the least-cost path from node u to z in Figure 5.3 and reflect for a moment on how you calculated that path. If you are like most people, you found the path from u to z by examining Figure 5.3, tracing a few routes from u to z, and somehow convincing yourself that the path you had chosen had the least cost among all possible paths. (Did you check all of the 17 pos- sible paths between u and z? Probably not!) Such a calculation is an example of a centralized routing algorithm—the routing algorithm was run in one location, your brain, with complete information about the network. Broadly, one way in which we can classify routing algorithms is according to whether they are centralized or decentralized. A centralized routing algorithm computes the least-cost path between a source and destination using complete, global knowledge about the network. That is, the algorithm takes the connectivity between all nodes and all link costs as inputs. This then requires that the algorithm somehow obtain this information before actually performing the calculation. The calculation itself can be run at one site (e.g., a logically centralized controller as in Figure 5.2) or could be replicated in the routing component of each and every router (e.g., as in Figure 5.1). The key distinguishing feature here, however, is that the algorithm has complete informa- tion about connectivity and link costs. Algorithms with global state information are often referred to as link-state (LS) algorithms, since the algorithm must be aware of the cost of each link in the network. We’ll study LS algorithms in Section 5.2.1. In a decentralized routing algorithm, the calculation of the least-cost path is carried out in an iterative, distributed manner by the routers. No node has com- plete information about the costs of all network links. Instead, each node begins with only the knowledge of the costs of its own directly attached links. Then, through an iterative process of calculation and exchange of information with its neighboring nodes, a node gradually calculates the least-cost path to a destination or set of destinations. The decentralized routing algorithm we’ll study below in Section 5.2.2 is called a distance-vector (DV) algorithm, because each node main- tains a vector of estimates of the costs (distances) to all other nodes in the net- work. Such decentralized algorithms, with interactive message exchange between M05_KURO5469_08_GE_C05.indd 412 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 413 neighboring routers is perhaps more naturally suited to control planes where the routers interact directly with each other, as in Figure 5.1. A second broad way to classify routing algorithms is according to whether they are static or dynamic. In static routing algorithms, routes change very slowly over time, often as a result of human intervention (for example, a human manually editing a link costs). Dynamic routing algorithms change the routing paths as the network traffic loads or topology change. A dynamic algorithm can be run either periodically or in direct response to topology or link cost changes. While dynamic algorithms are more responsive to network changes, they are also more susceptible to problems such as routing loops and route oscillation. A third way to classify routing algorithms is according to whether they are load- sensitive or load-insensitive. In a load-sensitive algorithm, link costs vary dynami- cally to reflect the current level of congestion in the underlying link. If a high cost is associated with a link that is currently congested, a routing algorithm will tend to choose routes around such a congested link. While early ARPAnet routing algo- rithms were load-sensitive [McQuillan 1980], a number of difficulties were encoun- tered [Huitema 1998]. Today’s Internet routing algorithms (such as RIP, OSPF, and BGP) are load-insensitive, as a link’s cost does not explicitly reflect its current (or recent past) level of congestion. 5.2.1 The Link-State (LS) Routing Algorithm Recall that in a link-state algorithm, the network topology and all link costs are known, that is, available as input to the LS algorithm. In practice, this is accom- plished by having each node broadcast link-state packets to all other nodes in the network, with each link-state packet containing the identities and costs of its attached links. In practice (for example, with the Internet’s OSPF routing protocol, discussed in Section 5.3), this is often accomplished by a link-state broadcast algorithm [Perlman 1999]. The result of the nodes’ broadcast is that all nodes have an identical and complete view of the network. Each node can then run the LS algorithm and compute the same set of least-cost paths as every other node. The link-state routing algorithm we present below is known as Dijkstra’s algorithm, named after its inventor. A closely related algorithm is Prim’s algo- rithm; see [Cormen 2001] for a general discussion of graph algorithms. Dijkstra’s algorithm computes the least-cost path from one node (the source, which we will refer to as u) to all other nodes in the network. Dijkstra’s algorithm is iterative and has the property that after the kth iteration of the algorithm, the least-cost paths are known to k destination nodes, and among the least-cost paths to all destination M05_KURO5469_08_GE_C05.indd 413 03/05/2021 16:42 414 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE nodes, these k paths will have the k smallest costs. Let us define the following notation: D(v): cost of the least-cost path from the source node to destination v as of this iteration of the algorithm. p(v): previous node (neighbor of v) along the current least-cost path from the source to v. N′: subset of nodes; v is in N′ if the least-cost path from the source to v is defini- tively known. The centralized routing algorithm consists of an initialization step followed by a loop. The number of times the loop is executed is equal to the number of nodes in the network. Upon termination, the algorithm will have calculated the shortest paths from the source node u to every other node in the network. Link-State (LS) Algorithm for Source Node u 1 Initialization: 2 N’ = {u} 3 for all nodes v 4 if v is a neighbor of u 5 then D(v) = c(u,v) 6 else D(v) = ! 7 8 Loop 9 find w not in N’ such that D(w) is a minimum 10 add w to N’ 11 update D(v) for each neighbor v of w and not in N’: 12 D(v) = min(D(v), D(w)+ c(w,v) ) 13 15 until N’= N As an example, let’s consider the network in Figure 5.3 and compute the least- cost paths from u to all possible destinations. A tabular summary of the algorithm’s computation is shown in Table 5.1, where each line in the table gives the values of the algorithm’s variables at the end of the iteration. Let’s consider the few first steps in detail. In the initialization step, the currently known least-cost paths from u to its directly attached neighbors, v, x, and w, are initialized to 2, 1, and 5, respectively. Note in M05_KURO5469_08_GE_C05.indd 414 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 415 step N’ D (v), p (v) D (w), p (w) D (x), p (x) D (y), p (y) D (z), p (z) 0 u 2, u 5, u 1,u ∞ ∞ 1 ux 2, u 4, x 2, x ∞ 2 uxy 2, u 3, y 4, y 3 uxyv 3, y 4, y 4 uxyvw 4, y 5 uxyvwz Table 5.1 ♦ Running the link-state algorithm on the network in Figure 5.3 particular that the cost to w is set to 5 (even though we will soon see that a lesser-cost path does indeed exist) since this is the cost of the direct (one hop) link from u to w. The costs to y and z are set to infinity because they are not directly connected to u. In the first iteration, we look among those nodes not yet added to the set N′ and find that node with the least cost as of the end of the previous iteration. That node is x, with a cost of 1, and thus x is added to the set N′. Line 12 of the LS algorithm is then performed to update D(v) for all nodes v, yielding the results shown in the second line (Step 1) in Table 5.1. The cost of the path to v is unchanged. The cost of the path to w (which was 5 at the end of the initialization) through node x is found to have a cost of 4. Hence this lower-cost path is selected and w’s predeces- sor along the shortest path from u is set to x. Similarly, the cost to y (through x) is computed to be 2, and the table is updated accordingly. In the second iteration, nodes v and y are found to have the least-cost paths (2), and we break the tie arbitrarily and add y to the set N′ so that N′ now contains u, x, and y. The cost to the remaining nodes not yet in N′, that is, nodes v, w, and z, are updated via line 12 of the LS algorithm, yielding the results shown in the third row in Table 5.1. And so on... When the LS algorithm terminates, we have, for each node, its predecessor along the least-cost path from the source node. For each predecessor, we also have its predecessor, and so in this manner we can construct the entire path from the source to all destinations. The forwarding table in a node, say node u, can then be constructed from this information by storing, for each destination, the next-hop node on the least- cost path from u to the destination. Figure 5.4 shows the resulting least-cost paths and forwarding table in u for the network in Figure 5.3. M05_KURO5469_08_GE_C05.indd 415 03/05/2021 16:42 416 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE Destination Link v w v (u, v) w (u, x) u z x (u, x) y (u, x) x y z (u, x) Figure 5.4 ♦ Least cost path and forwarding table for node u What is the computational complexity of this algorithm? That is, given n nodes (not counting the source), how much computation must be done in the worst case to find the least-cost paths from the source to all destinations? In the first iteration, we need to search through all n nodes to determine the node, w, not in N′ that has the minimum cost. In the second iteration, we need to check n - 1 nodes to determine the minimum cost; in the third iteration n - 2 nodes, and so on. Overall, the total number of nodes we need to search through over all the iterations is n(n + 1)/2, and thus we say that the preceding implementation of the LS algorithm has worst-case complexity of order n squared: O(n2). (A more sophisticated implementation of this algorithm, using a data structure known as a heap, can find the minimum in line 9 in logarithmic rather than linear time, thus reducing the complexity.) Before completing our discussion of the LS algorithm, let us consider a pathol- ogy that can arise. Figure 5.5 shows a simple network topology where link costs are equal to the load carried on the link, for example, reflecting the delay that would be experienced. In this example, link costs are not symmetric; that is, c(u,v) equals c(v,u) only if the load carried on both directions on the link (u,v) is the same. In this example, node z originates a unit of traffic destined for w, node x also originates a unit of traffic destined for w, and node y injects an amount of traffic equal to e, also destined for w. The initial routing is shown in Figure 5.5(a) with the link costs cor- responding to the amount of traffic carried. When the LS algorithm is next run, node y determines (based on the link costs shown in Figure 5.5(a)) that the clockwise path to w has a cost of 1, while the coun- terclockwise path to w (which it had been using) has a cost of 1 + e. Hence y’s least- cost path to w is now clockwise. Similarly, x determines that its new least-cost path to w is also clockwise, resulting in costs shown in Figure 5.5(b). When the LS algorithm is run next, nodes x, y, and z all detect a zero-cost path to w in the counterclockwise direction, and all route their traffic to the counterclockwise routes. The next time the LS algorithm is run, x, y, and z all then route their traffic to the clockwise routes. What can be done to prevent such oscillations (which can occur in any algo- rithm, not just an LS algorithm, that uses a congestion or delay-based link metric)? One solution would be to mandate that link costs not depend on the amount of traffic M05_KURO5469_08_GE_C05.indd 416 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 417 w w 1+e 0 1 2+e 1 z x 1 1 z x 1 0 0 1+e 1 0 e 0 0 y y e e a. Initial routing b. x, y detect better path to w, clockwise w w 2+ e 0 0 2+e 1 z x 1 1 z x 1 0 0 1+e 1 1 1+e 0 0 y y e e c. x, y, z detect better path d. x, y, z, detect better path to w, counterclockwise to w, clockwise Figure 5.5 ♦ Oscillations with congestion-sensitive routing carried—an unacceptable solution since one goal of routing is to avoid highly con- gested (for example, high-delay) links. Another solution is to ensure that not all rout- ers run the LS algorithm at the same time. This seems a more reasonable solution, since we would hope that even if routers ran the LS algorithm with the same perio- dicity, the execution instance of the algorithm would not be the same at each node. Interestingly, researchers have found that routers in the Internet can self-synchronize among themselves [Floyd Synchronization 1994]. That is, even though they initially execute the algorithm with the same period but at different instants of time, the algo- rithm execution instance can eventually become, and remain, synchronized at the routers. One way to avoid such self-synchronization is for each router to randomize the time it sends out a link advertisement. Having studied the LS algorithm, let’s consider the other major routing algo- rithm that is used in practice today—the distance-vector routing algorithm. M05_KURO5469_08_GE_C05.indd 417 03/05/2021 16:42 418 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE 5.2.2 The Distance-Vector (DV) Routing Algorithm Whereas the LS algorithm is an algorithm using global information, the distance- vector (DV) algorithm is iterative, asynchronous, and distributed. It is distributed in that each node receives some information from one or more of its directly attached neighbors, performs a calculation, and then distributes the results of its calculation back to its neighbors. It is iterative in that this process continues on until no more information is exchanged between neighbors. (Interestingly, the algorithm is also self-terminating—there is no signal that the computation should stop; it just stops.) The algorithm is asynchronous in that it does not require all of the nodes to operate in lockstep with each other. We’ll see that an asynchronous, iterative, self-terminating, distributed algorithm is much more interesting and fun than a centralized algorithm! Before we present the DV algorithm, it will prove beneficial to discuss an impor- tant relationship that exists among the costs of the least-cost paths. Let dx(y) be the cost of the least-cost path from node x to node y. Then the least costs are related by the celebrated Bellman-Ford equation, namely, dx(y) = minv 5 c(x, v) + dv( y)6 , (5.1) where the minv in the equation is taken over all of x’s neighbors. The Bellman- Ford equation is rather intuitive. Indeed, after traveling from x to v, if we then take the least-cost path from v to y, the path cost will be c(x, v) + dv(y). Since we must begin by traveling to some neighbor v, the least cost from x to y is the minimum of c(x, v) + dv(y) taken over all neighbors v. But for those who might be skeptical about the validity of the equation, let’s check it for source node u and destination node z in Figure 5.3. The source node u has three neighbors: nodes v, x, and w. By walking along various paths in the graph, it is easy to see that dv(z) = 5, dx(z) = 3, and dw(z) = 3. Plugging these values into Equation 5.1, along with the costs c(u, v) = 2, c(u, x) = 1, and c(u, w) = 5, gives du(z) = min5 2 + 5, 5 + 3, 1 + 36 = 4, which is obviously true and which is exactly what the Dijskstra algorithm gave us for the same network. This quick veri- fication should help relieve any skepticism you may have. The Bellman-Ford equation is not just an intellectual curiosity. It actually has signif- icant practical importance: the solution to the Bellman-Ford equation provides the entries in node x’s forwarding table. To see this, let v* be any neighboring node that achieves the minimum in Equation 5.1. Then, if node x wants to send a packet to node y along a least-cost path, it should first forward the packet to node v*. Thus, node x’s forwarding table would specify node v* as the next-hop router for the ultimate destination y. Another important practical contribution of the Bellman-Ford equation is that it suggests the form of the neighbor-to-neighbor communication that will take place in the DV algorithm. The basic idea is as follows. Each node x begins with Dx(y), an estimate of the cost of the least-cost path from itself to node y, for all nodes, y, in N. Let Dx = [Dx(y): y in N] be node x’s distance vector, which is the vector of cost estimates from x to all other nodes, y, in N. With the DV algorithm, each node x maintains the following routing information: M05_KURO5469_08_GE_C05.indd 418 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 419 For each neighbor v, the cost c(x,v) from x to directly attached neighbor, v Node x’s distance vector, that is, Dx = [Dx(y): y in N], containing x’s estimate of its cost to all destinations, y, in N The distance vectors of each of its neighbors, that is, Dv = [Dv(y): y in N] for each neighbor v of x In the distributed, asynchronous algorithm, from time to time, each node sends a copy of its distance vector to each of its neighbors. When a node x receives a new distance vector from any of its neighbors w, it saves w’s distance vector, and then uses the Bellman-Ford equation to update its own distance vector as follows: Dx(y) = minv 5 c(x, v) + Dv(y)6 for each node y in N If node x’s distance vector has changed as a result of this update step, node x will then send its updated distance vector to each of its neighbors, which can in turn update their own distance vectors. Miraculously enough, as long as all the nodes continue to exchange their distance vectors in an asynchronous fashion, each cost estimate Dx(y) converges to dx(y), the actual cost of the least-cost path from node x to node y [Bertsekas 1991]! Distance-Vector (DV) Algorithm At each node, x: 1 Initialization: 2 for all destinations y in N: 3 Dx(y)= c(x,y) 4 for each neighbor w 5 Dw(y) = ? for all destinations y in N 6 for each neighbor w 7 send distance vector Dx = [Dx(y): y in N] to w 8 9 loop 10 wait (until I see a link cost change to some neighbor w or 11 until I receive a distance vector from some neighbor w) 12 13 for each y in N: 14 Dx(y) = minv{c(x,v) + Dv(y)} 15 16 if Dx(y) changed for any destination y 17 send distance vector Dx = [Dx(y): y in N] to all neighbors 18 19 forever M05_KURO5469_08_GE_C05.indd 419 03/05/2021 16:42 420 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE In the DV algorithm, a node x updates its distance-vector estimate when it either sees a cost change in one of its directly attached links or receives a distance-vector update from some neighbor. But to update its own forwarding table for a given des- tination y, what node x really needs to know is not the shortest-path distance to y but instead the neighboring node v*(y) that is the next-hop router along the shortest path to y. As you might expect, the next-hop router v*(y) is the neighbor v that achieves the minimum in Line 14 of the DV algorithm. (If there are multiple neighbors v that achieve the minimum, then v*(y) can be any of the minimizing neighbors.) Thus, in Lines 13–14, for each destination y, node x also determines v*(y) and updates its forwarding table for destination y. Recall that the LS algorithm is a centralized algorithm in the sense that it requires each node to first obtain a complete map of the network before running the Dijkstra algorithm. The DV algorithm is decentralized and does not use such global information. Indeed, the only information a node will have is the costs of the links to its directly attached neighbors and information it receives from these neighbors. Each node waits for an update from any neighbor (Lines 10–11), calculates its new distance vector when receiving an update (Line 14), and distributes its new distance vector to its neighbors (Lines 16–17). DV-like algorithms are used in many routing protocols in practice, including the Internet’s RIP and BGP, ISO IDRP, Novell IPX, and the original ARPAnet. Figure 5.6 illustrates the operation of the DV algorithm for the simple three- node network shown at the top of the figure. The operation of the algorithm is illus- trated in a synchronous manner, where all nodes simultaneously receive distance vectors from their neighbors, compute their new distance vectors, and inform their neighbors if their distance vectors have changed. After studying this example, you should convince yourself that the algorithm operates correctly in an asynchronous manner as well, with node computations and update generation/reception occurring at any time. The leftmost column of the figure displays three initial routing tables for each of the three nodes. For example, the table in the upper-left corner is node x’s ini- tial routing table. Within a specific routing table, each row is a distance vector— specifically, each node’s routing table includes its own distance vector and that of each of its neighbors. Thus, the first row in node x’s initial routing table is Dx = [Dx(x), Dx(y), Dx(z)] = [0, 2, 7]. The second and third rows in this table are the most recently received distance vectors from nodes y and z, respectively. Because at initialization node x has not received anything from node y or z, the entries in the second and third rows are initialized to infinity. After initialization, each node sends its distance vector to each of its two neigh- bors. This is illustrated in Figure 5.6 by the arrows from the first column of tables to the second column of tables. For example, node x sends its distance vector Dx = [0, 2, 7] to both nodes y and z. After receiving the updates, each node recomputes its own distance vector. For example, node x computes M05_KURO5469_08_GE_C05.indd 420 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 421 Dx(x) = 0 Dx(y) = min5 c(x,y) + Dy(y), c(x,z) + Dz(y)6 = min5 2 + 0, 7 + 16 = 2 Dx(z) = min5 c(x,y) + Dy(z), c(x,z) + Dz(z)6 = min5 2 + 1, 7 + 06 = 3 The second column therefore displays, for each node, the node’s new distance vector along with distance vectors just received from its neighbors. Note, for example, that y 2 1 x 7 z Node x table cost to cost to cost to x y z x y z x y z x 0 2 7 x 0 2 3 x 0 2 3 from from from y ` ` ` y 2 0 1 y 2 0 1 z ` ` ` z 7 1 0 z 3 1 0 Node y table cost to cost to cost to x y z x y z x y z x ` ` ` x 0 2 7 x 0 2 3 from from from y 2 0 1 y 2 0 1 y 2 0 1 z ` ` ` z 7 1 0 z 3 1 0 Node z table cost to cost to cost to x y z x y z x y z x ` ` ` x 0 2 7 x 0 2 3 from from from y ` ` ` y 2 0 1 y 2 0 1 z 7 1 0 z 3 1 0 z 3 1 0 Time Figure 5.6 ♦ Distance-vector (DV) algorithm in operation M05_KURO5469_08_GE_C05.indd 421 03/05/2021 16:42 422 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE node x’s estimate for the least cost to node z, Dx(z), has changed from 7 to 3. Also note that for node x, neighboring node y achieves the minimum in line 14 of the DV algorithm; thus, at this stage of the algorithm, we have at node x that v*(y) = y and v*(z) = y. After the nodes recompute their distance vectors, they again send their updated distance vectors to their neighbors (if there has been a change). This is illustrated in Figure 5.6 by the arrows from the second column of tables to the third column of tables. Note that only nodes x and z send updates: node y’s distance vector didn’t change so node y doesn’t send an update. After receiving the updates, the nodes then recompute their distance vectors and update their routing tables, which are shown in the third column. The process of receiving updated distance vectors from neighbors, recomputing routing table entries, and informing neighbors of changed costs of the least-cost path to a destination continues until no update messages are sent. At this point, since no update messages are sent, no further routing table calculations will occur and the algorithm will enter a quiescent state; that is, all nodes will be performing the wait in Lines 10–11 of the DV algorithm. The algorithm remains in the quiescent state until a link cost changes, as discussed next. Distance-Vector Algorithm: Link-Cost Changes and Link Failure When a node running the DV algorithm detects a change in the link cost from itself to a neighbor (Lines 10–11), it updates its distance vector (Lines 13–14) and, if there’s a change in the cost of the least-cost path, informs its neighbors (Lines!16–17) of its new distance vector. Figure 5.7(a) illustrates a scenario where the link cost from y to x changes from 4 to 1. We focus here only on y’ and z’s distance table entries to destination x. The DV algorithm causes the following sequence of events to occur: At time t0, y detects the link-cost change (the cost has changed from 4 to 1), updates its distance vector, and informs its neighbors of this change since its dis- tance vector has changed. At time t1, z receives the update from y and updates its table. It computes a new least cost to x (it has decreased from a cost of 5 to a cost of 2) and sends its new distance vector to its neighbors. At time t2, y receives z’s update and updates its distance table. y’s least costs do not change and hence y does not send any message to z. The algorithm comes to a quiescent state. Thus, only two iterations are required for the DV algorithm to reach a quiescent state. The good news about the decreased cost between x and y has propagated quickly through the network. M05_KURO5469_08_GE_C05.indd 422 03/05/2021 16:42 5.2 ROUTING ALGORITHMS 423 1 y 60 y 4 1 4 1 x 50 z x 50 z a. b. Figure 5.7 ♦ Changes in link cost Let’s now consider what can happen when a link cost increases. Suppose that the link cost between x and y increases from 4 to 60, as shown in Figure 5.7(b). 1. Before the link cost changes, Dy(x) = 4, Dy(z) = 1, Dz(y) = 1, and Dz(x) = 5. At time t0, y detects the link-cost change (the cost has changed from 4 to 60). y computes its new minimum-cost path to x to have a cost of Dy(x) = min5 c(y,x) + Dx(x), c(y,z) + Dz(x)6 = min5 60 + 0, 1 + 56 = 6 Of course, with our global view of the network, we can see that this new cost via z is wrong. But the only information node y has is that its direct cost to x is 60 and that z has last told y that z could get to x with a cost of 5. So in order to get to x, y would now route through z, fully expecting that z will be able to get to x with a cost of 5. As of t1 we have a routing loop—in order to get to x, y routes through z, and z routes through y. A routing loop is like a black hole—a packet destined for x arriving at y or z as of t1 will bounce back and forth between these two nodes forever (or until the forwarding tables are changed). 2. Since node y has computed a new minimum cost to x, it informs z of its new distance vector at time t1. 3. Sometime after t1, z receives y’s new distance vector, which indicates that y’s minimum cost to x is 6. z knows it can get to y with a cost of 1 and hence com- putes a new least cost to x of Dz(x) = min5 50 + 0,1 + 66 = 7. Since z’s least cost to x has increased, it then informs y of its new distance vector at t2. 4. In a similar manner, after receiving z’s new distance vector, y determines Dy(x) = 8 and sends z its distance vector. z then determines Dz(x) = 9 and sends y its distance vector, and so on. How long will the process continue? You should convince yourself that the loop will persist for 44 iterations (message exchanges between y and z)—until z eventually computes the cost of its path via y to be greater than 50. At this point, z will (finally!) determine that its least-cost path to x is via its direct connection to x. y will then M05_KURO5469_08_GE_C05.indd 423 03/05/2021 16:42 424 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE route to x via z. The result of the bad news about the increase in link cost has indeed traveled slowly! What would have happened if the link cost c(y, x) had changed from 4 to 10,000 and the cost c(z, x) had been 9,999? Because of such scenarios, the prob- lem we have seen is sometimes referred to as the count-to-infinity problem. Distance-Vector Algorithm: Adding Poisoned Reverse The specific looping scenario just described can be avoided using a technique known as poisoned reverse. The idea is simple—if z routes through y to get to destination x, then z will advertise to y that its distance to x is infinity, that is, z will advertise to y that Dz(x) = ∞ (even though z knows Dz(x) = 5 in truth). z will continue telling this little white lie to y as long as it routes to x via y. Since y believes that z has no path to x, y will never attempt to route to x via z, as long as z continues to route to x via y (and lies about doing so). Let’s now see how poisoned reverse solves the particular looping problem we encountered before in Figure 5.5(b). As a result of the poisoned reverse, y’s distance table indicates Dz(x) = ∞. When the cost of the (x, y) link changes from 4 to 60 at time t0, y updates its table and continues to route directly to x, albeit at a higher cost of 60, and informs z of its new cost to x, that is, Dy(x) = 60. After receiving the update at t1, z immediately shifts its route to x to be via the direct (z, x) link at a cost of 50. Since this is a new least-cost path to x, and since the path no longer passes through y, z now informs y that Dz(x) = 50 at t2. After receiving the update from z, y updates its distance table with Dy(x) = 51. Also, since z is now on y’s least- cost path to x, y poisons the reverse path from z to x by informing z at time t3 that Dy(x) = ∞ (even though y knows that Dy(x) = 51 in truth). Does poisoned reverse solve the general count-to-infinity problem? It does not. You should convince yourself that loops involving three or more nodes (rather than simply two immediately neighboring nodes) will not be detected by the poisoned reverse technique. A Comparison of LS and DV Routing Algorithms The DV and LS algorithms take complementary approaches toward computing rout- ing. In the DV algorithm, each node talks to only its directly connected neighbors, but it provides its neighbors with least-cost estimates from itself to all the nodes (that it knows about) in the network. The LS algorithm requires global information. Con- sequently, when implemented in each and every router, for example, as in Figures 4.2 and 5.1, each node would need to communicate with all other nodes (via broadcast), but it tells them only the costs of its directly connected links. Let’s conclude our study of LS and DV algorithms with a quick comparison of some of their attributes. Recall that N is the set of nodes (routers) and E is the set of edges (links). Message complexity. We have seen that LS requires each node to know the cost of each link in the network. This requires O(|N| |E|) messages to be sent. M05_KURO5469_08_GE_C05.indd 424 03/05/2021 16:42 5.3 INTRA-AS ROUTING IN THE INTERNET: OSPF 425 Also, whenever a link cost changes, the new link cost must be sent to all nodes. The DV algorithm requires message exchanges between directly connected neighbors at each iteration. We have seen that the time needed for the algo- rithm to converge can depend on many factors. When link costs change, the DV algorithm will propagate the results of the changed link cost only if the new link cost results in a changed least-cost path for one of the nodes attached to that link. Speed of convergence. We have seen that our implementation of LS is an O(|N|2) algorithm requiring O(|N| |E|)) messages. The DV algorithm can converge slowly and can have routing loops while the algorithm is converging. DV also suffers from the count-to-infinity problem. Robustness. What can happen if a router fails, misbehaves, or is sabotaged? Under LS, a router could broadcast an incorrect cost for one of its attached links (but no others). A node could also corrupt or drop any packets it received as part of an LS broadcast. But an LS node is computing only its own forwarding tables; other nodes are performing similar calculations for themselves. This means route calculations are somewhat separated under LS, providing a degree of robustness. Under DV, a node can advertise incorrect least-cost paths to any or all destina- tions. (Indeed, in 1997, a malfunctioning router in a small ISP provided national backbone routers with erroneous routing information. This caused other routers to flood the malfunctioning router with traffic and caused large portions of the Internet to become disconnected for up to several hours [Neumann 1997].) More generally, we note that, at each iteration, a node’s calculation in DV is passed on to its neighbor and then indirectly to its neighbor’s neighbor on the next iteration. In this sense, an incorrect node calculation can be diffused through the entire network under DV. In the end, neither algorithm is an obvious winner over the other; indeed, both algo- rithms are used in the Internet. 5.3 Intra-AS Routing in the Internet: OSPF In our study of routing algorithms so far, we’ve viewed the network simply as a collection of interconnected routers. One router was indistinguishable from another in the sense that all routers executed the same routing algorithm to compute routing paths through the entire network. In practice, this model and its view of a homog- enous set of routers all executing the same routing algorithm is simplistic for two important reasons: Scale. As the number of routers becomes large, the overhead involved in communi- cating, computing, and storing routing information becomes prohibitive. Today’s M05_KURO5469_08_GE_C05.indd 425 03/05/2021 16:42 426 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE Internet consists of hundreds of millions of routers. Storing routing information for possible destinations at each of these routers would clearly require enormous amounts of memory. The overhead required to broadcast connectivity and link cost updates among all of the routers would be huge! A distance-vector algorithm that iterated among such a large number of routers would surely never converge. Clearly, something must be done to reduce the complexity of route computation in a network as large as the Internet. Administrative autonomy. As described in Section 1.3, the Internet is a network of ISPs, with each ISP consisting of its own network of routers. An ISP generally desires to operate its network as it pleases (for example, to run whatever rout- ing algorithm it chooses within its network) or to hide aspects of its network’s internal organization from the outside. Ideally, an organization should be able to operate and administer its network as it wishes, while still being able to connect its network to other outside networks. Both of these problems can be solved by organizing routers into autonomous systems (ASs), with each AS consisting of a group of routers that are under the same administrative control. Often the routers in an ISP, and the links that interconnect them, constitute a single AS. Some ISPs, however, partition their network into multi- ple ASs. In particular, some tier-1 ISPs use one gigantic AS for their entire network, whereas others break up their ISP into tens of interconnected ASs. An autonomous system is identified by its globally unique autonomous system number (ASN) [RFC 1930]. AS numbers, like IP addresses, are assigned by ICANN regional registries [ICANN 2020]. Routers within the same AS all run the same routing algorithm and have infor- mation about each other. The routing algorithm running within an autonomous sys- tem is called an intra-autonomous system routing protocol. Open Shortest Path First (OSPF) OSPF routing and its closely related cousin, IS-IS, are widely used for intra-AS routing in the Internet. The Open in OSPF indicates that the routing protocol speci- fication is publicly available (for example, as opposed to Cisco’s EIGRP protocol, which was only recently became open [Savage 2015], after roughly 20 years as a Cisco-proprietary protocol). The most recent version of OSPF, version 2, is defined in [RFC 2328], a public document. OSPF is a link-state protocol that uses flooding of link-state information and a Dijkstra’s least-cost path algorithm. With OSPF, each router constructs a complete topological map (that is, a graph) of the entire autonomous system. Each router then locally runs Dijkstra’s shortest-path algorithm to determine a shortest-path tree to all subnets, with itself as the root node. Individual link costs are configured by the network administrator (see sidebar, Principles and Practice: M05_KURO5469_08_GE_C05.indd 426 03/05/2021 16:42 5.3 INTRA-AS ROUTING IN THE INTERNET: OSPF 427 PRINCIPLES IN PRACTICE SE TTING OSPF LINK WEIGHT S Our discussion of link-state routing has implicitly assumed that link weights are set, a routing algorithm such as OSPF is run, and traffic flows according to the routing tables computed by the LS algorithm. In terms of cause and effect, the link weights are given (i.e., they come first) and result (via Dijkstra’s algorithm) in routing paths that minimize overall cost. In this viewpoint, link weights reflect the cost of using a link (for example, if link weights are inversely proportional to capacity, then the use of high-capacity links would have smaller weight and thus be more attractive from a routing standpoint) and Dijsktra’s algorithm serves to minimize overall cost. In practice, the cause and effect relationship between link weights and routing paths may be reversed, with network operators configuring link weights in order to obtain rout- ing paths that achieve certain traffic engineering goals [Fortz 2000, Fortz 2002]. For example, suppose a network operator has an estimate of traffic flow entering the network at each ingress point and destined for each egress point. The operator may then want to put in place a specific routing of ingress-to-egress flows that minimizes the maximum utilization over all of the network’s links. But with a routing algorithm such as OSPF, the operator’s main “knobs” for tuning the routing of flows through the network are the link weights. Thus, in order to achieve the goal of minimizing the maximum link utilization, the operator must find the set of link weights that achieves this goal. This is a reversal of the cause and effect relationship—the desired routing of flows is known, and the OSPF link weights must be found such that the OSPF routing algorithm results in this desired routing of flows. Setting OSPF Weights). The administrator might choose to set all link costs to 1, thus achieving minimum-hop routing, or might choose to set the link weights to be inversely proportional to link capacity in order to discourage traffic from using low-bandwidth links. OSPF does not mandate a policy for how link weights are set (that is the job of the network administrator), but instead provides the mecha- nisms (protocol) for determining least-cost path routing for the given set of link weights. With OSPF, a router broadcasts routing information to all other routers in the autonomous system, not just to its neighboring routers. A router broadcasts link-state information whenever there is a change in a link’s state (for example, a change in cost or a change in up/down status). It also broadcasts a link’s state periodically (at least once every 30 minutes), even if the link’s state has not changed. RFC 2328 notes that “this periodic updating of link state advertisements adds robustness to the link state algorithm.” OSPF advertisements are contained in OSPF messages that are M05_KURO5469_08_GE_C05.indd 427 03/05/2021 16:42 5.4 ROUTING AMONG THE ISPS: BGP 429 routed to an area border router (intra-area routing), then routed through the back- bone to the area border router that is in the destination area, and then routed to the final destination. OSPF is a relatively complex protocol, and our coverage here has been necessar- ily brief; [Huitema 1998; Moy 1998; RFC 2328] provide additional details. 5.4 Routing Among the ISPs: BGP We just learned that OSPF is an example of an intra-AS routing protocol. When routing a packet between a source and destination within the same AS, the route VideoNote the packet follows is entirely determined by the intra-AS routing protocol. How- Gluing the Internet Together: BGP ever, to route a packet across multiple ASs, say from a smartphone in Timbuktu to a server in a datacenter in Silicon Valley, we need an inter-autonomous system routing protocol. Since an inter-AS routing protocol involves coordination among multiple ASs, communicating ASs must run the same inter-AS routing protocol. In fact, in the Internet, all ASs run the same inter-AS routing protocol, called the Border Gateway Protocol, more commonly known as BGP [RFC 4271; Stewart 1999]. BGP is arguably the most important of all the Internet protocols (the only other contender would be the IP protocol that we studied in Section 4.3), as it is the pro- tocol that glues the thousands of ISPs in the Internet together. As we will soon see, BGP is a decentralized and asynchronous protocol in the vein of distance-vector routing described in Section 5.2.2. Although BGP is a complex and challenging pro- tocol, to understand the Internet on a deep level, we need to become familiar with its underpinnings and operation. The time we devote to learning BGP will be well worth the effort. 5.4.1 The Role of BGP To understand the responsibilities of BGP, consider an AS and an arbitrary router in that AS. Recall that every router has a forwarding table, which plays the central role in the process of forwarding arriving packets to outbound router links. As we have learned, for destinations that are within the same AS, the entries in the router’s forwarding table are determined by the AS’s intra-AS routing protocol. But what about destinations that are outside of the AS? This is precisely where BGP comes to the rescue. In BGP, packets are not routed to a specific destination address, but instead to CIDRized prefixes, with each prefix representing a subnet or a collection of subnets. M05_KURO5469_08_GE_C05.indd 429 03/05/2021 16:42 430 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE In the world of BGP, a destination may take the form 138.16.68/22, which for this example includes 1,024 IP addresses. Thus, a router’s forwarding table will have entries of the form (x, I), where x is a prefix (such as 138.16.68/22) and I is an inter- face number for one of the router’s interfaces. As an inter-AS routing protocol, BGP provides each router a means to: 1. Obtain prefix reachability information from neighboring ASs. In particular, BGP allows each subnet to advertise its existence to the rest of the Internet. A subnet screams, “I exist and I am here,” and BGP makes sure that all the rout- ers in the Internet know about this subnet. If it weren’t for BGP, each subnet would be an isolated island—alone, unknown and unreachable by the rest of the Internet. 2. Determine the “best” routes to the prefixes. A router may learn about two or more different routes to a specific prefix. To determine the best route, the router will locally run a BGP route-selection procedure (using the prefix reachability information it obtained via neighboring routers). The best route will be deter- mined based on policy as well as the reachability information. Let us now delve into how BGP carries out these two tasks. 5.4.2 Advertising BGP Route Information Consider the network shown in Figure 5.8. As we can see, this simple network has three autonomous systems: AS1, AS2, and AS3. As shown, AS3 includes a subnet with prefix x. For each AS, each router is either a gateway router or an internal router. A gateway router is a router on the edge of an AS that directly connects to one or more routers in other ASs. An internal router connects only to hosts and routers within its own AS. In AS1, for example, router 1c is a gateway router; routers 1a, 1b, and 1d are internal routers. Let’s consider the task of advertising reachability information for prefix x to all of the routers shown in Figure 5.8. At a high level, this is straightforward. First, AS3 sends a BGP message to AS2, saying that x exists and is in AS3; let’s denote this message as “AS3 x”. Then AS2 sends a BGP message to AS1, saying that x exists and that you can get to x by first passing through AS2 and then going to AS3; let’s denote that message as “AS2 AS3 x”. In this manner, each of the autonomous systems will not only learn about the existence of x, but also learn about a path of autonomous systems that leads to x. Although the discussion in the above paragraph about advertising BGP reacha- bility information should get the general idea across, it is not precise in the sense that autonomous systems do not actually send messages to each other, but instead routers do. To understand this, let’s now re-examine the example in Figure 5.8. In BGP, M05_KURO5469_08_GE_C05.indd 430 03/05/2021 16:42 5.4 ROUTING AMONG THE ISPS: BGP 431 2b 2a 2c 1b 3b 2d 1a 1c 3a 3c AS2 1d 3d X AS1 AS3 Figure 5.8 ♦ Network with three autonomous systems. AS3 includes a subnet with prefix x pairs of routers exchange routing information over semi-permanent TCP connections using port 179. Each such TCP connection, along with all the BGP messages sent over the connection, is called a BGP connection. Furthermore, a BGP connection that spans two ASs is called an external BGP (eBGP) connection, and a BGP ses- sion between routers in the same AS is called an internal BGP (iBGP) connection. Examples of BGP connections for the network in Figure 5.8 are shown in Figure 5.9. There is typically one eBGP connection for each link that directly connects gateway routers in different ASs; thus, in Figure 5.9, there is an eBGP connection between gateway routers 1c and 2a and an eBGP connection between gateway routers 2c and 3a. There are also iBGP connections between routers within each of the ASs. In particular, Figure 5.9 displays a common configuration of one BGP connection for each pair of routers internal to an AS, creating a mesh of TCP connections within each AS. In Figure 5.9, the eBGP connections are shown with the long dashes; the iBGP connections are shown with the short dashes. Note that iBGP connections do not always correspond to physical links. In order to propagate the reachability information, both iBGP and eBGP sessions are used. Consider again advertising the reachability information for prefix x to all routers in AS1 and AS2. In this process, gateway router 3a first sends an eBGP message “AS3 x” to gateway router 2c. Gateway router 2c then sends the iBGP message “AS3 x” to all of the other routers in AS2, including to gateway router 2a. Gateway router 2a then sends the eBGP message “AS2 AS3 x” to gateway router 1c. Finally, gateway router 1c uses iBGP to send the M05_KURO5469_08_GE_C05.indd 431 03/05/2021 16:42 432 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE 2b 2a 2c 1b 3b 2d 1a 1c 3a 3c AS2 1d 3d X AS1 AS3 Key: eBGP iBGP Figure 5.9 ♦ eBGP and iBGP connections message “AS2 AS3 x” to all the routers in AS1. After this process is complete, each router in AS1 and AS2 is aware of the existence of x and is also aware of an AS path that leads to x. Of course, in a real network, from a given router there may be many different paths to a given destination, each through a different sequence of ASs. For example, consider the network in Figure 5.10, which is the original network in Figure 5.8, with an additional physical link from router 1d to router 3d. In this case, there are two paths from AS1 to x: the path “AS2 AS3 x” via router 1c; and the new path “AS3 x” via the router 1d. 5.4.3 Determining the Best Routes As we have just learned, there may be many paths from a given router to a destina- tion subnet. In fact, in the Internet, routers often receive reachability information about dozens of different possible paths. How does a router choose among these paths (and then configure its forwarding table accordingly)? Before addressing this critical question, we need to introduce a little more BGP terminology. When a router advertises a prefix across a BGP connection, it includes with the prefix several BGP attributes. In BGP jargon, a prefix along with its attributes is called a route. Two of the more important attributes are AS-PATH and NEXT-HOP. The AS-PATH attribute contains the list of ASs through which the M05_KURO5469_08_GE_C05.indd 432 03/05/2021 16:42 5.4 ROUTING AMONG THE ISPS: BGP 433 NEXT-HOP 2b 2a 2c 1b 3b 2d 1a 1c 3a 3c AS2 1d 3d X AS1 NEXT-HOP AS3 Figure 5.10 ♦ Network augmented with peering link between AS1 and AS3 advertisement has passed, as we’ve seen in our examples above. To generate the AS- PATH value, when a prefix is passed to an AS, the AS adds its ASN to the existing list in the AS-PATH. For example, in Figure 5.10, there are two routes from AS1 to subnet x: one which uses the AS-PATH “AS2 AS3”; and another that uses the AS-PATH “A3”. BGP routers also use the AS-PATH attribute to detect and prevent looping advertisements; specifically, if a router sees that its own AS is contained in the path list, it will reject the advertisement. Providing the critical link between the inter-AS and intra-AS routing protocols, the NEXT-HOP attribute has a subtle but important use. The NEXT-HOP is the IP address of the router interface that begins the AS-PATH. To gain insight into this attribute, let’s again refer to Figure 5.10. As indicated in Figure 5.10, the NEXT- HOP attribute for the route “AS2 AS3 x” from AS1 to x that passes through AS2 is the IP address of the left interface on router 2a. The NEXT-HOP attribute for the route “AS3 x” from AS1 to x that bypasses AS2 is the IP address of the leftmost interface of router 3d. In summary, in this toy example, each router in AS1 becomes aware of two BGP routes to prefix x: IP address of leftmost interface for router 2a; AS2 AS3; x IP address of leftmost interface of router 3d; AS3; x Here, each BGP route is written as a list with three components: NEXT-HOP; AS- PATH; destination prefix. In practice, a BGP route includes additional attributes, which we will ignore for the time being. Note that the NEXT-HOP attribute is an IP M05_KURO5469_08_GE_C05.indd 433 03/05/2021 16:42 434 CHAPTER 5 THE NETWORK LAYER: CONTROL PLANE address of a router that does not belong to AS1; however, the subnet that contains this IP address directly attaches to AS1. Hot Potato Routing We are now finally in position to talk about BGP routing algorithms in a precise manner. We will begin with one of the simplest routing algorithms, namely, hot potato routing. Consider router 1b in the network in Figure 5.10. As just described, this router will learn about two possible BGP routes to prefix x. In hot potato routing, the route chosen (from among all possible routes) is that route with the least cost to the NEXT- HOP router beginning that route. In this example, router 1b will consult its intra-AS routing information to find the least-cost intra-AS path to NEXT-HOP router 2a and the least-cost intra-AS path to NEXT-HOP router 3d, and then select the route with the smallest of these least-cost paths. For example, suppose that cost is defined as the number of links traversed. Then the least cost from router 1b to router 2a is 2, the least cost from router 1b to router 2d is 3, and router 2a would therefore be selected. Router 1b would then consult its forwarding table (configured by its intra-AS algorithm) and find the interface I that is on the least-cost path to router 2a. It then adds (x, I) to its forwarding table. The steps for adding an outside-AS prefix in a router’s forwarding table for hot potato routing are summarized in Figure 5.11. It is important to note that when add- ing an outside-AS prefix into a forwarding table, both the inter-AS routing protocol (BGP) and the intra-AS routing protocol (e.g., OSPF) are used. The idea behind hot-potato routing is for router 1b to get packets out of its AS as quickly as possible (more specifically, with the least cost possible) without worrying about the cost of the remaining portions of the path outside of its AS to the destination. In the name “hot potato routing,” a packet is analogous to a hot potato that is burning in your hands. Because it is burning hot, you want to pass it off to another person (another AS) as quickly as possible. Hot potato routing is thus Use routing info from Determine from Learn from inter-AS intra-AS protocol to Hot potato routing: forwarding table the protocol that subnet determine costs of Choose the gateway interface I that leads x is reachable via least-cost paths to that has the to least-cost gateway. multiple gateways. each of the gateways. smallest least cost. Enter (x,I) in forwarding table. Figure 5.11 ♦ Steps in adding outside-AS destination in a router’s forwarding table M05_KURO5469_08_GE_C05.indd 434 03/05/2021 16:42 5.4 ROUTING AMONG THE ISPS: BGP 435 a selfish algorithm—it tries to reduce the cost in its own AS while ignoring the other components of the end-to-end costs outside its AS. Note that with hot potato routing, two routers in the same AS may choose two different AS paths to the same prefix. For example, we just saw that router 1b would send packets through AS2 to reach x. However, router 1d would bypass AS2 and send packets directly to AS3 to reach x. Route-Selection Algorithm In practice, BGP uses an algorithm that is more complicated than hot potato routing, but nevertheless incorporates hot potato routing. For any given destination prefix, the input into BGP’s route-selection algorithm is the set of all routes to that prefix that have been learned and accepted by the router. If there is only one such route, then BGP obvi- ously selects that route. If there are two or more routes to the same prefix, then BGP sequentially invokes the following elimination rules until one route remains: 1. A route is assigned a local preference value as one of its attributes (in addition to the AS-PATH and NEXT-HOP attributes). The local preference of a route could have been set by the rou

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