Operating System PDF
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Sinai University Arish
Dr. Hosam Eldin
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This document is a set of lecture notes for an operating systems course. It covers various topics including operating system structure, process management, memory management, storage management, and interrupts.
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Operating system DR: HOSAM ELDIN Course Contents Chapter 1: Introduction Chapter 1: Introduction What Operating Systems Do Computer-System Organization Computer-System Architecture Operating-System Structure Operating-System Operations Process Management ...
Operating system DR: HOSAM ELDIN Course Contents Chapter 1: Introduction Chapter 1: Introduction What Operating Systems Do Computer-System Organization Computer-System Architecture Operating-System Structure Operating-System Operations Process Management Memory Management Storage Management Objectives To describe the basic organization of computer systems To provide a grand tour of the major components of operating systems What is an Operating System A program that acts as an intermediary between a user of a computer and the computer hardware Operating system goals: Executeuser programs and make solving user problems easier Make the computer system convenient to use Use the computer hardware in an efficient manner Computer System Structure Computer system can be divided into four components: Hardware – provides basic computing resources CPU, memory, I/O devices Operating system Controls and coordinates use of hardware among various applications and users Application programs – define the ways in which the system resources are used to solve the computing problems of the users Word processors, compilers, web browsers, database systems, video games Users People, machines, other computers Four Components of a Computer System What Operating Systems Do Depends on the point of view Users want convenience, ease of use and good performance Don’t care about resource utilization But shared computer such as mainframe or minicomputer must keep all users happy Users of dedicate systems such as workstations have dedicated resources but frequently use shared resources from servers Handheld computers are resource poor, optimized for usability and battery life Some computers have little or no user interface, such as embedded computers in devices and automobiles Operating System Definition OS is a resource allocator Manages all resources Decides between conflicting requests for efficient and fair resource use OS is a control program Controlsexecution of programs to prevent errors and improper use of the computer Operating System Definition (Cont.) No universally accepted definition The best definition is “The one program running at all times on the computer” is the kernel. Everything else is either a system program (ships with the operating system) , or an application program. Computer Startup bootstrap program is loaded at power-up or reboot Typicallystored in ROM or EPROM, generally known as firmware Initializes all aspects of system Loads operating system kernel and starts execution Computer System Organization Computer-system operation One or more CPUs, device controllers connect through common bus providing access to shared memory Concurrent execution of CPUs and devices competing for memory cycles Computer-System Operations I/O devices and the CPU can execute concurrently Each device controller is in charge of a particular device type Each device controller has a local buffer CPU moves data from/to main memory to/from local buffers I/O is from the device to local buffer of controller Device controller informs CPU that it has finished its operation by causing an interrupt Common Functions of Interrupts Interrupt transfers control to the interrupt service routine (ISR) generally, through the interrupt vector, which contains the addresses of all the service routines The vector interrupt have fixed memory location for transfer of control from normal execution. Non-Vectored Interrupts don't have fixed memory location. Interrupt architecture must save the address of the interrupted instruction A trap or exception is a software-generated interrupt caused either by an error or a user request An operating system is interrupt driven Exception are caused by software executing instructions Interrupt are caused by hardware devices Interrupt Service Routine An ISR (also called an interrupt handler) is a software process invoked by an interrupt request from a hardware device. It handles the request and sends it to the CPU, interrupting the active process. When the ISR is complete, the process is resumed. A basic example of an ISR is a routine that handles keyboard events, such as pressing or releasing a key. Each time a key is pressed, the ISR processes the input. How Interrupts are handled How Interrupts are handled Interrupt Handling The operating system preserves the state of the CPU by storing registers and the program counter Determines which type of interrupt has occurred: Polling: CPU repeatedly checks whether a device needs servicing vectored : the device notifies the CPU that it needs servicing Separate segments of code determine what action should be taken for each type of interrupt Interrupt Timeline I/O Structure After I/O starts, control returns to user program only upon I/O completion Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing After I/O starts, control returns to user program without waiting for I/O completion System call – request to the OS to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state OS indexes into I/O device table to determine device status and to modify table entry to include interrupt Storage Definitions and Notation Review The basic unit of computer storage is the bit. A bit can contain one of two values, 0 and 1. All other storage in a computer is based on collections of bits. Given enough bits, it is amazing how many things a computer can represent: numbers, letters, images, movies, sounds, documents, and programs, to name a few. A byte is 8 bits, and on most computers it is the smallest convenient chunk of storage. For example, most computers don’t have an instruction to move a bit but do have one to move a byte. A less common term is word, which is a given computer architecture’s native unit of data. A word is made up of one or more bytes. For example, a computer that has 64-bit registers and 64- bit memory addressing typically has 64-bit (8-byte) words. A computer executes many operations in its native word size rather than a byte at a time. Computer storage, along with most computer throughput, is generally measured and manipulated in bytes and collections of bytes. A kilobyte, or KB, is 1,024 bytes a megabyte, or MB, is 1,0242 bytes a gigabyte, or GB, is 1,0243 bytes a terabyte, or TB, is 1,0244 bytes a petabyte, or PB, is 1,0245 bytes Computer manufacturers often round off these numbers and say that a megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking measurements are an exception to this general rule; they are given in bits (because networks move data a bit at a time). Storage Structure Main memory – only large storage media that the CPU can access directly Random access Typically volatile Secondary storage – extension of main memory that provides large nonvolatile storage capacity Hard disks – rigid metal or glass platters covered with magnetic recording material Disk surface is logically divided into tracks, which are subdivided into sectors The disk controller determines the logical interaction between the device and the computer Solid-state disks (SSD Hard) – faster than hard disks, nonvolatile Various technologies Becoming more popular Storage Hierarchy Storage systems organized in hierarchy Speed Cost Volatility Caching – copying information into faster storage system; main memory can be viewed as a cache for secondary storage Device Driver for each device controller to manage I/O Provides uniform interface between controller and kernel Storage-Device Hierarchy Caching Important principle, performed at many levels in a computer (in hardware, operating system, software) Information in use copied from slower to faster storage temporarily Faster storage (cache) checked first to determine if information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache smaller than storage being cached Cache management important design problem Cache size and replacement policy Direct Memory Access Structure Used for high-speed I/O devices able to transmit information at close to memory speeds Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention Only one interrupt is generated per block, rather than the one interrupt per byte How a Modern Computer Works A von Neumann architecture Computer-System Architecture Most systems use a single general-purpose processor Most systems have special-purpose processors as well Multiprocessors systems growing in use and importance Also known as parallel systems, tightly-coupled systems Advantages include: 1. Increased throughput 2. Economy of scale 3. Increased reliability – graceful degradation or fault tolerance Two types: 1. Asymmetric Multiprocessing – each processor is assigned a specie task. 2. Symmetric Multiprocessing – each processor performs all tasks Symmetric Multiprocessing Architecture A Dual-Core Design Multi-chip and multicore Systems containing all chips Chassis containing multiple separate systems Difference between Core i3, i5 and i7 processors Model Core i3 Core i5 Core i7 Number of 2 4 4 cores Hyper- Yes No Yes threading Turbo boost No Yes Yes K model No Yes Yes Hyper-Threading is a technology used by some Intel microprocessor s that allows a single microprocessor to act like two separate processors to the operating system and the application program s that use it. Turbo Boost Technology is a way to automatically run the processor core faster than the marked frequency. The processor must be working in the power, temperature, and specification limits of the thermal design power (TDP) Clustered Systems Like multiprocessor systems, but multiple systems working together Usually sharing storage via a storage-area network (SAN) Provides a high-availability service which survives failures Asymmetric clustering has one machine in hot-standby mode Symmetric clustering has multiple nodes running applications, monitoring each other Some clusters are for high-performance computing (HPC) Applications must be written to use parallelization Some have distributed lock manager (DLM) to avoid conflicting operations Clustered Systems Operating System Structure Multiprogramming is also the ability of an operating system to execute more than one program on a single processor machine. More than one task/program/job/process can reside into the main memory at one point of time. A computer running excel and firefox browser simultaneously is an example of multiprogramming. Multiprogramming (Batch system) needed for efficiency Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute ❑A subset of total jobs in system is kept in memory ❑One job selected and run via job scheduling ❑When it has to wait (for I/O for example), OS switches to another job Memory Layout for Multi-programmed System Operating System Structure Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing Response time should be < 1 second Each user has at least one program executing in memory process If several jobs ready to run at the same time CPU scheduling If processes don’t fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory Multitasking Multitasking is the ability of an operating system to execute more than one task simultaneously on a single processor machine. Though we say so but in reality no two tasks on a single processor machine can be executed at the same time. Actually CPU switches from one task to the next task so quickly that appears as if all the tasks are executing at the same time. More than one task/program/job/process can reside into the same CPU at one point of time. Multiprocessing Multiprocessing is the ability of an operating system to execute more than one process simultaneously on a multi processor machine. In this, a computer uses more than one CPU at a time. Operating-System Operations Interrupt driven (hardware and software) Hardware interrupt by one of the devices Software interrupt (exception or trap): Software error (e.g., division by zero) Request for operating system service Other process problems include infinite loop, processes modifying each other or the operating system Operating-System Operations (cont.) Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode When a computer application is running, it is in the user mode. Some examples are word application, PowerPoint. When the process is in user mode and requires any hardware resource, that request is sent to the kernel. Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode System call changes mode to kernel, return from call resets it to user Increasingly CPUs support multi-mode operations i.e. virtual machine manager (VMM) mode for guest VMs Transition from User to Kernel Mode Timer to prevent infinite loop / process hogging resources Timer is set to interrupt the computer after some time period Keep a counter that is decremented by the physical clock. Operating system set the counter (privileged instruction) When counter zero generate an interrupt Set up before scheduling process to regain control or terminate program that exceeds allotted time Process Management A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity. Process needs resources to accomplish its task CPU, memory, I/O, files Initialization data Process termination requires reclaim of any reusable resources Single-threaded process has one program counter specifying location of next instruction to execute Process executes instructions sequentially, one at a time, until completion Multi-threaded process has one program counter per thread Typically system has many processes, some user, some operating system running concurrently on one or more CPUs Concurrency by multiplexing the CPUs among the processes / threads Process Management Activities The operating system is responsible for the following activities in connection with process management: Creating and deleting both user and system processes Suspending and resuming processes Providing mechanisms for process synchronization Providing mechanisms for process communication Providing mechanisms for deadlock handling Memory Management To execute a program all (or part) of the instructions must be in memory All (or part) of the data that is needed by the program must be in memory. Memory management determines what is in memory and when Optimizing CPU utilization and computer response to users Memory management activities Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed Storage Management OS provides uniform, logical view of information storage Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e., disk drive, tape drive) Varying properties include access speed, capacity, data- transfer rate, access method (sequential or random) File-System management Files usually organized into directories Access control on most systems to determine who can access what OS activities include Creating and deleting files and directories Primitives to manipulate files and directories Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media Mass-Storage Management Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time Proper management is of central importance Entire speed of computer operation depend on disk subsystem and its algorithms OS activities Free-space management Storage allocation Disk scheduling Some storage need not be fast Tertiary storage includes optical storage, magnetic tape Still must be managed – by OS or applications Varies between WORM (write-once, read-many-times) and RW (read-write) Performance of Various Levels of Storage Movement between levels of storage hierarchy can be explicit or implicit Migration of data “A” from Disk to Register Multitasking environments must be careful to use most recent value, no matter where it is stored in the storage hierarchy Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache Distributed environment situation even more complex Several copies of a datum can exist Various solutions covered in Chapter 17 End of Chapter 1