Hybrid Delivery Training Methods PDF

Summary

This document discusses various methods for hybrid training, including lectures, demonstrations, and case studies. It analyzes the benefits and challenges of each approach.

Full Transcript

Hybrid delivery Pandemic drove the need for hybrid training Hybrid training should have.. ○ An equitable experience for those remote + in-person ○ Interactive nature i.e. uses games, videos, podcasts, VR ○ Mix of synchronous and asynchronous elements Post...

Hybrid delivery Pandemic drove the need for hybrid training Hybrid training should have.. ○ An equitable experience for those remote + in-person ○ Interactive nature i.e. uses games, videos, podcasts, VR ○ Mix of synchronous and asynchronous elements Post-pandemic, remote learning may evolve to a hybrid model => preserves remote access + benefits from in-person engagement (i.e. fewer distractions, human connection) ○ This is called a blended approach -> a mix of both elements complement each other Off-the-job training methods Lectures: large amounts of info related to many people w/ instructor role varying based on needs (lecturer, coach, facilitator) Instructor must be able to use interactive tools, incorporate real-life examples, and enhance engagement (reduce distractions, avoid text-heavy ppts) Challenges ○ Varying engagement (low motivation hinders learning) ○ Different learning styles makes it hard to cater to everyone ○ Overhead costs add up + time away from work ○ Instructor drift: differences in instructor knowledge/delivery = inconsistent results ○ Classroom settings doesn’t give opportunity for learners to apply new skills Demonstrations: visual display on how to do something i.e. cooking demo Good demonstrations are engaging, have trainee involvement + post-demonstration lets trainees practice and get feedback Benefit -> improves learning due to rehearsal and replication Challenge -> must be accurate, so requires significant prep time Flipped classroom: using class time for application rather than direct instruction Direct instruction is for the individual before class (i.e. uni’s have before-class materials while class time is used to discuss their application) Group session is dynamic and interactive while instructor guides students Benefit -> better use of face-to-face time, cost-effective Discussion method: forums for open-ended and collaborative exchanges of ideas between people Discussion needs clear objective + concise process for timing, activities, and questions Establish ground rules i.e. respectful listening, one speaker at a time, open-minded Must have a safe & comfortable environment (introductions, equal participation) Case study: simulation decision-making by analyzing a real-life situation that can happen at work and contains a problem Analyzes facts to explore different solutions using critical thinking and communication skills Benefit -> hands-on experience, encourages empathy and understanding nuances, team-building Challenge -> outdated cases = loss in interest, hypothetical cases lack evidence, time-consuming Case incident: shorter ver. of a case study to examine a specific problem Benefits -> minimal prep, can be adapted to smaller groups Challenges -> trainees w/ little experience may struggle, limited information Behaviour modelling (BMT): method that focuses on changing behavior on the job - 4 aspects (MRRT) 1. Modelling - observe modelled behaviour from SME 2. Rehearsal - practice/rehearse the modelled behaviour 3. Reinforcement - social reinforcement of behaviour i.e. specific and timely feedback 4. Transfer - application of behaviour in work context Benefit -> high retention bc participation, structured, versatile Challenge -> higher $ due to customization + investment, individual differences affect effectiveness, trainer demands for careful diagnosing + planning, to reinforce the skill gap Role play: lets learners play roles in realistic scenarios by interacting w/ others playing as similar roles Simulate stressful/dangerous scenarios in a safe environment i.e. emergency response teams and military w/ a skilled facilitator 3 steps (DPD): 1) Developing: develop scenario by identifying key objectives, issues, and roles 2) Presenting: assign roles, present in a friendly environment 3) Debriefing: discuss outcomes, provide feedback Benefit -> builds confidence, engaging, enhances skills like problem-solving, explore POVs Challenge -> uncomfortable, inaccurate feedback hinders growth, less suited for large groups Simulations: self-paced recreated situation in a manageable environment (i.e. virtual) Steps (PDD): preparation (define learning objectives), delivery (physical and psychological fidelity), and debriefing (feedback on performance) Experiential learning, i.e. hospitals use it to replicate medical procedures, airlines for pilot training Benefits -> safe for experimenting without risks, kinesthetic nature, increased realism Challenge -> resource intensive, may not capture unpredictability, design limitations Games: applying gaming principles to real-life settings to engage learners Ties into constructivism-> learners ‘construct’ knowledge through game decisions Cognitive domain: game supports functions i.e. analysis, recall, understanding (thinking) Affective domain: game engages beliefs, attitudes via Bloom’s Taxonomy Benefit -> engaged, emotional connection w/ rewards, leaderboard = progress tracking Challenge -> difficult to ensure game aligns w/ goals, competition => shortcuts, design limitations OTJ training methods: enhances individual performance but must be intentional, well-designed, and address key learning needs -> can be prototyped w/ stakeholders i.e. management, trainers, learners Job instruction training (JIT): 4-step method to train EEs on-the-job (PIPF) 1. Preparation: job breakdown, identify key tasks + safety issues + mistakes + tips 2. Instruction: to ensure learner understands steps & tasks 3. Performance: completes parts of the job -> to the entire job while trainer gives feedback 4. Follow-up: performance is monitored w/ ongoing followup to ensure transfer Performance aids: tools that ⬆ job performance by guiding, facilitating, or reminding how to do tasks Informational -> give general info, Procedural -> step by step, Decision-making -> assist in making choices (IPD) Examples are checklists (procedural), troubleshooting guide (decision) Benefit -> helps recall processes, on-demand help, adaptable to new procedures, reduces time Challenge -> less effective for one-off tasks, can appear less credible if used a lot, might have no time to check Apprenticeship: training involving following + studying a master of the trade on-the-job Barriers include no admin support, limited budgets, cannot teach full scope of trade Benefit -> hands-on experience, no debt, EE loyalty, increased reputation for recruitment, continuous learning culture (80:20 training-classroom) Challenge -> challenges recruitment women/POC, time intensive for ERs Coaching: 1-1 guidance & instruction focused on ⬆ performance, KSAs, or career development Emphasizes a relationship of trust and commitment focused on the future Strategic/exec coaching: adapting to org changes & new circumstances on an individual level Skills/performance: focusing on core skills needed to perform job w/ measurable outcomes Personal/life: support and motivation on personal goals external to organization (i.e. weight loss) Benefit -> morale, motivation, self-awareness, and org benefits if it’s strategic (⬇ turnover) Challenge -> coach characteristics (qualifications, personality clash), EE may not be ready, ineffective coaching model that has unclear goals Mentoring: experienced EE giving advice to a less experienced person (form of coaching) 2 aspects of mentoring Career support: helps EEs become more knowledgeable and effective in role = ⬆ retention Social support: emotional support to new EEs and how to foster bonds w/ colleagues 3 types of mentoring RS (BSR) Buddy system: helps EE understand social and cultural norms in similar-facing roles Shadowing: learning from top performers by observation + accountable for their info transfer Reverse mentoring: senior EE learns from younger EE to bridge generation gaps (encourages collaboration, POVs, and agile learning) i.e. for digital skills Self-directed learning: EE takes responsibility for all aspects of their learning Set goals and achieve objectives customized to individual needs Need to be self-motivated, organized, and independent Includes reading, listening, watching, doing Benefit -> less resource intensive, set own pace, reduces bias among pears, customized Challenge -> may require reinforcement (external support), multiple tasks can cause stress, may find it isolating, some lack willingness

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