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EnergySavingChalcedony4093

Uploaded by EnergySavingChalcedony4093

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automated planning planning algorithms artificial intelligence computer science

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This document provides an overview of automated planning techniques, including classical planning, hierarchical planning, and monitoring and replanning methods. It uses examples like the block world and maze problems to illustrate concepts. The document focuses on algorithms and methodologies in automated planning.

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Automated Planning Classical Planning Hierarchical Planning Monitoring and Replanning Classical Planning Using Planning Domain Definition Languages Classical Planning Find a sequence of actions to accomplish a goal in a discrete, deterministic, static, fully observable environment....

Automated Planning Classical Planning Hierarchical Planning Monitoring and Replanning Classical Planning Using Planning Domain Definition Languages Classical Planning Find a sequence of actions to accomplish a goal in a discrete, deterministic, static, fully observable environment. Options we have already discussed: Search with a custom heuristic evaluation function. Propositional logic with custom code. Issue: Large state space. Solution: Factored state representation using a Planning Domain Definition Language (PDDL) + Action schemas Planning Domain Definition Language (PDDL) anthataspect of the world can change over time State: a conjunction of ground atomic fluents (in 1-conjunctive normal form; 1-CNF). Action Schema (=precondition-effect description) PRECOND: EFFECT: DEL() ADD () Action is applicable to state if entails the precondition of. The effect of on is to remove the negated fluents and adds the positive fluents. The goal is just like a precondition. E.g., Example: Block World Algorithms Forward state-space search: Needs heuristics* to deal with the state space. Backward search (= regression search): keeps the branching factor low. Issue: How do we define heuristics? Convert the PDDL description into propositional form and use an efficient solvers for the Boolean satisfiability problem (SAT). *Heuristics for Planning Example: maze Use the factored state description to calculate State: a heuristic function that estimates the distance from to the goal. If it is admissible Ignore-precondition (does not overestimate the distance) then A* that checks for walls can be used. Example relaxations to create a heuristic: Ignore-preconditions: any action can be used in any state Ignore delete-list: no negative effects, problem progresses monotonic towards the goal. Serializable subgoals: subgoals can be achieved without undoing a previous subgoal. State abstraction to reduce the number of Hierarchical Planning Manage complexity using high-level actions. High-level Actions A high-level action (HLA) have one or several refinements into a sequence of HLAs or primitive actions. HLA Refinement HLA HLA HLA HLA HLA … 𝑎𝑎 𝑎𝑎𝑎 … “Implementation” with only primitive actions An HLA achieves the goal if at least one implementation achieves the goal. Example: Refinement Two refinements for the HLA to go from home to the SFO airport: The agent can choose which implementation of the HLA to use. Search for Primitive Solutions The top HLA is often just “Act” and the agent needs to find an implementation that achieves the goal. Classical Planning For each primitive action, provide a refinement of with steps. This can recursively build any sequence of actions. To stop the recursion, define: PRECOND: goal is reached STEPS: Issue: This approach has to search through all possible sequences! Improvement: Reduce the number of needed refinements + increase the number of steps in each refinement. Search for Primitive Solutions - Implementation Searching for Abstract Solutions Search for primitive solutions has to refine all HLAs all the way to primitive actions to determine if a plan is workable. Idea: Determine what HLAs do. Write precondition-effect descriptions for HLAs (this is difficult because of neg. effects!) This results in an exponential reduction of the search space. Reachable set: the set of states reachable with a sequence of HLAs in state. A sequence of HLAs achieves the goal if its reachable set intersects the goal set. Typical implementation: 1. Use a simplified (optimistic) version of precondition-effect descriptions to find a high-level plan that works. 2. Check if a refinement of that plan that works really exists. If not, go back to 1. Monitoring and Replanning Planning and Acting in Partially Observable, Nondeterministic, and Unknown Environments Determinism & Observability - Belief States For nondeterministic or partially observable environments we need belief states. A belief state is a set of possible physical states the agent might be in given its current knowledge. The belief state concept needs to be extended to the factored state representation. A belief state becomes a logical formula of fluents. Fluents that do not appear in the formula are unknow. Technical note: If we manage to keep the belief state in 1-CNF (1-conjunctive normal form, i.e., fluents are combined with ANDs), then the complexity is reduced from being exponential in the number of fluents to linear! Observability - Percept Schema For partially observable environments we need to be able to define what percepts the agent can get when. The agent uses a percept schema to reason about percepts that it can obtains during executing a plan. Example: Whenever the agent sees an object, then it will perceive its color. PRECOND: The agent can now reason that it needs to get an object inView to see the color. Percept schemata and observability Fully observable: Percept schemas have no preconditions. Partially observable: Some percepts have preconditions. Sensorless agent: has no percept schemas. Observability - Sensorless Planning (Conformant planning) We assume the underlying planning problem is deterministic. Similar to sensorless search in Chapter 4. Differences: Transition model is a set of action schemata. Belief state is represented as a logical formula where unknown fluents are missing. Update: represents the physical transition model which adds positive and negative literals to the state description. The state description becomes more and more complete. Determinism & Observability - Contingency Planning We can create a conditional plan for partially observable planning problems and non-deterministic problems. We already have introduced conditional plans in Chapter 4 and just need to augment it by: Action schemata instead of a transition function. Percept schemata to reason about how to get needed percepts. The state has a factored representation as facts in 1-CNF. Use AND-OR search over belief states. Issues: Contingency plans become very complicated with non-deterministic effects like failures in actions or percepts. E.g., moving north fails 1 out of 100 times. Plan fails with incorrect model of the world. E.g., actions with missing preconditions or missing effects, missing fluents, exogenous effects. → Online Planning Execution Monitoring and Replanning Online planning = replan during execution when necessary. Requires execution monitoring to determine the need for replanning. The agent can perform: Action monitoring: Only execute action if the preconditions are met. Plan monitoring: Verify that the remaining plan will still succeed. Goal monitoring: Check if a better set of goals has become available. Contingency plans can often be made simpler by having unlikely branches just say “REPLAN.” Process: Plan Execu te Check Repla n Execu te … Goal Example: Plan Monitoring with Repair 1. Initial plan Actual path taken 2. Failure detected: 3. Repair + Replan Should be in E. Remaining plan will not work. Summary Action schemata make specifying the transition function easier. Hierarchical planning lets us deal with the exponential size of the state space. The agent can reason at a more abstract level of high-level actions and the states are typically discrete. Online planning with monitoring and replanning is very flexible can deal with many types of issues (sensor/actuator failure, imperfect models of the environment) Can make conditional plans smaller by omitting unlikely paths and leaving them for later replanning.

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