05_CPU_Part1.pdf

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Transcript

Central Processing Unit (CPU) Processor Organization ( 1 ) The aims of the processor are to – Fetching an instruction from memory (through the bus); – Fetch the instruction (fetch); – Execute the instruction (execute); – identify the next instruction ready to be f...

Central Processing Unit (CPU) Processor Organization ( 1 ) The aims of the processor are to – Fetching an instruction from memory (through the bus); – Fetch the instruction (fetch); – Execute the instruction (execute); – identify the next instruction ready to be fetched and executed Processor Organization ( 2 ) The three components of the processor : (1) The Arithmetic and Logical Unit (ALU) Made up of circuits that perform the arithmetic and logical execution within the processor. It has no internal storage. (2) The Control Unit (CU) It contains circuits that direct and coordinate proper sequence, interpret each instruction and apply the proper signals to the ALU and registers. Processor Organization ( 3 ) (3) The Registers Registers are high speed temporary data storage area within the processor to support execution activities. Both instructions or data can be stored in registers for processing by the ALU. All processors have a certain number of registers, the exact number varies between different CPUs. Processor Organization ( 4 ) The advantages of using registers: – Reducing instruction (program) length Memory address usually requires many bits, referencing registers requires only a few bits. – Cutting down execution time Using register in complex expressions and storing results instead of writing back to memory, the number of CPU clock cycle (time) can be reduced. Processor Organization ( 5 ) – Ease of programming In processing a block of data consecutively in memory, one can store starting address of block in register. To retrieve data item, one can simply increment the address in register, corresponding to consecutive data in data block. In doing so, fewer number of instructions are needed. Types of Registers ( 1 ) – Instruction Register (IR) It holds the instruction that is currently being executed. Its output is available to the control unit which generated the timing signals that control the various processing elements involved in executing the instruction. Types of Registers ( 2 ) – Program Counter (PC) It holds the address of the instruction to be fetched and executed. During the execution of an instruction, its contents are updated to point to the next instruction to be executed. – Stack Pointer (SP) It contains the address of a section of memory known as stack which may be used for temporary storage of data or addresses. Types of Registers ( 3 ) – Memory Address Register (MAR) It holds the address in memory to or from which data are to be transferred. – Memory Data Register (MDR) It contains the data to be written into or read out of the addressed memory location. Types of Registers ( 4 ) – Status Register (SR) / Conditional Code Register (CCR) / Status Flags A register with individual bits (flags) to indicate condition of the processor as a result of an arithmetic/logical operations. Common status flags: – Carry (C) – Positive result (P) – Zero result (Z) – Negative result (N) – arithmetic oVerflow (V) Program Execution Fetch and Execute Cycle (1) A sequence of instructions (program) to be executed by a computer are first loaded into consecutive memory locations through the input unit. Execution of the program starts when the Program Counter (PC) is set to point to the first instruction. The CPU fetches one instruction at a time and performs the specified operation. The CPU must keep track of the memory address of the next instruction by the PC. The cycle is repeated for the next instruction. Fetch and Execute Cycle (2) The processor executes a program in memory is equivalent to execute the program in a series of fetch/execute operations for individual instruction as : – (i) At the start of the instruction, the PC contains the address of the instruction to be executed. – (ii) Fetch the instruction pointed to by the PC from memory into Instruction Register (IR). – (iii) Update PC to point to the following instruction. – (iv) Decode the instruction by the control unit (CU). Fetch phase ends here. Fetch and Execute Cycle (3) – (v) If the instruction uses data in memory, determine where they are. – (vi) Fetch data, if any, into registers. (it may be necessary to repeat fetching data, depending on the instruction) – (vii) Execute the instruction. – (viii) Store the results in place as specified by the instruction. – (ix) Go to (i) and execute next instruction. Fetch and Execute Cycle (4) The fetch cycle (to fetch & decode instruction) is the same for all types of instructions The execute cycle is determined by the instruction fetched from memory in the fetch cycle. Internal processor bus Control signals Single Bus PC Organization Address lines Instruction decoder and control logic inside a Me mory MA R bus Processor ( 1 ) MDR D ata lines IR Single-bus organization Y R0 Constant 4 Select MUX General- purpose registers Add A B Sub R( n - 1) ALU control A LU lines Carr y-in XO R TEMP Z Single Bus Organization ( 2 ) The data and address lines of the external memory bus are connected to the internal processor bus via the memory data register, MDR, and the memory address register, MAR, respectively. The MUX selects either the output of register Y or a constant value 4 (it is assumed that each instruction is 4 bytes and this constant is used to increment the contents of the PC) to be provided as input A of the ALU. Single Bus Organization ( 3 ) Functions of the CPU Most of the operations needed to execute an instruction can be carried out by performing the following functions in some specified sequence. – Transfer a word of data from one register to another or to the ALU. – Perform an arithmetic or logic operation and store the result in a register. – Fetch the contents of a given memory location and load them into a register. – Store a word of data from a register into a given memory location. Single Bus Organization ( 4 ) Register Transfers Internal processor bus To transfer the contents of R1 to R4, Ri in the following actions are needed. Ri – Enable the output of R1 by setting R1out to 1. This places the contents of R1 on the CPU bus. Riout – Enable the input of R4 by setting R4in to 1.This loads data from the CPU bus into register R4. Internal processor Single Bus Organization ( 5 ) Riin bus Performing Operation Ri To add the contents of R1 to that of R2 Riout and store the result in R3 may be as Yin follows. (Names are given for those signals to Y be activated.) Constant 4 Select MUX – 1. R1out, Yin A B – 2. R2out, SelectY, Add, Zin ALU – 3. Zout, R3in Zin Z Zout Single Bus Organization ( 6 ) Fetching from Memory To load the data pointed by R1 into R2. Assume that MARout is enabled all the time. Memory- b us Internal processor data lines bus – R1out, MARin, Read MDRoutE MDRout – MDRinE, WMFC – MDRout, R2in MDR MDR inE MDRin Single Bus Organization ( 7 ) Fetching from Memory During memory Read and Write operations, the timing must be coordinated with the (different) response of the addressed device on the memory bus. The WMFC (Wait for Memory-Function-Completed) signal causes the processor waits for the arrival of the MFC signal. The MFC signal is set by the addressed device when the contents of the specified location have been read and are available on the data lines of the memory bus. Single Bus Organization ( 8 ) Storing in Memory To store the contents of R2 into the memory location specified by R1. – R1out, MARin – R2out, MDRin, Write – MDRoutE, WMFC Execution of a Complete Instruction Internal processor bus Add (R3), R1 Control signals PC Instruction Step Action Address decoder and lines control logic MAR 1 PCout , MARin , Read,Select4, Add, Zin Memory bus 2 Zout , PCin , Yin , WMFC MDR Data IR 3 MDRout , IRin lines 4 R3out , MARin , Read Y 5 R1out , Yin , WMFC Constant 4 R0 6 MDRout , SelectY,Add, Zin Select MUX 7 Zout , R1in , End Add A B Sub R( n - 1) ALU control ALU lines Carry-in XOR TEMP Z Execution of Branch Instructions A branch instruction replaces the contents of PC with the branch target address, which is usually obtained by adding an offset X given in the branch instruction. The offset X is usually the difference between the branch target address and the address immediately following the branch instruction. Conditional branch Execution of Unconditional Branch Instruction Step Action 1 PCout , MAR in , Read, Select4,Add, Zin 2 Zout, PCin , WMFC 3 MDRout , IRin 4 Offset-field-of-IRout, Add, Zin 5 Zout, PCin , End Control sequence for an unconditional branch instruction. Execution of Conditional Branch Instruction – Branch on Negative (BN) Step Action 1 PCout , MARin , Read, Select4, Add, Zin 2 Zout, PCin , WMFC MDRout , IRin 3 4 Offset-field-of-IRout, Add, Z in , If N=0, End 5 Zout, PCin , End Control sequence for an conditional branch instruction. Multiple-Bus Organization Bus A Bus B Bus Incrementer PC Register file Constant 4 MUX A ALU R B Instruction decoder IR MDR MAR Memory bus Address data lines lines Multiple-Bus Organization Add R4, R5, R6 Step Action PCout, R=B, MAR in , Read, IncPC 1 2 WMFC 3 MDRoutB, R=B, IR in 4 R4outA, R5outB, SelectA, Add, R6in , End Control sequence for the instruction. Add R4,R5,R6, for the three-bus organization

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computer architecture CPU organization processor design
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