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Questions and Answers

What is the difference between "Fantasmagorie" and "Humorous Phases of Funny Faces" in terms of animation techniques used?

“Fantasmagorie” is a stick figure animation while “Humorous Phases of Funny Faces” is a stop-motion animation.

“Snow White and the Seven Dwarfs” is Walt Disney Studio’s first animated feature film

False (B)

Which traditional animation technique involves painting on transparent sheets layered over a static background?

  • Cel Animation (correct)
  • 2D Animation
  • Stop Motion
  • Drawn Animation

What are the 12 principles of animation?

<p>The 12 principles of animation are squash and stretch, anticipation, staging, straight ahead action vs pose to pose, follow through and overlapping action, ease in and out, arcs, secondary action, timing, exaggeration, solid drawing, and appeal.</p> Signup and view all the answers

Which principle of animation refers to preparing the audience for an upcoming action?

<p>Anticipation (B)</p> Signup and view all the answers

What are the four phases of the filmmaking process?

<p>The four phases of the filmmaking process are pre production, production, post production, and distribution</p> Signup and view all the answers

Which of the following are NOT considered a phase of pre-production? (select all that apply)

<p>Animation (F)</p> Signup and view all the answers

What is the purpose of a mood board?

<p>A mood board is a collection of design materials, images, and textures that effectively sets the tone and visual style for a project</p> Signup and view all the answers

What is the purpose of an animatic?

<p>An animatic is essentially a rough draft of the animation that combines the storyboard with sound. It helps visualize the timing and pacing of the film and provides a better understanding of the overall flow and rhythm.</p> Signup and view all the answers

What are the two main types of animation styles discussed in this text?

<p>The two main animation styles discussed are drawn animation and cutout animation.</p> Signup and view all the answers

What is the main difference between drawn animation and cutout animation?

<p>Drawn animation involves drawing each frame individually, while cutout animation involves creating characters from separate parts and animating those parts.</p> Signup and view all the answers

Match the following animation principles with their descriptions.

<p>Squash and Stretch = Enhances the illusion of mass, flexibility, and gravity, giving characters a more dynamic and realistic feel. Anticipation = Prepares the audience for the next action by showing a character in a pose that foreshadows the movement. Staging = Directs the viewer's attention to the key elements of a scene. Straight Ahead vs Pose to Pose = A spontaneous approach to animating frames, giving a more fluid motion and sense of spontaneity. Follow Through and Overlapping Action = Ensures that characters and objects realistically adhere to the laws of physics, creating more believable and natural movement. Ease In and Out = Objects should not start or stop abruptly, creating a smoother and more realistic transition. Arcs = Natural movements are often more fluid and lifelike when they follow curved paths. Secondary Action = Adds depth and support to the main action, enhancing realism without distracting from the primary movement. Timing = Controls the pace and rhythm of actions, influencing the overall feeling and emotional impact of the scene. Exaggeration = Magnifies actions and emotions, making them more impactful and engaging Solid Drawing = Ensures that characters and objects have a believable three-dimensional appearance with accurate volume, balance, and weight. Appeal = Makes characters more interesting and engaging, often achieved through charisma and appealing visual features.</p> Signup and view all the answers

Western animation is characterized by smooth, continuous motion and simplified character designs.

<p>True (A)</p> Signup and view all the answers

Eastern animation often involves intricate and detailed character designs with a focus on exploring mature and complex themes.

<p>True (A)</p> Signup and view all the answers

What are the two main types of keyframing techniques used in animation?

<p>The two main types of keyframing techniques are straight-ahead action and pose-to-pose animation.</p> Signup and view all the answers

What is the purpose of tweening in animation?

<p>Tweening is used to fill in the frames between key poses, ensuring smooth transitions.</p> Signup and view all the answers

What are the four steps to creating a drawn animation in OpenToonz?

<p>The fours steps to creating a drawn animation in OpenToonz are importing drawings, setting keyframes, drawing in-betweens, and using drawing tools.</p> Signup and view all the answers

What are the three steps to creating a cutout animation in OpenToonz?

<p>Cutout animation requires three steps: positioning parts, linking parts with the skeleton tool, and animating parts.</p> Signup and view all the answers

What is the purpose of the Skeleton Tool in OpenToonz?

<p>The Skeleton Tool simplifies the process of animating cutout characters by allowing animators to control the entire character model with just one tool.</p> Signup and view all the answers

What are the five steps involved in animating a cutout character in OpenToonz?

<p>The five steps are: opening the project, connecting assets, setting pivot points, checking and adjusting the rig, and animating the character.</p> Signup and view all the answers

Flashcards

2D Animation

Bringing flat images to life with movement and expression.

Thaumatrope

19th-century optical toy creating an illusion of movement using a spinning disk with two images.

Phenakistoscope

A spinning device with painted cardboard disks and mirrors to create movement. Viewable by one person at a time.

Zoetrope

Cylindrical device; sequential images creating illusion of movement; viewed by multiple people at once.

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Kineograph

Flipbook; small book w/sequential drawings depicting movement.

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Praxinoscope

Improved zoetrope; uses angled mirrors for clearer animation, longer image roll=extended viewing time.

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Magic Lantern

Early device projecting images through a mirror onto a long glass slide.

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Early Animation

Early methods of bringing drawings to life, predating movie recording technology.

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Keyframing

Drawing key poses of a character/object during animation.

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Inbetweening

Drawing intermediate frames between keyframes to create smooth animation.

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Tweening

Drawing intermediate frames between keyframes to create smooth animation.

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Animation Loops

Creating repetitive patterns of movements, making characters look dynamic, like repeating cycles.

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Steamboat Willie

First fully scored animated film; launched Mickey Mouse’s popularity, sound effects.

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Cel Animation

Technique in animation using separate cels (transparent sheets) for each frame to reduce labor costs, improve speed.

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Stop Motion

Animating real objects, clay figures, or puppets by slightly repositioning each time.

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Motion Graphics

Using 2D/3D animation for text, logos, illustrations, and film credits.

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Persistence of Vision

The visual phenomenon that quickly sequential images appear as a continuous motion.

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Study Notes

2D Animation Essentials

  • 2D animation brings life to flat images through movement and expression.
  • Animation history traces back to ancient Greek pottery and the 19th century.

History of Animation

  • Early Forms: Grecian pottery considered early animation, comic strips. 19th-century inventions like the thaumatrope and phenakistoscope (also known as fantascope) created illusion of movement. Followed by the zoetrope which is also known as a cylinder which displays sequential images for multiple viewers at once. Early 1900s animation used traditional drawings.
  • Key Inventions: The Thaumatrope (19th century optical toy), Phenakistoscope (1833), Zoetrope, Kineograph (1868), and Praxinoscope (1877) are early animation devices.
  • Early Animation Examples: "The Enchanted Drawing" by J. Stuart Blackton (19th century), "Fantasmagorie" by Emile Cohl (1908), "Gertie the Dinosaur" by Winsor McCay (1914), and "Steamboat Willie" by Walt Disney (1928).

Early Animation Devices

  • Magic Lantern (1603): Earliest example of moving images. A mirror directs light through slides to project images.

Key Animation Principles

  • Squash and Stretch: Illustrates weight and flexibility, and is a way of showing gravity and mass..
  • Anticipation: Prepares the viewer for an action.
  • Follow-Through and Overlapping Action: Ensures that characters and objects move realistically, with accessories and clothing continuing motion.
  • Ease In and Ease Out: Smooth transitions for movements that begin and stop.
  • Arcs: Natural movements with curved paths.
  • Secondary Action: Supporting actions, enhancing realism.
  • Timing: Crucial for showing personality, increasing impact, and subtlety..
  • Exaggeration: For dramatic or comedic effect.
  • Solid Drawing: Shows realism and three dimensional perspective.
  • Appeal: Interesting and charismatic character designs.

Types of Animation

  • Traditional Animation (Cel Animation): Hand-drawn animation on transparent sheets.
  • 2D Animation: Sequencing images in a two-dimensional space.
  • 3D Animation: Bringing images to life in a three-dimensional space.
  • Motion Capture: Capturing actor's movements and digitally translating them.
  • Stop Motion: Animate real objects sequentially, like clay figures or puppets.
  • Motion Graphics: Creates text, graphics, logos etc, that are smoothly animated.

Post-Production

  • Voiceovers and Sound Effects: Voice acting and audio effects.
  • Editing and Compositing: Assembling and combining scenes.
  • Color Correction and Grading: Adjusting colors.

Production Process (Initial Planning)

  • Conceptualization: Defining the idea's purpose.
  • Scriptwriting: Creating the narrative.
  • Storyboarding: Outlining scenes with sketches.
  • Character Design: Create character designs.
  • Backgrounds and Asset Creation: Develop visual environment details.

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