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Questions and Answers

What are the four key current directions in computer architecture?

  • Fundamentally Secure/ Reliable /Safe Architectures, Fundamentally Energy-Efficient Architectures, Memory-Centric (Data-Centric) Architectures, Fundamentally Low - Latency and predictable Architectures (correct)
  • Cloud computing, Artificial Intelligence, Machine Learning, Robotics
  • Processor design, Memory design, Input/Output design, Software design
  • None of the above
  • The ____ is the interface between hardware and the lowest level software.

    ISA

    What is the role of the compiler in the software development process?

    The compiler translates high-level language code (such as C, C++, or Java) into assembly code, which is a lower-level language closer to the machine's instruction set.

    Which components make up the five classic components of a computer?

    <p>The five classic components of a computer are: Input, Output, Memory, Datapath, and Control.</p> Signup and view all the answers

    What is the difference between computer architecture and computer organization?

    <p>Computer architecture defines the functional behavior of a computer system including its instruction set and data types. Computer organization describes the implementation details of the architecture, such as how the components are interconnected and how data is transferred.</p> Signup and view all the answers

    The PostPC Era marked the shift from personal computers to mobile devices and cloud computing.

    <p>True</p> Signup and view all the answers

    What are the eight great ideas in computer architecture?

    <p>The eight great ideas in computer architecture are: Design for Moore's Law, Use abstraction to simplify design, Make the common case fast, Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Hierarchy of Memories, Dependability via Redundancy.</p> Signup and view all the answers

    What are the two main measures of computer performance?

    <p>The two main measures of computer performance are Response Time (Execution Time) and Throughput.</p> Signup and view all the answers

    To maximize performance, we want to minimize response time or execution time for a given task.

    <p>True</p> Signup and view all the answers

    What are the two types of execution time used to measure computer performance?

    <p>The two types of execution time are Elapsed Time (Response Time or Wall Clock Time) and CPU Time (CPU Execution Time).</p> Signup and view all the answers

    How does CPU clocking relate to the operation of digital hardware?

    <p>CPU clocking involves a constant-rate clock that governs the operation of digital hardware, controlling the timing and synchronization of operations within the processor.</p> Signup and view all the answers

    What is the relationship between CPU Time, Clock Cycles, and Clock Cycle Time?

    <p>CPU Time is equal to the product of Clock Cycles, the number of clock cycles required for a program, and Clock Cycle Time, the duration of each clock cycle.</p> Signup and view all the answers

    Which of the following factors can improve the performance of a computer system?

    <p>All of the above</p> Signup and view all the answers

    What is CPI, and why is it a weighted average?

    <p>CPI stands for Cycles Per Instruction. It represents the average number of clock cycles required to execute a single instruction. It's a weighted average because different instructions might take varying numbers of clock cycles to execute, and the frequency of each instruction type impacts the overall CPI.</p> Signup and view all the answers

    Study Notes

    Course Information

    • Course Title: Computer Architecture
    • Course Code: CS 320
    • Instructor: Dr. Khaled El Helow
    • Email: [email protected]

    Lecture 1: Introduction and Basics

    • Four Key Current Directions:
      • Fundamentally Secure/Reliable/Safe Architectures
      • Fundamentally Energy-Efficient Architectures
      • Memory-Centric (Data-Centric) Architectures
      • Fundamentally Low-Latency and Predictable Architectures
      • Architectures for AI/ML, Genomics, Medicine, Health

    The Transformation Hierarchy

    • The hierarchy of components, from highest level to lowest level:
      • Problem
      • Algorithm
      • Program/Language
      • System Software
      • SW/HW Interface
      • Micro-architecture
      • Logic
      • Devices
      • Electrons

    Classes of Computers

    • Personal Computers:
      • General-purpose
      • Variety of software
      • Subject to cost/performance tradeoffs
    • Server Computers:
      • Network-based
      • High capacity, performance, reliability
      • Range from small servers to building-sized
    • Supercomputers:
      • High-end scientific and engineering calculations
      • Highest capability but a small fraction of the computer market
    • Embedded Computers:
      • Hidden as components of systems
      • Stringent power/performance/cost constraints

    Units of Measurement

    • Decimal and binary units and their abbreviations, along with the percentage increase between decimal and binary values

    The PostPC Era

    • Personal Mobile Device (PMD):
      • Battery-operated
      • Connects to the Internet
      • Relatively inexpensive
      • Examples: smartphones, tablets, electronic glasses
    • Cloud Computing:
      • Warehouse Scale Computers (WSC)
      • Software as a Service (SaaS)
      • Portion of software runs on a PMD and in the cloud
      • Examples: Amazon, Google

    Eight Great Ideas

    • Design for Moore's Law
    • Use abstraction to simplify design
    • Make the common case fast
    • Performance via parallelism
    • Performance via pipelining
    • Performance via prediction
    • Hierarchy of memories
    • Dependability via redundancy

    Abstraction Layers in Computing

    • A layered structure that hides the complexity of details at each level to simplify programming. Application programs don't need to interact with basic physics.
    • A large gap exists between the application level and the physical layer, requiring multiple intermediary steps.

    Abstraction Layers in Computing Details

    • Application: Algorithms, Programming Languages, Compiler, Linker, Run-time Libraries
    • Operating System, Virtual Machines
    • Instruction Set Architecture (ISA)
    • Microarchitecture
    • Logic Gates, Circuits
    • Devices, Layout
    • Physics

    Hardware and Software Components and Performance

    • Algorithm: Determines the number of source-level statements and I/O operations executed.
    • Programming language, compiler, and architecture: Determine the number of computer instructions for source-level statements.
    • Processor and memory system: Determines how quickly instructions can be executed.
    • I/O system (hardware and operating system): Determines how quickly I/O operations can be executed.

    Computer Architecture

    • Defined as the combination of instruction set architecture and computer organization.

    Computer Architecture vs Computer Organization

    • Computer Architecture describes what the computer does. It deals with high-level design issues. It essentially specifies the hardware interfaces to the software.
    • Computer Organization describes how the computer does it. It deals with low-level design issues and how the computer is configured.

    Computer Components

    • Input
    • Output
    • Memory
    • Datapath
    • Control

    Opening the Box

    • Physical components of a computer (e.g., hard drive, processor, fan, memory, etc.).

    Inside the Processor (CPU)

    • CPU components:
      • Datapath: performs operations on data.
      • Control: sequences datapath, memory, and other components
      • Cache memory: Small fast SRAM memory providing immediate access to data.

    What is Under Your Program?

    • Application software: written in a high-level language.
    • System software:
      • Compilers: translates high-level code into assembly code.
      • Operating system: manages input/output, memory, and storage.
    • Hardware: Processor, memory, etc.

    Compilers and Assemblers

    • Compiler: translates high-level language code into assembly code.
    • Assembler: translates assembly code into machine code (0s and 1s).

    Hardware

    • Inputting data: Keyboard
    • Outputting data: Speakers
    • Processing data: Processor (Datapath & Control)
    • Storing data: Cache

    The Hardware/Software Interface

    • Interface (ISA) between hardware and the lowest layer of software.

    Summary

    • A computer processes digital data.
    • Users write programs using high-level languages; these programs are translated into assembly and binary code for execution.
    • The compiled machine code operates on the five components of the CPU .

    Performance

    • Response Time (Execution Time): Time it takes to complete a task (important to users).
    • Throughput (Bandwidth): Total work done per unit of time (important for datacenters).

    Relative Performance

    • Performance = 1/Execution time
    • X is n times faster than Y: PerformanceX / PerformanceY = n

    Measuring Execution Time

    • Time, measured in seconds per program, is a crucial performance metric
    • Elapsed time (response time/wall clock time) comprises processing, I/O (input/output), OS (operating system) overhead, and idle time.
    • CPU time (CPU execution time) is the time spent processing a job.

    CPU Clocking

    • Digital hardware relies on a clock for timing
    • Clock period: duration of a clock cycle (e.g., 250ps)
    • Clock frequency: rate of cycles per second (e.g., 4.0GHz)

    CPU Time

    • CPU Time = CPU Clock Cycles × Clock Cycle Time
    • Performance improves by reducing clock cycles and increasing clock rate.

    CPU Time Example

    Instruction Count and CPI

    • Clock Cycles = Instruction Count × Cycles per Instruction (CPI)
    • CPU Time = Instruction Count × CPI × Clock Cycle Time
    • Instruction count for a program is determined by the program, ISA, and compiler.
    • Average cycles per instruction (CPI) is determined by CPU hardware.

    CPI Example

    Weighted Average CPI

    • Clock Cycles = ∑(CPIi × Instruction Counti)
    • CPI = Clock Cycles / Instruction Count (Weighted average CPI)

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