Podcast
Questions and Answers
Which of the following best describes the key distinction between concurrency and parallelism?
Which of the following best describes the key distinction between concurrency and parallelism?
- Concurrency requires specialized hardware, while parallelism can be achieved with standard processors.
- Concurrency involves tasks executing in overlapping time periods, while parallelism involves tasks executing simultaneously. (correct)
- Concurrency focuses on managing multiple applications, while parallelism is primarily used in multithreaded programming.
- Concurrency is only relevant in distributed systems, whereas parallelism is applicable to uniprocessor systems.
In the context of parallel programming, what is the primary difference between multiprocessing and distributed processing?
In the context of parallel programming, what is the primary difference between multiprocessing and distributed processing?
- Multiprocessing involves multiple processes within a single system, while distributed processing involves processes across multiple systems. (correct)
- Multiprocessing is suitable for handling multiple applications, while distributed processing is better for multithreaded programming.
- Multiprocessing focuses on achieving concurrency, while distributed processing is essential for true parallelism.
- Multiprocessing enhances resource sharing, while distributed processing primarily improves system security.
How can parallelism be achieved or simulated in different computing environments?
How can parallelism be achieved or simulated in different computing environments?
- Parallelism in distributed processing relies solely on network bandwidth and does not require specific hardware.
- Parallelism can only be achieved through specific operating system functionalities that manage multiple applications.
- Parallelism can be simulated in software, but true parallelism requires hardware capable of simultaneous execution. (correct)
- Parallelism is inherently achieved in multithreaded programming, removing the need for hardware considerations.
Which computing environment was originally developed to dynamically share processing time and resources across multiple distinct applications?
Which computing environment was originally developed to dynamically share processing time and resources across multiple distinct applications?
In what way do multithreaded programs and operating systems share a common benefit within concurrent contexts?
In what way do multithreaded programs and operating systems share a common benefit within concurrent contexts?
Which feature was introduced in Java to enhance multithreaded programming?
Which feature was introduced in Java to enhance multithreaded programming?
In the context of multithreaded programming, what does each thread define?
In the context of multithreaded programming, what does each thread define?
What happens to a thread when it is in a 'blocked' state?
What happens to a thread when it is in a 'blocked' state?
Which of the following is NOT a potential problem in concurrent processes?
Which of the following is NOT a potential problem in concurrent processes?
What is the primary purpose of the synchronized
keyword in Java?
What is the primary purpose of the synchronized
keyword in Java?
What is the term used to describe a resource that cannot be shared between two processes?
What is the term used to describe a resource that cannot be shared between two processes?
What is the risk of using mutual exclusion?
What is the risk of using mutual exclusion?
How does a thread enter a synchronized method in Java?
How does a thread enter a synchronized method in Java?
In the MyThread
class, why is the running
variable declared as volatile
?
In the MyThread
class, why is the running
variable declared as volatile
?
What could likely happen if a thread that catches GUI events is put under a heavy load?
What could likely happen if a thread that catches GUI events is put under a heavy load?
In the context of parallel computing, what does a 'perfectly parallel' problem imply?
In the context of parallel computing, what does a 'perfectly parallel' problem imply?
Which of the following is a key difference between using a ReentrantLock
and a Semaphore
with a single permit as a mutex?
Which of the following is a key difference between using a ReentrantLock
and a Semaphore
with a single permit as a mutex?
In what scenario would using a ReentrantReadWriteLock
be most beneficial compared to using a standard ReentrantLock
when managing access to a collection?
In what scenario would using a ReentrantReadWriteLock
be most beneficial compared to using a standard ReentrantLock
when managing access to a collection?
Which statement best describes the relationship between the number of threads and program performance?
Which statement best describes the relationship between the number of threads and program performance?
If Told
represents the execution time of an old method and Tnew
represents the execution time of a new method, how is speedup (Slatency) calculated?
If Told
represents the execution time of an old method and Tnew
represents the execution time of a new method, how is speedup (Slatency) calculated?
Consider a multithreaded application where threads need to wait for a specific number of events to occur before proceeding. Which synchronization construct is most suitable for this scenario?
Consider a multithreaded application where threads need to wait for a specific number of events to occur before proceeding. Which synchronization construct is most suitable for this scenario?
What is the primary function of a CountDownLatch
?
What is the primary function of a CountDownLatch
?
What is the primary purpose of the CyclicBarrier
class in concurrent programming?
What is the primary purpose of the CyclicBarrier
class in concurrent programming?
What is a key difference between ReentrantLock
and ReentrantReadWriteLock
?
What is a key difference between ReentrantLock
and ReentrantReadWriteLock
?
What is the primary purpose of using synchronized code blocks when dealing with multithreaded access?
What is the primary purpose of using synchronized code blocks when dealing with multithreaded access?
Which of the following demonstrates the correct usage of the acquire(int amount)
method in the Semaphore
class for a scenario where you need to acquire five permits?
Which of the following demonstrates the correct usage of the acquire(int amount)
method in the Semaphore
class for a scenario where you need to acquire five permits?
Which of the following best describes the condition known as 'deadlock' in multithreaded programming?
Which of the following best describes the condition known as 'deadlock' in multithreaded programming?
When constructing a Semaphore
with the fair
parameter set to true
, what behavior is guaranteed?
When constructing a Semaphore
with the fair
parameter set to true
, what behavior is guaranteed?
Why are methods like destroy()
, resume()
, stop()
, and suspend()
of the Thread
class deprecated in Java?
Why are methods like destroy()
, resume()
, stop()
, and suspend()
of the Thread
class deprecated in Java?
What is the recommended approach for stopping a thread in Java, considering the deprecation of direct cancellation methods?
What is the recommended approach for stopping a thread in Java, considering the deprecation of direct cancellation methods?
What is the primary mechanism for coordinating threads using wait()
and notify()
(or notifyAll()
) methods?
What is the primary mechanism for coordinating threads using wait()
and notify()
(or notifyAll()
) methods?
If multiple threads concurrently access and structurally modify a standard Java collection (e.g., ArrayList
), what is the most appropriate way to ensure thread safety?
If multiple threads concurrently access and structurally modify a standard Java collection (e.g., ArrayList
), what is the most appropriate way to ensure thread safety?
Which approach is most suitable for creating a thread-safe list from a standard ArrayList
in Java?
Which approach is most suitable for creating a thread-safe list from a standard ArrayList
in Java?
What is the purpose of the volatile
keyword in Java when applied to a variable?
What is the purpose of the volatile
keyword in Java when applied to a variable?
In the RWDictionary
class, what is the primary purpose of using ReentrantReadWriteLock
?
In the RWDictionary
class, what is the primary purpose of using ReentrantReadWriteLock
?
What is the main function of the Exchanger
class in concurrent programming?
What is the main function of the Exchanger
class in concurrent programming?
Which of the following is NOT a method provided by the ExecutorService
interface for managing threads?
Which of the following is NOT a method provided by the ExecutorService
interface for managing threads?
What is the primary purpose of using the Callable
interface in concurrent programming?
What is the primary purpose of using the Callable
interface in concurrent programming?
How do you retrieve the result from a Callable
task submitted to an ExecutorService
?
How do you retrieve the result from a Callable
task submitted to an ExecutorService
?
What advantage does the ForkJoinPool
framework offer over traditional Java threads for high-performance multiprocessing?
What advantage does the ForkJoinPool
framework offer over traditional Java threads for high-performance multiprocessing?
What is the purpose of the java.util.concurrent.atomic
package?
What is the purpose of the java.util.concurrent.atomic
package?
Which of the following is true about the execute()
method declared in the Executor
interface?
Which of the following is true about the execute()
method declared in the Executor
interface?
Flashcards
Multiprogramming
Multiprogramming
Multiple processes in a uniprocessor system.
Multiprocessing
Multiprocessing
Multiple processes within a multiprocessor system.
Distributed Processing
Distributed Processing
Multiple processes across multiple systems.
Concurrency
Concurrency
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Parallelism
Parallelism
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Multithreaded Program
Multithreaded Program
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Thread Priority
Thread Priority
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Creating Threads in Java
Creating Threads in Java
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Concurrent Programming Design Issues
Concurrent Programming Design Issues
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Control Problems in Concurrency
Control Problems in Concurrency
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Mutual Exclusion
Mutual Exclusion
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Synchronized Keyword
Synchronized Keyword
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Synchronized Code Block
Synchronized Code Block
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Deadlock
Deadlock
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Deprecated Thread Methods
Deprecated Thread Methods
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Indirect Cancellation
Indirect Cancellation
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Thread.sleep()
Thread.sleep()
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Object.wait()
Object.wait()
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Collections.synchronizedList()
Collections.synchronizedList()
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Volatile Modifier
Volatile Modifier
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Speedup
Speedup
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Perfectly Parallel Problem
Perfectly Parallel Problem
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Concurrent API
Concurrent API
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Synchronizers
Synchronizers
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Semaphore
Semaphore
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Semaphore Value
Semaphore Value
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Semaphore acquire()
Semaphore acquire()
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Semaphore release()
Semaphore release()
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CountDownLatch
CountDownLatch
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CyclicBarrier
CyclicBarrier
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ReentrantLock
ReentrantLock
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Exchanger Class
Exchanger Class
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Executor Interface
Executor Interface
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ExecutorService
ExecutorService
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newCachedThreadPool()
newCachedThreadPool()
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newFixedThreadPool(int num)
newFixedThreadPool(int num)
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newScheduledThreadPool(int num)
newScheduledThreadPool(int num)
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Callable Interface
Callable Interface
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Fork/Join Framework
Fork/Join Framework
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Study Notes
Programming Environments
- Multiprogramming involves multiple processes in a uniprocessor system.
- Multiprocessing involves multiple processes within a multiprocessor system.
- Distributed Processing involves multiple processes across multiple systems.
- Concurrency is important to all of the above programming enviroments.
Concurrency
- Concurrency is when tasks execute in overlapping time periods.
- Parallelism is when tasks execute at the same time.
- True parallelism requires hardware, while parallelism can be simulated in software.
Concurrency Contexts
- The original goal of multiprogramming was to dynamically share processing time and resources of multiple applications.
- Some applications benefit by being programmed as a set of concurrent processes.
- The benefits that apply to multithreaded programming often apply to operating systems.
Multithreaded Programming in Java
- Java has had built-in support for multithreaded programming since its inception.
- The concurrent API was added in Java 5, introducing synchronizers like semaphores.
- Java 7 introduced the fork/join framework which Java 8 enhanced.
- Java 9 added Reactive Streams.
- A multithreaded program contains two or more parts, called threads, that can run concurrently.
- Each thread defines a separate path of execution.
- Each thread has a priority that determines how it behaves with respect to other threads.
- GPU programming will be a very different thread model.
Java Thread States
- Thread states include: running, ready to run, suspended, resumed, blocked, terminated.
- Running: currently executing.
- Ready to run: can run as soon as CPU time becomes available.
- Suspended: temporarily halted.
- Resumed: picks up where it left off after being suspended.
- Blocked: waiting for a resource.
- Terminated: cannot be resumed.
Creating Threads
- Two ways exist for creating threads in Java: Implement the Runnable interface and Extend the Thread class.
Design Issues
- Concurrent programming involves several design issues: Communication between processes, Sharing/Competing for resources, Synchronization, and Scheduling.
Control Problems
- Concurrent processes have several potential problems: Mutual exclusion, Deadlock, Starvation, and Coherence.
Mutual Exclusion and Synchronization
- Mutual exclusion becomes a problem when two processes require a non-sharable resource.
- A resource is a critical resource.
- A block of code that requires a critical resource is a critical section.
- Only one process should be allowed into the corresponding critical sections at a time for any critical resource.
- Deadlock or starvation can result of this design.
Mutual Exclusion in Java
- Java provides language level support for mutual exclusion with the synchronized keyword.
- Each object in Java possesses a monitor.
- Monitors can only have one thread inside at a single time; threads can be in several monitors at once, however.
- To enter a synchronized method, a thread must be in the corresponding object's monitor, waiting until it is free.
- Static methods cannot be synchronized.
Synchronized Code Blocks
- Synchronized code blocks use a given object's monitor.
- synchronized methods can be created for classes.
- Synchronized code blocks solve this problem if a class was not designed for multithreaded access.
- To enter this code block the current thread must be in the monitor for the object myObject.
Deadlock
- Great care must be taken to avoid deadlock when working with multiple threads.
- Deadlock occurs when two or more processes have a circular dependency on critical resources, like object monitors or semaphores.
- Debugging and detecting deadlock can be very difficult as it often occurs rarely.
Comments on Java Threads
- Deprecated methods of the Thread class should not be used due to potential system instability and/or deadlock risks.
- Deprecated Methods: destroy(), resume(), stop(), suspend().
- Leaving threads in monitors is why these methods are deprecated.
Cancellation
- Creating custom methods for indirect cancellation is recommended, because direct cancellation methods (stop and destroy) are deprecated.
Waiting
- Threads can sleep for a given amount of time with Thread.sleep().
- Using sleep is rarely a useful way to coordinate threads.
- A Thread can also wait() on an object.
- The current thread waits until another thread invokes the notify() or notifyAll() methods for this object.
- The current thread must own the object's monitor to call wait().
Using Java Collections
- Many Java collections are not synchronized.
- For multiple threads accessing a collection concurrently and modifying it structurally, synchronization is required externally.
- This is accomplished by synchronizing on the object that encapsulates the collection naturally.
- Prevention of unsynchronized access is best done at initial creation.
- Alternatives from the concurrent API can be used, such as: ArrayBlockingQueue, ConcurrentHashMap, ConcurrentLinkedDeque.
- These and more are in the package java.util.concurrent.
volatile Modifier
- Variables can be modified by the keyword volatile which tells the compiler that the variable can be unexpectedly changed by other parts of the code.
volatile Modifier
- Without declaring running as volatile, compilers could optimize the loop and use a local copy running.
Comments on CPU Threads
- Concurrency should be thought about instead of serial execution.
- Efficient programs can be created with careful use of threads can.
- Too many threads can degrade performance.
- Multithreading is inherent in GUI based programs.
- The importance of efficient multithreaded programming will only increase in the future.
- Threads catching events must not be put under a heavy load.
Speedup
- Speedup is dimensionless.
- Formulas for speedup include:
- S(latency) = T(old) / T(new)
- S(throughput) = J(new) / J(old)
- Speedup > 1 means the new method is faster, while a speedup of < 1 means it is slower.
Perfectly Parallel
- A perfectly parallel problem requires little to no effort separating the problem into a number of parallel tasks, and is also called "embarrassingly parallel".
- n threads executing concurrently could theoretically yield a speedup of n in more concrete terms.
Concurrent API
- Concurrent API areas include: Synchronizers, Executors, Concurrent Collections and Fork/Join Framework.
Synchronizers
- Types of Synchronizers include: Semaphore, ReentrantLock, ReentrantReadWriteLock, CountDownLatch, CyclicBarrier, Exchanger, Phaser.
- Semaphore is a clasic counting semaphore.
- ReentrantLock is a reentrant mutex.
- ReentrantReadWriteLock holds separate locks for read and write access.
- CountDownLatch waits until a given number of events have occurred.
- CyclicBarrier has a group of threads wait a given location.
- Exchanger swaps data between two threads.
- Phaser synchronizes threads through multiple phases of an operation.
Semaphore Constructors
- Java semaphores are similar to classic counting semaphores.
- Two types include: Semaphore(int value) and Semaphore(int value, boolean fair).
- "value" is the initial value of the semaphore.
- If fair is true, waiting threads will be woken in the order they requested access.
How to Wait
- The acquire methods will decrement the value of the semaphore by one or by the given amount.
- The calling thread will wait if the value would be negative.
- Methods include: void acquire() throws InterruptedException, void acquire(int amount) throws InterruptedException, void acquireUninterruptibly(), and void acquireUninterruptibly(int amount).
How to Signal
- The release methods increment the value of the semaphore by one or by the given amount.
- A waiting thread will awaken if the value is now large enough to decrement.
- Methods: void release() and void release(int amount).
CountDownLatch
- A CountDownLatch is a great tool to block a collection of threads that are to be released following a given number of events.
- Code: CountDownLatch(int numberOfEvents), void await() throws InterruptedException, void countDown().
- Use await() to block a thread until the events have occurred.
- Use countDown to indicate that an event has happened.
CyclicBarrier
- Many problems need a collection of threads that are to wait a location until all threads in the collection have arrived.
- CyclicBarrier is designed to solve this problem.
- Code: CyclicBarrier(int numberOfThreads), int await() throws InterruptedException, BrokenBarrierException
Mutex
- You can use a Semaphore with 1 permit as a mutex.
- ReentrantLock is easier for supporting reentrancy.
- Code: ReentrantLock(), ReentrantLock(boolean fair), void lock(), void unlock()
- Unlike semaphores, the thread must be the one to lock it to unlock it.
Readers and Writers
- ReentrantReadWriteLocks are useful for improving concurrency in Collections.
- This matters when: Collections are large, Collections are accessed more by reader threads than writer threads, entail operations with overhead that outweighs synchronization overhead.
Exchanger
- The Exchanger class is used for allowing two threads to swap data.
- It waits until two threads call its exchange() method.
Executor
- Executors provide an alternative to directly manging threads.
- The Executor interface declares the execute method which starts the given thread with: void execute(Runnable thread).
- ExecutorService extends Executor adding methods to control the threads such as: void shutdown().
ExecutorService
- There are methods for creating different types of thread pools:
- static ExecutorService newCachedThreadPool().
- static ExecutorService newFixedThreadPool(int num).
- static ExecutorService newScheduledThreadPool(int num).
Callable
- Some threads need to return values.
- The Callable interface is used to represent such task.
- The Callable<T> interface declares the call method: T call() throws Exception.
- You then implement your task as a call method that either return a result or throws some exception on failure.
Callable, Future, and ExecutorService
- To run a Callable object you submit it to an ExecutorService
- Future<T> submit(Callable<T> task)
- This returns a Future object that you can use to the result.
- To retrieve the result you use the get method of Future, which will block until the value is ready.
- T get()
Data
- The concurrent API defines many collection classes that are easy to use and support concurrent usage.
- The java.util.concurrent.atomic package defines objects with atomic operations.
Fork/Join Framework
- Java threads are versatile yet have a lot of overhead and aren't designed for high performance.
- The Fork and Join Framework are needed because they enable a large number of tasks to be managed by small number of threads.
- Types: ForkJoinTask, ForkJoinPoolb, RecursiveAction, RecursiveTask.
- Fork/Join threads are daemon threads and will end if main ends.
Fork/Join Framework
- This framework is well suited to the "divide and conquer" strategy.
- if work is small enough, do the work directly.
- Split the current work into pieces and invoke them to get results if the work is too large.
- The Fork/Join framework uses a "work stealing" algorithm for load balancing.
- Some Java features use the framework such as: Arrays.parallelSort() and Parallel Streams.
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