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Questions and Answers

Which of the following best describes the key distinction between concurrency and parallelism?

  • Concurrency requires specialized hardware, while parallelism can be achieved with standard processors.
  • Concurrency involves tasks executing in overlapping time periods, while parallelism involves tasks executing simultaneously. (correct)
  • Concurrency focuses on managing multiple applications, while parallelism is primarily used in multithreaded programming.
  • Concurrency is only relevant in distributed systems, whereas parallelism is applicable to uniprocessor systems.

In the context of parallel programming, what is the primary difference between multiprocessing and distributed processing?

  • Multiprocessing involves multiple processes within a single system, while distributed processing involves processes across multiple systems. (correct)
  • Multiprocessing is suitable for handling multiple applications, while distributed processing is better for multithreaded programming.
  • Multiprocessing focuses on achieving concurrency, while distributed processing is essential for true parallelism.
  • Multiprocessing enhances resource sharing, while distributed processing primarily improves system security.

How can parallelism be achieved or simulated in different computing environments?

  • Parallelism in distributed processing relies solely on network bandwidth and does not require specific hardware.
  • Parallelism can only be achieved through specific operating system functionalities that manage multiple applications.
  • Parallelism can be simulated in software, but true parallelism requires hardware capable of simultaneous execution. (correct)
  • Parallelism is inherently achieved in multithreaded programming, removing the need for hardware considerations.

Which computing environment was originally developed to dynamically share processing time and resources across multiple distinct applications?

<p>Multiprogramming (B)</p> Signup and view all the answers

In what way do multithreaded programs and operating systems share a common benefit within concurrent contexts?

<p>Both benefit from concurrency by allowing multiple tasks or processes to run in overlapping time periods. (D)</p> Signup and view all the answers

Which feature was introduced in Java to enhance multithreaded programming?

<p>The Concurrent API (C)</p> Signup and view all the answers

In the context of multithreaded programming, what does each thread define?

<p>A separate path of execution (C)</p> Signup and view all the answers

What happens to a thread when it is in a 'blocked' state?

<p>It is waiting for a resource to become available (D)</p> Signup and view all the answers

Which of the following is NOT a potential problem in concurrent processes?

<p>Polymorphism (C)</p> Signup and view all the answers

What is the primary purpose of the synchronized keyword in Java?

<p>To provide language-level support for mutual exclusion (B)</p> Signup and view all the answers

What is the term used to describe a resource that cannot be shared between two processes?

<p>Critical Resource (C)</p> Signup and view all the answers

What is the risk of using mutual exclusion?

<p>Deadlock or starvation (D)</p> Signup and view all the answers

How does a thread enter a synchronized method in Java?

<p>By acquiring the corresponding object’s monitor (C)</p> Signup and view all the answers

In the MyThread class, why is the running variable declared as volatile?

<p>To prevent the compiler from optimizing the loop using a local copy of <code>running</code> and ensuring visibility of changes across threads. (C)</p> Signup and view all the answers

What could likely happen if a thread that catches GUI events is put under a heavy load?

<p>Events might be missed, leading to an unresponsive user interface. (B)</p> Signup and view all the answers

In the context of parallel computing, what does a 'perfectly parallel' problem imply?

<p>Little or no additional effort is required to divide the problem into parallel tasks, potentially achieving a speedup proportional to the number of threads. (A)</p> Signup and view all the answers

Which of the following is a key difference between using a ReentrantLock and a Semaphore with a single permit as a mutex?

<p>A <code>ReentrantLock</code> supports reentrant locking, allowing a thread to acquire the same lock multiple times, whereas a <code>Semaphore</code> does not inherently support this. (C)</p> Signup and view all the answers

In what scenario would using a ReentrantReadWriteLock be most beneficial compared to using a standard ReentrantLock when managing access to a collection?

<p>When the collection is large, accessed primarily by reader threads, and involves operations with significant overhead. (B)</p> Signup and view all the answers

Which statement best describes the relationship between the number of threads and program performance?

<p>Careful use of threads can enhance program efficiency, but an excessive number of threads might degrade performance. (A)</p> Signup and view all the answers

If Told represents the execution time of an old method and Tnew represents the execution time of a new method, how is speedup (Slatency) calculated?

<p>$Slatency = Told / Tnew$ (A)</p> Signup and view all the answers

Consider a multithreaded application where threads need to wait for a specific number of events to occur before proceeding. Which synchronization construct is most suitable for this scenario?

<p><code>CountDownLatch</code> (B)</p> Signup and view all the answers

What is the primary function of a CountDownLatch?

<p>To allow a group of threads to wait until a specified number of events have occurred. (A)</p> Signup and view all the answers

What is the primary purpose of the CyclicBarrier class in concurrent programming?

<p>To allow a group of threads to wait for each other to reach a common execution point. (B)</p> Signup and view all the answers

What is a key difference between ReentrantLock and ReentrantReadWriteLock?

<p><code>ReentrantReadWriteLock</code> maintains separate locks for read and write access, potentially improving concurrency, while <code>ReentrantLock</code> provides exclusive access. (B)</p> Signup and view all the answers

What is the primary purpose of using synchronized code blocks when dealing with multithreaded access?

<p>To ensure that only one thread can execute a specific section of code at any given time, preventing race conditions. (A)</p> Signup and view all the answers

Which of the following demonstrates the correct usage of the acquire(int amount) method in the Semaphore class for a scenario where you need to acquire five permits?

<p><code>semaphore.acquire(5);</code> (B)</p> Signup and view all the answers

Which of the following best describes the condition known as 'deadlock' in multithreaded programming?

<p>A state where multiple threads are blocked indefinitely, each waiting for a resource held by another. (C)</p> Signup and view all the answers

When constructing a Semaphore with the fair parameter set to true, what behavior is guaranteed?

<p>Waiting threads are woken up in the order they requested access, promoting fairness. (A)</p> Signup and view all the answers

Why are methods like destroy(), resume(), stop(), and suspend() of the Thread class deprecated in Java?

<p>They can lead to unpredictable behavior and system instability, potentially leaving threads in monitors. (C)</p> Signup and view all the answers

What is the recommended approach for stopping a thread in Java, considering the deprecation of direct cancellation methods?

<p>Creating custom methods for indirect cancellation, allowing the thread to terminate itself safely. (A)</p> Signup and view all the answers

What is the primary mechanism for coordinating threads using wait() and notify() (or notifyAll()) methods?

<p>Enabling a thread to temporarily release a lock on an object and enter a waiting state until another thread notifies it. (C)</p> Signup and view all the answers

If multiple threads concurrently access and structurally modify a standard Java collection (e.g., ArrayList), what is the most appropriate way to ensure thread safety?

<p>Synchronizing access to the collection externally using a lock associated with an object that encapsulates the collection. (C)</p> Signup and view all the answers

Which approach is most suitable for creating a thread-safe list from a standard ArrayList in Java?

<p>Wrapping the <code>ArrayList</code> with <code>Collections.synchronizedList()</code>. (B)</p> Signup and view all the answers

What is the purpose of the volatile keyword in Java when applied to a variable?

<p>To indicate that the variable's value may be changed unexpectedly by other threads, ensuring visibility across threads. (B)</p> Signup and view all the answers

In the RWDictionary class, what is the primary purpose of using ReentrantReadWriteLock?

<p>To allow multiple threads to read the dictionary concurrently but provide exclusive access for write operations. (D)</p> Signup and view all the answers

What is the main function of the Exchanger class in concurrent programming?

<p>To enable two threads to synchronize and swap data with each other. (A)</p> Signup and view all the answers

Which of the following is NOT a method provided by the ExecutorService interface for managing threads?

<p><code>start()</code> (D)</p> Signup and view all the answers

What is the primary purpose of using the Callable interface in concurrent programming?

<p>To represent a task that returns a value and may throw an exception. (C)</p> Signup and view all the answers

How do you retrieve the result from a Callable task submitted to an ExecutorService?

<p>By calling the <code>get()</code> method on the <code>Future</code> object returned by the <code>submit()</code> method. (C)</p> Signup and view all the answers

What advantage does the ForkJoinPool framework offer over traditional Java threads for high-performance multiprocessing?

<p>It allows a large number of tasks to be managed efficiently by a small number of threads using work-stealing. (B)</p> Signup and view all the answers

What is the purpose of the java.util.concurrent.atomic package?

<p>To define objects that support atomic operations on primitive data types like integers and longs. (C)</p> Signup and view all the answers

Which of the following is true about the execute() method declared in the Executor interface?

<p>It starts the given thread. (D)</p> Signup and view all the answers

Flashcards

Multiprogramming

Multiple processes in a uniprocessor system.

Multiprocessing

Multiple processes within a multiprocessor system.

Distributed Processing

Multiple processes across multiple systems.

Concurrency

Tasks execute in overlapping time periods.

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Parallelism

Tasks execute at the same time.

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Multithreaded Program

A program where multiple parts, called threads, run concurrently, creating separate execution paths.

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Thread Priority

Indicates how a thread behaves relative to others, influencing its access to CPU time.

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Creating Threads in Java

Two ways: Implementing the Runnable interface or extending the Thread class.

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Concurrent Programming Design Issues

Challenges in concurrent programming, like process communication, resource sharing, synchronization, and scheduling.

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Control Problems in Concurrency

Potential problems like mutual exclusion, deadlock, starvation and coherence.

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Mutual Exclusion

Ensuring only one process accesses a critical resource at a time, preventing conflicts.

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Synchronized Keyword

Java's built-in mechanism for mutual exclusion, ensuring only one thread accesses an object's monitor at a time.

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Synchronized Code Block

A block of code protected by an object's monitor, ensuring exclusive access for a thread.

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Deadlock

Occurs when two or more processes are blocked indefinitely, each waiting for the other to release a resource.

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Deprecated Thread Methods

Methods in the Thread class that are unsafe and can cause instability or deadlock.

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Indirect Cancellation

A safe way to stop a thread indirectly by creating methods for cancellation instead of using deprecated methods.

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Thread.sleep()

Causes the current thread to pause execution for a specified duration.

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Object.wait()

Causes the current thread to wait until another thread invokes notify() or notifyAll() for the object.

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Collections.synchronizedList()

Wrapper methods for creating synchronized collections to prevent concurrent modification issues.

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Volatile Modifier

Keyword indicating a variable's value may be changed unexpectedly by other threads.

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Speedup

A dimensionless measure of performance improvement; new time divided by old time.

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Perfectly Parallel Problem

A problem easily divided into independent tasks, theoretically achieving near-linear speedup with more threads.

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Concurrent API

A set of tools in Java for managing concurrent operations. Includes synchronizers, executors, concurrent collections, and fork/join framework.

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Synchronizers

Tools for controlling thread access and coordination: Semaphores, Locks, CountDownLatch, CyclicBarrier, Exchanger and Phaser.

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Semaphore

Controls access to a shared resource via counting; limits concurrent access.

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Semaphore Value

The initial value of the semaphore. Determines how many threads can access the resource initially.

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Semaphore acquire()

Methods that decrease the semaphore's value; threads wait if the value becomes negative.

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Semaphore release()

Increments the semaphore's count, potentially releasing waiting threads.

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CountDownLatch

Blocks a set of threads until a specified number of events have occurred.

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CyclicBarrier

Allows multiple threads to wait until all have reached a common barrier point.

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ReentrantLock

A lock providing exclusive access, but only the thread that locked can unlock.

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Exchanger Class

Allows two threads to swap data, waiting until both threads call exchange().

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Executor Interface

An interface that declares the execute method, used to start a given thread.

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ExecutorService

Extends Executor, adding methods to control threads, such as shutdown().

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newCachedThreadPool()

Creates a thread pool that reuses threads or creates new ones as needed.

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newFixedThreadPool(int num)

Creates a thread pool that reuses a fixed number of threads.

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newScheduledThreadPool(int num)

Creates a thread pool that can schedule commands to run after a given delay, or to execute periodically.

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Callable Interface

Represents a task that returns a value, declaring a call() method that returns a result or throws an exception.

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Fork/Join Framework

Allows a large number of tasks to be managed by a small number of threads in a much more efficient way

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Study Notes

Programming Environments

  • Multiprogramming involves multiple processes in a uniprocessor system.
  • Multiprocessing involves multiple processes within a multiprocessor system.
  • Distributed Processing involves multiple processes across multiple systems.
  • Concurrency is important to all of the above programming enviroments.

Concurrency

  • Concurrency is when tasks execute in overlapping time periods.
  • Parallelism is when tasks execute at the same time.
  • True parallelism requires hardware, while parallelism can be simulated in software.

Concurrency Contexts

  • The original goal of multiprogramming was to dynamically share processing time and resources of multiple applications.
  • Some applications benefit by being programmed as a set of concurrent processes.
  • The benefits that apply to multithreaded programming often apply to operating systems.

Multithreaded Programming in Java

  • Java has had built-in support for multithreaded programming since its inception.
  • The concurrent API was added in Java 5, introducing synchronizers like semaphores.
  • Java 7 introduced the fork/join framework which Java 8 enhanced.
  • Java 9 added Reactive Streams.
  • A multithreaded program contains two or more parts, called threads, that can run concurrently.
  • Each thread defines a separate path of execution.
  • Each thread has a priority that determines how it behaves with respect to other threads.
  • GPU programming will be a very different thread model.

Java Thread States

  • Thread states include: running, ready to run, suspended, resumed, blocked, terminated.
  • Running: currently executing.
  • Ready to run: can run as soon as CPU time becomes available.
  • Suspended: temporarily halted.
  • Resumed: picks up where it left off after being suspended.
  • Blocked: waiting for a resource.
  • Terminated: cannot be resumed.

Creating Threads

  • Two ways exist for creating threads in Java: Implement the Runnable interface and Extend the Thread class.

Design Issues

  • Concurrent programming involves several design issues: Communication between processes, Sharing/Competing for resources, Synchronization, and Scheduling.

Control Problems

  • Concurrent processes have several potential problems: Mutual exclusion, Deadlock, Starvation, and Coherence.

Mutual Exclusion and Synchronization

  • Mutual exclusion becomes a problem when two processes require a non-sharable resource.
  • A resource is a critical resource.
  • A block of code that requires a critical resource is a critical section.
  • Only one process should be allowed into the corresponding critical sections at a time for any critical resource.
  • Deadlock or starvation can result of this design.

Mutual Exclusion in Java

  • Java provides language level support for mutual exclusion with the synchronized keyword.
  • Each object in Java possesses a monitor.
  • Monitors can only have one thread inside at a single time; threads can be in several monitors at once, however.
  • To enter a synchronized method, a thread must be in the corresponding object's monitor, waiting until it is free.
  • Static methods cannot be synchronized.

Synchronized Code Blocks

  • Synchronized code blocks use a given object's monitor.
  • synchronized methods can be created for classes.
  • Synchronized code blocks solve this problem if a class was not designed for multithreaded access.
  • To enter this code block the current thread must be in the monitor for the object myObject.

Deadlock

  • Great care must be taken to avoid deadlock when working with multiple threads.
  • Deadlock occurs when two or more processes have a circular dependency on critical resources, like object monitors or semaphores.
  • Debugging and detecting deadlock can be very difficult as it often occurs rarely.

Comments on Java Threads

  • Deprecated methods of the Thread class should not be used due to potential system instability and/or deadlock risks.
  • Deprecated Methods: destroy(), resume(), stop(), suspend().
  • Leaving threads in monitors is why these methods are deprecated.

Cancellation

  • Creating custom methods for indirect cancellation is recommended, because direct cancellation methods (stop and destroy) are deprecated.

Waiting

  • Threads can sleep for a given amount of time with Thread.sleep().
  • Using sleep is rarely a useful way to coordinate threads.
  • A Thread can also wait() on an object.
  • The current thread waits until another thread invokes the notify() or notifyAll() methods for this object.
  • The current thread must own the object's monitor to call wait().

Using Java Collections

  • Many Java collections are not synchronized.
  • For multiple threads accessing a collection concurrently and modifying it structurally, synchronization is required externally.
  • This is accomplished by synchronizing on the object that encapsulates the collection naturally.
  • Prevention of unsynchronized access is best done at initial creation.
  • Alternatives from the concurrent API can be used, such as: ArrayBlockingQueue, ConcurrentHashMap, ConcurrentLinkedDeque.
  • These and more are in the package java.util.concurrent.

volatile Modifier

  • Variables can be modified by the keyword volatile which tells the compiler that the variable can be unexpectedly changed by other parts of the code.

volatile Modifier

  • Without declaring running as volatile, compilers could optimize the loop and use a local copy running.

Comments on CPU Threads

  • Concurrency should be thought about instead of serial execution.
  • Efficient programs can be created with careful use of threads can.
  • Too many threads can degrade performance.
  • Multithreading is inherent in GUI based programs.
  • The importance of efficient multithreaded programming will only increase in the future.
  • Threads catching events must not be put under a heavy load.

Speedup

  • Speedup is dimensionless.
  • Formulas for speedup include:
    • S(latency) = T(old) / T(new)
    • S(throughput) = J(new) / J(old)
  • Speedup > 1 means the new method is faster, while a speedup of < 1 means it is slower.

Perfectly Parallel

  • A perfectly parallel problem requires little to no effort separating the problem into a number of parallel tasks, and is also called "embarrassingly parallel".
  • n threads executing concurrently could theoretically yield a speedup of n in more concrete terms.

Concurrent API

  • Concurrent API areas include: Synchronizers, Executors, Concurrent Collections and Fork/Join Framework.

Synchronizers

  • Types of Synchronizers include: Semaphore, ReentrantLock, ReentrantReadWriteLock, CountDownLatch, CyclicBarrier, Exchanger, Phaser.
  • Semaphore is a clasic counting semaphore.
  • ReentrantLock is a reentrant mutex.
  • ReentrantReadWriteLock holds separate locks for read and write access.
  • CountDownLatch waits until a given number of events have occurred.
  • CyclicBarrier has a group of threads wait a given location.
  • Exchanger swaps data between two threads.
  • Phaser synchronizes threads through multiple phases of an operation.

Semaphore Constructors

  • Java semaphores are similar to classic counting semaphores.
  • Two types include: Semaphore(int value) and Semaphore(int value, boolean fair).
  • "value" is the initial value of the semaphore.
  • If fair is true, waiting threads will be woken in the order they requested access.

How to Wait

  • The acquire methods will decrement the value of the semaphore by one or by the given amount.
  • The calling thread will wait if the value would be negative.
  • Methods include: void acquire() throws InterruptedException, void acquire(int amount) throws InterruptedException, void acquireUninterruptibly(), and void acquireUninterruptibly(int amount).

How to Signal

  • The release methods increment the value of the semaphore by one or by the given amount.
  • A waiting thread will awaken if the value is now large enough to decrement.
  • Methods: void release() and void release(int amount).

CountDownLatch

  • A CountDownLatch is a great tool to block a collection of threads that are to be released following a given number of events.
  • Code: CountDownLatch(int numberOfEvents), void await() throws InterruptedException, void countDown().
  • Use await() to block a thread until the events have occurred.
  • Use countDown to indicate that an event has happened.

CyclicBarrier

  • Many problems need a collection of threads that are to wait a location until all threads in the collection have arrived.
  • CyclicBarrier is designed to solve this problem.
  • Code: CyclicBarrier(int numberOfThreads), int await() throws InterruptedException, BrokenBarrierException

Mutex

  • You can use a Semaphore with 1 permit as a mutex.
  • ReentrantLock is easier for supporting reentrancy.
  • Code: ReentrantLock(), ReentrantLock(boolean fair), void lock(), void unlock()
  • Unlike semaphores, the thread must be the one to lock it to unlock it.

Readers and Writers

  • ReentrantReadWriteLocks are useful for improving concurrency in Collections.
  • This matters when: Collections are large, Collections are accessed more by reader threads than writer threads, entail operations with overhead that outweighs synchronization overhead.

Exchanger

  • The Exchanger class is used for allowing two threads to swap data.
  • It waits until two threads call its exchange() method.

Executor

  • Executors provide an alternative to directly manging threads.
  • The Executor interface declares the execute method which starts the given thread with: void execute(Runnable thread).
  • ExecutorService extends Executor adding methods to control the threads such as: void shutdown().

ExecutorService

  • There are methods for creating different types of thread pools:
    • static ExecutorService newCachedThreadPool().
    • static ExecutorService newFixedThreadPool(int num).
    • static ExecutorService newScheduledThreadPool(int num).

Callable

  • Some threads need to return values.
  • The Callable interface is used to represent such task.
  • The Callable<T> interface declares the call method: T call() throws Exception.
  • You then implement your task as a call method that either return a result or throws some exception on failure.

Callable, Future, and ExecutorService

  • To run a Callable object you submit it to an ExecutorService
    • Future<T> submit(Callable<T> task)
  • This returns a Future object that you can use to the result.
  • To retrieve the result you use the get method of Future, which will block until the value is ready.
    • T get()

Data

  • The concurrent API defines many collection classes that are easy to use and support concurrent usage.
  • The java.util.concurrent.atomic package defines objects with atomic operations.

Fork/Join Framework

  • Java threads are versatile yet have a lot of overhead and aren't designed for high performance.
  • The Fork and Join Framework are needed because they enable a large number of tasks to be managed by small number of threads.
  • Types: ForkJoinTask, ForkJoinPoolb, RecursiveAction, RecursiveTask.
  • Fork/Join threads are daemon threads and will end if main ends.

Fork/Join Framework

  • This framework is well suited to the "divide and conquer" strategy.
  • if work is small enough, do the work directly.
  • Split the current work into pieces and invoke them to get results if the work is too large.
  • The Fork/Join framework uses a "work stealing" algorithm for load balancing.
  • Some Java features use the framework such as: Arrays.parallelSort() and Parallel Streams.

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