Podcast
Questions and Answers
Match the following Wumpus World components with their descriptions:
Match the following Wumpus World components with their descriptions:
Performance measure = Defines the rewards and penalties for different actions in the environment Environment = Consists of a 4x4 grid of rooms with randomly placed gold, Wumpus, and pits Actuators = Responsible for agent movements, grabbing objects, shooting arrows, and turning Sensors = Provide information about the presence of stench and breeze in adjacent squares
Match the following actions with their consequences in the Wumpus World:
Match the following actions with their consequences in the Wumpus World:
Picking up gold = +1000 reward Falling into a pit or being eaten = -1000 penalty Using up the arrow = -10 penalty Moving forward into a square with a pit or live Wumpus = Causes death
Match the following agent movements with their effects in the Wumpus World:
Match the following agent movements with their effects in the Wumpus World:
Forward movement = No effect if there is a wall in front Turning left or right by 90 degrees = Changes the direction of the agent Grabbing an object in the same square = Action Grab Firing an arrow in a straight line = Action Shoot
Match the following Wumpus World elements with their probabilities:
Match the following Wumpus World elements with their probabilities:
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Match the following Wumpus World scenarios with their outcomes:
Match the following Wumpus World scenarios with their outcomes:
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Study Notes
Wumpus World Components
- Wumpus World consists of a grid representing a cave system inhabited by a Wumpus, pits, and gold.
- The agent navigates the cave to avoid pits and the Wumpus while seeking to collect gold and exit safely.
Actions and Consequences
- Shooting an arrow can eliminate the Wumpus if it is in line of sight, affecting the environment.
- Moving to a square can allow the agent to collect gold, face a pit, or encounter the Wumpus.
Agent Movements and Effects
- Moving north, south, east, or west shifts the agent's position to adjacent squares and reveals nearby dangers or treasures.
- Entering a square with a pit results in failure, while entering a square with gold allows for successful treasure collection.
Elements and Probabilities
- The likelihood of encountering the Wumpus depends on the agent's starting position and prior knowledge of the surrounding environment.
- Pits are usually randomly placed within the grid, impacting the probability of agent survival during exploration.
Scenarios and Outcomes
- Successfully shooting the Wumpus leads to potential victory and treasure collection, while failure often results from falling into a pit or being eaten by the Wumpus.
- Various strategies yield different results; for example, cautious exploration might avoid immediate threats while risking missing gold.
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Description
Test your understanding of First Order Logic, Artificial Intelligence, and the Wumpus World with this quiz. Explore concepts from Chapter 7, Chapter 8, and Chapter 9 of the Aparna Gurjar's MCA RCOEM 1 while solving problems related to the Wumpus task environment.