Wumpus World Quiz
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Questions and Answers

Match the following Wumpus World components with their descriptions:

Performance measure = Defines the rewards and penalties for different actions in the environment Environment = Consists of a 4x4 grid of rooms with randomly placed gold, Wumpus, and pits Actuators = Responsible for agent movements, grabbing objects, shooting arrows, and turning Sensors = Provide information about the presence of stench and breeze in adjacent squares

Match the following actions with their consequences in the Wumpus World:

Picking up gold = +1000 reward Falling into a pit or being eaten = -1000 penalty Using up the arrow = -10 penalty Moving forward into a square with a pit or live Wumpus = Causes death

Match the following agent movements with their effects in the Wumpus World:

Forward movement = No effect if there is a wall in front Turning left or right by 90 degrees = Changes the direction of the agent Grabbing an object in the same square = Action Grab Firing an arrow in a straight line = Action Shoot

Match the following Wumpus World elements with their probabilities:

<p>Pit in a square (except start) = 0.2 probability Presence of stench in the square containing Wumpus = Indicated by a sensor Presence of breeze in squares directly adjacent to a pit = Indicated by a sensor Start state of the agent = [1,1] on the 4x4 grid</p> Signup and view all the answers

Match the following Wumpus World scenarios with their outcomes:

<p>Entering a square containing a pit or live Wumpus = Causes death Entering a square with a dead Wumpus = Safe Picking up gold = +1000 reward Using the arrow to shoot = -10 penalty</p> Signup and view all the answers

Study Notes

Wumpus World Components

  • Wumpus World consists of a grid representing a cave system inhabited by a Wumpus, pits, and gold.
  • The agent navigates the cave to avoid pits and the Wumpus while seeking to collect gold and exit safely.

Actions and Consequences

  • Shooting an arrow can eliminate the Wumpus if it is in line of sight, affecting the environment.
  • Moving to a square can allow the agent to collect gold, face a pit, or encounter the Wumpus.

Agent Movements and Effects

  • Moving north, south, east, or west shifts the agent's position to adjacent squares and reveals nearby dangers or treasures.
  • Entering a square with a pit results in failure, while entering a square with gold allows for successful treasure collection.

Elements and Probabilities

  • The likelihood of encountering the Wumpus depends on the agent's starting position and prior knowledge of the surrounding environment.
  • Pits are usually randomly placed within the grid, impacting the probability of agent survival during exploration.

Scenarios and Outcomes

  • Successfully shooting the Wumpus leads to potential victory and treasure collection, while failure often results from falling into a pit or being eaten by the Wumpus.
  • Various strategies yield different results; for example, cautious exploration might avoid immediate threats while risking missing gold.

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Description

Test your understanding of First Order Logic, Artificial Intelligence, and the Wumpus World with this quiz. Explore concepts from Chapter 7, Chapter 8, and Chapter 9 of the Aparna Gurjar's MCA RCOEM 1 while solving problems related to the Wumpus task environment.

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