Podcast
Questions and Answers
How does the Metaverse aim to enhance social interactions compared to traditional virtual environments?
How does the Metaverse aim to enhance social interactions compared to traditional virtual environments?
By offering immersive social interactions, allowing users to feel more connected despite physical distance.
Identify a potential cultural disadvantage of the Metaverse.
Identify a potential cultural disadvantage of the Metaverse.
The loss of cultural diversity from combining different civilizations into one.
Explain how virtual tourism is being utilized within the Metaverse.
Explain how virtual tourism is being utilized within the Metaverse.
It enables virtual travel, aiding individuals unable to travel long distances physically.
What is one way healthcare could be delivered in the Metaverse?
What is one way healthcare could be delivered in the Metaverse?
What is considered the most notable benefit of the Metaverse?
What is considered the most notable benefit of the Metaverse?
Name a company that changed its name to reflect its focus on the metaverse.
Name a company that changed its name to reflect its focus on the metaverse.
Name an early pioneer of virtual reality that developed one of the first VR headsets and data gloves.
Name an early pioneer of virtual reality that developed one of the first VR headsets and data gloves.
Explain the unique virtual reality experience presented by Morton Heilig’s Sensorama.
Explain the unique virtual reality experience presented by Morton Heilig’s Sensorama.
Identify a potential negative consequence of prolonged exposure to the Metaverse.
Identify a potential negative consequence of prolonged exposure to the Metaverse.
Explain how the concept of "proof-of-work", invented by Moni Naor and Cynthia Dwork, relates to the Metaverse.
Explain how the concept of "proof-of-work", invented by Moni Naor and Cynthia Dwork, relates to the Metaverse.
How did Linden Lab contribute to the early development of virtual worlds?
How did Linden Lab contribute to the early development of virtual worlds?
Describe how 'Pokemon GO' utilized augmented reality and relevance to the metaverse.
Describe how 'Pokemon GO' utilized augmented reality and relevance to the metaverse.
In what way did Tim Berners-Lee contribute to the foundations of the Metaverse?
In what way did Tim Berners-Lee contribute to the foundations of the Metaverse?
What aspects of virtual learning are improved by Metaverse technologies?
What aspects of virtual learning are improved by Metaverse technologies?
How does the metaverse offer new opportunities for businesses?
How does the metaverse offer new opportunities for businesses?
Why does the Metaverse raise privacy and security concerns?
Why does the Metaverse raise privacy and security concerns?
How might the adoption of Metaverse technologies change traditional remote working?
How might the adoption of Metaverse technologies change traditional remote working?
How does the novel 'Ready Player One', influence the concept of Metaverse?
How does the novel 'Ready Player One', influence the concept of Metaverse?
Describe the function of Colored Coins in the context of the Metaverse, as introduced by Yoni Assia.
Describe the function of Colored Coins in the context of the Metaverse, as introduced by Yoni Assia.
How will the metaverse combine elements to upgrade social media?
How will the metaverse combine elements to upgrade social media?
What is the relationship between NFTs and the metaverse?
What is the relationship between NFTs and the metaverse?
How did Facebook/Meta affect the 3D infrastructure concerning the metaverse?
How did Facebook/Meta affect the 3D infrastructure concerning the metaverse?
What virtual reality term was Antonin Artaud credited with using?
What virtual reality term was Antonin Artaud credited with using?
Which company that allows users to create and play massively multiplayer games?
Which company that allows users to create and play massively multiplayer games?
According to Neal Stephenson book, Snow Crash, what are individuals escaping into?
According to Neal Stephenson book, Snow Crash, what are individuals escaping into?
Flashcards
Metaverse Definition
Metaverse Definition
A 3D virtual realm where users can experience life in ways not possible in the real world. It emphasizes social interaction.
Antonin Artaud
Antonin Artaud
French poet who used the term 'virtual reality' in his essays, envisioning rich, immersive worlds orchestrated with characters and objects.
Sensorama
Sensorama
A machine built by Morton Heilig that simulates a motorcycle ride through New York City with 3D movie, vibrating chair, fan, and smells.
Jaron Lanier
Jaron Lanier
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Neal Stephenson
Neal Stephenson
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Second Life
Second Life
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Roblox
Roblox
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Ready Player One
Ready Player One
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Palmer Luckey
Palmer Luckey
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Pokémon GO
Pokémon GO
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Meta
Meta
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Metaverse Advantage: Connectivity
Metaverse Advantage: Connectivity
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Enhanced Social Interaction
Enhanced Social Interaction
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Cybersecurity risks
Cybersecurity risks
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Metaverse sectos impacted
Metaverse sectos impacted
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Virtual Tourism
Virtual Tourism
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VR Learning
VR Learning
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Study Notes
- The "Metaverse" refers to a shared, immersive, persistent, 3D virtual realm in the computer industry.
- It's a 3D virtual environment built and maintained for exploration and interaction.
- The metaverse is a hypothetical, global, all-encompassing virtual setting emphasizing social interaction.
History of Metaverse
- 1938: French poet Antonin Artaud used "virtual reality" to describe characters, objects, and images orchestrated into immersive worlds in his essays, The Theater and its Double.
- 1962: American filmmaker Morton Heilig built the Sensorama, which simulated riding a motorcycle through New York City with 3D movies, vibrating, fan and smells.
- 1984: Jaron Lanier, a computer scientist and musician, founded VPL Research, Inc. and developed VR headsets and data gloves, demonstrating commercial and artistic applications.
- 1989: Tim Berners-Lee created the World Wide Web at CERN, it was a radical upgrade that open-sourced a client and server for linked web pages with text, graphics, and audio.
- 1992: Neal Stephenson's book Snow Crash introduced "metaverse" as a dystopian future where wealthy people escape into a 3D reality with personalized avatars.
- 1993: Moni Naor and Cynthia Dwork invented proof-of-work techniques to deter spam and denial-of-service attacks, and concepts that were formalized to become the basis of Bitcoin.
- 2003: Linden Lab launched Second Life, a 3D virtual space with over 70 million registered accounts; it allowed users to explore; interact, and exchange virtual goods.
- 2006: Roblox allowed users to create and play multiplayer games, selling new items and scaling successful games.
- 2007: Google Maps with Street View allowed virtual exploration of the real world at scale.
- 2009: Satoshi Nakamoto launched Bitcoin and first public blockchain with a proof-of-work algorithm.
- 2010: The gacha video game model was introduced, where players use toy vending machines to earn currency and in-game rewards.
- 2011: Earnest Cline's novel Ready Player One, shows the idea of a shared virtual world, OASIS with a stable currency and Steven Spielberg directed a movie of the story in 2018.
- 2012: Yoni Assia introduced Colored Coins, establishing a new way to create, buy sell and own assets on a public blockchain.
- 2012: Palmer Luckey launched the Oculus on Kickstarter as the first low-cost 3D.
- 2014: Facebook acquired Oculus, scaling its 3D infrastructure.
- 2014: Kevin McCoy and Anil Dash created the first non-fungible token, secured with cryptography which allowed for experimentation in virtual art, concert tickets, and play-to-earn experiences.
- 2015: Vitalik Buterin and Gavin Wood launched Ethereum with features for building decentralized apps on a blockchain.
- 2016: Pokémon GO introduced augmented reality games by finding, capturing and battling virtual creatures associated with physical locations,
- 2016: The DAO was launched on Ethereum as a decentralized autonomous organization for raising VC funds.
- 2018: Video game Axie Infinity, by Sky Mavis, used NFTs integrated into the blockchain.
- 2019: Epic Games' Fortnite became the most popular shared virtual world with +250 million users
- 2021: Facebook's parent company rebranded as Meta, investing over $10 billion to develop new hardware, software, and services.
- 2021: Microsoft introduced Mesh as a new platform that offers to synchronize virtual collaboration.
- 2022: Siemens and Nvidia partnered on the industrial metaverse. using Nvidia's Omniverse and Siemen's digital twin tools for digital engineering environment
Advantages:
- The metaverse ignores geographical boundaries.
- Metaverse offers immersive experiences, enhance personal and professional endeavors.
- Metaverse provides immersive social interactions, helping users feel connected, especially useful during quarantine.
- Metaverse combines social media with virtual spaces to create unique social experiences.
- Metaverse offers immersive marketing and advertising strategies and virtual storefronts with better UX, also allows haptic technology to be used.
Disadvantages:
- Cybercrime is a major issue on the internet, also in the metaverse.
- Cultural uniqueness may diminish as civilizations mix.
- Gaming in the metaverse may lead to addiction, where users stay submerged in VR.
- Prolonged usage of the metaverse can lead to detachment from the real world.
- User data may be compromised in metaverse.
Essential Metaverse Examples
- Gaming is a main backer, allowing people to communicate in a single environment.
- Virtual tourism becomes a possibility with virtual travel for those unable to travel far.
- VR enhances education and quality of learning with information and live experiments.
- Architecture is being used by Nike, Intel, YouTube, McDonalds, Gravity Sketch and Upland for virtual offices.
- Healthcare provides patients with better therapies and telemedicine.
Metaverse examples:
- Second Life: It was released in 2003. It allowed users to personalize appearance and communicate, becoming the first virtual world with avatars with less than 70M accounts.
- Ready Player One: The film showcases what the metaverse can be. It's based on the Oasis platform where people can do everything.
- Fortnite: became one of Gen Z's most popular online gaming worlds.
- Roblox: Over half of American kids use Roblox, a platform with 50 million daily users.
- Pokémon Go utilized augmented reality, being one of the first apps to do so.
Conclusion
- Metaverse is a 3D network of interactive virtual and augmented reality built on blockchain technology.
- It includes interactions, money, trade, and property ownership.
- Drawbacks include cybercrime, cultural disintegration, and unhealthy usage.
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