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Questions and Answers
How long is a regulation flat track roller derby game, in minutes?
What is the maximum amount of minutes a Jam can last, unless called off earlier as part of gameplay?
How many points does a Jammer score for each opponent they lap?
What is the term for the helmet cover worn by a Jammer?
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What does WFTDA stand for?
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Which of the following is a Legal Target Zone?
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What is the time penalty, in seconds, for a typical penalty?
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What is the term for the zone in which Blockers are in play and may legally engage and be engaged?
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How many Team Timeouts does each team have during a game?
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Which of the following is a reason a Jammer would become ineligible to earn Lead Jammer status?
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What is the term for a formal request for Officials to review an officiating decision made by a team's Captain or Designated Alternate?
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What is the name of the largest group of in-bounds and upright Blockers in proximity, containing members of both teams?
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When can a legal Star Pass occur?
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What happens when a Jammer is penalized and the opposing Jammer is in the Penalty Box?
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How many penalties can a Skater receive before fouling out of the game?
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Which Official has the authority to expel a Skater from the game?
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What must a penalized Skater do as soon as an Official signals the penalty?
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Which areas of the body can be used to legally block an opponent?
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What is an Illegal Procedure?
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What happens when there is no Pack defined on the track?
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Study Notes
Game Structure
- A regulation flat track roller derby game lasts 60 minutes.
- Each Jam can last a maximum of 2 minutes unless called off earlier.
Scoring and Roles
- Jammers score 1 point for each opponent they lap.
- The Jammer wears a helmet cover known as "The Star."
- Lead Jammer status can be lost for several reasons, but blocking an opponent out of bounds is not one of them.
Gameplay Rules
- Illegal Target Zones include the head, back of the thighs, and back of the body; hips are legal.
- A typical penalty incurs a time penalty of 30 seconds.
- The zone where Blockers are allowed to engage is called the "Engagement Zone."
- Each team has 3 Team Timeouts during a game.
Official Processes
- An "Official Review" is a formal request made by a team’s Captain or Designated Alternate to review officiating decisions.
- The largest group of in-bounds and upright Blockers is termed "The Pack."
Legal Actions
- A legal Star Pass occurs when both the Jammer and Pivot are upright, in-bounds, and in play.
- If a Jammer is penalized and there's no opposing Jammer, the Jam ends.
- A Skater can receive up to 7 penalties before fouling out of the game.
Authority and Compliance
- The Head Referee has the authority to expel a Skater from the game.
- Penalized Skaters must immediately leave the track when signaled by an Official.
- Legal blocking can only involve the torso, arms above the elbow, and legs above mid-thigh.
Infractions and Consequences
- An Illegal Procedure refers to any non-contact infraction that violates the rules.
- When there is no defined Pack on the track, all Blockers are considered out of play.
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Description
Test your knowledge on the rules of flat track roller derby with this quiz. Answer questions about game duration, jam times, and scoring. Whether you're a player, fan, or official, this quiz is a great way to ensure you understand the WFTDA regulations.