WFDF Ultimate Rules 2021-2024

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Questions and Answers

En el Ultimate, ¿qué deben hacer los capitanes si hay un incumplimiento deliberado de las reglas o del Espíritu de Juego?

  • Dejar que los árbitros resuelvan la situación.
  • Aplicar sanciones severas al jugador infractor.
  • Ignorar el incidente para mantener el flujo del juego.
  • Discutir y determinar una solución apropiada, incluso si no se ajusta a una regla concreta. (correct)

Según las reglas del Ultimate, ¿cuál es la acción apropiada si un jugador novato comete una infracción desconociendo el reglamento?

  • Dejar que aprenda por sí mismo consultando el reglamento.
  • Ayudarle y explicarle la infracción. (correct)
  • Ignorar la infracción si no afectó significativamente el juego.
  • Sancionarlo inmediatamente para que aprenda de su error.

En el Ultimate, ¿en qué lugar puede un lanzador establecer su punto de pívot si el disco toca el suelo y luego sale del campo de juego sin ser tocado por un atacante?

  • Donde el disco tocó el suelo por primera vez.
  • Donde el disco cruzó la línea perimetral por primera vez, o en la ubicación más cercana de la zona central si ese punto está en la zona defensiva. (correct)
  • En la marca de 'brick' más cercana.
  • En cualquier punto dentro del campo de juego.

¿Cuál de las siguientes situaciones se considera un 'juego muerto' en el Ultimate?

<p>Después de un llamado que detiene el juego, hasta que el disco sea chequeado. (D)</p> Signup and view all the answers

Después de un 'turnover' en Ultimate, ¿dentro de qué plazo debe el equipo atacante poner el disco en juego si este se detiene en la zona central?

<p>Dentro de los diez (10) segundos. (A)</p> Signup and view all the answers

En Ultimate, ¿qué debe hacer un jugador si se aleja más allá del radio permitido al marcar al lanzador?

<p>Reiniciar el conteo diciendo 'contando uno' (Stalling one). (C)</p> Signup and view all the answers

En el Ultimate, ¿cómo se reanuda el conteo después de un llamado del defensor aceptado por el atacante?

<p>Se inicia en un máximo de nueve (9). (D)</p> Signup and view all the answers

En Ultimate, ¿qué deben hacer los jugadores si la jugada se detiene antes de que se lance un pase debido a un llamado?

<p>Retomar las posiciones que tenían cuando se hizo el llamado. (D)</p> Signup and view all the answers

En Ultimate, ¿qué debe hacer un defensor si hay un retraso innecesario al chequear el disco?

<p>Dar la advertencia 'retraso en el juego' y, si continúa el retraso, chequear el disco diciendo 'Disco en juego' sin verificación del equipo opuesto. (A)</p> Signup and view all the answers

Si un oponente intenta un pase sin el 'check' apropiado, ¿qué puede hacer un jugador en Ultimate?

<p>Llamar una violación sobre el check. (D)</p> Signup and view all the answers

En Ultimate, ¿qué se considera una 'atrapada'?

<p>Cuando un jugador ha cogido un disco que no gira entre al menos dos partes corporales. (A)</p> Signup and view all the answers

En Ultimate, ¿qué ocurre si el disco es atrapado simultáneamente por un jugador del ataque y uno de la defensa?

<p>El ataque mantiene la posesión. (C)</p> Signup and view all the answers

En Ultimate, ¿cuál es la regla con respecto al contacto entre jugadores al intentar ocupar una posición?

<p>Los jugadores deben evitar el contacto y no pueden justificar iniciarlo, incluso al hacer una jugada al disco. (B)</p> Signup and view all the answers

En Ultimate, ¿qué se considera un 'Turnover' que detiene el juego?

<p>Cuando el lanzador no suelta el disco antes de que la marca pronuncie la palabra 'diez' en el conteo. (C)</p> Signup and view all the answers

En Ultimate, después de un turnover, ¿dónde se localiza la ubicación del cambio de posesión si un jugador intercepta el disco?

<p>Donde se detiene el jugador que intercepta el disco. (C)</p> Signup and view all the answers

En Ultimate, ¿qué opciones tiene el lanzador si la ubicación del turnover se encuentra en la zona de gol que está defendiendo?

<p>Elegir entre permanecer en el lugar del turnover o moverse al punto más cercano sobre la línea de gol. (B)</p> Signup and view all the answers

En Ultimate, ¿qué se considera una 'falta recibiendo'?

<p>Cuando un jugador inicia un contacto no menor con un oponente antes, durante o inmediatamente después de que un jugador haga una jugada al disco. (A)</p> Signup and view all the answers

En Ultimate, ¿qué ocurre si una falta de 'Fuera por fuerza' no es aceptada y el receptor ha aterrizado fuera de límites?

<p>El disco retorna al lanzador. (B)</p> Signup and view all the answers

En Ultimate, ¿qué debe pasar para que se considere que un jugador defensor está obstruyendo ('Pick') a un jugador atacante?

<p>El defensor impida al jugador atacante moverse hacia/con el jugador que está marcando. (A)</p> Signup and view all the answers

Flashcards

¿Qué es el Ultimate?

Deporte jugado con un disco volador (frisbee) por dos equipos de siete jugadores en un campo rectangular con zonas de gol en cada extremo.

¿Qué es el Espíritu de Juego?

Principio fundamental del Ultimate que enfatiza el juego limpio, el respeto y la responsabilidad individual en el cumplimiento de las reglas.

¿Qué es el Campo de Juego?

Área rectangular que incluye la zona central y las zonas de gol, excluyendo las líneas perimetrales.

¿Qué es el Saque (Pull)?

Acción de lanzar el disco al inicio del partido, después del medio tiempo o después de anotar un gol.

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¿Qué es un Juego 'Muerto'?

Estado en el que el juego se detiene temporalmente debido a un llamado, infracción o interrupción.

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¿Qué es el Check?

Procedimiento para reanudar el juego después de una detención, donde un defensor toca el disco para indicar que está listo.

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¿Qué es el Conteo?

Acción de contar en voz alta del 1 al 10 que realiza un defensor al lanzador para forzarlo a lanzar el disco.

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¿Qué es un Cambio de Posesión (Turnover)?

Situación en la que el equipo pierde la posesión del disco y pasa al equipo contrario.

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¿Qué es una Anotación?

Se anota cuando un jugador atrapa un pase dentro de la zona de gol del oponente.

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¿Qué es una Falta?

Un jugador que inicia intencionalmente un contacto menor es un incumplimiento de las reglas, pero debe ser tratada como una violación, y no como una falta.

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¿Qué es la Visión?

Es cuando un jugador defensor usa cualquier parte de su cuerpo para obstruir intencionalmente la visión del lanzador.

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¿Qué es Juego peligroso ('Dangerous Play')?

Son las acciones que demuestran la imprudencia ante la seguridad de los demás jugadores o supongan riesgo de lesión sobre otros jugadores; y otros comportamientos peligrosamente agresivos.

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¿Qué es Pre-conteo?

Es una advertencia respecto a los límites de tiempo para reanudar la jugada.

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Study Notes

WFDF Ultimate Rules 2021-2024

  • The document contains the rules for WFDF Ultimate, effective from January 1, 2021.

Introduction

  • Ultimate is played with a flying disc (Frisbee) by two teams of seven players each.
  • The game is played on a rectangular field similar to a football field, with endzones at each end.
  • Teams score by completing a pass to a teammate in the opposing endzone.
  • Throwers cannot run with the disc but can throw it in any direction.
  • A change of possession (turnover) occurs when a pass is incomplete.
  • Games typically last for 15 points or about 100 minutes.
  • Ultimate is self-officiated and non-contact, emphasizing the Spirit of the Game.

Espíritu de Juego (Spirit of the Game)

  • Players must know and apply the rules, maintaining fairness, and accountability.
  • Intentional rule violations are discouraged. When they occur, gameplay aims to resume as if the violation never happened.
  • Captains should resolve deliberate or excessive Spirit of the Game violations through discussion to find appropriate solutions.
  • Players mediate between teams, requiring them to understand rules, be impartial, honest, clear, respectful, and focused on quick resolutions.
  • Calls should only be made when a significant impact on the game's outcome is evident.
  • Competitive play is promoted but must not compromise the respect between players, the rules, safety, or enjoyment of the game.
  • Examples of good Spirit of the Game include retracting incorrect calls, seeking opposing opinions on disputed plays, congratulating opponents, introducing oneself, and reacting calmly.
  • Clear violations of Spirit of the Game include dangerous play, intentional fouls, intimidation, disrespectful celebrations, retaliatory calls, and win-at-all-costs behavior.
  • Teams must teach rules and good spirit, correct teammates, provide feedback to other teams, and request Spirit of the Game timeouts to address issues.
  • Experienced players should aid novice players in understanding the rules and infractions.
  • Calls are to be discussed directly by those involved, with teammates offering better perspectives.
  • Non-players should refrain from involvement, except to seek rule clarification.
  • Players and captains have final responsibility for calls.
  • If no agreement is reached after a discussion, gameplay reverts to the last non-disputed throw.

Campo de Juego (Playing Field)

  • The playing field must be a flat, unobstructed rectangular area suitable for safe play.
  • The field is surrounded by perimeter lines, consisting of sidelines and endlines, which are out-of-bounds.
  • Goal lines separate the central field from the endzones and are part of the central field.
  • "Brick" marks are located on the central field at an equal distance from each goal line.
  • These indicate where to set the pivot point after certain plays
  • Eight bright, flexible objects mark the corners of the central field and endzones.
  • The immediate surroundings should be free of mobile objects. Players can call a "Violation" if obstructed.

Equipamiento (Equipment)

  • Any disc accepted by both captains can be used.
  • The WFDF maintains a list of recommended and approved discs.
  • Players must wear uniforms distinguishing their teams.
  • Garments or accessories that could reasonably injure players or impede gameplay are prohibited

Punto, Gol y Partido (Point, Goal, and Game)

  • A game consists of a series of points, each ending with a goal.
  • The first team to score 15 goals wins the game.
  • Games are divided into two halves. Halftime occurs when a team reaches 8 goals.
  • Each half starts with a new point.
  • After a goal, teams switch endzones, and the scoring team becomes the defending team for the next pull.

Equipos (Teams)

  • Each team must have a maximum of seven and a minimum of five players on the field during each point.
  • Each team must designate a captain and a Spirit captain to represent the team.
  • Teams can make unlimited substitutions after a goal has been scored or before signaling for a pull.

Inicio del Partido (Start of the Game)

  • Team representatives decide who chooses between receiving/throwing the initial pull or which endzone to defend first.
  • The other team gets the remaining option.
  • For the second half, the initial options are reversed.

El Saque (Pull)

  • The pull is a free throw that restarts play at a point, after halftime, or after a goal.
  • Teams should be ready for the pull without undue delay.
  • The pull occurs only after both teams indicate readiness by raising a hand.
  • Attacking players must keep at least one foot on the goal line of the zone they are defending until the pull.
  • Defensive players must keep their feet behind the vertical plane above the goal line until the pull.
  • Violations result in the opposing team calling "Off Side," which can impact pivot point settings or allow play to continue without touching the disc.
  • Once the disc is thrown, players can move in any direction.
  • No defensive player can touch the disc after the pull until an attacking player touches it or the disc touches the ground.
  • An incomplete touch by an attacking player that results in the disc hitting the ground is a turnover called a dropped pull.
  • If an attacking player catches the pull and then gains possession, they must establish a pivot point at the nearest spot on the field where possession was established, even if in their endzone.
  • Should the disc first touch the ground without ever leaving the field's boundaries, the thrower must set their pivot point where the disc stopped.
  • If the disc touches the ground and then exits the field, the thrower sets the pivot point where the disc first crossed the line.
  • Should the disc contact an area outside the boundaries without touching the field or an offensive player, the thrower can set the pivot point at the nearest "brick" mark or central zone closest to where the disc exited bounds.

Estado del Juego (State of Play)

  • The game is considered 'dead,' and a turnover cannot occur:
    • After the start of a point, until the pull is made.
    • After a pull or turnover, when the disc should be taken to location until the pivot point is established.
    • After a call that stops play, until the disc is checked.
    • After the disc hits the ground, until proper possession is established.
  • Players can move during dead play, unless specified otherwise.
  • The game is considered 'live' when not dead.
  • Throwers cannot transfer disc possession to another player during dead disc.
  • Any player can try to stop a rolling or sliding disc after it has made contact with the ground.
  • A turnover is when an attacking player must directly run towards the disc at normal or faster speed and set a pivot point after.
  • The attacking team must bring the disc into play in the following limits:
  • Central zone - within 10 seconds after the disc has been stopped.
  • Endzone - within 20 seconds after the dic has been stopped.
  • Failure to comply invokes a game delay warning by defense. Continued failure allows march to start the stall count.

El Conteo (The Count)

  • The marker administers the stall count by announcing "Stalling" and counting from one (1) to ten (10), with at least one-second intervals.
  • Stall counts must be clearly communicated to the thrower.
  • The marker can only start or continue the counts when:
  • The game is live
  • It's when three (3) metres within pivot point
  • All defensive player are in legal positions
  • If a maker moves more than three (3) metres or other player become maker, then the count is re-started with "stall one"
  • How the count can be restarted following a play stoppage:
    • Following from attacking call - reinstated with "stall one"
    • After from defensive call - max count of nine (9)
    • Following stalls out called by attacking - count is re-instated by "Counting eight"
    • After other call - count reinstates with max count of six (6)

El Check

  • When the play is arrested because foul, violation, turnover, specific turnover, or time-out ending - play much recommence quickly with a check
  • Players to be position following call - except when time-out, unles different specifed.
    • If the play was stopped before passing all players revert to where they were for call
    • If passed after release, the thrower must either re-instate position when thrower release or when call happened
    • If plays stands, revert to when the players got possession of ground touched
  • All must stay still as waiting ot check

Límites del campo (Out-of-Bounds)

  • The entire playing field is within bounds; the perimeter lines are out-of-bounds.
  • Unopposing players are part of out-of-bounds zone
  • A player in air maintains whether inside or out zone until either the playing fields contacted.
  • The disc is in bounds at a live play
  • The disc turns out of bounds if it first made contact with out bounds area
  • The non-players move disc to nearby if out of limit

Receptores y Posicionamiento (Receivers and Positioning)

  • Is when the players get the disc spinning, then player can secure the possession.

Cambio de Posesión (Turnover)

  • Disk contacted to ground wihtout possession,
  • Defence secure passing
  • Disk outside,
  • When the throwed do not let go before before call start, and failed.

Anotación

  • A goal is score when player, capture a legit passes.

Llamar Faltas Infracciones y Violaciones (Calling Fouls, Infractions, and Violations)

  • Contact due due more then minor can be called foul.

Continuación del Juego después de un Llamado (Continuing Play After a Call)

  • After a fault or violation made, then plays is called out, unless specified

The Following are also defined within this document:

    • Act of Launch
  • Affect the play
    • Catch or catch
  • Change of ownership
    • Game field
  • Minor contact
  • Contact with soil
    • Cover or mark
  • Defending
    • Where the disc is stopped - - out of range (OB)
  • Make a play to
    • Interception
  • Game interruption
    • Game or Play
  • Player - - Defensive Player or
    • Attack Player
  • pitcher
    • Launch
  • Line
    • Goal line

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