OPR: Grimdark Future

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Questions and Answers

What is the recommended size for the playing surface?

6'x4'

How far apart should armies deploy if playing on a smaller surface?

24"

How many pieces of terrain are recommended to be placed on the playing surface?

10 or more

What can be used as terrain pieces if great looking pieces are not available?

<p>Books or cups</p> Signup and view all the answers

What is the recommendation for setting up the table to provide a balanced playing field?

<p>Balance the number of cover and difficult terrain pieces</p> Signup and view all the answers

What are the force organisation rules aimed at achieving?

<p>Improving army composition consistency and balance</p> Signup and view all the answers

What is the maximum number of heroes players can bring at 2000pts?

<p>4</p> Signup and view all the answers

How many copies of the same unit can players bring at 2000pts?

<p>3</p> Signup and view all the answers

What is the maximum value of a single unit at 2000pts?

<p>700pts</p> Signup and view all the answers

What is the maximum number of units players can bring at 2000pts?

<p>10</p> Signup and view all the answers

Who starts deploying their army first after the mission has been set up?

<p>The winning player of the roll-off</p> Signup and view all the answers

How are game rounds structured?

<p>Into multiple turns</p> Signup and view all the answers

When does the game start with the first round?

<p>After both players have deployed their armies</p> Signup and view all the answers

What happens once all units have activated in a round?

<p>'Rounds' end and a new one begins</p> Signup and view all the answers

Which action allows a unit to move 6” and shoot after moving?

<p>'Advance'</p> Signup and view all the answers

When does the winning player start deploying their army?

<p>After the roll-off</p> Signup and view all the answers

What is the distance within which a unit must be fully deployed from their table edge?

<p>12 inches</p> Signup and view all the answers

How is a game round structured?

<p>Made up of multiple turns</p> Signup and view all the answers

When does the game end?

<p>After 4 full rounds have been played</p> Signup and view all the answers

When does a player activate a unit?

<p>During their turn by performing an action</p> Signup and view all the answers

What happens once all units have activated in a round?

<p>A new round begins</p> Signup and view all the answers

How are game turns structured?

<p>Made up of a single activation</p> Signup and view all the answers

How are unit activations structured?

<p>Made up of a single action</p> Signup and view all the answers

What determines who activates first on each new round?

<p>The player that finished activating first on the last round</p> Signup and view all the answers

What is the maximum distance a unit can move when taking a Rush action?

<p>12&quot;</p> Signup and view all the answers

What restriction is ignored by models taking a Charge action?

<p>Moving within 1” of models from other units</p> Signup and view all the answers

What is the primary purpose of Unit Coherency?

<p>To maintain an uninterrupted chain of models in 1” coherency with each other</p> Signup and view all the answers

Which action allows a unit to move by up to 6" and shoot after moving?

<p>Advance</p> Signup and view all the answers

What must happen if a model is not in coherency with its unit at the beginning of its activation?

<p>The model must take an action to get back into coherency</p> Signup and view all the answers

When taking a Hold action, what are the restrictions on the movement and turning of models in the unit?

<p>Models may not move or turn in any direction</p> Signup and view all the answers

What is the maximum distance a unit can move when taking an Advance action?

<p>6&quot;</p> Signup and view all the answers

What is the maximum distance a unit can move when taking a Charge action?

<p>12&quot;</p> Signup and view all the answers

When taking a Rush action, what restrictions apply to the movement and turning of models in the unit?

<p>Models may move by up to 12” but cannot turn</p> Signup and view all the answers

What is required for a unit to pick a valid target for shooting?

<p>Line of sight to the target and at least one model having a weapon within range</p> Signup and view all the answers

What determines how many attacks a unit has for shooting?

<p>The sum of Attack values from all models that can shoot at the target</p> Signup and view all the answers

What is the sequence for firing multiple weapon types in a shooting action?

<p>Determine attacks, roll to hit, roll to block, remove casualties</p> Signup and view all the answers

What determines whether models in a unit can fire at different targets in a shooting action?

<p>Whether the unit is divided into separate weapon groups</p> Signup and view all the answers

What is the next step after determining how many attacks the unit has in total for shooting?

<p>Roll to Hit</p> Signup and view all the answers

What is the consequence of a failed Roll to Block?

<p>One wound is caused to the target</p> Signup and view all the answers

When does the defending player remove models as casualties from the target?

<p>After rolling to hit</p> Signup and view all the answers

When taking a Charge action, what determines if an enemy is a valid target for a unit?

<p>Being within charge distance with a clear path to the enemy model</p> Signup and view all the answers

During a Charge move, how far must charging models move to get into base contact with an enemy model from the target unit?

<p>Up to 12&quot;</p> Signup and view all the answers

In the Melee Sequence, what is the second step for the charging unit and the target unit?

<p>Roll to Hit</p> Signup and view all the answers

Which models may attack an enemy unit during a melee?

<p>All models in the unit</p> Signup and view all the answers

What is the maximum distance non-charging models from the target unit can move to get into base contact with charging models during a Charge action?

<p>Up to 3&quot;</p> Signup and view all the answers

In a Charge action, what determines if a model is in base contact with an enemy model from the target unit?

<p>Being within 1&quot;</p> Signup and view all the answers

During a Charge move, what is the maximum distance charging models can move?

<p>Up to 12&quot;</p> Signup and view all the answers

What determines if a model may strike at models from the target unit during a melee?

<p>Being within base contact with the enemy model</p> Signup and view all the answers

What is the second step in the Melee Sequence for the charging unit and the target unit?

<p>Roll to Hit</p> Signup and view all the answers

What is the first step in the Melee Sequence for the charging unit and the target unit?

<p>Determine Attacks</p> Signup and view all the answers

What is the third step in the Melee Sequence for the charging unit and the target unit?

<p>Roll to Block</p> Signup and view all the answers

What is the consequence for models attacking in melee for the first time during a round?

<p>They hit on unmodified rolls of 6 in any subsequent melee until the end of the round</p> Signup and view all the answers

What determines how many attacks a unit has in total for melee?

<p>Sum of the Attack value from the weapons of all models</p> Signup and view all the answers

When does the defending player remove models as casualties from the target?

<p>For every hit that the unit has taken</p> Signup and view all the answers

What is the effect of a failed Roll to Block?

<p>Causes one wound each to the target</p> Signup and view all the answers

When does the defending unit have the option to strike back in melee combat?

<p>After all charging models have attacked</p> Signup and view all the answers

What is the effect of striking back for the defending unit in melee combat?

<p>It does not count as the defending unit's activation</p> Signup and view all the answers

When may activated units in a melee combat strike back?

<p>After all charging models have attacked</p> Signup and view all the answers

What happens if one unit causes more wounds than the other in a melee?

<p>The loser takes a morale test</p> Signup and view all the answers

When do units need to make consolidation moves?

<p>After taking morale tests</p> Signup and view all the answers

Under what circumstances must the charging unit move back by 1" after determining the winner of the melee?

<p>If neither unit caused any wounds</p> Signup and view all the answers

When do units need to take morale tests after a melee?

<p>If they suffered at least one wound</p> Signup and view all the answers

When does a unit have to take a morale test?

<p>When it takes wounds leaving it with half or less of its starting size</p> Signup and view all the answers

What happens if a unit fails a morale test?

<p>It becomes Shaken</p> Signup and view all the answers

How is a morale test conducted?

<p>The affected unit must take one regular Quality test</p> Signup and view all the answers

When must a unit in melee take a morale test?

<p>When it has the lowest total of wounds caused in the melee</p> Signup and view all the answers

What happens if a unit's morale test roll is unsuccessful and it has half or less of its starting size or tough value?

<p>The unit is Routed</p> Signup and view all the answers

Under what condition does a unit not have to take a morale test even if it dealt fewer wounds in melee?

<p>If it destroyed its opponent</p> Signup and view all the answers

What happens if a unit's morale test roll is unsuccessful and it has over half of its starting size or tough value?

<p>The unit is Shaken</p> Signup and view all the answers

What happens if a unit's morale test roll is unsuccessful and it only has half or less of its starting size or tough value?

<p>The unit Routs</p> Signup and view all the answers

What happens to Shaken units as long as they are shaken?

<p>They must spend their activation being idle and may do nothing</p> Signup and view all the answers

What type of terrain counts as having no special rules and is not affected by any terrain rules?

<p>Open Terrain</p> Signup and view all the answers

Which type of terrain stops models from moving through it unless they have specific rules to ignore it?

<p>Impassable Terrain</p> Signup and view all the answers

What type of terrain does not allow units to draw line of sight through it, unless they have specific rules to ignore it?

<p>Blocking Terrain</p> Signup and view all the answers

Which type of terrain provides a bonus to Defense rolls for units in or behind it when blocking hits from shooting attacks?

<p>Cover Terrain</p> Signup and view all the answers

What type of terrain hinders a model’s movement or forces them to slow down?

<p>Difficult Terrain</p> Signup and view all the answers

Which type of terrain counts as any surface that is not specifically defined as a type of terrain?

<p>Open Terrain</p> Signup and view all the answers

Which type of terrain counts as any piece of terrain that models can’t see or shoot through?

<p>Blocking Terrain</p> Signup and view all the answers

What is the consequence of a model moving in or through dangerous terrain?

<p>The unit must take a dangerous terrain test</p> Signup and view all the answers

What counts as elevated terrain and is impassable?

<p>Terrain over 3” tall and any gaps over 1” wide</p> Signup and view all the answers

When a unit moves in or through difficult terrain, what is the maximum distance it can move for that movement?

<p>6 inches</p> Signup and view all the answers

What must a unit do if it is activated in dangerous terrain?

<p>Take a dangerous terrain test</p> Signup and view all the answers

When does a model need to take a dangerous terrain test?

<p>When it moves in or through dangerous terrain</p> Signup and view all the answers

What happens if there are models with the Tough(X) rule in the unit when taking a dangerous terrain test?

<p>Roll X dice for them instead of only 1 die</p> Signup and view all the answers

What is considered as dangerous terrain?

<p>Terrain features that could harm models or outright kill them</p> Signup and view all the answers

What does the special rule 'Ambush' allow a player to do?

<p>Keep the model off the table in reserve and deploy it later</p> Signup and view all the answers

What does the special rule 'AP(X)' do?

<p>Grants -X to Defense rolls for enemy units taking hits from weapons with this rule</p> Signup and view all the answers

What is the effect of the 'Blast(X)' special rule?

<p>Ignores cover and multiplies its hits by X for each attack</p> Signup and view all the answers

What does the 'Counter' special rule allow a model to do?

<p>Strike before the charging unit and give the charging unit -1 total Impact attacks</p> Signup and view all the answers

What is the effect of the 'Deadly(X)' special rule?

<p>Multiplies the amount of wounds suffered by X when taking wounds from a weapon with this rule</p> Signup and view all the answers

What is the effect of the 'Entrenched' special rule?

<p>-2 to hit when shooting at models from over 12&quot; away</p> Signup and view all the answers

What is the effect of the 'Fast' special rule?

<p>+2&quot; movement when using Advance actions and +4&quot; when using Rush or Charge actions</p> Signup and view all the answers

What must a player do if both players have units with Ambush?

<p>Roll-off to see who deploys first, and then alternate in placing them</p> Signup and view all the answers

What happens if units deploy from Ambush on the last round?

<p>They can’t seize or contest objective markers</p> Signup and view all the answers

When does a model with Entrenched get -2 to hit when shooting at models?

<p>From over 12&quot; away, as long as this model hasn’t moved since the beginning of its last activation.</p> Signup and view all the answers

What special rule allows models to move through units and terrain, and ignore terrain effects when moving?

<p>Flying</p> Signup and view all the answers

Which special rule multiplies the number of attacks by X when a model charges?

<p>Impact(X)</p> Signup and view all the answers

Which special rule allows weapons to shoot at enemies that are not in line of sight, but with a -1 to hit after moving?

<p>Lock-On</p> Signup and view all the answers

Which special rule provides a bonus to hit rolls equivalent to Quality 2+ when attacking?

<p>Reliable</p> Signup and view all the answers

Which special rule causes enemy units taking hits to get -1 to Regeneration rolls and must re-roll unmodified Defense rolls of 6 when blocking hits?

<p>Poison</p> Signup and view all the answers

Which special rule allows models to ignore cover and all negative modifiers to hit rolls and range?

<p>Lock-On</p> Signup and view all the answers

Which special rule allows a model to roll one die for each wound taken, ignoring the wound on a 5+?

<p>Regeneration</p> Signup and view all the answers

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