VR Therapy for Dementia Symptoms Management

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

Dementia is an umbrella term for conditions leading to what type of deterioration?

  • Cognitive and social functioning (correct)
  • Physical and social
  • Cognitive and physical
  • Physical and emotional

What does BPSD stand for in the context of dementia?

  • Brain Physical Stress Disorder
  • Behavioral Psychological Stress Deviation
  • Basic Psychological Stress Disorder
  • Behavioral and Psychological Symptoms of Dementia (correct)

By 2050, the number of People with Dementia (PwD) around the world is expected to rise to how many million?

  • 100 million
  • 55 million
  • 139 million (correct)
  • 200 million

The use of neuroleptic or sedating medication has been associated with improved condition (e.g., slower cognitive decline).

<p>False (B)</p> Signup and view all the answers

Non-pharmacological interventions does NOT include which of the following?

<p>Neuroleptic medications (A)</p> Signup and view all the answers

What does DTx stand for?

<p>digital therapeutics</p> Signup and view all the answers

What is the primary aim of interventions for PwD to improve their HRQoL and decrease the BPSD based on previous research?

<p>Mostly based on overprescribed and ineffective neuroleptic or sedating medications and physical barriers (A)</p> Signup and view all the answers

Name a cognitive skill that's often impaired in dementia, and that Sea Hero Quest is designed to test and support.

<p>spatial navigation</p> Signup and view all the answers

In recent years, what has become one of the most accessible and low-cost solutions in the healthcare domain, used in a variety of medical applications?

<p>Virtual Reality (VR) (C)</p> Signup and view all the answers

Why is VR particularly valuable for People with Dementia (PwD)?

<p>because it can transcend physical boundaries</p> Signup and view all the answers

A major priority listed in a Global Action Plan for dementia is to improve what for PwD?

<p>Health-Related Quality of Life (HRQOL) (C)</p> Signup and view all the answers

What is one of the factors contributing to agitation and aggression in PwD?

<p>The monotony of everyday living (B)</p> Signup and view all the answers

Based on current findings, what can help PwD improve their resilience coping mechanisms, thereby reducing BPSD?

<p>social support and a sense of belongingness</p> Signup and view all the answers

Signup and view all the answers

Signup and view all the answers

Signup and view all the answers

Signup and view all the answers

<h1>=</h1> <h1>=</h1> Signup and view all the answers

Flashcards

Dementia

Umbrella term for conditions causing cognitive and social decline, affecting memory, thinking and judgement.

BPSD

Challenging behaviors, mood disturbances, lack of emotional control in dementia patients.

Examples of BPSD

Aggressive physical or verbal behavior, restlessness, irritability, depression, apathy, diminished motivation.

Non-Pharmacological Interventions

Non-drug interventions like sensory stimulation, social activities, and therapies (reminiscence, music, art).

Signup and view all the flashcards

Reminiscence Therapy

Therapy involving recall of memories, discussing past events and using familiar objects.

Signup and view all the flashcards

Virtual Reality (VR)

Computer technology that immerses users in diverse environments.

Signup and view all the flashcards

Benefit of VR for PwD

VR transcends physical limits, offers experiences in different settings.

Signup and view all the flashcards

AI Chatbots

AI driven programs offering personalized conversational that alleviate loneliness and stimulate cognitive engagement.

Signup and view all the flashcards

Sea Hero Quest

Spatial navigation tested and supported through the use of videogames.

Signup and view all the flashcards

Lumosity

Mood and cognitive functions improved through the process of using gamified exercises.

Signup and view all the flashcards

VR Benefits

Offers multisensory interactions to promote engagement and enjoyment for PwD.

Signup and view all the flashcards

VR Design Considerations for PwD

Personalized experiences, preference and skill level consideration in mind when creating VR systems.

Signup and view all the flashcards

VR Focus for PwD

Capabilities improvement that deteriorate over time due to the progression of the disease.

Signup and view all the flashcards

Therapeutic Benefits of VR

Reduction of behavioral and psychological symptoms associated with dementia.

Signup and view all the flashcards

VR Benefit for BPSD

VR may provide improvements to challenging behaviors, including aggression, agitation, anxiety, apathy, and depression.

Signup and view all the flashcards

Further VR Uses

VR provides possible solutions for pain management, reminiscence therapy, and dementia diagnosis.

Signup and view all the flashcards

VR Goal

VR improves HRQoL and emotional well-being of the demented person and any BPSD related.

Signup and view all the flashcards

Digital Therapeutics (DTx)

Technology driven methods for delivering personalized care using emerging methods.

Signup and view all the flashcards

Thematic Analysis

Patterns identified, interpreted and reported in datasets.

Signup and view all the flashcards

VR reduces agitation and aggression

VR lessens agitation and aggression because PwD are highly immersed with the VR environment the longer they are exposed.

Signup and view all the flashcards

Loneliness and Monotony

Constant experience reported by PwD due to residing in long-term care.

Signup and view all the flashcards

VR creates safe space

VR creates an isolated, private space for PwD to reduce agitated behaviors.

Signup and view all the flashcards

Apathy

Associated with poor HRQoL in people residing in long-term care, one of the most frequently unrecognized symptoms.

Signup and view all the flashcards

VR reduces pain

Multi-sensory information that helps person become fully immersed in the simulated world.

Signup and view all the flashcards

HR Pain Measure

HR increases because PwD are usually having an elevated HR.

Signup and view all the flashcards

Recalling Memories

PwD being reminded due to familiar or similar elements that occur in their memories.

Signup and view all the flashcards

Recommendations for reminiscence therapy

Strength based and person centered reminiscence therapy approach.

Signup and view all the flashcards

VR exposure goals

The goal to redefine negative interpretations of PwD’s past, integrate both positive and negative aspects.

Signup and view all the flashcards

Looping

Involves repeating of stories or fixations, repeating objects in view.

Signup and view all the flashcards

VR Diagnosis uses

VR is useful for dementia diagnosis due to exaggerated looping patters that happen during VR exposure.

Signup and view all the flashcards

VR disorientations

VR can increase the sense of disorientation, as they are unable to distinguish the difference between the virtual and physical space.

Signup and view all the flashcards

Study Notes

  • This paper explores the use of VR technology to manage dementia symptoms and enhance the quality of life for individuals in long-term care.
  • The study examines the effectiveness of VR in reducing behavioral and psychological symptoms associated with dementia (BPSD).
  • It investigates how VR experiences can be designed for personalization, social interaction, accessibility and acceptance in dementia care.
  • The research correlates VR interactions with physiological responses like heart rate (HR) and eye-tracking to understand the emotional states of PwD
  • It aims to address diagnostic challenges, mitigate loneliness, and facilitate reminiscence therapy through VR applications.

Dementia and BPSD

  • Dementia is an umbrella term for conditions causing cognitive and social decline, affecting memory, thinking, orientation, language, etc.
  • BPSD, including mood disturbances and emotional control issues, are common in dementia, impacting the quality of life for both patients and caregivers.
  • BPSD symptoms range from aggression and restlessness to depression and apathy.
  • WHO estimates over 55 million people worldwide have dementia, with projections of increasing numbers.
  • A Global Action Plan prioritizes improving the Health-Related Quality of Life (HRQOL) for People with Dementia (PwD).

Traditional Interventions for PwD

  • Most interventions for dementia focus on overprescribed medications and physical restraints, which can accelerate decline.
  • Non-pharmacological interventions, such as sensory stimulation, social engagement, and therapies like reminiscence and art, are preferred for treating BPSD.
  • These interventions align with a patient-centric care philosophy and individualized approaches.

VR as a Therapeutic Tool

  • VR offers opportunities to support non-pharmacological interventions by immersing users in diverse environments.
  • Its beneficial for PwD as it transcends physical limitations, reducing isolation and stimulating positive responses.
  • VR can evoke emotions and amplify reactions through calming and familiar environments.
  • Studies show PwD respond positively to VR, finding the experience enjoyable and stimulating.
  • VR has the potential to engage patients, reduce isolation, and enhance cognitive stimulation, improving the quality of life.

Digital Therapeutics (DTx)

  • DTx offers technology-driven methods for personalized care, remote delivery, and online monitoring.
  • The DTx market is growing, emphasizing mental and behavioral health management.
  • Technology-based interventions include chatbots and cognitive games. Replika offers personalized interactions, while games like Sea Hero Quest support spatial navigation,
  • Lumosity uses gamified exercises to improve cognitive functions and can be part of modern dementia care.

VR in Healthcare Applications

  • VR is becoming an accessible and low-cost solution in healthcare, used for mental health disorders, eating disorders, phobias, psychosis, and schizophrenia.
  • It can provide multisensory interactions and positive experiences for PwD, promoting engagement.
  • Special effort should be put on customizing VR experiences to the preferences and skill levels of each user.
  • VR has been applied to improve capabilities like cognition, memory, spatial navigation, executive functions, attention, and motor control.
  • Recent studies have shown successful VR deployments for PwD but require further evaluation.
  • In line with previous research, this study explores the potential benefits of VR for PwD with BPSD in locked hospital units.

Research Questions

  • What therapeutic benefits does VR provide in managing BPSD and improving the overall HRQOL for PwD?
  • How can VR systems be designed to incorporate personalization, social interaction, and accessibility to enhance acceptance and effectiveness in dementia care?
  • What insights do physiological responses, such as heart rate and eye-tracking data, offer about the emotional and behavioral impacts of VR interventions on PwD?
  • How can VR applications in dementia care address diagnostic challenges, mitigate loneliness, and facilitate reminiscence therapy through innovative and immersive experiences?

Methods

  • People with dementia were recruited, and the study was approved by the National Bioethics Committee with a signed consent form
  • Twenty participants with varying dementia severity (MMSE scores 3-24) and had no prior VR experience, participated in this study, all of which had normal or corrected vision and no severe motion sickness.
  • Heart rate was measure to provide a measure of emotional arousal.
  • The technology of Eye-tracking was implemented for behavioral studies to monitor the opportunities of PwD's experience.
  • Observations were recorded during the session noting the interaction with the VR, traits and physical interactions.
  • Semi-structured were conducted by researchers for usability and practicality including headset comfort ability and the emotional effects during VR.

Study Design

  • Conducted in a familiar hospital room and explained by a researchers with and HCI with PwD.
  • A menu of virtual environment options were described with A3 paper illustrations, in instances where the PwD did not promptly choose a specific environment.
  • They can chose from up to 3 environments and with a max of 15 minutes to prevent adverse effects like Dizziness.
  • If necessary the allotted time would be indicated by the researcher for envirornment transitions
  • Patients that were deeply engaged during the experience were permitted with five more minutes including encouragement to withdraw.
  • Equipment operations by an engineer researcher for managing the equipment during the VR session including documentation from tracking notes.
  • Lastly was the semi structured interview by researches to ensure psychology, HAI and technical insights were recorded lasting 40 mins
  • By reviewing the systematic feasibility of using VR for with neurological disorders. Using reflections of 51 healthcare professionals and 24 PwD. The system sense of presence and usability was assessed by 16 HCPs, who used the system as both users and administers based on the HCPs feedback.
  • The system has mild cognitive impairment by older adults over 20 and a pilot study was conducted to guide the system design based on MCI data from evaluations and measurements. The effective ness of the system was quantified by PwD

VR System

  • The VR system developed using the Unity game engine, deployed on a VIVE Pro Eye VR system with 3D models from the Unity Asset Store
  • Display mirrored on laptops showing visual rays with embedded trackers HMD visualizes what's going on where they are looking within. A Samsung Galaxy Active 2 tracks participants HR, used the HeartRateOBS streamed over Bluetooth every second. Using Python store data.

Findings and Discussion

  • It is essential to assess the potential VRs must understand the VR. Unique, advantages and limitations. Through a data thematic evaluation the key was interviewed which highlighted and recorded.
  • Coded by the doctors, The two researchers identified patterns coded to improve the theme to ensure the presence with the theme
  • therapeutic benefits- Emotional expression after BPSD
  • Blend real with the unreal- Feasibility as the material aspects were the importance including interactive materials.

Therapeutic Benefits

  • Provides various healing benefits to PwD.
  • Improved HRQoL for PwD

Affective and reduced BPSD

  • Collected data shown severe BPSD anxious or depressed responses
  • Shown the lack of apathy or low motivation levels after aggressive behavior to objects or himself
  • Decreased aggression and agitation during VR session showing low HR to the individuals
  • PwD shown to improve at aggressive activities during VR Sessions improving for couple ours after
  • Time in which VR helped with the reduced aggressions in longer levels shows drops were due to immersion in VR environment during transit times.
  • The researcher can explain the experiment to PwD

###Pain Alleviation

  • Causes significant improvements with Al during VRE in daily routine ###Reminiscence therapy
  • Significant memory improvements during Reminiscences with VR

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Use Quizgecko on...
Browser
Browser