Podcast
Questions and Answers
Match the following terms with their definitions:
Match the following terms with their definitions:
Marrow = The soft, fatty substance found in the cavities of bones. Incantation = A series of words said as a magic spell or charm. Bumpkin = An unsophisticated or socially awkward person from the countryside. Perilous = Full of danger or risk.
Match the following items to their meanings:
Match the following items to their meanings:
Warren = A network of interconnecting burrows. Scintillating = Sparkling or shining; exciting and interesting. Waistcoat = A type of sleeveless clothing worn over a shirt. Provender = Food for animals; feed.
Match the following words with their related concepts:
Match the following words with their related concepts:
Pinnacle = The highest point or peak of something. Barrows = Burial mounds or tumuli. Wights = Undead creatures or spirits that haunt the barrows. Russet = A reddish-brown color.
Match the following terms to their descriptions:
Match the following terms to their descriptions:
Match the following pairs of words with their explanations:
Match the following pairs of words with their explanations:
Match the following words with their meanings:
Match the following words with their meanings:
Match the vocabulary words with their meanings:
Match the vocabulary words with their meanings:
Match the following terms with their associations:
Match the following terms with their associations:
Match the following concepts with their descriptions:
Match the following concepts with their descriptions:
Match the following terms with their contexts:
Match the following terms with their contexts:
Match the following terms with their primary meanings:
Match the following terms with their primary meanings:
Flashcards
Rogue (160)
Rogue (160)
A dishonest or unprincipled person, especially one who operates outside conventional norms for often noble reasons.
Indignant (163)
Indignant (163)
Feeling anger or annoyance at perceived unfair treatment.
Pondering (171)
Pondering (171)
Deep contemplation; serious thought.
Stealth (172)
Stealth (172)
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Sallow (176)
Sallow (176)
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Quagmires (178)
Quagmires (178)
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Unobtrusive
Unobtrusive
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Perilous (172)
Perilous (172)
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Bumpkin
Bumpkin
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Incantation
Incantation
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Marrow
Marrow
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Perilous
Perilous
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Study Notes
Vocabulary
- Rogue (160): A dishonest or unprincipled person, in the story context, someone operating outside conventional norms for noble reasons.
- Indignant (163): Feeling angry or annoyed at perceived unfair treatment.
- Pondering (171): Deep contemplation, often used to describe characters facing difficult choices or responsibilities.
- Stealth (172): Caution and secrecy, essential for characters evading danger.
- Sallow (176): Sickly yellowish complexion, potentially a physical effect of hardship.
- Quagmires (178): Soft, boggy land, symbolizing precarious and uncertain situations.
- Unobtrusive: Not conspicuous; not attracting attention.
- Perilous: Full of danger.
- Imbibed: Drank; absorbed or taken in.
- Warren: A network of burrows or a crowded, maze-like area.
- Commodity: A raw material or agricultural product bought and sold.
- Pavilion: A building or structure, often in a garden or park.
- Scintillating: Sparkling or shining; exciting and interesting.
- Waistcoat: A sleeveless garment worn over a shirt, often part of formal attire.
- Phalanx: A closely arranged group of people, often used in military context.
- Perfunctory: Done quickly and without much care.
- Provender: Food for animals.
- Spasm: A sudden, involuntary contraction.
- Pinnacle (125): The highest point.
- Barrows (128): Burial mounds, often associated with ancient graves.
- Wights (128): Undead creatures or spirits inhabiting barrows.
- Russet (132): Reddish-brown.
- Standing stones (134): Large upright stones often arranged in circles or rows, linked to rituals.
- Marrow (137): Soft, fatty substance in bones, often symbolizing nourishment.
- Incantation (137): Magic spell or charm.
- Bumpkin (140): An unsophisticated or awkward person from the countryside.
Story Concepts
- Characters' actions: Characters and their motivations, considering how they react to and overcome obstacles.
- Setting and atmosphere: Creating an environment that influences the story.
- Themes: Examples include: survival; overcoming obstacles; moral choices; societal pressures.
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