Vectors in Physics

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Questions and Answers

What is a vector?

  • A quantity that only has direction.
  • A scalar quantity represented by an arrow.
  • A quantity that has both magnitude and direction. (correct)
  • A quantity that has neither magnitude nor direction.

How is the magnitude of a 2D vector v = (v₁, v₂) calculated?

  • |**v**| = v₁ + v₂
  • |**v**| = √(v₁² + v₂²) (correct)
  • |**v**| = v₁ * v₂
  • |**v**| = √(v₁ + v₂)

Which method can be used to add vectors graphically?

  • Circle method
  • Box method
  • Tip-to-tail method (correct)
  • Square method

What does the dot product of two vectors yield?

<p>A scalar. (C)</p> Signup and view all the answers

How is the cross product of vectors defined?

<p>It yields a vector that is perpendicular to both original vectors. (A)</p> Signup and view all the answers

What happens when you multiply a vector by a negative scalar?

<p>The direction reverses. (B)</p> Signup and view all the answers

What is a unit vector?

<p>A vector with a magnitude of 1. (C)</p> Signup and view all the answers

In vector notation, how is a vector expressed for three dimensions?

<p><strong>v</strong> = (v₁, v₂, v₃) (C)</p> Signup and view all the answers

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Study Notes

Definition

  • A vector is a quantity that has both magnitude and direction.
  • Common examples include displacement, velocity, acceleration, and force.

Representation

  • Vectors are often represented graphically as arrows:
    • The length of the arrow indicates the magnitude.
    • The direction of the arrow indicates the direction of the vector.
  • Algebraically, a vector can be expressed in component form: v = (v₁, v₂) for 2D or v = (v₁, v₂, v₃) for 3D.

Operations

  1. Addition

    • Vectors can be added graphically using the tip-to-tail method or mathematically by adding corresponding components.
    • If A = (a₁, a₂) and B = (b₁, b₂), then A + B = (a₁ + b₁, a₂ + b₂).
  2. Subtraction

    • To subtract vectors, reverse the direction of the vector being subtracted.
    • A - B = A + (-B).
  3. Scalar Multiplication

    • A vector can be multiplied by a scalar, changing its magnitude but not its direction (if the scalar is positive).
    • If k is a scalar and A = (a₁, a₂), then kA = (ka₁, ka₂).

Magnitude

  • The magnitude of a vector v = (v₁, v₂) is calculated as:
    • |v| = √(v₁² + v₂²) in 2D.
    • |v| = √(v₁² + v₂² + v₃²) in 3D.

Unit Vectors

  • A unit vector is a vector with a magnitude of 1.
  • It indicates direction only and can be found by dividing a vector by its magnitude.
  • Common unit vectors in 2D:
    • i = (1, 0)
    • j = (0, 1)

Dot Product

  • The dot product of two vectors A and B is a scalar and is calculated as:
    • A · B = a₁b₁ + a₂b₂ for 2D vectors.
  • The dot product is related to the angle θ between vectors by:
    • A · B = |A||B|cos(θ).

Cross Product

  • The cross product is defined only in three dimensions and yields a vector.
  • If A = (a₁, a₂, a₃) and B = (b₁, b₂, b₃), then the cross product is:
    • A × B = (a₂b₃ - a₃b₂, a₃b₁ - a₁b₃, a₁b₂ - a₂b₁).
  • The resultant vector is perpendicular to both A and B.

Applications

  • Used in physics to describe forces, motion, and fields.
  • Essential in engineering, computer graphics, and navigation.

Vectors

  • A vector is a quantity that has both magnitude and direction.
  • Examples include displacement, velocity, acceleration, and force.
  • Represented graphically as arrows; the length indicates magnitude and the direction the arrow points is the direction of the vector.
  • Can be expressed in component form; **v** = (v₁, v₂) for 2D or **v** = (v₁, v₂, v₃) for 3D.

Vector Operations

  • Addition can be done graphically using the tip-to-tail method or mathematically by adding corresponding components.
  • If **A** = (a₁, a₂) and **B** = (b₁, b₂) then **A** + **B** = (a₁ + b₁, a₂ + b₂)
  • Subtraction involves reversing the direction of the vector being subtracted. `A - B = A + (-B).
  • Scalar Multiplication involves multiplying a vector by a scalar, which changes its magnitude but not its direction (if the scalar is positive). k**A** = (ka₁, ka₂).

Vector Magnitude

  • The magnitude of a vector is calculated by using the Pythagorean theorem:
  • |**v**| = √(v₁² + v₂²) in 2D
  • |**v**| = √(v₁² + v₂² + v₃²) in 3D.

Unit Vectors

  • Unit vectors have a magnitude of 1, indicating direction only, and are found by dividing a vector by its magnitude.
  • Common unit vectors in 2D:
    • i = (1, 0)
    • j = (0, 1)

Dot Product

  • The dot product is a scalar.
  • Calculated as: **A** · **B** = a₁b₁ + a₂b₂ for 2D vectors.
  • Measures the "projection" of one vector onto another.
  • **A** · **B** = |**A**||**B**|cos(θ).

Cross Product

  • Defined only in three dimensions and yields a vector.
  • If **A** = (a₁, a₂, a₃) and **B** = (b₁, b₂, b₃) then the cross product:
  • **A** × **B** = (a₂b₃ - a₃b₂, a₃b₁ - a₁b₃, a₁b₂ - a₂b₁).
  • The resultant vector is perpendicular to both A and B.

Vector Applications

  • Used in physics to describe forces, motion, and fields.
  • Essential in engineering, computer graphics, and navigation.

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