Vectors and Scalars

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Questions and Answers

A ______ has magnitude and direction.

vector

A ______ has just magnitude.

scalar

Scalars can be negative, but vectors cannot.

False (B)

Which of the following is a scalar quantity?

<p>Speed (A)</p> Signup and view all the answers

What is the equation for weight?

<p>weight = mass × gravitational field strength</p> Signup and view all the answers

The gravitational field strength, g, is the same on all planets.

<p>False (B)</p> Signup and view all the answers

What is the acceleration in free fall due to gravity on Earth?

<p>10ms-2</p> Signup and view all the answers

What is a resultant force?

<p>This is a single force representing the sum of all the forces acting on an object</p> Signup and view all the answers

Work Done = ?

<p>Force × Distance</p> Signup and view all the answers

What is one joule equal to?

<p>1 newton-metre</p> Signup and view all the answers

To stretch, bend or compress an object, only one force needs to be applied.

<p>False (B)</p> Signup and view all the answers

What is deformation?

<p>This means changing shape</p> Signup and view all the answers

The extension of an elastic object is directly proportional to ______, provided that the limit of proportionality is not exceeded.

<p>the force applied</p> Signup and view all the answers

Gears cannot change speed, force or direction by rotation

<p>False (B)</p> Signup and view all the answers

What happens when you connect a gear to a gear with fewer teeth?

<p>The second gear will turn faster (A)</p> Signup and view all the answers

Pressure = force / _____

<p>area</p> Signup and view all the answers

Pressure produces a net force at oblique angles to any surface

<p>False (B)</p> Signup and view all the answers

What is 'Upthrust'?

<p>an upwards force (D)</p> Signup and view all the answers

Distance is a vector quantity.

<p>False (B)</p> Signup and view all the answers

Velocity is a scalar quantity.

<p>False (B)</p> Signup and view all the answers

When an object is travelling in a circular motion, the object is not accelerating.

<p>False (B)</p> Signup and view all the answers

On a Displacement-Time graph, the gradient is ______?

<p>velocity (D)</p> Signup and view all the answers

On a Velocity-Time graph, the gradient is ______?

<p>acceleration (B)</p> Signup and view all the answers

On a Velocity-Time graph, the area under the line is ______?

<p>distance travelled (B)</p> Signup and view all the answers

Newton's First Law says an object has a constant velocity unless acted on by a ______ force

<p>resultant (A)</p> Signup and view all the answers

Force = mass x ______

<p>acceleration</p> Signup and view all the answers

The tendency for objects to continue in uniform velocity (or stay at rest) is ______

<p>inertia</p> Signup and view all the answers

Whenever two objects interact, the forces they exert on each other are unequal and opposite.

<p>False (B)</p> Signup and view all the answers

Stopping distance = ______ + braking distance

<p>thinking</p> Signup and view all the answers

Momentum is always ______ in a collision or explosion

<p>conserved (D)</p> Signup and view all the answers

Force = change in momentum / ______

<p>time</p> Signup and view all the answers

Flashcards

What is a vector?

A quantity with both magnitude and direction.

What is a scalar?

A quantity with only magnitude, no direction.

What is a force?

A push or pull that results from interaction.

What is weight?

The gravitational force acting on an object.

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What is resultant force?

Single force equivalent to all forces acting on an object.

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What does resolving forces mean?

Splitting a force into perpendicular components.

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What is work done?

Force multiplied by the distance moved in the direction of the force.

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What is Hooke's Law?

The extension of a spring is proportional to the force applied.

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What is Inertia?

Measure of how difficult it is to change an object's velocity.

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What is Newton's Third Law?

Every action has an equal and opposite reaction.

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What is thinking distance?

Distance travelled during reaction time before braking.

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What is braking distance?

Distance travelled while the brakes are applied.

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What is momentum?

Mass multiplied by velocity.

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What is the conservation of momentum?

The total momentum before a collision equals the total momentum after.

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How are force and momentum related?

Force is the rate of change of momentum.

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Study Notes

Vectors and Scalars

  • Vectors possess both magnitude and direction
  • Scalars possess only magnitude
  • Scalars are typically non-negative, while vectors can be positive or negative depending on direction

Examples of Vectors and Scalars

  • Speed, distance, time, and mass are scalar quantities
  • Velocity, displacement, acceleration, momentum, and force are vector quantities

Displacement Note

  • Displacement can be zero at a reference point like the height of a cliff
  • Displacement above the cliff is positive, and below is negative

Speed vs Velocity

  • Speed becomes velocity when direction is specified
  • For example, 10 m/s is speed, but 10 m/s at 30° is velocity

Acceleration in Circular Motion

  • An object moving at a constant speed around a roundabout is accelerating
  • This occurs because its direction, and thus velocity, is constantly changing

Vector Representation

  • Vectors are represented by arrows
  • The size or length of the arrow indicates the vector's magnitude

Forces

  • Forces are either pushes or pulls resulting from object interactions

Non-Contact Forces

  • Objects are physically separated
  • Electrostatic forces are attractive or repulsive forces caused by charges
  • Gravitational forces are attractive forces caused by mass

Contact Forces

  • Objects are physically touching
  • A normal contact force is felt in the opposite direction to contact and is normal to the plane of contact
  • Friction is due to surface roughness when objects move in contact

Gravity

  • All matter attracts other matter through a gravitational field
  • The greater the mass, the stronger the gravitational field and attraction

Weight

  • Weight is the force exerted on a mass by a gravitational field
  • Weight = mass × gravitational field strength, or W = mg = m × 10
  • Weight is measured in newtons (N), and mass is measured in kilograms (kg)

Measurement of Weight

  • A force meter or calibrated spring balance measures weight
  • A weighing scale measures the force exerted, then divides by 10 to give mass
  • Remember that the earth's gravitational field strength (g) is 9.8

Mass vs Weight

  • The mass of the object is the same on any planet
  • Gravitational field strength varies by planet, hence weight changes

Acceleration due to Gravity

  • Acceleration in free fall is due to gravity and equals 10 m/s-2

Weight Location

  • An object's weight is considered to act at its center of mass

Resultant Force

  • This is the single force representing the sum of all forces acting on an object
  • It's found by adding forces in the same direction or subtracting forces in opposite directions

Skydiver Forces

  • Air resistance and weight are the forces
  • Initially, a skydiver experiences only weight
  • As the skydiver falls, they accelerate and increase speed

Changes in Forces

  • Air resistance increases, decreasing the resultant force
  • This causes acceleration to decrease
  • Eventually, air resistance equals the resultant force

Resolving Forces

  • A force can be resolved into parallel and perpendicular components relative to the ground
  • The components can be calculated the formula provided

Work

  • Work Done = Force × Distance and W = Fs
  • Work Done (W) is in joules (J), Force (F) is in newtons (N), and distance (s) is in meters (m)
  • Distance must be measured along the line of action of the force
  • Work is done when energy transfers from one object to another

Examples of Work

  • Lifting a book transfers energy
  • Work is done against gravity when moving objects vertically
  • The energy is transferred from muscles, increasing the object's gravitational potential energy
  • One joule equals the work from a one-newton force causing a one-meter displacement

Rise of Temperature

  • Work done against frictional forces causes a rise in temperature

Springs

  • Multiple forces must be applied to stretch, bend, or compress
  • A single force applied to an object will just cause movement

Stretching

  • An object stretches if pulled in opposite directions or if fixed and stretched

Deformation

  • Deformation is a change in shape

Elastic Deformation

  • The object returns to its original shape after removing the load, such as with an elastic band

Plastic Deformation

  • The object does not return to its original shape after removing the load
  • A spring pulled too far is an example

Hooke's Law

  • The extension of an elastic object, like a spring, is directly proportional to the force applied, provided the limit of proportionality is not exceeded
  • F = kx, where F is force in N, k is the spring constant in N/m, and x is the extension in m

Force/Extension Graph

  • A linear line indicates the elastic region and follows Hooke's Law
  • The gradient of this line is k
  • The limit of proportionality is where the line stops being linear and Hooke's Law no longer applies

Elastic vs Plastic Behaviour

  • A non Linear line indicates plastic behavior
  • A shallow non Linear line means there's a lot of extension without much force, making it easy to stretch

Brittle Materials

  • A brittle material is a graph is just linear, with no non-linear end section
  • The material snaps instead of stretches after the elastic limit

Work done using springs

  • When a force stretches/compresses a spring, the spring does work
  • Elastic potential energy is stored in the spring
  • Provided it does not inelastically deform
  • The work done on the spring = the elastic potential energy stored
  • Work Done = (1/2)kx^2

Moments and Rotation

  • An object attached to a pivot point rotates if a force is applied away from the pivot point

Moment of a Force Calculation

  • If the force is not perpendicular, consider the perpendicular distance from pivot to applied force line
  • Moment of a Force = force × perpendicular distance or M = Fd
  • M is in Newton-meters (Nm), F is force in newtons (N), and d is distance in meters (m)

Example of Moments

  • Bike riding is an example because Foot pressure on the pedal causes rotation

Equilibrium

  • Equilibrium is when the sum of anticlockwise moments equals the sum of clockwise moments

Levers and Gears

  • Gears change speed, force, or rotation
  • A gear connected to one with fewer teeth turns faster but with less force, and in the opposite direction
  • A gear connected to one with more teeth turns slower, with more force, and in the opposite direction

Gear Orientation

  • The second gear always turns in the opposite direction
  • A larger secondary gear increases power

Pressure

  • Gas particles randomly move and exert force on container walls
  • Pressure, p = force / area which is p=F/A
  • p is in pascals (Pa), F is in newtons (N), and A is in meters squared (m^2)
  • Pressure produces net force at right angles

Floating

  • An object floats if its weight is less than the weight of its displacement
  • A 1000kg boat sinks until it displaces 1000kg of water, provided it doesn't submerge completely

Buoyancy Force

  • Pressure in a liquid increases with depth and density
  • The buoyancy force counteracts the floating object's weight
  • The weight is equal to the weight of the liquid displaced by object

Density Example

  • Being of less density, a ping pong ball when floating causes the equivalent amount of water is greater than the weight of the ping pong ball and therefore has resultant force of bouncy

Pressure Calculation

  • Pressure due to a column of liquid = height of column × density of liquid × g, or p = hρg
  • p is in pascals Pa, h is column height in m, ρ is density in kg/m³, and g is gravitational field strength, normally 10 N/kg

Upthrust Calculation

  • Upthrust occurs when submerged objects experience greater pressure on the bottom
  • The Earth's atmosphere surrounds it with decreasing density at greater altitude

Atmosphere Considerations

  • The total weight of air above a unit area causes pressure
  • Less air exists at higher elevations, resulting in less pressure

Atmosphere Characteristics

  • Simplified atmospheric models assume isothermal conditions, transparency to solar radiation, and opacity to terrestrial radiation

Distance

  • Distance is how far something moves without regard to direction and is a scalar quantity

Displacement

  • Displacement has magnitude and direction from start to finish and is a vector quantity

Velocity

  • Velocity is speed in a given direction, therefore, velocity is a vector
  • Circular motion means constantly changing direction, therefore constantly changing velocity

Acceleration and Speed

  • Because velocity is changing, the object is accelerating, even if its speed is constant

Typical Speeds

  • Wind speed is 5-7m/s
  • Sound speed is 330m/s
  • Walking speed is ~1.5m/s
  • Running speed is ~3m/s
  • Cycling speed is ~6m/s
  • Bus speed is 14km/h
  • Train speed is 125miles/h
  • Plane speed is 900km/h

Units

  • Use appropriate units, and convert to ensure everything is equivalent

Speed Equation

  • Speed = distance / time, or v = d/t

Average Speeds

  • To calculate Average speed over non-uniform motion, first calculate total time, then get total distance
  • The total time = distance / speed

Displacement Graph

  • Gradient equals velocity
  • A sharper gradient means faster speed
  • A negative gradient is returning to start
  • A horizontal line means stationary
  • 0 Distance means that it is back to starting point
  • The curved line means acceleration

Velocity Graph

  • Gradient equals acceleration
  • A sharper gradient means greater acceleration
  • A negative gradient is deceleration
  • A horizontal line means constant speed
  • 0 Velocity means that it is stationary
  • Area under the graph equals the distance travelled
  • The curved line means changing acceleration

Falling Through Fluid

  • Initially, the object is falling freely due to gravity which is roughly 9.8m/s^2
  • Drag forces will act to cause the object to move at terminal velocity
  • The graph of this, is a steep gradient which reduces to a flat gradient

Equations

  • Average Speed = Total Distance / Total Time
  • a = (v-u)/t
  • v^2 = u^2 + 2as
  • Kinetic Energy = (1/2)mv^2

Newton's First Law

  • An object maintains constant velocity unless acted upon by a resultant force
  • The velocity can change in either direction or speed
  • If there is no resultant force then a stationary object will remain still and the object in motion will continue moving with same velocity

Inertia

  • It is the objects tendency to stay at uniform velocity

Newton's Second Law

  • The acceleration of an object is proportional to the resultant force acting on the object and inversely proportional to its mass
  • Force equals mass x acceleration or F = ma
    • The F is in newtons (N)
    • The m is mass represented in kilograms (kg)
    • The a is the acceleration and m/s^2

Inertial Mass

  • This measures the the change in velocity of an object
  • It is given by the formula inertial mass = force / acceleration

Newtons Third Law

  • When two or more objects interact, they exert forces on each other
  • These forces are both Equal and Opposite
  • In Rocket Launches, the thrusts of the rockets equals the force of the gases exiting the rocket
  • A book on a table means the weight of the object means the force of the table is equal

Stopping Distance

  • The thinking distance before reacting equals "X" metres
  • The braking distance while braking equals "Y" metres

Distance Equation

  • stopping distance = thinking + braking distances

Distance and Speed

  • Both are equally proportional for thinking and breaking Distance
  • Thinking Distance factors are Speed, concentration and tiredness
  • Influence of drugs/alcohol, concentration and tiredness are also factors
  • Breaking Distance factors are road conditions, tires and breaks
    • Weight is a key concern with the number of passengers

Time and Distance

Reaction Time

  • Average Reaction Times vary from.2 to .9 seconds

Ruler Drop

  • Ruler measures reaction times by dropping a ruler through the open hand
  • Catching involves time or a force
  • The time is defined as s = ut + 1/2 at^2 or more simply s= 1/2 at^2

Braking Considerations

  • Braking causes work to happen
    • Brakes are pressed with force, energy causes heat,
    • Braking force needs momentum
  • Increasing speed requires increasing braking force
  • Greater force causes a greater acceleration
    • This may cause overheated brakes

Equation for Momentum Equation

  • momentum = mass * velocity and p * mv

Momentum Features

  • Momentum is always conserved in either collision or explosion
  • Must consider that Momentum is always conserved during any collision and the total momentum

Changes in Momentum

Newton’s Second Law

  • Defined as Force = Mass/Time but simplified as F = (mv-mu) /t

Key Concepts

  • Hard braking is a deceleration
  • The large force can be dangerous
    • The large force can cause injury

Seatbelts

  • In the event of hard braking you will not keep moving, otherwise you'd fly
  • You can strap in with stretching under large forces
  • Increased travelling distance and time
  • The reduced reduces the changing rate reducing force

Crumple Zones

  • Cars need deformation for minor crash protection
  • A softer car crashes and compacts using kinetic and potential energy
  • The increases timer reduces impacts

Airbags

  • Airbags can inflate in order to decrease inertia and whiplash from accidents
  • Increased time reduces the neck's force and momentum from collisions

Summary

  • Forces are vector quantities that cause changes in motion, while scalars only have magnitude. Gravity is a fundamental force affecting weight, calculated using mass and gravitational field strength. Newton's laws describe motion and interactions, impacting vehicle safety through stopping distances and safety features reducing forces in collisions

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