Uses and Impacts of ICT

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Questions and Answers

Which of the following is the MOST accurate description of ICT?

  • Software applications used in business.
  • A collection of devices used for entertainment.
  • The use of computers for basic tasks.
  • The infrastructure and components that enable modern computing and interaction in the digital world. (correct)

Flipped classroom models primarily use classroom time for lectures, while students complete interactive exercises at home.

False (B)

Give an example of a cost saving measure when using ICT in communication.

VoIP instead of telephone

The increased risk of health problems like obesity, heart disease, and diabetes constitutes its ______ physical activity.

<p>reduced</p> Signup and view all the answers

Match the following concepts with their description.

<p>Data Mining = Extracting customer information for targeted advertising. Encryption = Keeping data safe from unauthorized access. Job Export = Data processing work sent to other cheaper countries. Distance Learning = Accessing teaching material from all over the world.</p> Signup and view all the answers

Which of the following BEST describes a key characteristic of a computer?

<p>It responds to instructions in a specific, well-defined manner. (B)</p> Signup and view all the answers

The Analytical Engine, designed by Charles Babbage, is considered the first commercially successful computer.

<p>False (B)</p> Signup and view all the answers

Apart from the abacus, name an early calculating device.

<p>Napier's bones</p> Signup and view all the answers

The first high-speed, digital computer, the ENIAC, was capable of being ______ to solve a wide array of computing problems.

<p>reprogrammed</p> Signup and view all the answers

Match the following computer concepts with their corresponding descriptions:

<p>ENIAC = The first electronic general-purpose computer ABC = The first electronic digital computing device. UNIVAC 1 = The first commercial computer. EDVAC = The first stored program computer.</p> Signup and view all the answers

In the context of Web development, what primarily differentiates Web 2.0 from Web 1.0?

<p>Web 2.0 emphasizes user interaction and collaboration. (A)</p> Signup and view all the answers

A Wiki is a type of website where content is collaboratively edited and managed directly by its audience through a web browser.

<p>True (A)</p> Signup and view all the answers

What year did the word "internet" start being used?

<p>1982</p> Signup and view all the answers

A numerical label assigned to each device that connects to the internet is known as an ______ address.

<p>IP</p> Signup and view all the answers

Match the following website types with their descriptions:

<p>.com = commercial .org = organization .net = network related .edu = education</p> Signup and view all the answers

What is the primary function of a router in the context of internet usage?

<p>To act as a traffic cop for network signals. (D)</p> Signup and view all the answers

Republic Act No. 10175 in the Philippines deals with cybercrime prevention.

<p>True (A)</p> Signup and view all the answers

Define hacking.

<p>gain unauthorized access to a computer</p> Signup and view all the answers

A ______ is a type of malware that restricts access to a computer or its files and demands payment for the restriction to be removed.

<p>ransomware</p> Signup and view all the answers

Match the following terms with their respective definitions in the context of Internet threats:

<p>Phishing = Stealing personal information through fake emails or websites Spam = Mass distribution of unsolicited messages. Spyware = Software that collects personal information without your consent. Worms = A threat to computers, doesn't damage or alter the hard drive and propagates by sending itself to other computers</p> Signup and view all the answers

Flashcards

What is ICT?

The infrastructure and components that enable modern computing, allowing people and organizations to interact in the digital world.

ICT in Education

Using ICT tools to communicate, create, disseminate, store, and manage information to impact student learning.

Access to Information

Increase in access to information and services due to the growth of the Internet, including better and cheaper communications.

Job Loss (ICT Impact)

Manual operations being replaced by automation, leading to potential job displacement.

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Definition of a Computer

A programmable machine or electronic device that manipulates information, with the ability to store, retrieve, and process data.

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Computer Characteristics

Responds to instructions, executes pre-recorded lists, and stores/retrieves large data amounts.

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Computers in Business

Using computers to store and maintain accounts, manage projects, track inventory, and create presentations and reports.

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Computers in Education

Using computers to give learners audio-visual packages, conduct interactive exercises, and facilitate remote learning and tutoring.

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Computers in Communication

Using software and videoconferencing for easy, real-time communication.

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Early Meaning of "Computer"

The first use of the word referred to a person who carried out calculations.

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Tally Sticks

An ancient memory aid device used to record and document numbers, quantities, or messages.

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Abacus

A mechanical device used to aid an individual in performing mathematical calculations.

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Second Generation Computers

Replaced vacuum tubes with transistors; enables assembly languages for programming

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First Generation Computers

The first computers used vacuum tubes for circuitry and magnetic drums for memory.

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What is the Internet?

A network of networks connecting billions of computer users globally.

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Screaming in Messages

Typing an entire message using all capital letters which is consider disrespectful.

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What is Etiquette?

The forms required by good breeding or prescribed by authority to be required in social or official life.

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What is Plagiarism?

An act or instance of using or closely imitating the language and thoughts of another author without authorization.

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Malware

Malicious software that infects a computer.

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Phishing

Fake emails, texts, and websites that appear legitimate, used to steal personal and financial information.

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Study Notes

  • ICT generally refers to all devices, networking components, applications, and systems enabling interaction in the digital world

Uses of ICT in Daily Life:

  • Communication is more accessible through ICT via chatting, email, voice mail and social networking
  • Job opportunities are enhanced as ICT skills are vital for organizations to operate efficiently allowing staff to focus on soft skills
  • ICT has the ability to impact student learning when teachers are digitally literate and integrate technology into the curriculum
    • A flipped classroom model involves students reviewing lectures at home and engaging in more interactive exercises in class
  • Social media has transformed socialization, changing ways in which people find partners, access news information, and organize for political change

Positive Impacts of ICT in Society:

  • Increased access to information and services through the growth of the internet
    • Examples are better and cheaper communications like VoIP and Instant Messaging
  • Education has improved via distance learning, online tutorials, interactive multimedia and virtual reality tools
  • New tools give access to tools that did not previously exist
  • Communication enables cost savings through VoIP, email, messaging, video conferencing and e-commerce
  • Information management leads to data mining for targeted advertising and improved stock control
  • Security is enhanced through encryption methods to secure data when stored and sent electronically
  • People can participate in a wider society
  • Students can access teaching materials from all over the world.
  • Facilitates the ability to perform 'impossible' experiments' by using simulations
  • Interesting jobs are created for systems analysts, programmers, software engineers, help desk operators and trainers

Negative Impacts of ICT in Society:

  • Manual operations are replaced which results in job loss
    • Data processing may be sent to other lower cost countries
  • Reduced personal interaction may lead to isolation and unhappiness
  • Reduced physical activity can cause obesity, heart disease, and diabetes
  • ICT hardware and software can be expensive alongside maintenance and specialist staff
  • Greater competition can be a problem for some organizations

Definition of a Computer:

  • A programmable machine
  • An electronic device which manipulates information or data with ability to store, retrieve, and process
  • A machine which manipulates data according to a set of instructions
  • Any device which aids humans in performing calculations

Characteristics of a Computer:

  • Responds to a specific set of instructions in a well-defined manner
  • Able to execute a pre-recorded list of instructions
  • Stores and retrieve large amounts of data quickly

Applications of ICT (computer) in Daily Life:

  • Business - Used to maintain accounts, personnel records, manage projects, track inventory, create presentations and reports
  • Education - Used for audio-visual packages, interactive exercises, remote learning, internet access
  • Healthcare - Revolutionized by digitizing medical information making it easier to store and analyze patient data, and search for disease risks
  • Retail and Trade - Used to buy and sell products, reach wider markets, compare prices, and choose delivery options
  • Government - Improves quality and efficiency of government services
  • Marketing - Enables precise marketing by facilitating data analysis, website creation, and promotional materials
  • Science - Used for research, information sharing, and data collection/organization
  • Publishing - Used to design various publications
  • Arts and Entertainment - Used in virtually every branch of the arts
  • Communication - Enables real-time communication via platforms like Skype
  • Banking and Finance - Facilitates online banking activities
  • Transport - Automates vehicles for safety and navigation
  • Navigation - Increasingly computerized with GPS technology
  • Working From Home - Enables remote access to data and communication
  • Military - Used extensively for training and analyzing intelligence
  • Social and Romance - Socializing via new ways that didn't previously exist
  • Booking Vacations - Used to study timetables, examine routes, and buy tickets

History of Computer: Basic Computing Periods

  • The word "computer" originally referred to a person performing calculations
  • Tally sticks were ancient memory aids to record numbers and messages
  • Abacus are mechanical devices used for math calculations
    • They were invented in Babylonia in 2400 BC but the form now used started in China in 500 BC
  • Napier's Bones allowed multiplication, division, and root calculations by moving rods
    • Invented by John Napier in 1614
  • Slide Rule used for multiplication, division, roots, logarithms, and trigonometry
    • Invented by William Oughtred in 1622
  • Pascaline was a subtraction and addition machine
    • Invented by Blaise Pascal in 1642
  • Stepped Reckoner can automatically add, subtract, multiply and divide
    • Invented by Gottfried Wilhelm Leibniz in 1672
  • Jacquard Loom are automatic looms controlled by punched cards
    • Invented by Joseph-Marie Jacquard in 1881
  • Arithmometer the first reliable and commercially successful calculator which could perform basic math functions
    • Invented by Thomas de Colmar in 1820
  • Difference and Analytical Engine automatic calculators designed to tabulate polynomial functions
    • Made by Charles Babbage in 1822 and 1834
  • First Computer Programmer (Augusta Ada Byron) wrote programs for the Analytical Engine
    • In 1840 she suggested the use of the binary system to Babbage
  • Scheutzian Calculation Engine was the first printing calculator
    • Invented by Per Georg Scheutz in 1843
  • Tabulating Machine assists in summarizing information
    • Herman Hollerith in 1890 made them
  • Harvard Mark 1 (IBM Automatic Sequence Controlled Calculator/ASCC) was the first electro-mechanical computer
    • Invented by Howard H. Aiken in 1943
  • Z1 was the first programmable computer which required the user insert punch tape into a punch tape reader and all output was also
    • Created by Konrad Zuse in Germany from 1936 to 1938
  • Atanasoff-Berry Computer (ABC) was the first electronic digital computing device
    • Invented by Professor John Atanasoff and graduate student Clifford Berry at Iowa State University between 1939 and 1942
  • Electronic Numerical Integrator and Computer (ENIAC) was the first electronic general-purpose computer
    • Developed by John Presper Eckert and John Mauchly and completed in 1946
  • UNIVersal Automatic Computer 1 (UNIVAC 1) was the first commercial computer.
    • Designed by John Presper Eckert and John Mauchly
  • Electronic Discrete Variable Automatic Computer (EDVAC) the First Stored Program Computer which held both a stored program as well as data
    • Designed by Von Neumann in 1952
  • Osborne 1 was the First Portable Computer
    • Released in 1981 by the Osborne Computer Corporation
  • Electronic Controls Company which was the First Computer Company
    • Founded in 1949 by John Presper Eckert and John Mauchly

Basic Computing Periods - Ages

  • Premechanical age occurred between 3000B.C. and 1450A.D
    • petroglyths were simple picture drawings usually carved in rock
    • Pheonician alphabet early alphabets were developed
    • First 1-9 system was created by people from India
    • Abacus was the popular model
  • Mechanical age occurred between 1450 and 1840
    • Slide rule technologies were invented
    • Blaise Pascal invented the Pascaline which was a very popular mechanical computer
    • Charles Babbage developed the difference engine which tabulated polynomial equations using the method of finite differences
  • Electromechanical age occurred between 1840 and 1940 -Begninning of telecomunication
    • Telegraph made in the early 1800s -Morse code made in 1835 -The telephone made in 1876
    • The radio made int 1894
  • Electronic age is what is currently lived and defines the time between 1940 and right now
    • ENIAC was the first high-speed, digital computer
    • In the four sections of digital computing, the first was the era of vacuum tubes and punch cards -The second generation replaced vacuum tubes with transistors, punch cards were replaced with magnetic tape -The third generation replaced transistors with integrated circuits, magnetic tape was used throughout all computers -The fourth generation brought in CPUs

History of Computer: Generations of Computer

  • The First Generation used vacuum tubes for circuitry and magnetic drums for memory, relied on machine language and could only solve one problem at a time

  • The Second Generation saw transistors replacing vacuum tubes and moved from cryptic binary machine language to symbolic, or assembly, languages

  • The Third Generation saw the development of the integrated circuit, along with smaller and cheaper devices

  • The Fourth Generation saw microprocessors with thousands of integrated circuits while also developing GUI, the mouse, and handheld devices

  • The Fifth Generation is based on AI and still in development

  • "The Web" contains information organized into Web pages with text and images

  • The world wide Web is a larger collection of interconnected document and can contain hypertext links

  • Web site is a collection of pages with a theme

  • Sir Timothy John Berners-Lee (TimBL) an English engineer and computer scientist best known as the inventor of the World Wide Web

Web 1.0 Features:

  • Includes features such as Read only web, If focused. On company's home pages
    • Examples of sites include; Mp3.com and Home Page
  • Disadvantages are features such as Read only web, Limited user interaction + Lack of standards

Web 2.0 Features:

  • Is a generation of Web services and applications emphasizing human collaboration
  • Is a platform where users control their data
  • Is about user generated content and the read write web -Examples sites such as Facebook, Twitter, LinkedIn etc...

Web 2.0 Key Features:

  • Folksonomy allows users to categorize and classify/arrange information using freely chosen keywords
  • Content is dynamic and is responsive to user’s input

Web 3.0 Features:

  • Is more connected open and intelligent
  • Applications are upgraded with more features
  • It applies same principles as Web 2.0
  • Connected, open, and intelligent with semantic web technologies
  • Framework that allows data to be shared and reuse todeliver content
  • Language that can be read and categorized by system rather than humans.

Types of Websites

  • eCommerce is a website people can directly buy products from
  • Business that’s the website devoted to representing a specific business
  • Entertainment is the website that visits for entertainment purposes
  • Portfolio is the website devoted to showing examples of past work
  • Media is the website for collecting news stories or other reporting
  • Brochure is the simplified form of a business website
  • Nonprofit is the easiest way for many potential donors to make donations and helps people learn more

The Internet

  • largest computer network in the world which connects billions of computer user. The word comes from combination between “interconnection” and “network”

Network

  • Is the collection of computers and devices connected via communication channels and media
  • Began in January 2 1969 when ARPA started an experimental computer network

Components of Internet

  • Servers Computer program which provides service to others
    • The types such as application web and proxy servers
  • IP Address Numerical label assigned to each device
  • Browser which provides a way to look information on the web
  • Domain Name System phonebook of internet used
  • Internet Service Provider an organization for providing access and used

2 types of ISP

  • Providing access in geographic areas and business

Uses of Internet

  • Send receive mail, video conferencing and social networking along with looking for information
  • HTML coding language used to tell a browser
  • URL web address used to connect to information

Virginia Shea’s the Core Rules Netiquette

  • Treating others with the same respect
  • Avoid texting or slang
  • Typings should be in simple sentence
  • Messages proof read before sending and all involved participants of the message should know of its presence

Commandments of Computer Ethics

  • The golden Rule
  • Depending on world and being appropriate
  • Respecting others with response to time

Cyber crime

  • Defined as the culture of technology and virtual reality
  • May use technology to access personal information and secrets
  • Consists of cyber Bullying with communications and messages along with unauthorized use and hacker

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