Podcast
Questions and Answers
What is essential for successful direct manipulation in user interfaces?
What is essential for successful direct manipulation in user interfaces?
- Auditory cues
- Rich visual feedback (correct)
- Clear textual instructions
- Minimalistic design
What is the purpose of visual indication of selection in user interfaces?
What is the purpose of visual indication of selection in user interfaces?
- To inform users about performance metrics
- To confirm successful login
- To enhance aesthetic appeal
- To show which objects are selected (correct)
Which concept refers to the ability to select multiple items at once?
Which concept refers to the ability to select multiple items at once?
- Additive selection (correct)
- Mutual exclusion
- Discrete selection
- Contiguous selection
What must drag-and-drop targets visually indicate for proper user interaction?
What must drag-and-drop targets visually indicate for proper user interaction?
In handling 3D object manipulation, which issue must be addressed?
In handling 3D object manipulation, which issue must be addressed?
What is the primary function of a primary window in a desktop application?
What is the primary function of a primary window in a desktop application?
Which of the following components is typically found in a primary window's structure?
Which of the following components is typically found in a primary window's structure?
What role do secondary windows play in relation to primary windows?
What role do secondary windows play in relation to primary windows?
What is a significant advantage of check mark menu items compared to flip-flop menu items?
What is a significant advantage of check mark menu items compared to flip-flop menu items?
What aspect of desktop design does the term 'WYSIWYG' refer to?
What aspect of desktop design does the term 'WYSIWYG' refer to?
How should related commands be visually represented in menus?
How should related commands be visually represented in menus?
What is the primary purpose of toolbars in user interfaces?
What is the primary purpose of toolbars in user interfaces?
Which of the following statements regarding windows in a desktop application is true?
Which of the following statements regarding windows in a desktop application is true?
Which feature is NOT commonly associated with the anatomy of a desktop application?
Which feature is NOT commonly associated with the anatomy of a desktop application?
What best describes cascading menus?
What best describes cascading menus?
What is the primary advantage of an MDI interface over an SDI interface?
What is the primary advantage of an MDI interface over an SDI interface?
What main design consideration does the content structure of a primary window typically include?
What main design consideration does the content structure of a primary window typically include?
What characteristic distinguishes toolbars from dialog boxes?
What characteristic distinguishes toolbars from dialog boxes?
What characterizes a pluralized window state?
What characterizes a pluralized window state?
What is a common issue with unnecessary secondary windows in an application?
What is a common issue with unnecessary secondary windows in an application?
What type of control is primarily emphasized for desktop applications in interaction design?
What type of control is primarily emphasized for desktop applications in interaction design?
What functionality should disabled toolbar controls exhibit?
What functionality should disabled toolbar controls exhibit?
What should be avoided to prevent window pollution in applications?
What should be avoided to prevent window pollution in applications?
What is a key feature of movable toolbars?
What is a key feature of movable toolbars?
What is the purpose of disabling menu items in an application?
What is the purpose of disabling menu items in an application?
How should ToolTips be used in conjunction with toolbars?
How should ToolTips be used in conjunction with toolbars?
In the context of user interface design, how should application windows be understood?
In the context of user interface design, how should application windows be understood?
What is the suggested approach when implementing menus in applications for new users?
What is the suggested approach when implementing menus in applications for new users?
What defines necessary rooms within an application’s design framework?
What defines necessary rooms within an application’s design framework?
What is a key advantage of using tiled windows over overlapping windows?
What is a key advantage of using tiled windows over overlapping windows?
What characteristic makes rectangular panes particularly effective in modern GUIs?
What characteristic makes rectangular panes particularly effective in modern GUIs?
What is a disadvantage of overlapping windows?
What is a disadvantage of overlapping windows?
What is the main function of virtual desktop spaces?
What is the main function of virtual desktop spaces?
What advantage do full-screen applications provide?
What advantage do full-screen applications provide?
What type of application combines tiled windows within a single full-screen application?
What type of application combines tiled windows within a single full-screen application?
Which of the following is NOT a challenge associated with overlapping windows?
Which of the following is NOT a challenge associated with overlapping windows?
What is a common drawback of using tiled windows?
What is a common drawback of using tiled windows?
What is a primary feature of customizable toolbars?
What is a primary feature of customizable toolbars?
Which of the following best describes tool palettes?
Which of the following best describes tool palettes?
What role do sidebars serve in an application?
What role do sidebars serve in an application?
What is the purpose of mouse ergonomics in user interfaces?
What is the purpose of mouse ergonomics in user interfaces?
Which statement about mouse actions is accurate?
Which statement about mouse actions is accurate?
What is the function of cursor hinting?
What is the function of cursor hinting?
How should mouse-down events be considered in a user interface?
How should mouse-down events be considered in a user interface?
What is one significant characteristic of drawers in an application?
What is one significant characteristic of drawers in an application?
Flashcards
Primary Window
Primary Window
The main window of an application, containing the primary content and controls.
Secondary Window
Secondary Window
Windows that appear alongside the primary window, often for specific tasks or settings, providing auxiliary functionality.
Toolbars
Toolbars
Graphical user interface elements that provide access to commands and features, typically arranged in a horizontal or vertical bar.
Menus
Menus
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Tool Palettes
Tool Palettes
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Index Panes
Index Panes
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Sidebars
Sidebars
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Direct Manipulation
Direct Manipulation
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Overlapping Windows
Overlapping Windows
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Tiled Windows
Tiled Windows
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Virtual Desktop Spaces
Virtual Desktop Spaces
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Full-Screen Applications
Full-Screen Applications
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Multipaned Applications
Multipaned Applications
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Window States
Window States
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Windows and Documents: MDI vs SDI
Windows and Documents: MDI vs SDI
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Adjacent pane
Adjacent pane
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Making Use of Windows
Making Use of Windows
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Pluralized state (Window)
Pluralized state (Window)
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Multiple Document Interface (MDI)
Multiple Document Interface (MDI)
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Single Document Interface (SDI)
Single Document Interface (SDI)
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Disabled Menu Items
Disabled Menu Items
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Flip-flop Menu Item
Flip-flop Menu Item
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Check Mark Menu Item
Check Mark Menu Item
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Icons on Menus
Icons on Menus
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Accelerators in Menus
Accelerators in Menus
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Cascading Menus vs. Monocline Groupings
Cascading Menus vs. Monocline Groupings
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Toolbars: Function and Purpose
Toolbars: Function and Purpose
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Movable Toolbars
Movable Toolbars
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Disabling Toolbar Controls
Disabling Toolbar Controls
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Customizable Toolbars
Customizable Toolbars
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Contextual Toolbars
Contextual Toolbars
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Sidebars & Task Panes
Sidebars & Task Panes
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Drawers
Drawers
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Chord-Clicking
Chord-Clicking
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Single & Double Click
Single & Double Click
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Discrete and Contiguous Selection
Discrete and Contiguous Selection
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Drop Candidacy
Drop Candidacy
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Drag Pliability
Drag Pliability
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Resizing and Reshaping
Resizing and Reshaping
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Study Notes
Interaction Design ISB36403
- The course is about design for desktop, mobile, and web.
- Part 1 focuses on desktop design.
- The outline includes designing for desktops, anatomy of desktop apps, windows on desktops, menus, toolbars, palettes, sidebars, pointing, selection, and direct manipulation, design for web, page-based interactions, the mobile web, and the future, design for mobile and other devices, anatomy of a mobile app, mobile navigation, content, and control idioms, multi-touch gestures, inter-app integration, and other devices.
Introduction
- Modern desktop interfaces are derived from the Xerox Alto.
- Macintosh has profoundly influenced technology, design, and culture.
- The lecture focuses on design considerations for modern desktop GUIs.
- It focuses on the behavior of windows, their structural and navigational components, and pointer-driven selection and manipulation.
Anatomy of a Desktop App
- Desktop apps have primary and secondary windows.
- The primary window structure contains menus, toolbars, index panes, tool palettes, and sidebars.
Primary and Secondary Windows
- A window is a movable and resizable container for content and app controls.
- Designing an application involves one primary window and potentially multiple secondary windows.
- The primary window typically presents document-based content, manipulatable elements, and customizable configurations, often with content divided into panes.
- Secondary windows often present supporting properties or functions (dialogs) and are often removable panes or palettes.
Primary Window Structure
- The primary window is divided into functional areas: a content or work area, a menu bar, and toolbars, panels, or palettes.
Menus and Toolbars
- Menus: collections of actions accessed by clicking on words arranged near the top of the screen.
- Standardization rules govern the placement and functionality of menus based on the operating system.
- Toolbars contain more specific application actions. Most commonly, they are triggered from menus and comprised of icons.
Content Panes
- Content panes are the primary work areas in desktop applications.
- An example is the editable view of a form or a document.
- They are generally divided into content-bearing panes.
- Some applications (e.g., CAD) may have multiple content panes.
Index Panes
- Index panes provide navigation and access to documents or objects that appear in the content view.
- They can display content configurations, such as email software organization.
- Objects can be added and removed from these panes without affecting the existing contents.
Tool Palettes
- Tool palettes allow rapid switching between application modes by selecting a tool.
- Each tool is associated with different operations (actions).
- Tool palettes change cursor visuals to match functionality.
- They're typically vertically placed on the primary window's left border.
Sidebars
- Sidebars allow manipulation of object or document properties efficiently without modal or modeless dialogs.
- They streamline complex authoring application workflows.
- Sidebars are usually positioned on either the right or left side of the primary window.
- They may also be found on the bottom of the window or as substitutes for the window itself.
Windows on the Desktop
- Overlapping windows, tiled windows, virtual desktop spaces, full-screen applications, multi-paned applications, and window states are all part of the desktop environment.
- Important considerations include how windows and documents relate, creating effective use of windows, avoiding unnecessary windows and rooms, and establishing purpose for each part of the window.
Overlapping Windows
- Windows can be moved over or stacked, independently resized, and control transferred between them easily.
- Without assisting navigation between applications, execution can be impractical.
- Misclicks can cause applications to unexpectedly disappear, and many layered windows can obscure content.
Tiled Windows
- Tiled windows allow users to have multiple applications active simultaneously.
- They divide the screen into rectangular tiles, making navigation fairly straightforward.
- However, overlapping applications can obscure certain elements.
Virtual Desktop Spaces
- Virtual desktop managers extend the display's size by adding virtual screens.
- Switching between them allows managing multiple applications efficiently.
Full-Screen Applications
- Full-screen applications occupy the entire screen, making the application the sole focus.
- They provide a dedicated workspace with better pixel usage and visual clarity.
Multi-Paned Applications
- Independent views or panes within a full-screen application improve visual clarity.
- Different panes handle various tasks within a single window.
- It simplifies display management by consolidating several functions into one area.
Window States
- Minimized, maximized, and pluralized states define window configurations (collapsed, full-screen, or in-between states).
Windows and Documents
- Multiple Document Interface (MDI) applications can use multiple sheets within a single application.
- Single Document Interface (SDI) applications need separate instances for each sheet.
- MDI applications tend to consume more resources than SDI applications.
- Navigation in MDI applications may require careful window management.
Making Use of Windows
- Applications use primary and secondary windows (dialog boxes) to structure functions and workflows.
- Defining the application framework requires careful consideration of how to use windows.
Unnecessary Rooms
- Unnecessary rooms are secondary windows used for functions that should be integrated into the primary window.
- Provide functions in the area where they are used, just like dialog boxes.
Necessary Rooms
- Necessary rooms are windows where functions are used in sequences that extend beyond the typical use case. Function location is critical to application workflow.
Menus
- Menus act as pedagogical tools for new users, providing context-aware guidance.
- Icons on menus should follow consistent visual patterns.
- Menus can also be disabled where functions are not applicable.
Accelerators
- Providing standard accelerators, showing how to access them, and ensuring they are usable are major considerations when designing the menu system.
Access Keys
- Access keys add additional ways to access menu commands.
Cascading Menus vs. Monocline
- Using cascading menus can make it difficult to browse the commands.
- Modern applications use a single level, simplifying command organization.
Toolbars, Palettes, and Sidebars
- Toolbars are collections of icon buttons displayed horizontally or vertically along the application's border.
- Palettes group tools that relate to a specific operating mode, such as creating, selecting, or editing objects.
- Sidebars are commonly displayed to the side of the window and are used for displaying related properties.
Toolbars and Menus
- Menus organize complete toolsets for new users, and toolbars offer quick access for experienced users.
- Experience with menus and toolbars varies between users, and they use them in different ways.
Toolbars versus Modeless Dialogs
- Toolbars are visually distinct from modal dialog boxes and continuously available.
Toolbar Buttons
- Toolbar icons do not necessarily need to explain functionality; their purpose is visibility and ease of distinction.
Tool Tips
- Tooltips provide context for toolbar buttons.
Disabling Toolbar Controls
- Toolbar controls are disabled when they are not applicable to the current selection.
Toolbar Control Proliferation
- Modern toolbars include icons and buttons, sometimes combined in visually rich menus.
Movable Toolbars
- Toolbars can be docked or dragged off the toolbar for flexibility.
Customizable Toolbars
- Advanced users can often customize toolbars, including the "ribbon control."
Contextual Pop-Up Toolbars
- Contextual toolbars appear when certain selections are made.
2D/3D Object Manipulation
- 2D object manipulation includes object repositioning, resizing, and connecting tools.
- 3D object manipulation has different considerations, including display issues and input issues based on the 3D environment.
Pointing, Selection, and Direct Manipulation
- Systems used for pointing, navigating, and selecting objects.
- Drag and drop, and all related operations, require carefully designed methods for feedback in order to provide an appropriate user experience.
Drop Candidates
- Drop candidates require clear visual indication of their receptiveness.
- Drag cursor visual cues identify the source object during the drag process.
Control Manipulation
- Control manipulation tools include modal tools and palettes, charged cursor tools, 2D/3D object manipulation commands, and other interaction functions.
Q&A
- A question-and-answer session.
Next Session
- Next session focuses on designing web interfaces.
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Description
Test your knowledge on essential direct manipulation techniques and the visual aspects of user interfaces. Explore concepts such as drag-and-drop, the functions of primary and secondary windows, and the significance of menu item design in desktop applications.