User Interface Design Principles
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What is essential for successful direct manipulation in user interfaces?

  • Auditory cues
  • Rich visual feedback (correct)
  • Clear textual instructions
  • Minimalistic design
  • What is the purpose of visual indication of selection in user interfaces?

  • To inform users about performance metrics
  • To confirm successful login
  • To enhance aesthetic appeal
  • To show which objects are selected (correct)
  • Which concept refers to the ability to select multiple items at once?

  • Additive selection (correct)
  • Mutual exclusion
  • Discrete selection
  • Contiguous selection
  • What must drag-and-drop targets visually indicate for proper user interaction?

    <p>Their receptivity to dropped objects</p> Signup and view all the answers

    In handling 3D object manipulation, which issue must be addressed?

    <p>Display and input idioms</p> Signup and view all the answers

    What is the primary function of a primary window in a desktop application?

    <p>To act as a movable, resizable container for content and controls</p> Signup and view all the answers

    Which of the following components is typically found in a primary window's structure?

    <p>Sidebars</p> Signup and view all the answers

    What role do secondary windows play in relation to primary windows?

    <p>They support the primary window by offering access to less frequently used properties</p> Signup and view all the answers

    What is a significant advantage of check mark menu items compared to flip-flop menu items?

    <p>Check mark items clearly indicate the selected option.</p> Signup and view all the answers

    What aspect of desktop design does the term 'WYSIWYG' refer to?

    <p>How documents can be viewed and edited visually</p> Signup and view all the answers

    How should related commands be visually represented in menus?

    <p>Using consistent visual symbols.</p> Signup and view all the answers

    What is the primary purpose of toolbars in user interfaces?

    <p>To provide quick access to frequently used commands.</p> Signup and view all the answers

    Which of the following statements regarding windows in a desktop application is true?

    <p>Primary windows assume a sovereign posture filling most of the screen</p> Signup and view all the answers

    Which feature is NOT commonly associated with the anatomy of a desktop application?

    <p>Multi-touch gestures</p> Signup and view all the answers

    What best describes cascading menus?

    <p>They complicate navigation by hiding options in submenus.</p> Signup and view all the answers

    What is the primary advantage of an MDI interface over an SDI interface?

    <p>MDI conserves more bytes and CPU cycles than SDI.</p> Signup and view all the answers

    What main design consideration does the content structure of a primary window typically include?

    <p>Components that allow direct manipulation of data</p> Signup and view all the answers

    What characteristic distinguishes toolbars from dialog boxes?

    <p>Toolbars remain available without the need for user interaction.</p> Signup and view all the answers

    What characterizes a pluralized window state?

    <p>It is neither minimized nor maximized.</p> Signup and view all the answers

    What is a common issue with unnecessary secondary windows in an application?

    <p>They can cause navigation to become oppressive.</p> Signup and view all the answers

    What type of control is primarily emphasized for desktop applications in interaction design?

    <p>Pointing, selection, and direct manipulation</p> Signup and view all the answers

    What functionality should disabled toolbar controls exhibit?

    <p>They should be greyed out and unresponsive to clicks.</p> Signup and view all the answers

    What should be avoided to prevent window pollution in applications?

    <p>Providing functions in the window where they are not typically used.</p> Signup and view all the answers

    What is a key feature of movable toolbars?

    <p>They can be dragged off and made into floating palettes.</p> Signup and view all the answers

    What is the purpose of disabling menu items in an application?

    <p>To indicate to users that those functions are currently unavailable.</p> Signup and view all the answers

    How should ToolTips be used in conjunction with toolbars?

    <p>They should support all toolbar and iconic controls.</p> Signup and view all the answers

    In the context of user interface design, how should application windows be understood?

    <p>As separate rooms with defined goals and functions.</p> Signup and view all the answers

    What is the suggested approach when implementing menus in applications for new users?

    <p>Menu items should be simplified and clarified.</p> Signup and view all the answers

    What defines necessary rooms within an application’s design framework?

    <p>Rooms that are created for functions outside the standard workflow.</p> Signup and view all the answers

    What is a key advantage of using tiled windows over overlapping windows?

    <p>Navigation between applications is easier.</p> Signup and view all the answers

    What characteristic makes rectangular panes particularly effective in modern GUIs?

    <p>They align well with display technology.</p> Signup and view all the answers

    What is a disadvantage of overlapping windows?

    <p>They can obscure applications making navigation difficult.</p> Signup and view all the answers

    What is the main function of virtual desktop spaces?

    <p>To extend the desktop size beyond the physical display.</p> Signup and view all the answers

    What advantage do full-screen applications provide?

    <p>They reduce visual clutter and confusion.</p> Signup and view all the answers

    What type of application combines tiled windows within a single full-screen application?

    <p>Multi-paneled applications.</p> Signup and view all the answers

    Which of the following is NOT a challenge associated with overlapping windows?

    <p>Physical space limitations on the screen.</p> Signup and view all the answers

    What is a common drawback of using tiled windows?

    <p>They can create too much visual noise.</p> Signup and view all the answers

    What is a primary feature of customizable toolbars?

    <p>They allow advanced users to modify the ribbon control.</p> Signup and view all the answers

    Which of the following best describes tool palettes?

    <p>They contain a set of mutually exclusive controls representing operating modes.</p> Signup and view all the answers

    What role do sidebars serve in an application?

    <p>To provide functions that were historically delivered through dialog boxes.</p> Signup and view all the answers

    What is the purpose of mouse ergonomics in user interfaces?

    <p>To provide a better experience through optimized mouse button usage.</p> Signup and view all the answers

    Which statement about mouse actions is accurate?

    <p>Double-clicking combines single-clicking with action.</p> Signup and view all the answers

    What is the function of cursor hinting?

    <p>To display the meanings of modifier keys.</p> Signup and view all the answers

    How should mouse-down events be considered in a user interface?

    <p>They propose an action to be taken when released.</p> Signup and view all the answers

    What is one significant characteristic of drawers in an application?

    <p>They conserve screen real estate by being stowed offscreen.</p> Signup and view all the answers

    Study Notes

    Interaction Design ISB36403

    • The course is about design for desktop, mobile, and web.
    • Part 1 focuses on desktop design.
    • The outline includes designing for desktops, anatomy of desktop apps, windows on desktops, menus, toolbars, palettes, sidebars, pointing, selection, and direct manipulation, design for web, page-based interactions, the mobile web, and the future, design for mobile and other devices, anatomy of a mobile app, mobile navigation, content, and control idioms, multi-touch gestures, inter-app integration, and other devices.

    Introduction

    • Modern desktop interfaces are derived from the Xerox Alto.
    • Macintosh has profoundly influenced technology, design, and culture.
    • The lecture focuses on design considerations for modern desktop GUIs.
    • It focuses on the behavior of windows, their structural and navigational components, and pointer-driven selection and manipulation.

    Anatomy of a Desktop App

    • Desktop apps have primary and secondary windows.
    • The primary window structure contains menus, toolbars, index panes, tool palettes, and sidebars.

    Primary and Secondary Windows

    • A window is a movable and resizable container for content and app controls.
    • Designing an application involves one primary window and potentially multiple secondary windows.
    • The primary window typically presents document-based content, manipulatable elements, and customizable configurations, often with content divided into panes.
    • Secondary windows often present supporting properties or functions (dialogs) and are often removable panes or palettes.

    Primary Window Structure

    • The primary window is divided into functional areas: a content or work area, a menu bar, and toolbars, panels, or palettes.
    • Menus: collections of actions accessed by clicking on words arranged near the top of the screen.
    • Standardization rules govern the placement and functionality of menus based on the operating system.
    • Toolbars contain more specific application actions. Most commonly, they are triggered from menus and comprised of icons.

    Content Panes

    • Content panes are the primary work areas in desktop applications.
    • An example is the editable view of a form or a document.
    • They are generally divided into content-bearing panes.
    • Some applications (e.g., CAD) may have multiple content panes.

    Index Panes

    • Index panes provide navigation and access to documents or objects that appear in the content view.
    • They can display content configurations, such as email software organization.
    • Objects can be added and removed from these panes without affecting the existing contents.

    Tool Palettes

    • Tool palettes allow rapid switching between application modes by selecting a tool.
    • Each tool is associated with different operations (actions).
    • Tool palettes change cursor visuals to match functionality.
    • They're typically vertically placed on the primary window's left border.
    • Sidebars allow manipulation of object or document properties efficiently without modal or modeless dialogs.
    • They streamline complex authoring application workflows.
    • Sidebars are usually positioned on either the right or left side of the primary window.
    • They may also be found on the bottom of the window or as substitutes for the window itself.

    Windows on the Desktop

    • Overlapping windows, tiled windows, virtual desktop spaces, full-screen applications, multi-paned applications, and window states are all part of the desktop environment.
    • Important considerations include how windows and documents relate, creating effective use of windows, avoiding unnecessary windows and rooms, and establishing purpose for each part of the window.

    Overlapping Windows

    • Windows can be moved over or stacked, independently resized, and control transferred between them easily.
    • Without assisting navigation between applications, execution can be impractical.
    • Misclicks can cause applications to unexpectedly disappear, and many layered windows can obscure content.

    Tiled Windows

    • Tiled windows allow users to have multiple applications active simultaneously.
    • They divide the screen into rectangular tiles, making navigation fairly straightforward.
    • However, overlapping applications can obscure certain elements.

    Virtual Desktop Spaces

    • Virtual desktop managers extend the display's size by adding virtual screens.
    • Switching between them allows managing multiple applications efficiently.

    Full-Screen Applications

    • Full-screen applications occupy the entire screen, making the application the sole focus.
    • They provide a dedicated workspace with better pixel usage and visual clarity.

    Multi-Paned Applications

    • Independent views or panes within a full-screen application improve visual clarity.
    • Different panes handle various tasks within a single window.
    • It simplifies display management by consolidating several functions into one area.

    Window States

    • Minimized, maximized, and pluralized states define window configurations (collapsed, full-screen, or in-between states).

    Windows and Documents

    • Multiple Document Interface (MDI) applications can use multiple sheets within a single application.
    • Single Document Interface (SDI) applications need separate instances for each sheet.
    • MDI applications tend to consume more resources than SDI applications.
    • Navigation in MDI applications may require careful window management.

    Making Use of Windows

    • Applications use primary and secondary windows (dialog boxes) to structure functions and workflows.
    • Defining the application framework requires careful consideration of how to use windows.

    Unnecessary Rooms

    • Unnecessary rooms are secondary windows used for functions that should be integrated into the primary window.
    • Provide functions in the area where they are used, just like dialog boxes.

    Necessary Rooms

    • Necessary rooms are windows where functions are used in sequences that extend beyond the typical use case. Function location is critical to application workflow.
    • Menus act as pedagogical tools for new users, providing context-aware guidance.
    • Icons on menus should follow consistent visual patterns.
    • Menus can also be disabled where functions are not applicable.

    Accelerators

    • Providing standard accelerators, showing how to access them, and ensuring they are usable are major considerations when designing the menu system.

    Access Keys

    • Access keys add additional ways to access menu commands.

    Cascading Menus vs. Monocline

    • Using cascading menus can make it difficult to browse the commands.
    • Modern applications use a single level, simplifying command organization.

    Toolbars, Palettes, and Sidebars

    • Toolbars are collections of icon buttons displayed horizontally or vertically along the application's border.
    • Palettes group tools that relate to a specific operating mode, such as creating, selecting, or editing objects.
    • Sidebars are commonly displayed to the side of the window and are used for displaying related properties.

    Toolbars and Menus

    • Menus organize complete toolsets for new users, and toolbars offer quick access for experienced users.
    • Experience with menus and toolbars varies between users, and they use them in different ways.

    Toolbars versus Modeless Dialogs

    • Toolbars are visually distinct from modal dialog boxes and continuously available.

    Toolbar Buttons

    • Toolbar icons do not necessarily need to explain functionality; their purpose is visibility and ease of distinction.

    Tool Tips

    • Tooltips provide context for toolbar buttons.

    Disabling Toolbar Controls

    • Toolbar controls are disabled when they are not applicable to the current selection.

    Toolbar Control Proliferation

    • Modern toolbars include icons and buttons, sometimes combined in visually rich menus.

    Movable Toolbars

    • Toolbars can be docked or dragged off the toolbar for flexibility.

    Customizable Toolbars

    • Advanced users can often customize toolbars, including the "ribbon control."

    Contextual Pop-Up Toolbars

    • Contextual toolbars appear when certain selections are made.

    2D/3D Object Manipulation

    • 2D object manipulation includes object repositioning, resizing, and connecting tools.
    • 3D object manipulation has different considerations, including display issues and input issues based on the 3D environment.

    Pointing, Selection, and Direct Manipulation

    • Systems used for pointing, navigating, and selecting objects.
    • Drag and drop, and all related operations, require carefully designed methods for feedback in order to provide an appropriate user experience.

    Drop Candidates

    • Drop candidates require clear visual indication of their receptiveness.
    • Drag cursor visual cues identify the source object during the drag process.

    Control Manipulation

    • Control manipulation tools include modal tools and palettes, charged cursor tools, 2D/3D object manipulation commands, and other interaction functions.

    Q&A

    • A question-and-answer session.

    Next Session

    • Next session focuses on designing web interfaces.

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    Related Documents

    Interaction Design ISB36403 PDF

    Description

    Test your knowledge on essential direct manipulation techniques and the visual aspects of user interfaces. Explore concepts such as drag-and-drop, the functions of primary and secondary windows, and the significance of menu item design in desktop applications.

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