User Interface Design Lecture 3
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Questions and Answers

What is the primary focus of the manual overrides for automatic systems?

  • Giving users complete control over data (correct)
  • Restricting user access to certain features
  • Limiting user-defined names to a specific set
  • Providing arbitrary limits on user control
  • According to the principle of NO ARBITRARY LIMITS ON USER-DEFINED NAMES, what should be ensured?

  • Users can define names without any restrictions (correct)
  • Users have limited options for defining names
  • Users can only use pre-defined names
  • Users can define names with unlimited characters
  • What is the primary purpose of analyzing the good and bad points of usability in an interface?

  • To evaluate the interface's usability in terms of learnability, efficiency, and safety (correct)
  • To identify the most efficient design
  • To determine the intended users of the interface
  • To compare the interface with other similar designs
  • What aspect of usability is concerned with the ease of learning an interface?

    <p>Learnability</p> Signup and view all the answers

    What should be included in the analysis of an interface's usability?

    <p>Both the good and bad points of usability</p> Signup and view all the answers

    What is the purpose of describing the purpose of an interface and its intended users?

    <p>To provide context for the analysis of the interface's usability</p> Signup and view all the answers

    What is the main goal of user control over data in an interface?

    <p>To ensure that users can edit data they have entered</p> Signup and view all the answers

    What is the primary benefit of including screenshots or photographs in the analysis of an interface's usability?

    <p>To illustrate the analysis with concrete examples</p> Signup and view all the answers

    What is the main objective of evaluating an interface's usability in terms of learnability, efficiency, and safety?

    <p>To provide a comprehensive analysis of the interface's usability</p> Signup and view all the answers

    What type of interfaces can be used as examples in the analysis of usability?

    <p>A variety of interfaces, including desktop software, web applications, smartphone apps, and others</p> Signup and view all the answers

    Study Notes

    Usability

    • Usability is about creating effective user interfaces (UIs) that enable users to use the system's functionality efficiently.
    • Dimensions of usability:
      • Learnability (L): how easy it is for users to accomplish a task the first time they encounter the interface.
      • Efficiency (E): how fast users can perform tasks once they've learned the interface.
      • Safety (S): how few and recoverable errors are.

    Learnability

    • Learnability considers how easy it is for users to accomplish a task the first time they encounter the interface.
    • Metaphors can make an interface more learnable, allowing users to make guesses about how it will work based on what they already know.
    • Learning by doing: users explore the interface to achieve a goal, such as "Get rid of the redeye from my photo."

    Improving Efficiency

    • Make frequently-used targets big and put them near each other.
    • Use screen corners and edges to reduce mouse movement.
    • Avoid steering tasks or minimize steering distance.
    • Use shortcuts, such as keyboard commands and menu accelerators.
    • Offer recently-used or frequently-used choices.
    • Use autocomplete to minimize typing.
    • Implement aggregation to handle multiple items at once.

    Anticipation

    • A good design should put all needed information and tools within the user's easy reach.
    • Anticipation can reduce the cost of switching between tasks.

    Safety

    • Error types:
      • Slips and lapses: failure to execute a procedure correctly.
      • Mistakes: using the wrong procedure for the goal.
    • Capture errors: when a person starts executing one sequence of actions but veers off into another.
    • Description errors: when two actions are very similar.
    • Mode errors: when the same user input produces different results in different settings.

    Error Prevention and Recovery

    • Safety from capture errors:
      • Avoid habitual action sequences with identical prefixes.
      • Avoid actions with very similar descriptions.
      • Keep dangerous commands away from common ones.
    • Safety from mode errors:
      • Eliminate modes.
      • Increase visibility of mode.
    • Confirmation dialogs:
      • Effective ways to reduce mode errors:
        • Displaying a mode indicator in the window's status bar.
        • Combining different modes into one mode.
    • Error messages:
      • Writing error message dialogs:
        • Be precise and comprehensive.
        • Suggest reasons and solutions.
        • Be polite and non-blaming.
      • Avoid loaded words.

    User Control and Freedom

    • Learning by doing and dealing with errors require user control and freedom.
    • Clearly marked exits:
      • Long operations should be cancellable.
      • All dialogs should have a cancel button.
    • Wizard vs. center stage: who's in control?
    • Manual overrides for automatic systems:
      • Allow users to override automated systems.
    • Never ask me again:
      • Allow users to opt-out of repetitive prompts.
    • User control over data:
      • Data entered by the user should be editable by the user.
      • UI should give the power to create, read, update, and delete data.
    • No arbitrary limits on user-defined names:
      • Allow users to define their own names and labels.

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    Quiz Team

    Description

    This lecture covers the importance of usability in user interface design, defining usability and its dimensions including learnability, efficiency, and safety.

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