Podcast
Questions and Answers
What is the primary focus of interaction design?
What is the primary focus of interaction design?
- Reducing the cost of product development.
- Maximizing the speed of software execution.
- Affecting how people work with an artifact through design. (correct)
- Determining the aesthetic appeal of a product.
In the context of design, what does 'constraints' refer to?
In the context of design, what does 'constraints' refer to?
- The tools used by designers to create interfaces.
- The achievable goals within a design.
- The flexibility of a design to adapt to user needs.
- External factors that limit the design process. (correct)
What is the significance of understanding the capabilities and limitations of computers and users in design?
What is the significance of understanding the capabilities and limitations of computers and users in design?
- It speeds up the design process by focusing on technology first.
- It ensures the design aligns with both technical possibilities and human factors. (correct)
- It minimizes the need for user testing.
- It helps in creating more complex systems.
Why is it important to design systems that minimize the consequences of mistakes?
Why is it important to design systems that minimize the consequences of mistakes?
In the CIPP Evaluation Model, what does 'Input Evaluation' primarily assess?
In the CIPP Evaluation Model, what does 'Input Evaluation' primarily assess?
What is the central theme that should always be considered during design?
What is the central theme that should always be considered during design?
What is the purpose of the 'analysis' phase in a user-focused design process?
What is the purpose of the 'analysis' phase in a user-focused design process?
What is the role of a 'persona' in user-centered design?
What is the role of a 'persona' in user-centered design?
Why is it important for navigation design to clearly indicate 'where you are' within a system?
Why is it important for navigation design to clearly indicate 'where you are' within a system?
Why should icons in an interface be explained with text or tooltips?
Why should icons in an interface be explained with text or tooltips?
What principle of navigation design is violated when the same command performs different actions in different modes without clear indication?
What principle of navigation design is violated when the same command performs different actions in different modes without clear indication?
In interaction design, what is the main objective of aiming for maximum usability?
In interaction design, what is the main objective of aiming for maximum usability?
How do design patterns contribute to usability and efficiency in design?
How do design patterns contribute to usability and efficiency in design?
Which principle of usability refers to the ease with which new users can begin effective interaction and achieve maximal performance?
Which principle of usability refers to the ease with which new users can begin effective interaction and achieve maximal performance?
What does 'predictability' refer to within the principles of learnability?
What does 'predictability' refer to within the principles of learnability?
Flashcards
Interaction Design
Interaction Design
How the artifact produced affects how people work; designing interventions.
Design
Design
Achieving goals within set limitations.
Constraints
Constraints
The limitations on the design process caused by external factors.
Trade-off
Trade-off
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Golden Rule of Design
Golden Rule of Design
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"To Err Is Human"
"To Err Is Human"
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The central message
The central message
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Design Requirements
Design Requirements
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Analysis
Analysis
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Design
Design
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Iteration & Prototyping
Iteration & Prototyping
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Implementation and Deployment
Implementation and Deployment
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Stakeholders
Stakeholders
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Participatory Design
Participatory Design
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Persona
Persona
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Study Notes
- Interaction design involves how an artifact will affect people's work, or the design of interventions.
- Design can be defined as achieving goals within constraints.
- Goals represent the purpose the design intends to fulfill.
- Constraints are limitations on the design process caused by external factors.
- Trade-offs involve choosing which goals or constraints to relax to meet others.
- The golden rule of design involves understanding computers (limitations, capacities, tools, platforms).
- Important to consider psychological and social aspects, including human error, when designing.
- Systems must be designed to reduce the likelihood of mistakes and minimize consequences, acknowledging that humans make errors.
- The central message in design is to concentrate on the user.
- The design process involves mapping out the features of the system through observations and interviews to determine requirements.
User Focus
- User focus in analysis involves ordering gathered requirements using various methods to bring out key issues.
- Design involves using various design guidelines to move from what you want to how to do it.
- Iteration and prototyping involves testing early system versions with real users.
- Implementation and deployment consists of writing code, documentation, and building hardware.
- It's important to gather as much information as possible about the future users of the system.
- Stakeholders are people affected directly or indirectly by a system.
- Participatory design is bringing a potential user fully into the design process.
- A persona is a rich picture of an imaginary person who represents the core user group.
Navigation Design
- Much of interaction involves goal-seeking behavior, as users don't fully know the system.
- The interface should always make it clear where you are, what you can do, and where you are going in terms of system interaction.
- Icons should be explained, as they are not self-explanatory.
- The different meaning of the same command in different modes should be clear.
- The system should give feedback about the effect of an action.
- It is essential to know where you have been in most information systems.
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