User-Centered Interaction Design

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Questions and Answers

What is the primary focus of interaction design?

  • Reducing the cost of product development.
  • Maximizing the speed of software execution.
  • Affecting how people work with an artifact through design. (correct)
  • Determining the aesthetic appeal of a product.

In the context of design, what does 'constraints' refer to?

  • The tools used by designers to create interfaces.
  • The achievable goals within a design.
  • The flexibility of a design to adapt to user needs.
  • External factors that limit the design process. (correct)

What is the significance of understanding the capabilities and limitations of computers and users in design?

  • It speeds up the design process by focusing on technology first.
  • It ensures the design aligns with both technical possibilities and human factors. (correct)
  • It minimizes the need for user testing.
  • It helps in creating more complex systems.

Why is it important to design systems that minimize the consequences of mistakes?

<p>Because humans are prone to error, and systems should accommodate this. (D)</p> Signup and view all the answers

In the CIPP Evaluation Model, what does 'Input Evaluation' primarily assess?

<p>The resources, budget, and strategies planned for the design. (B)</p> Signup and view all the answers

What is the central theme that should always be considered during design?

<p>The user. (D)</p> Signup and view all the answers

What is the purpose of the 'analysis' phase in a user-focused design process?

<p>Ordering gathered requirements to identify key issues. (A)</p> Signup and view all the answers

What is the role of a 'persona' in user-centered design?

<p>An imaginary person representing the core user group. (B)</p> Signup and view all the answers

Why is it important for navigation design to clearly indicate 'where you are' within a system?

<p>Because users often engage in goal-seeking behavior without complete system knowledge. (A)</p> Signup and view all the answers

Why should icons in an interface be explained with text or tooltips?

<p>Because icons are not always self-explanatory. (D)</p> Signup and view all the answers

What principle of navigation design is violated when the same command performs different actions in different modes without clear indication?

<p>Consistency. (C)</p> Signup and view all the answers

In interaction design, what is the main objective of aiming for maximum usability?

<p>To achieve the goals of interaction design. (A)</p> Signup and view all the answers

How do design patterns contribute to usability and efficiency in design?

<p>By capturing and reusing design knowledge. (C)</p> Signup and view all the answers

Which principle of usability refers to the ease with which new users can begin effective interaction and achieve maximal performance?

<p>Learnability. (D)</p> Signup and view all the answers

What does 'predictability' refer to within the principles of learnability?

<p>Determining the effect of future actions based on past interaction history. (C)</p> Signup and view all the answers

Flashcards

Interaction Design

How the artifact produced affects how people work; designing interventions.

Design

Achieving goals within set limitations.

Constraints

The limitations on the design process caused by external factors.

Trade-off

Balancing which goals or constraints can be relaxed to meet others.

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Golden Rule of Design

Understand computers' limits/capacities and people's psychology.

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"To Err Is Human"

Systems should minimize mistakes and their consequences.

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The central message

Concentrate on the user's needs throughout the design process.

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Design Requirements

Observations and interviews to map out system features.

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Analysis

Ordering gathered requirements to highlight key issues.

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Design

Using design guidelines to create a how-to approach.

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Iteration & Prototyping

Early testing of system versions with real users.

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Implementation and Deployment

Writing code, documentation, and hardware creation.

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Stakeholders

Affected either directly or indirectly by a system.

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Participatory Design

Bringing a potential user directly into the design process.

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Persona

A rich picture of a imaginary person who represents your core user group

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Study Notes

  • Interaction design involves how an artifact will affect people's work, or the design of interventions.
  • Design can be defined as achieving goals within constraints.
  • Goals represent the purpose the design intends to fulfill.
  • Constraints are limitations on the design process caused by external factors.
  • Trade-offs involve choosing which goals or constraints to relax to meet others.
  • The golden rule of design involves understanding computers (limitations, capacities, tools, platforms).
  • Important to consider psychological and social aspects, including human error, when designing.
  • Systems must be designed to reduce the likelihood of mistakes and minimize consequences, acknowledging that humans make errors.
  • The central message in design is to concentrate on the user.
  • The design process involves mapping out the features of the system through observations and interviews to determine requirements.

User Focus

  • User focus in analysis involves ordering gathered requirements using various methods to bring out key issues.
  • Design involves using various design guidelines to move from what you want to how to do it.
  • Iteration and prototyping involves testing early system versions with real users.
  • Implementation and deployment consists of writing code, documentation, and building hardware.
  • It's important to gather as much information as possible about the future users of the system.
  • Stakeholders are people affected directly or indirectly by a system.
  • Participatory design is bringing a potential user fully into the design process.
  • A persona is a rich picture of an imaginary person who represents the core user group.
  • Much of interaction involves goal-seeking behavior, as users don't fully know the system.
  • The interface should always make it clear where you are, what you can do, and where you are going in terms of system interaction.
  • Icons should be explained, as they are not self-explanatory.
  • The different meaning of the same command in different modes should be clear.
  • The system should give feedback about the effect of an action.
  • It is essential to know where you have been in most information systems.

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