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Questions and Answers
What is the dimension of usability that focuses on whether the system is easy to learn?
Which type of error occurs when a person intends to do one action but ends up doing something else, and the action performed is not the same as the intended action?
What type of error occurs when a person starts executing one sequence of actions but then veers off into another more familiar sequence that happened to start the same way?
In usability, what does 'efficiency' refer to?
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Which dimension of usability focuses on whether errors are few and recoverable?
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In usability, what does 'safety' measure?
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Which type of error occurs when a user tries to invoke an action that doesn’t have the desired effect in the current mode?
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What term is used for a slip, an error in the execution of a learned procedure, caused by failing to correctly evaluate the state of the interface?
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How can capture errors in a computer interface be dealt with?
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What is the term used for errors that occur when two actions are very similar and the user intends to do one action, but accidentally substitutes the other?
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What is the best way to deal with description errors in a computer interface?
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What principle emphasizes that in the give and take between the user and the system, the user should have ultimate control?
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How should long operations be marked according to design principles?
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'Learning by doing' and 'dealing with errors' are associated with which design principle?
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