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Questions and Answers
What is the dimension of usability that focuses on whether the system is easy to learn?
What is the dimension of usability that focuses on whether the system is easy to learn?
Which type of error occurs when a person intends to do one action but ends up doing something else, and the action performed is not the same as the intended action?
Which type of error occurs when a person intends to do one action but ends up doing something else, and the action performed is not the same as the intended action?
What type of error occurs when a person starts executing one sequence of actions but then veers off into another more familiar sequence that happened to start the same way?
What type of error occurs when a person starts executing one sequence of actions but then veers off into another more familiar sequence that happened to start the same way?
In usability, what does 'efficiency' refer to?
In usability, what does 'efficiency' refer to?
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Which dimension of usability focuses on whether errors are few and recoverable?
Which dimension of usability focuses on whether errors are few and recoverable?
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In usability, what does 'safety' measure?
In usability, what does 'safety' measure?
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Which type of error occurs when a user tries to invoke an action that doesn’t have the desired effect in the current mode?
Which type of error occurs when a user tries to invoke an action that doesn’t have the desired effect in the current mode?
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What term is used for a slip, an error in the execution of a learned procedure, caused by failing to correctly evaluate the state of the interface?
What term is used for a slip, an error in the execution of a learned procedure, caused by failing to correctly evaluate the state of the interface?
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How can capture errors in a computer interface be dealt with?
How can capture errors in a computer interface be dealt with?
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What is the term used for errors that occur when two actions are very similar and the user intends to do one action, but accidentally substitutes the other?
What is the term used for errors that occur when two actions are very similar and the user intends to do one action, but accidentally substitutes the other?
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What is the best way to deal with description errors in a computer interface?
What is the best way to deal with description errors in a computer interface?
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What principle emphasizes that in the give and take between the user and the system, the user should have ultimate control?
What principle emphasizes that in the give and take between the user and the system, the user should have ultimate control?
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How should long operations be marked according to design principles?
How should long operations be marked according to design principles?
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'Learning by doing' and 'dealing with errors' are associated with which design principle?
'Learning by doing' and 'dealing with errors' are associated with which design principle?
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