MULTIMEDIA DESIGN DOCUMENTATION
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Questions and Answers

What is the purpose of a prototype?

  • To identify the target audience
  • To create a navigation chart
  • To test and evaluate the design (correct)
  • To develop a final product
  • What is included in the user requirements?

  • Target audience and navigation charts
  • Fact-finding results and assessment methods
  • Software testing and development timeline
  • List of features the client wants the product to have (correct)
  • What is the purpose of a navigation chart?

  • To identify the target audience
  • To show the possible pathways between screens (correct)
  • To create a user requirements document
  • To develop a fact-finding report
  • What is the first part of the design stage?

    <p>Stating the purpose of the multimedia project</p> Signup and view all the answers

    What is the role of a software designer?

    <p>To produce specifications and test the software</p> Signup and view all the answers

    What is the purpose of fact-finding?

    <p>To discover accurate information about the client's needs</p> Signup and view all the answers

    What is the primary purpose of a navigation chart?

    <p>To outline the general flow of the multimedia product</p> Signup and view all the answers

    What is unique about a storyboard compared to a navigation chart?

    <p>It has more details</p> Signup and view all the answers

    What might happen during the development of a multimedia product?

    <p>The finished product may not match the original design</p> Signup and view all the answers

    What is the purpose of a storyboard?

    <p>To guide the development process and visualize the final product</p> Signup and view all the answers

    What is prototyping used for?

    <p>To further refine the original storyboard</p> Signup and view all the answers

    What might a storyboard include?

    <p>A combination of images, text, audio, video, and descriptions of sound or music</p> Signup and view all the answers

    Study Notes

    Software Design Process

    • Software designers produce specifications to guide development teams and test the software.
    • Specifications are developed based on client feedback on the prototype of the multimedia product.

    Design Stage

    • The first part of the design stage is to state the purpose of the multimedia project.
    • Identify the target audience for the product, considering factors such as age, language, and previous exposure to computing devices.
    • Examples of target audience include English language nursery children ages 3-5 with no previous exposure to computing devices.

    User Requirements

    • User requirements are a list of things the client wants the product to look like and do.
    • Examples of user requirements include introducing children to the names, sounds, and young of farm animals.
    • User requirements are gathered through fact-finding, which involves asking questions, interviewing the client, and observing current working practices.
    • A navigation chart shows the possible pathways between screens.
    • It is used when there is more than one way to navigate or move through the multimedia product.
    • The navigation chart provides an outline of the product's structure and is less detailed than a storyboard.

    Storyboard

    • A storyboard is a visual plan that shows each interface on screen, one after the other.
    • It includes all third-party details to allow for complete implementation.
    • Storyboards may include images, text, audio, video, and descriptions of sound, music, or transitions between screens.
    • The finished version of the product may not be the same as the original storyboard, as better ways of doing something may be discovered during development.

    Prototyping

    • Prototyping can be used to further refine the original storyboard.
    • Markups can be added to the storyboard to aid in the refinement process.
    • The design plan indicates how the product will be developed and guides the product designers.

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