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What is the biological name of Reinforcement Learning?

  • Reflex Learning
  • Conditioned Learning
  • Associative Learning
  • Operant Conditioning (correct)
  • What is the main problem of assigning reward in Reinforcement Learning?

  • Defining a reward function that maximizes short-term objectives with immediate effects
  • Defining a reward function that accurately reflects long-term objectives without unintended side effects (correct)
  • Defining a reward function that maximizes long-term objectives with delayed effects
  • Defining a reward function that accurately reflects short-term objectives without unintended benefits
  • What type of action space and environment are suited for value-based methods?

  • Mixed action spaces and environments with static rules
  • Discrete action spaces and environments with clear rules (correct)
  • Hybrid action spaces and environments with dynamic rules
  • Continuous action spaces and environments with unclear rules
  • What is the difference between model-free and model-based methods in Reinforcement Learning?

    <p>Model-free methods do not use a model of the environment, while model-based methods do</p> Signup and view all the answers

    What are the two basic Gym environments?

    <p>Mountain Car and Cartpole</p> Signup and view all the answers

    What are the five elements of a Markov Decision Process (MDP)?

    <p>States, Actions, Transition probabilities, Rewards, Discount factor</p> Signup and view all the answers

    Which of the following is an application of Reinforcement Learning?

    <p>Sequential decision-making problems</p> Signup and view all the answers

    What is the purpose of the discount factor in Reinforcement Learning?

    <p>To balance the importance of short-term and long-term rewards</p> Signup and view all the answers

    What does Q(s, a) represent in reinforcement learning?

    <p>The expected cumulative reward starting from state s</p> Signup and view all the answers

    What is the principle used in dynamic programming?

    <p>Principle of Optimality</p> Signup and view all the answers

    What is the main idea behind recursion?

    <p>Dividing problems into simpler subproblems and solving them recursively</p> Signup and view all the answers

    Which dynamic programming method is used to determine the value of a state?

    <p>Value Iteration</p> Signup and view all the answers

    Are actions in an environment always reversible for the agent?

    <p>No, actions are not always reversible</p> Signup and view all the answers

    What are two typical application areas of reinforcement learning?

    <p>Game playing and robotics</p> Signup and view all the answers

    What is the typical action space of games?

    <p>Discrete</p> Signup and view all the answers

    What is the goal of reinforcement learning?

    <p>To learn a policy that maximizes the cumulative reward</p> Signup and view all the answers

    What is the primary advantage of model-based methods over model-free methods?

    <p>Higher sample efficiency</p> Signup and view all the answers

    What is a key challenge of model-based methods in high-dimensional problems?

    <p>Increased sample complexity</p> Signup and view all the answers

    What are the two primary components of the dynamics model?

    <p>Transition function and reward function</p> Signup and view all the answers

    Which of the following is NOT a deep model-based approach?

    <p>Deep Q-Networks</p> Signup and view all the answers

    What is the primary goal of the planning step in model-based reinforcement learning?

    <p>Improve policy πϕ</p> Signup and view all the answers

    In the PlaNet algorithm, what is the role of the learned model?

    <p>To simulate and plan actions</p> Signup and view all the answers

    What is the outcome of combining probabilistic models and planning in the PlaNet algorithm?

    <p>Effective learning in high-dimensional environments</p> Signup and view all the answers

    Do model-based methods generally achieve better sample complexity than model-free methods?

    <p>No</p> Signup and view all the answers

    What is the core problem in deep learning?

    <p>Optimizing the network parameters to minimize a loss function</p> Signup and view all the answers

    What is the purpose of the gradient descent algorithm in deep learning?

    <p>To iteratively update the network parameters in the direction of the negative gradient of the loss</p> Signup and view all the answers

    What is end-to-end learning in deep learning?

    <p>A training approach where raw input data is directly mapped to the desired output through a single, integrated process</p> Signup and view all the answers

    What is characteristic of large, high-dimensional problems in deep learning?

    <p>Vast and complex state and action spaces</p> Signup and view all the answers

    What is the purpose of Atari games in deep reinforcement learning research?

    <p>To serve as a benchmark in deep reinforcement learning research</p> Signup and view all the answers

    What is characteristic of Real-Time Strategy (RTS) games?

    <p>Larger state and action spaces, requiring sophisticated AI techniques</p> Signup and view all the answers

    What do deep value-based agents use to approximate value functions?

    <p>Deep learning</p> Signup and view all the answers

    What is a challenge in deep learning, apart from overfitting and vanishing gradients?

    <p>Stability and convergence during training</p> Signup and view all the answers

    What is the primary benefit of end-to-end planning and learning?

    <p>It improves sample efficiency and planning.</p> Signup and view all the answers

    What are two examples of end-to-end planning and learning methods?

    <p>Dreamer and PlaNet</p> Signup and view all the answers

    Why are model-based methods used?

    <p>They can achieve higher sample efficiency.</p> Signup and view all the answers

    What does the 'Model' refer to in model-based methods?

    <p>A representation of the environment's dynamics.</p> Signup and view all the answers

    What is the key difference between model-free and model-based methods?

    <p>Model-free methods do not use a model, while model-based methods do.</p> Signup and view all the answers

    What is the primary advantage of using model-based methods?

    <p>They achieve higher sample efficiency.</p> Signup and view all the answers

    What is Dyna?

    <p>A hybrid approach that combines model-free and model-based learning.</p> Signup and view all the answers

    What is the difference between planning and learning?

    <p>The correct answer is not provided in the text.</p> Signup and view all the answers

    Study Notes

    Reinforcement Learning Basics

    • The discount factor (γ) is less emphasized in episodic problems with clear termination.
    • "Model-free" refers to methods that don't use a model of the environment's dynamics (e.g., Q-learning).
    • "Model-based" refers to methods that use a model of the environment to make decisions (e.g., value iteration).

    Value-Based Methods

    • Value-based methods are suited for discrete action spaces and environments where state and action spaces are not excessively large.
    • Value-based methods are used for games because they often have discrete action spaces and clearly defined rules.

    Gym Environments

    • Two basic Gym environments are Mountain Car and Cartpole.

    Biological Name of RL

    • The biological name of RL is Operant Conditioning.

    RL Application

    • RL is applied to sequential decision-making problems.
    • Defining a reward function that accurately reflects long-term objectives without unintended side effects is the main problem of assigning reward.

    MDP Elements

    • The five MDP elements are States (S), Actions (A), Transition probabilities (Ta), Rewards (Ra), and Discount factor (γ).
    • Agent: Actions, Policy; Environment: States, Transition probabilities, Rewards, Discount factor.

    Q(s, a)

    • Q(s, a) is the state-action value, representing the expected cumulative reward starting from state s, taking action a, and following policy π.

    Dynamic Programming

    • Dynamic programming is a method for solving complex problems by breaking them down into simpler subproblems, using the principle of optimality.

    Recursion

    • Recursion is a method of solving problems where the solution depends on solutions to smaller instances of the same problem.

    Value Iteration

    • Value iteration is a dynamic programming method used to determine the value of a state.

    Typical Application Areas of RL

    • Two typical application areas of RL are game playing (e.g., chess, Go) and robotics (e.g., robotic control).

    Action Space and Environment

    • The action space of games is typically discrete, while the action space of robots is typically continuous.
    • The environment of games can be either deterministic or stochastic, but many classic board games have deterministic environments.
    • The environment of robots is typically stochastic due to the unpredictability of real-world conditions.

    Goal of RL

    • The goal of RL is to learn a policy that maximizes the cumulative reward.

    Core Problem in Deep Learning

    • The main challenge in deep learning is to train deep neural networks effectively to generalize well on unseen data.

    Gradient Descent

    • Gradient Descent is a key optimization algorithm used in deep learning to minimize the loss function by iteratively updating the network parameters in the direction of the negative gradient of the loss.

    End-to-end Learning

    • End-to-end Learning is a training approach where raw input data is directly mapped to the desired output through a single, integrated process, typically using deep neural networks.

    Large, High-Dimensional Problems

    • Large, high-dimensional problems are characterized by vast and complex state and action spaces, common in applications such as video games and real-time strategy games.

    Atari Arcade Games

    • Atari Games serve as a benchmark in deep reinforcement learning research, presenting a variety of tasks that are challenging for AI due to their high-dimensional state spaces and complex dynamics.

    Real-Time Strategy and Video Games

    • Real-Time Strategy (RTS) Games involve managing resources, strategic planning, and real-time decision-making, making them more complex than arcade games.

    Deep Value-Based Agents

    • Deep value-based agents use deep learning to approximate value functions, enabling them to handle large and high-dimensional state spaces.

    Model-Based Learning and Planning

    • Model-based learning and planning involves learning a model of the environment's dynamics and using this model for planning and decision-making.

    Hands On: PlaNet Example

    • PlaNet Example is a detailed example using the PlaNet algorithm, which combines probabilistic models and planning for effective learning in high-dimensional environments.

    Advantage of Model-Based Methods

    • Model-based methods can achieve higher sample efficiency by using a learned model to simulate and plan actions, reducing the need for extensive interactions with the real environment.

    Sample Complexity of Model-Based Methods

    • In high-dimensional problems, accurately learning the transition model requires a large number of samples, which can lead to increased sample complexity.

    Functions of the Dynamics Model

    • The dynamics model typically includes the transition function T(s, a) = s' and the reward function R(s, a).

    Deep Model-Based Approaches

    • Four deep model-based approaches are PlaNet, Model-Predictive Control (MPC), World Models, and Dreamer.

    End-to-End Planning and Learning

    • End-to-end planning and learning can jointly optimize model learning and policy learning, leading to better integration and performance.

    Dreamer and PlaNet

    • Two end-to-end planning and learning methods are Dreamer and PlaNet.

    Model-Based Methods

    • Model-based methods are used because they can achieve higher sample efficiency by learning and utilizing a model of the environment's dynamics, which allows for better planning and decision-making with fewer interactions with the real environment.

    The “Model”

    • The “Model” refers to a representation of the environment's dynamics, typically including a transition function that predicts future states based on current states and actions, and a reward function that predicts the rewards received.

    Difference between Model-Free and Model-Based

    • Model-free methods learn policies or value functions directly from experience without explicitly modeling the environment, whereas model-based methods first learn a model of the environment's dynamics and use this model for planning and decision-making.

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