Podcast
Questions and Answers
Which of the following is a characteristic of uninformed search algorithms?
Which of the following is a characteristic of uninformed search algorithms?
- They operate in a brute-force manner. (correct)
- They utilize heuristics to estimate the distance to the goal.
- They are limited to specific problem types.
- They take into account the target problem to improve efficiency.
In the context of AI, how is 'search' best described?
In the context of AI, how is 'search' best described?
- A method of storing and retrieving information.
- A problem-solving technique that explores a problem space to find a solution. (correct)
- A process of optimizing computational resources.
- A way to encrypt and decrypt data.
What constitutes the 'solution' in a general state space search?
What constitutes the 'solution' in a general state space search?
- The initial state of the environment.
- A sequence of actions that transitions from the start to the goal state. (correct)
- The cost associated with each action.
- The goal state that needs to be reached.
In the context of search algorithms, what is the significance of the 'Towers of Hanoi' puzzle?
In the context of search algorithms, what is the significance of the 'Towers of Hanoi' puzzle?
What distinguishes a 'tree' from a general 'graph' in the context of search algorithms?
What distinguishes a 'tree' from a general 'graph' in the context of search algorithms?
In graph representation, what information does an adjacency matrix provide?
In graph representation, what information does an adjacency matrix provide?
What does Big-O notation primarily measure in the context of search algorithms?
What does Big-O notation primarily measure in the context of search algorithms?
Which two factors are typically used to compare search algorithms?
Which two factors are typically used to compare search algorithms?
What is a key characteristic of the 'Generate and Test' search paradigm?
What is a key characteristic of the 'Generate and Test' search paradigm?
What type of data structure does Depth-First Search (DFS) use to store nodes that have been found but not yet reviewed?
What type of data structure does Depth-First Search (DFS) use to store nodes that have been found but not yet reviewed?
What is the primary purpose of Depth-Limited Search (DLS)?
What is the primary purpose of Depth-Limited Search (DLS)?
How does Iterative Deepening Search (IDS) combine the features of Depth-First Search (DFS) and Breadth-First Search (BFS)?
How does Iterative Deepening Search (IDS) combine the features of Depth-First Search (DFS) and Breadth-First Search (BFS)?
What is a key advantage of Iterative Deepening Search (IDS) compared to Depth-First Search (DFS)?
What is a key advantage of Iterative Deepening Search (IDS) compared to Depth-First Search (DFS)?
What data structure does Breadth-First Search (BFS) use for its implementation?
What data structure does Breadth-First Search (BFS) use for its implementation?
Why is Breadth-First Search (BFS) guaranteed to find the best possible solution in a non-weighted graph?
Why is Breadth-First Search (BFS) guaranteed to find the best possible solution in a non-weighted graph?
How does Bidirectional Search operate?
How does Bidirectional Search operate?
What is the primary requirement for using Bidirectional Search effectively?
What is the primary requirement for using Bidirectional Search effectively?
How does Uniform-Cost Search (UCS) differ from Breadth-First Search (BFS)?
How does Uniform-Cost Search (UCS) differ from Breadth-First Search (BFS)?
What is the key criterion used by Uniform-Cost Search (UCS) for determining which path to evaluate?
What is the key criterion used by Uniform-Cost Search (UCS) for determining which path to evaluate?
Under what condition is Breadth-First Search (BFS) the best choice of algorithm?
Under what condition is Breadth-First Search (BFS) the best choice of algorithm?
When is Iterative Deepening Search (IDS) a good choice of algorithm?
When is Iterative Deepening Search (IDS) a good choice of algorithm?
When is Uniform-Cost Search (UCS) most appropriately used?
When is Uniform-Cost Search (UCS) most appropriately used?
Which of the following search algorithms is NOT considered an uninformed search?
Which of the following search algorithms is NOT considered an uninformed search?
In the context of search algorithms, what is the main advantage of using a heuristic function?
In the context of search algorithms, what is the main advantage of using a heuristic function?
What distinguishes a complete search algorithm from an incomplete one?
What distinguishes a complete search algorithm from an incomplete one?
Which of the following search algorithms is guaranteed to be both complete and optimal in a non-weighted graph?
Which of the following search algorithms is guaranteed to be both complete and optimal in a non-weighted graph?
If 'b' represents the branching factor and 'd' the depth of the solution, what is the time complexity of Breadth-First Search (BFS)?
If 'b' represents the branching factor and 'd' the depth of the solution, what is the time complexity of Breadth-First Search (BFS)?
Which search algorithm has a space complexity of O(bd), where 'b' is the branching factor and 'd' is the depth of the solution?
Which search algorithm has a space complexity of O(bd), where 'b' is the branching factor and 'd' is the depth of the solution?
In a graph, an arc that has a direction associated with it creates what is known as:
In a graph, an arc that has a direction associated with it creates what is known as:
Among the search algorithms discussed, which is MOST likely to be affected by cycles in the search space, potentially leading to infinite loops if not handled properly?
Among the search algorithms discussed, which is MOST likely to be affected by cycles in the search space, potentially leading to infinite loops if not handled properly?
Which of the following search algorithms is considered a derivative of Breadth-First Search (BFS)?
Which of the following search algorithms is considered a derivative of Breadth-First Search (BFS)?
Which characteristic best describes the 'Random Search' method?
Which characteristic best describes the 'Random Search' method?
In the context of search algorithms, what does it mean for a graph to be 'complete'?
In the context of search algorithms, what does it mean for a graph to be 'complete'?
What is a disadvantage of Breadth-First Search (BFS)?
What is a disadvantage of Breadth-First Search (BFS)?
Which algorithm aims to find the least-cost path from the start node to the goal node?
Which algorithm aims to find the least-cost path from the start node to the goal node?
If you know a solution is likely to be shallow, and memory is a concern, which search might be best?
If you know a solution is likely to be shallow, and memory is a concern, which search might be best?
Compared to Breadth-First Search, Bidirectional Search has a space complexity of:
Compared to Breadth-First Search, Bidirectional Search has a space complexity of:
Which of the following algorithms is not an 'blind' method of search?
Which of the following algorithms is not an 'blind' method of search?
Flashcards
Uninformed Search
Uninformed Search
A search that doesn't use additional information about the problem.
Search (in AI)
Search (in AI)
A problem-solving technique that explores a space from an initial state to a goal state.
Search Space
Search Space
The set of all possible states in solving a problem.
Graph
Graph
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Tree
Tree
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Adjacency Matrix
Adjacency Matrix
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O-Notation Order
O-Notation Order
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Generate and Test
Generate and Test
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Depth-First Search (DFS)
Depth-First Search (DFS)
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Depth-Limited Search (DLS)
Depth-Limited Search (DLS)
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Iterative Deepening Search (IDS)
Iterative Deepening Search (IDS)
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Breadth-First Search (BFS)
Breadth-First Search (BFS)
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Bidirectional Search
Bidirectional Search
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Uniform-Cost Search (UCS)
Uniform-Cost Search (UCS)
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Study Notes
Uninformed Search
- Also known as blind search and naive search.
- It is a class of general-purpose algorithms.
- Operates in a brute force manner.
- Can apply to a variety of search problems.
- Inefficient because it doesn't account for the target problem.
Search and AI
- Search is a key aspect to AI.
- Problem solving in AI is fundamentally a search.
- Search is a key computational mechanism in many AI agents.
- It is a problem-solving technique that enumerates a problem space from an initial position in search of a goal position (or solution).
- The manner in which the problem space is searched is defined by the search algorithm or strategy.
- Search strategies offer different ways to enumerate the search space.
- How well a strategy works depends on the problem at hand.
General State Space Search
- Solution space is thought of in terms of actions we can take and the new state of the environment as we perform those actions.
- As one of multiple possible actions is taken, the environment changes and opens up alternatives for new actions.
- The problem of search finds a sequence of operators that transition from the start to goal state, and that sequence of operators is the solution.
Search in Puzzle Space
- The "Towers of Hanoi" puzzle exemplifies a state space for solving a puzzle.
- Move disks from one peg to another, one at a time, under constraints.
- Each disk has a unique size.
- A larger disk cannot sit on a smaller disk.
- Initially, disks are on one peg in increasing size order.
- The overall goal is to move all disks to the last peg.
Trees, Graphs, and Representation
- A graph is a finite set of nodes (vertices) connected by edges (arcs).
- A loop (cycle) can exist in a graph where an arc (edge) leads back to the original node.
- Graphs can be undirected or directed (digraph), where direction is implicit in the arc.
- Arcs have weights, where a cost can be associated with a path.
- Graphs demonstrate connectivity.
- Graphs are connected because every pair of nodes is connected by a path, and complete if every node connects to every node by an arc.
- A tree is a special connected graph with no cycles.
- Representing a graph is simple, and one of the ways to represent it is with the adjacency matrix.
Common Orders of Search Functions
- O-Notation Order is used
- O(1) Constant, regardless of node count.
- O(n) Linear, consistent with node count.
- O(log n) Logarithmic.
- O(n²) Quadratic.
- O(cn) Geometric.
- O(n!) Combinatorial.
- Big-O notation measures worst-case complexity.
- Algorithms are compared by space (memory required) and time complexity (worst-case time to find a solution).
General Search Paradigms
- Generate and Test: Potential solutions are generated and checked. The process stops when a solution is found, otherwise repeats until a solution is found.
- Random Search: Randomly selects a solution from the current state by selecting a valid operator. It stops when goal state is reached.
- All of these are blind methods of search.
Depth-First Search (DFS)
- Starts at the root node of the graph
- Exhaustively searches each branch to its greatest depth before backtracking to unexplored branches.
- Nodes found but not yet viewed are stored in a LIFO (Last In, First Out) queue, a stack.
- Space complexity is O(bd).
- Time complexity is geometric, at O(bd).
Depth-Limited Search (DLS)
- Modification of depth-first search that minimizes the search algorithm's depth.
- Starts with root and goal nodes, plus a set depth the algorithm will not descend beyond.
- Nodes below the set depth are omitted from the search.
- Halts search indefinitely at a pre-imposed depth to avoid cycles.
Iterative Deepening Search (IDS)
- Derivative of DLS and blends depth-first and breadth-first search features.
- Performs DLS searches with increased depths until goal is found or no nodes can be enumerated.
- Depth begins at one, increasing until goal is found or nodes are fully enumerated.
- Minimizing search depth forces the breadth of the graph to also search.
- Should goal not be found, the permitted search depth increases and the algorithm restarts.
- Not susceptible to cycles and finds the goal nearest to the root node.
- It will always find the best solution, making it complete and optimal, unlike DFS and DLS.
Breadth-First Search (BFS)
- The graph is searched from the root node in order of the distance from the root.
- It is guaranteed to find the best possible (shallowest) solution in a non-weighted graph.
- Checks each node nearest the root before descending to the next level. This is opposed to DFS which digs deep down into the graph, progressing further and further from the root.
- Implementation uses a FIFO (first-in-first-out) queue.
- As new nodes are found, they are checked against the goal is not found, the new nodes are added to the queue.
- The oldest node is dequeued (FIFO order) to continue the search.
- The disadvantage is that each node searched must be stored, so space complexity is O(bd). Depth of the tree does not have to be fully searched as d in this context is the depth of the solution.
- Time complexity is O(bd).
Bidirectional Search
- Derivative of BFS, operating two breadth-first searches simultaneously, one from root, one from the goal node.
- The two searches meet in the middle and a path can be reconstructed from the root to goal.
- Meeting location defines when a common node is found.
- This search requires that the goal is known in the graph, which is not always practical.
- Time and space complexity is O(bd/2) because only half the depth of the tree needs to be searched.
- It is based on BFS, and hence both complete and optimal.
Uniform-Cost Search (UCS)
- An uninformed search method that does not use a heuristic.
- It measures the actual cost of the path without trying to estimate it.
- Algorithm uses accumulated path cost and a priority queue to determine path to evaluate.
Algorithm Advantages
- Each algorithm has advantages and disadvantages based on the graph to be searched.
- BFS is best if the graph's branching factor is small.
- Is a good choice if a tree is deep, but a solution is known to be shallow in the graph.
- In a weighted graph, UCS should be used as it finds the best solution when DFS and BFS will not.
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